mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-17 01:46:42 +00:00
d1ab9fb42c
* ASTC optimizations * Move code to Ryujinx.Common * Support 3D textures * Address feedback * Remove ASTC logging * Use stackalloc instead of a Buffer20 struct * Code style and cleanup * Respond to feedback * Rearrange public/private property ordering
24 lines
615 B
C#
24 lines
615 B
C#
using System;
|
|
using System.Diagnostics;
|
|
using System.Runtime.CompilerServices;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.Graphics.Texture.Astc
|
|
{
|
|
[StructLayout(LayoutKind.Sequential, Size = AstcPixel.StructSize * 8)]
|
|
internal struct EndPointSet
|
|
{
|
|
private AstcPixel _start;
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public Span<AstcPixel> Get(int index)
|
|
{
|
|
Debug.Assert(index < 4);
|
|
|
|
ref AstcPixel start = ref Unsafe.Add(ref _start, index * 2);
|
|
|
|
return MemoryMarshal.CreateSpan(ref start, 2);
|
|
}
|
|
}
|
|
}
|