Logo
Explore Help
Sign In
DuckDuckWhale/ryujinx
1
0
Fork 0
You've already forked ryujinx
mirror of https://github.com/Ryujinx/Ryujinx.git synced 2025-07-14 13:37:52 +00:00
Code Issues Packages Projects Releases Wiki Activity
ryujinx/Ryujinx.Core/OsHle/Kernel
History
gdkchan a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
2018-04-25 23:12:26 -03:00
..
KernelErr.cs
Implement the synchronization primitives like the Horizon kernel does (#97)
2018-04-21 16:07:16 -03:00
NsTimeConverter.cs
[HLE/Kernel] Fix SetThreadPriority, allow nano seconds values > int.MaxValue, fix on WaitProcessWideKeyAtomic (althrough looks like it still doesn't work properly
2018-04-19 04:06:23 -03:00
SvcHandler.cs
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
2018-04-25 23:12:26 -03:00
SvcMemory.cs
Improved logging (#103)
2018-04-24 15:57:39 -03:00
SvcSystem.cs
Improved logging (#103)
2018-04-24 15:57:39 -03:00
SvcThread.cs
Improved logging (#103)
2018-04-24 15:57:39 -03:00
SvcThreadSync.cs
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
2018-04-25 23:12:26 -03:00

Duck says: Quack!

Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
API