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			85 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
//
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// Copyright (c) 2019-2021 Ryujinx
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program.  If not, see <https://www.gnu.org/licenses/>.
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//
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using Ryujinx.Common.Utilities;
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using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Renderer.Parameter
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{
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    /// <summary>
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    /// Input header for a splitter destination update.
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    /// </summary>
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    [StructLayout(LayoutKind.Sequential, Pack = 1)]
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    public struct SplitterDestinationInParameter
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    {
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        /// <summary>
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        /// Magic of the input header.
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        /// </summary>
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        public uint Magic;
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        /// <summary>
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        /// Target splitter destination data id.
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        /// </summary>
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        public int Id;
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        /// <summary>
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        /// Mix buffer volumes storage.
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        /// </summary>
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        private MixArray _mixBufferVolume;
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        /// <summary>
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        /// The mix to output the result of the splitter.
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        /// </summary>
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        public int DestinationId;
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        /// <summary>
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        /// Set to true if in use.
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        /// </summary>
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        [MarshalAs(UnmanagedType.I1)]
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        public bool IsUsed;
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        /// <summary>
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        /// Reserved/padding.
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        /// </summary>
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        private unsafe fixed byte _reserved[3];
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        [StructLayout(LayoutKind.Sequential, Size = 4 * RendererConstants.MixBufferCountMax, Pack = 1)]
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        private struct MixArray { }
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        /// <summary>
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        /// Mix buffer volumes.
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        /// </summary>
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        /// <remarks>Used when a splitter id is specified in the mix.</remarks>
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        public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mixBufferVolume);
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        /// <summary>
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        /// The expected constant of any input header.
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        /// </summary>
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        private const uint ValidMagic = 0x44444E53;
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        /// <summary>
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        /// Check if the magic is valid.
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        /// </summary>
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        /// <returns>Returns true if the magic is valid.</returns>
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        public bool IsMagicValid()
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        {
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            return Magic == ValidMagic;
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        }
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    }
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}
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