ryujinx/Ryujinx.Audio.Renderer/Dsp/Command
Mary 9abdba5539
amadeus: Fix reverb 3d mono wrong delay line offset (#1742)
This fix reverb 3d mono rendering using -1 instead of 1 for delay line
offset.

I also did some clean up as this value is now used by all channel
variants.

Now Resident Evil 6 goes in-gane.
2020-11-21 22:52:52 +01:00
..
AdpcmDataSourceCommandVersion1.cs
AuxiliaryBufferCommand.cs
BiquadFilterCommand.cs
CircularBufferSinkCommand.cs
ClearMixBufferCommand.cs
CommandList.cs
CommandType.cs
CopyMixBufferCommand.cs
DataSourceVersion2Command.cs Amadeus: Fix multi-channel PCM sources on REV8 (#1536) 2020-09-06 16:54:33 -03:00
DelayCommand.cs
DepopForMixBuffersCommand.cs
DepopPrepareCommand.cs
DeviceSinkCommand.cs
DownMixSurroundToStereoCommand.cs Amadeus: Fix inverted downmixing of center and lfe (#1507) 2020-08-27 14:53:34 -03:00
ICommand.cs
MixCommand.cs
MixRampCommand.cs
MixRampGroupedCommand.cs
PcmFloatDataSourceCommandVersion1.cs
PcmInt16DataSourceCommandVersion1.cs
PerformanceCommand.cs
Reverb3dCommand.cs amadeus: Fix reverb 3d mono wrong delay line offset (#1742) 2020-11-21 22:52:52 +01:00
ReverbCommand.cs
UpsampleCommand.cs
VolumeCommand.cs
VolumeRampCommand.cs