ryujinx/Ryujinx.Graphics.Shader/Translation
gdkchan a7109c767b
Rewrite shader decoding stage (#2698)
* Rewrite shader decoding stage

* Fix P2R constant buffer encoding

* Fix PSET/PSETP

* PR feedback

* Log unimplemented shader instructions

* Implement NOP

* Remove using

* PR feedback
2021-10-12 22:35:31 +02:00
..
Optimizations Fix TXQ for 3D textures. (#2613) 2021-09-02 00:17:43 -03:00
AttributeConsts.cs Implement shader HelperThreadNV (#2163) 2021-04-02 21:50:35 +11:00
ControlFlowGraph.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
Dominance.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
EmitterContext.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
EmitterContextInsts.cs Initial support for shader attribute indexing (#2546) 2021-08-27 01:44:47 +02:00
FeatureFlags.cs Only make render target 2D textures layered if needed (#2646) 2021-09-29 01:55:12 +02:00
GlobalMemory.cs
RegisterUsage.cs Use multiple dest operands for shader call instructions (#1975) 2021-02-01 11:13:38 +11:00
Rewriter.cs Workaround for Intel FrontFacing built-in variable bug (#2540) 2021-08-11 23:01:06 +02:00
ShaderConfig.cs Fix TXQ for 3D textures. (#2613) 2021-09-02 00:17:43 -03:00
ShaderHeader.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
Ssa.cs Use multiple dest operands for shader call instructions (#1975) 2021-02-01 11:13:38 +11:00
TargetApi.cs Allow shader language and target API to be specified on the shader translator (#2402) 2021-07-06 21:20:06 +02:00
TargetLanguage.cs shadertools: Prepare for new target Languages and APIs (#2465) 2021-07-18 12:49:39 +02:00
TranslationCounts.cs Replace BGRA and scale uniforms with a uniform block (#2496) 2021-08-11 21:33:43 +02:00
TranslationFlags.cs Fix shader regression on Intel iGPUs by reverting layout changes (#1425) 2020-07-29 08:01:11 +10:00
TranslationOptions.cs Allow shader language and target API to be specified on the shader translator (#2402) 2021-07-06 21:20:06 +02:00
Translator.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
TranslatorContext.cs Initial support for shader attribute indexing (#2546) 2021-08-27 01:44:47 +02:00