.. |
Optimizations
|
Fix TXQ for 3D textures. (#2613)
|
2021-09-02 00:17:43 -03:00 |
AttributeConsts.cs
|
Implement shader HelperThreadNV (#2163)
|
2021-04-02 21:50:35 +11:00 |
ControlFlowGraph.cs
|
Rewrite shader decoding stage (#2698)
|
2021-10-12 22:35:31 +02:00 |
Dominance.cs
|
Rewrite shader decoding stage (#2698)
|
2021-10-12 22:35:31 +02:00 |
EmitterContext.cs
|
Rewrite shader decoding stage (#2698)
|
2021-10-12 22:35:31 +02:00 |
EmitterContextInsts.cs
|
Initial support for shader attribute indexing (#2546)
|
2021-08-27 01:44:47 +02:00 |
FeatureFlags.cs
|
Only make render target 2D textures layered if needed (#2646)
|
2021-09-29 01:55:12 +02:00 |
GlobalMemory.cs
|
|
|
RegisterUsage.cs
|
Use multiple dest operands for shader call instructions (#1975)
|
2021-02-01 11:13:38 +11:00 |
Rewriter.cs
|
Workaround for Intel FrontFacing built-in variable bug (#2540)
|
2021-08-11 23:01:06 +02:00 |
ShaderConfig.cs
|
Fix TXQ for 3D textures. (#2613)
|
2021-09-02 00:17:43 -03:00 |
ShaderHeader.cs
|
Rewrite shader decoding stage (#2698)
|
2021-10-12 22:35:31 +02:00 |
Ssa.cs
|
Use multiple dest operands for shader call instructions (#1975)
|
2021-02-01 11:13:38 +11:00 |
TargetApi.cs
|
Allow shader language and target API to be specified on the shader translator (#2402)
|
2021-07-06 21:20:06 +02:00 |
TargetLanguage.cs
|
shadertools: Prepare for new target Languages and APIs (#2465)
|
2021-07-18 12:49:39 +02:00 |
TranslationCounts.cs
|
Replace BGRA and scale uniforms with a uniform block (#2496)
|
2021-08-11 21:33:43 +02:00 |
TranslationFlags.cs
|
Fix shader regression on Intel iGPUs by reverting layout changes (#1425)
|
2020-07-29 08:01:11 +10:00 |
TranslationOptions.cs
|
Allow shader language and target API to be specified on the shader translator (#2402)
|
2021-07-06 21:20:06 +02:00 |
Translator.cs
|
Rewrite shader decoding stage (#2698)
|
2021-10-12 22:35:31 +02:00 |
TranslatorContext.cs
|
Initial support for shader attribute indexing (#2546)
|
2021-08-27 01:44:47 +02:00 |