ryujinx/Ryujinx.Graphics.Shader
riperiperi f0b00c1ae9
Fix TXQ for 3D textures. (#2613)
* Fix TXQ for 3D textures.

Assumes the texture is 3D if the component mask contains Z.

This fixes a bug in UE4 games where parts of the map had garbage pointers to lighting voxels, as the lookup 3D texture was not being initialized. Most notable game is THPS1+2.

May need another PR to keep image store data alive and properly flush it in order using the AutoDeleteCache.

* Get sampler type for TextureSize from bound textures.
2021-09-02 00:17:43 -03:00
..
CodeGen/Glsl
Decoders
Instructions Fix TXQ for 3D textures. (#2613) 2021-09-02 00:17:43 -03:00
IntermediateRepresentation Fix TXQ for 3D textures. (#2613) 2021-09-02 00:17:43 -03:00
StructuredIr
Translation Fix TXQ for 3D textures. (#2613) 2021-09-02 00:17:43 -03:00
BufferDescriptor.cs
BufferUsageFlags.cs
Constants.cs
IGpuAccessor.cs Fix TXQ for 3D textures. (#2613) 2021-09-02 00:17:43 -03:00
InputTopology.cs
OutputTopology.cs
Ryujinx.Graphics.Shader.csproj
SamplerType.cs
ShaderProgram.cs
ShaderProgramInfo.cs
ShaderStage.cs
SupportBuffer.cs
TextureDescriptor.cs
TextureFormat.cs
TextureUsageFlags.cs