ryujinx/Ryujinx.Graphics.Gpu
riperiperi f0b00c1ae9
Fix TXQ for 3D textures. (#2613)
* Fix TXQ for 3D textures.

Assumes the texture is 3D if the component mask contains Z.

This fixes a bug in UE4 games where parts of the map had garbage pointers to lighting voxels, as the lookup 3D texture was not being initialized. Most notable game is THPS1+2.

May need another PR to keep image store data alive and properly flush it in order using the AutoDeleteCache.

* Get sampler type for TextureSize from bound textures.
2021-09-02 00:17:43 -03:00
..
Engine
Image
Memory
Shader
Synchronization
ClassId.cs
Constants.cs
GpuChannel.cs
GpuContext.cs
GraphicsConfig.cs
Ryujinx.Graphics.Gpu.csproj
Window.cs