mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-16 22:26:40 +00:00
194 lines
6.0 KiB
C#
194 lines
6.0 KiB
C#
using Ryujinx.Common;
|
|
using System.Runtime.CompilerServices;
|
|
|
|
using static Ryujinx.Graphics.Texture.BlockLinearConstants;
|
|
|
|
namespace Ryujinx.Graphics.Texture
|
|
{
|
|
class BlockLinearLayout
|
|
{
|
|
private struct RobAndSliceSizes
|
|
{
|
|
public int RobSize;
|
|
public int SliceSize;
|
|
|
|
public RobAndSliceSizes(int robSize, int sliceSize)
|
|
{
|
|
RobSize = robSize;
|
|
SliceSize = sliceSize;
|
|
}
|
|
}
|
|
|
|
private int _texBpp;
|
|
|
|
private int _bhMask;
|
|
private int _bdMask;
|
|
|
|
private int _bhShift;
|
|
private int _bdShift;
|
|
private int _bppShift;
|
|
|
|
private int _xShift;
|
|
|
|
private int _robSize;
|
|
private int _sliceSize;
|
|
|
|
// Variables for built in iteration.
|
|
private int _yPart;
|
|
private int _yzPart;
|
|
private int _zPart;
|
|
|
|
public BlockLinearLayout(
|
|
int width,
|
|
int height,
|
|
int gobBlocksInY,
|
|
int gobBlocksInZ,
|
|
int bpp)
|
|
{
|
|
_texBpp = bpp;
|
|
|
|
_bppShift = BitUtils.CountTrailingZeros32(bpp);
|
|
|
|
_bhMask = gobBlocksInY - 1;
|
|
_bdMask = gobBlocksInZ - 1;
|
|
|
|
_bhShift = BitUtils.CountTrailingZeros32(gobBlocksInY);
|
|
_bdShift = BitUtils.CountTrailingZeros32(gobBlocksInZ);
|
|
|
|
_xShift = BitUtils.CountTrailingZeros32(GobSize * gobBlocksInY * gobBlocksInZ);
|
|
|
|
RobAndSliceSizes rsSizes = GetRobAndSliceSizes(width, height, gobBlocksInY, gobBlocksInZ);
|
|
|
|
_robSize = rsSizes.RobSize;
|
|
_sliceSize = rsSizes.SliceSize;
|
|
}
|
|
|
|
private RobAndSliceSizes GetRobAndSliceSizes(int width, int height, int gobBlocksInY, int gobBlocksInZ)
|
|
{
|
|
int widthInGobs = BitUtils.DivRoundUp(width * _texBpp, GobStride);
|
|
|
|
int robSize = GobSize * gobBlocksInY * gobBlocksInZ * widthInGobs;
|
|
|
|
int sliceSize = BitUtils.DivRoundUp(height, gobBlocksInY * GobHeight) * robSize;
|
|
|
|
return new RobAndSliceSizes(robSize, sliceSize);
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public int GetOffset(int x, int y, int z)
|
|
{
|
|
return GetOffsetWithLineOffset(x << _bppShift, y, z);
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public int GetOffsetWithLineOffset(int x, int y, int z)
|
|
{
|
|
int yh = y / GobHeight;
|
|
|
|
int offset = (z >> _bdShift) * _sliceSize + (yh >> _bhShift) * _robSize;
|
|
|
|
offset += (x / GobStride) << _xShift;
|
|
|
|
offset += (yh & _bhMask) * GobSize;
|
|
|
|
offset += ((z & _bdMask) * GobSize) << _bhShift;
|
|
|
|
offset += ((x & 0x3f) >> 5) << 8;
|
|
offset += ((y & 0x07) >> 1) << 6;
|
|
offset += ((x & 0x1f) >> 4) << 5;
|
|
offset += ((y & 0x01) >> 0) << 4;
|
|
offset += ((x & 0x0f) >> 0) << 0;
|
|
|
|
return offset;
|
|
}
|
|
|
|
public (int offset, int size) GetRectangleRange(int x, int y, int width, int height)
|
|
{
|
|
// Justification:
|
|
// The 2D offset is a combination of separate x and y parts.
|
|
// Both components increase with input and never overlap bits.
|
|
// Therefore for each component, the minimum input value is the lowest that component can go.
|
|
// Minimum total value is minimum X component + minimum Y component. Similar goes for maximum.
|
|
|
|
int start = GetOffset(x, y, 0);
|
|
int end = GetOffset(x + width - 1, y + height - 1, 0) + _texBpp; // Cover the last pixel.
|
|
return (start, end - start);
|
|
}
|
|
|
|
public bool LayoutMatches(BlockLinearLayout other)
|
|
{
|
|
return _robSize == other._robSize &&
|
|
_sliceSize == other._sliceSize &&
|
|
_texBpp == other._texBpp &&
|
|
_bhMask == other._bhMask &&
|
|
_bdMask == other._bdMask;
|
|
}
|
|
|
|
// Functions for built in iteration.
|
|
// Components of the offset can be updated separately, and combined to save some time.
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public void SetY(int y)
|
|
{
|
|
int yh = y / GobHeight;
|
|
int offset = (yh >> _bhShift) * _robSize;
|
|
|
|
offset += (yh & _bhMask) * GobSize;
|
|
|
|
offset += ((y & 0x07) >> 1) << 6;
|
|
offset += ((y & 0x01) >> 0) << 4;
|
|
|
|
_yPart = offset;
|
|
_yzPart = offset + _zPart;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public void SetZ(int z)
|
|
{
|
|
int offset = (z >> _bdShift) * _sliceSize;
|
|
|
|
offset += ((z & _bdMask) * GobSize) << _bhShift;
|
|
|
|
_zPart = offset;
|
|
_yzPart = offset + _yPart;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Optimized conversion for line offset in bytes to an absolute offset. Input x must be divisible by 16.
|
|
/// </summary>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public int GetOffsetWithLineOffset16(int x)
|
|
{
|
|
int offset = (x / GobStride) << _xShift;
|
|
|
|
offset += ((x & 0x3f) >> 5) << 8;
|
|
offset += ((x & 0x1f) >> 4) << 5;
|
|
|
|
return offset + _yzPart;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Optimized conversion for line offset in bytes to an absolute offset. Input x must be divisible by 64.
|
|
/// </summary>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public int GetOffsetWithLineOffset64(int x)
|
|
{
|
|
int offset = (x / GobStride) << _xShift;
|
|
|
|
return offset + _yzPart;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public int GetOffset(int x)
|
|
{
|
|
x <<= _bppShift;
|
|
int offset = (x / GobStride) << _xShift;
|
|
|
|
offset += ((x & 0x3f) >> 5) << 8;
|
|
offset += ((x & 0x1f) >> 4) << 5;
|
|
offset += (x & 0x0f);
|
|
|
|
return offset + _yzPart;
|
|
}
|
|
}
|
|
} |