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ryujinx/Ryujinx.Graphics.Gpu/Engine
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riperiperi 65778a6b78
GPU: Don't trigger uploads for redundant buffer updates (#3828)
* Initial implementation

* Actually do The Thing

* Add remark about performance to IVirtualMemoryManager
2022-11-24 15:50:15 +01:00
..
Compute
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
2022-11-17 18:47:41 +01:00
Dma
GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745)
2022-10-08 12:04:47 -03:00
GPFifo
GPU: Access non-prefetch command buffers directly (#3882)
2022-11-24 01:56:55 +00:00
InlineToMemory
Fast path for Inline-to-Memory texture data transfers (#3610)
2022-08-26 02:16:41 +00:00
MME
Implement HLE macro for DrawElementsIndirect (#3748)
2022-11-16 14:53:04 -03:00
Threed
GPU: Don't trigger uploads for redundant buffer updates (#3828)
2022-11-24 15:50:15 +01:00
Twod
Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112)
2022-02-22 11:21:29 -03:00
Types
Fix blend with RGBX color formats (#3553)
2022-08-11 18:23:25 -03:00
ConditionalRenderEnabled.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
DeviceStateWithShadow.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
MmeShadowScratch.cs
Rename ToSpan to AsSpan (#3556)
2022-08-11 18:07:37 -03:00
SetMmeShadowRamControlMode.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
ShaderTexture.cs
Fix image binding format (#1625)
2020-10-20 19:03:20 -03:00

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