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ryujinx/Ryujinx.Graphics.Gpu/Engine
History
gdkchan 82cefc8dd3
Handle indirect draw counts with non-zero draw starts properly (#2593)
2021-08-29 16:52:38 -03:00
..
Compute
Implement a fast path for I2M transfers (#2467)
2021-07-12 16:48:57 -03:00
Dma
Support non-contiguous copies on I2M and DMA engines (#2473)
2021-08-04 22:20:58 +02:00
GPFifo
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)
2021-08-26 23:50:28 +02:00
InlineToMemory
Support non-contiguous copies on I2M and DMA engines (#2473)
2021-08-04 22:20:58 +02:00
MME
Handle indirect draw counts with non-zero draw starts properly (#2593)
2021-08-29 16:52:38 -03:00
Threed
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
Twod
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
Types
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
ConditionalRenderEnabled.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
DeviceStateWithShadow.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
MmeShadowScratch.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
SetMmeShadowRamControlMode.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
ShaderTexture.cs
Fix image binding format (#1625)
2020-10-20 19:03:20 -03:00

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