.. |
Image
|
Fix typos (#2109)
|
2021-03-17 00:11:50 +01:00 |
Queries
|
End empty gl queries before returning them to the pool. (#1806)
|
2020-12-12 10:31:39 +11:00 |
BackgroundContextWorker.cs
|
Memory Read/Write Tracking using Region Handles (#1272)
|
2020-10-16 17:18:35 -03:00 |
Buffer.cs
|
Implement clear buffer (fast path) (#1902)
|
2021-01-13 08:50:54 +11:00 |
Constants.cs
|
Fix transform feedback errors caused by host pause/resume and multiple uses (#1634)
|
2020-10-25 17:23:42 -03:00 |
Debugger.cs
|
Rename DebugLevel Performance to Slowdowns (#1450)
|
2020-08-07 15:30:06 +02:00 |
EnumConversion.cs
|
Fix incorrect GPU GL blend func values (#1612)
|
2020-10-13 14:45:41 +11:00 |
FormatInfo.cs
|
Add basic error logging to the GPU
|
2020-01-09 02:13:00 +01:00 |
FormatTable.cs
|
Implement ETC2 (RGB) texture format (#2000)
|
2021-02-08 10:23:56 +11:00 |
Framebuffer.cs
|
Avoid some redundant GL calls (#1958)
|
2021-01-27 08:44:07 +11:00 |
Handle.cs
|
Spanify Graphics Abstraction Layer (#1226)
|
2020-05-23 11:46:09 +02:00 |
HwCapabilities.cs
|
Add seamless cubemap flag in sampler parameters. (#1658)
|
2020-11-02 17:03:06 -03:00 |
Pipeline.cs
|
Flip component mask if target is BGRA. (#2087)
|
2021-03-08 11:12:19 +11:00 |
Program.cs
|
Salieri: shader cache (#1701)
|
2020-11-13 00:15:34 +01:00 |
Renderer.cs
|
Improve Buffer Textures and flush Image Stores (#2088)
|
2021-03-08 18:43:39 -03:00 |
ResourcePool.cs
|
Texture/Buffer Memory Management Improvements (#1408)
|
2020-09-10 16:44:04 -03:00 |
Ryujinx.Graphics.OpenGL.csproj
|
infra: Migrate to .NET 5 (#1694)
|
2020-11-15 19:27:15 +01:00 |
Shader.cs
|
Use explicit buffer and texture bindings on shaders (#1666)
|
2020-11-08 12:10:00 +01:00 |
Sync.cs
|
Force command flush after creating a syncpoint (#2056)
|
2021-03-30 01:10:43 +02:00 |
VertexArray.cs
|
Avoid some redundant GL calls (#1958)
|
2021-01-27 08:44:07 +11:00 |
VertexBuffer.cs
|
|
|
Window.cs
|
gui/gpu: Implement setting and toggle for Aspect Ratio (#1777)
|
2020-12-15 23:19:07 -03:00 |