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ryujinx
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ryujinx
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gdkchan
7016d95eb1
Implement ETC2 (RGB) texture format (
#2000
)
...
* Implement ETC2 format * Fix component counts for compressed formats
2021-02-08 10:23:56 +11:00
..
AutoDeleteCache.cs
FormatInfo.cs
FormatTable.cs
Implement ETC2 (RGB) texture format (
#2000
)
2021-02-08 10:23:56 +11:00
ITextureDescriptor.cs
shader cache: Fix invalid virtual address clean up (
#1717
)
2020-11-17 22:20:17 +01:00
Pool.cs
Use a descriptor cache for faster pool invalidation. (
#1977
)
2021-01-29 14:19:06 +11:00
ReductionFilter.cs
Sampler.cs
SamplerDescriptor.cs
Use a descriptor cache for faster pool invalidation. (
#1977
)
2021-01-29 14:19:06 +11:00
SamplerMinFilter.cs
SamplerMipFilter.cs
SamplerPool.cs
Use a descriptor cache for faster pool invalidation. (
#1977
)
2021-01-29 14:19:06 +11:00
Texture.cs
Do not flush multisample textures (
#1973
)
2021-02-01 08:30:16 +01:00
TextureBindingInfo.cs
TextureBindingsManager.cs
Support for resources on non-contiguous GPU memory regions (
#1905
)
2021-01-17 19:44:34 +01:00
TextureCompatibility.cs
Prefer truly perfect texture matches over fomat aliased ones (
#1754
)
2020-11-27 19:46:23 +01:00
TextureComponent.cs
TextureDescriptor.cs
Use a descriptor cache for faster pool invalidation. (
#1977
)
2021-01-29 14:19:06 +11:00
TextureDescriptorType.cs
TextureInfo.cs
Support for resources on non-contiguous GPU memory regions (
#1905
)
2021-01-17 19:44:34 +01:00
TextureManager.cs
Match texture if the physical range is the same (
#1934
)
2021-01-23 13:38:00 +01:00
TextureMatchQuality.cs
Prefer truly perfect texture matches over fomat aliased ones (
#1754
)
2020-11-27 19:46:23 +01:00
TextureMsaaMode.cs
TexturePool.cs
Use a descriptor cache for faster pool invalidation. (
#1977
)
2021-01-29 14:19:06 +11:00
TexturePoolCache.cs
TextureScaleMode.cs
TextureSearchFlags.cs
TextureTarget.cs
shader cache: Fix invalid virtual address clean up (
#1717
)
2020-11-17 22:20:17 +01:00
TextureViewCompatibility.cs