ryujinx/ARMeilleure/State
riperiperi 9ef94c8292
ARMeilleure: Move TPIDR_EL0 and TPIDRRO_EL0 to NativeContext (#4661)
* ARMeilleure: Move TPIDR_EL0 and TPIDRRO_EL0 to NativeContext

Some games access these system registers several tens of thousands of times in a second from many different threads. While this isn't really crippling, it is a lot of wasted time spent in a reverse pinvoke transition.

Example games are Pokemon Scarlet/Violet and BOTW. These games have a lot of different potential bottlenecks so it's unlikely you will see a consistent improvement, but it definitely disappears from the cpu profile.

* Remove unreachable code.

* Add ulong conversion for offsets

* Nit
2023-04-11 08:55:04 +02:00
..
Aarch32Mode.cs Add a new JIT compiler for CPU code (#693) 2019-08-08 21:56:22 +03:00
ExceptionCallback.cs
ExecutionContext.cs
ExecutionMode.cs
FPCR.cs
FPException.cs
FPRoundingMode.cs
FPSCR.cs
FPSR.cs
FPState.cs
FPType.cs
ICounter.cs
NativeContext.cs
PState.cs
RegisterAlias.cs Add most of the A32 instruction set to ARMeilleure (#897) 2020-02-24 08:20:40 +11:00
RegisterConsts.cs Add most of the A32 instruction set to ARMeilleure (#897) 2020-02-24 08:20:40 +11:00
V128.cs