mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-17 09:16:35 +00:00
115 lines
3.6 KiB
C#
115 lines
3.6 KiB
C#
using Ryujinx.Graphics.GAL;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Image
|
|
{
|
|
/// <summary>
|
|
/// Texture format compatibility checks.
|
|
/// </summary>
|
|
static class TextureCompatibility
|
|
{
|
|
private enum FormatClass
|
|
{
|
|
Unclassified,
|
|
BCn64,
|
|
BCn128,
|
|
Bc1Rgb,
|
|
Bc1Rgba,
|
|
Bc2,
|
|
Bc3,
|
|
Bc4,
|
|
Bc5,
|
|
Bc6,
|
|
Bc7
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if two formats are compatible, according to the host API copy format compatibility rules.
|
|
/// </summary>
|
|
/// <param name="lhs">First comparand</param>
|
|
/// <param name="rhs">Second comparand</param>
|
|
/// <returns>True if the formats are compatible, false otherwise</returns>
|
|
public static bool FormatCompatible(FormatInfo lhs, FormatInfo rhs)
|
|
{
|
|
if (IsDsFormat(lhs.Format) || IsDsFormat(rhs.Format))
|
|
{
|
|
return lhs.Format == rhs.Format;
|
|
}
|
|
|
|
if (lhs.Format.IsAstc() || rhs.Format.IsAstc())
|
|
{
|
|
return lhs.Format == rhs.Format;
|
|
}
|
|
|
|
if (lhs.IsCompressed && rhs.IsCompressed)
|
|
{
|
|
FormatClass lhsClass = GetFormatClass(lhs.Format);
|
|
FormatClass rhsClass = GetFormatClass(rhs.Format);
|
|
|
|
return lhsClass == rhsClass;
|
|
}
|
|
else
|
|
{
|
|
return lhs.BytesPerPixel == rhs.BytesPerPixel;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the texture format class, for compressed textures, or Unclassified otherwise.
|
|
/// </summary>
|
|
/// <param name="format">The format</param>
|
|
/// <returns>Format class</returns>
|
|
private static FormatClass GetFormatClass(Format format)
|
|
{
|
|
switch (format)
|
|
{
|
|
case Format.Bc1RgbSrgb:
|
|
case Format.Bc1RgbUnorm:
|
|
return FormatClass.Bc1Rgb;
|
|
case Format.Bc1RgbaSrgb:
|
|
case Format.Bc1RgbaUnorm:
|
|
return FormatClass.Bc1Rgba;
|
|
case Format.Bc2Srgb:
|
|
case Format.Bc2Unorm:
|
|
return FormatClass.Bc2;
|
|
case Format.Bc3Srgb:
|
|
case Format.Bc3Unorm:
|
|
return FormatClass.Bc3;
|
|
case Format.Bc4Snorm:
|
|
case Format.Bc4Unorm:
|
|
return FormatClass.Bc4;
|
|
case Format.Bc5Snorm:
|
|
case Format.Bc5Unorm:
|
|
return FormatClass.Bc5;
|
|
case Format.Bc6HSfloat:
|
|
case Format.Bc6HUfloat:
|
|
return FormatClass.Bc6;
|
|
case Format.Bc7Srgb:
|
|
case Format.Bc7Unorm:
|
|
return FormatClass.Bc7;
|
|
}
|
|
|
|
return FormatClass.Unclassified;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if the format is a depth-stencil texture format.
|
|
/// </summary>
|
|
/// <param name="format">Format to check</param>
|
|
/// <returns>True if the format is a depth-stencil format (including depth only), false otherwise</returns>
|
|
private static bool IsDsFormat(Format format)
|
|
{
|
|
switch (format)
|
|
{
|
|
case Format.D16Unorm:
|
|
case Format.D24X8Unorm:
|
|
case Format.D24UnormS8Uint:
|
|
case Format.D32Float:
|
|
case Format.D32FloatS8Uint:
|
|
case Format.S8Uint:
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
} |