ryujinx/Ryujinx.Graphics.Shader/Translation/Optimizations
gdkchan 408bd63b08
Transform shader LDC into constant buffer access if offset is constant (#3672)
* Transform shader LDC into constant buffer access if offset is constant

* Shader cache version bump
2022-09-07 20:25:22 -03:00
..
BindlessElimination.cs Bindless elimination for constant sampler handle (#3424) 2022-07-02 15:03:35 -03:00
BindlessToIndexed.cs
BranchElimination.cs
ConstantFolding.cs Transform shader LDC into constant buffer access if offset is constant (#3672) 2022-09-07 20:25:22 -03:00
GlobalToStorage.cs
HalfConversion.cs
Optimizer.cs
Simplification.cs
Utils.cs