ryujinx/Ryujinx.Graphics.OpenGL
gdkchan 796e5d14b4
Use correct shader local memory size instead of a hardcoded size (#914)
* Use correct shader local size instead of a hardcoded size

* Remove unused uniform block

* Update XML doc

* Local memory size has 23 bits on maxwell

* Generate compute QMD struct from nv open doc header

* Remove dummy arrays when shared or local memory is not used, other improvements
2020-02-02 14:25:52 +11:00
..
Buffer.cs Add a GetSpan method to the memory manager and use it on GPU (#877) 2020-01-13 10:27:50 +11:00
Counters.cs
Debugger.cs
EnumConversion.cs Enable stencil texturing (fixes #866) (#910) 2020-01-31 14:42:03 +11:00
FormatInfo.cs
FormatTable.cs
Framebuffer.cs
HwCapabilities.cs
Pipeline.cs Support configurable point size (#916) 2020-02-02 10:19:46 +11:00
Program.cs Use correct shader local memory size instead of a hardcoded size (#914) 2020-02-02 14:25:52 +11:00
Renderer.cs
Ryujinx.Graphics.OpenGL.csproj
Sampler.cs
Shader.cs
TextureCopy.cs
TextureCopyUnscaled.cs
TextureStorage.cs
TextureView.cs Enable stencil texturing (fixes #866) (#910) 2020-01-31 14:42:03 +11:00
VertexArray.cs
VertexBuffer.cs
Window.cs