ryujinx/Ryujinx.Graphics.Shader
2021-07-06 21:20:06 +02:00
..
CodeGen Allow shader language and target API to be specified on the shader translator (#2402) 2021-07-06 21:20:06 +02:00
Decoders End shader decoding when reaching a block that starts with an infinite loop (after BRX) (#2367) 2021-06-15 02:09:59 +02:00
Instructions Fix shader texture LOD query (#2397) 2021-06-23 23:31:14 +02:00
IntermediateRepresentation Move shader resource descriptor creation out of the backend (#2290) 2021-05-19 23:15:26 +02:00
StructuredIr Allow shader language and target API to be specified on the shader translator (#2402) 2021-07-06 21:20:06 +02:00
Translation Allow shader language and target API to be specified on the shader translator (#2402) 2021-07-06 21:20:06 +02:00
BufferDescriptor.cs Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 2021-01-17 17:08:06 -03:00
BufferUsageFlags.cs Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 2021-01-17 17:08:06 -03:00
IGpuAccessor.cs Fix texture sampling with depth compare and LOD level or bias (#2404) 2021-06-25 00:54:50 +02:00
InputTopology.cs
OutputTopology.cs
Ryujinx.Graphics.Shader.csproj Add support for shader atomic min/max (S32) (#1948) 2021-01-26 17:38:33 +11:00
SamplerType.cs
ShaderProgram.cs Simplify handling of shader vertex A (#1999) 2021-02-08 10:42:17 +11:00
ShaderProgramInfo.cs Only enable clip distance if written to on shader (#2217) 2021-04-20 12:33:54 +02:00
ShaderStage.cs
TextureDescriptor.cs
TextureFormat.cs
TextureUsageFlags.cs Improve Buffer Textures and flush Image Stores (#2088) 2021-03-08 18:43:39 -03:00