ryujinx/Ryujinx.Graphics.OpenGL
emmauss 3aa3c4261a
Add inbuilt Opengl renderer to window (#922)
* add gl rendering widget

* embed renderer into main window

* add input

* fix mouse input

* fix mouse coords

* refresh game list after closing game, remove profiler method

* rebase, hide game list progress bar while game is running

* Some bug fixes

Changelog:

- Reapply some changes that got lost while rebasing from #904
- Make sure to guarantee exclusivity on the GL context (fixing multiple
possible race conditions on Windows)
- Avoid making GLRenderer disposed multiple time

* add fullscreen,  enable input on focus, disable aplha

* addressed comments

* Disable transparency in the window

* fix fullscreen state, fix focus, addressed comments

* nit

* addressed nit

Co-authored-by: Thog <thog@protonmail.com>
2020-02-12 01:56:19 +01:00
..
Buffer.cs Add a GetSpan method to the memory manager and use it on GPU (#877) 2020-01-13 10:27:50 +11:00
Counters.cs
Debugger.cs
EnumConversion.cs Enable stencil texturing (fixes #866) (#910) 2020-01-31 14:42:03 +11:00
FormatInfo.cs
FormatTable.cs Fix R5G6B5 in SurfaceFlinger (#863) 2020-01-09 19:12:47 +01:00
Framebuffer.cs
HwCapabilities.cs
Pipeline.cs Support configurable point size (#916) 2020-02-02 10:19:46 +11:00
Program.cs Use correct shader local memory size instead of a hardcoded size (#914) 2020-02-02 14:25:52 +11:00
Renderer.cs Replace glFinish with barrier for WaitForIdle (#878) 2020-01-13 09:12:40 +11:00
Ryujinx.Graphics.OpenGL.csproj Add inbuilt Opengl renderer to window (#922) 2020-02-12 01:56:19 +01:00
Sampler.cs
Shader.cs
TextureCopy.cs Address PR feedback 2020-01-09 02:13:00 +01:00
TextureCopyUnscaled.cs
TextureStorage.cs
TextureView.cs Enable stencil texturing (fixes #866) (#910) 2020-01-31 14:42:03 +11:00
VertexArray.cs
VertexBuffer.cs
Window.cs