mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2025-09-12 00:22:09 +00:00

* Allow creating texture aliases on texture pool * Delete old image format override code * New format incompatible alias * Missing bounds check * GetForBinding now takes FormatInfo * Make FormatInfo struct more compact
61 lines
1.9 KiB
C#
61 lines
1.9 KiB
C#
using Ryujinx.Graphics.GAL;
|
|
using Ryujinx.Graphics.Gpu.Image;
|
|
using Ryujinx.Graphics.Shader;
|
|
using Ryujinx.Memory.Range;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Memory
|
|
{
|
|
/// <summary>
|
|
/// A buffer binding to apply to a buffer texture.
|
|
/// </summary>
|
|
readonly struct BufferTextureBinding
|
|
{
|
|
/// <summary>
|
|
/// Shader stage accessing the texture.
|
|
/// </summary>
|
|
public ShaderStage Stage { get; }
|
|
|
|
/// <summary>
|
|
/// The buffer texture.
|
|
/// </summary>
|
|
public ITexture Texture { get; }
|
|
|
|
/// <summary>
|
|
/// Physical ranges of memory where the buffer texture data is located.
|
|
/// </summary>
|
|
public MultiRange Range { get; }
|
|
|
|
/// <summary>
|
|
/// The image or sampler binding info for the buffer texture.
|
|
/// </summary>
|
|
public TextureBindingInfo BindingInfo { get; }
|
|
|
|
/// <summary>
|
|
/// Whether the binding is for an image or a sampler.
|
|
/// </summary>
|
|
public bool IsImage { get; }
|
|
|
|
/// <summary>
|
|
/// Create a new buffer texture binding.
|
|
/// </summary>
|
|
/// <param name="stage">Shader stage accessing the texture</param>
|
|
/// <param name="texture">Buffer texture</param>
|
|
/// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
|
|
/// <param name="bindingInfo">Binding info</param>
|
|
/// <param name="isImage">Whether the binding is for an image or a sampler</param>
|
|
public BufferTextureBinding(
|
|
ShaderStage stage,
|
|
ITexture texture,
|
|
MultiRange range,
|
|
TextureBindingInfo bindingInfo,
|
|
bool isImage)
|
|
{
|
|
Stage = stage;
|
|
Texture = texture;
|
|
Range = range;
|
|
BindingInfo = bindingInfo;
|
|
IsImage = isImage;
|
|
}
|
|
}
|
|
}
|