mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-17 15:06:43 +00:00
4d02a2d2c0
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
160 lines
5.7 KiB
C#
160 lines
5.7 KiB
C#
using Ryujinx.Common.Memory;
|
|
using Ryujinx.Graphics.Video;
|
|
using System;
|
|
|
|
namespace Ryujinx.Graphics.Nvdec.H264
|
|
{
|
|
static class SpsAndPpsReconstruction
|
|
{
|
|
public static Span<byte> Reconstruct(ref H264PictureInfo pictureInfo, byte[] workBuffer)
|
|
{
|
|
H264BitStreamWriter writer = new H264BitStreamWriter(workBuffer);
|
|
|
|
// Sequence Parameter Set.
|
|
writer.WriteU(1, 24);
|
|
writer.WriteU(0, 1);
|
|
writer.WriteU(3, 2);
|
|
writer.WriteU(7, 5);
|
|
writer.WriteU(100, 8); // Profile idc
|
|
writer.WriteU(0, 8); // Reserved
|
|
writer.WriteU(31, 8); // Level idc
|
|
writer.WriteUe(0); // Seq parameter set id
|
|
writer.WriteUe(pictureInfo.ChromaFormatIdc);
|
|
|
|
if (pictureInfo.ChromaFormatIdc == 3)
|
|
{
|
|
writer.WriteBit(false); // Separate colour plane flag
|
|
}
|
|
|
|
writer.WriteUe(0); // Bit depth luma minus 8
|
|
writer.WriteUe(0); // Bit depth chroma minus 8
|
|
writer.WriteBit(pictureInfo.QpprimeYZeroTransformBypassFlag);
|
|
writer.WriteBit(false); // Scaling matrix present flag
|
|
|
|
writer.WriteUe(pictureInfo.Log2MaxFrameNumMinus4);
|
|
writer.WriteUe(pictureInfo.PicOrderCntType);
|
|
|
|
if (pictureInfo.PicOrderCntType == 0)
|
|
{
|
|
writer.WriteUe(pictureInfo.Log2MaxPicOrderCntLsbMinus4);
|
|
}
|
|
else if (pictureInfo.PicOrderCntType == 1)
|
|
{
|
|
writer.WriteBit(pictureInfo.DeltaPicOrderAlwaysZeroFlag);
|
|
|
|
writer.WriteSe(0); // Offset for non-ref pic
|
|
writer.WriteSe(0); // Offset for top to bottom field
|
|
writer.WriteUe(0); // Num ref frames in pic order cnt cycle
|
|
}
|
|
|
|
writer.WriteUe(16); // Max num ref frames
|
|
writer.WriteBit(false); // Gaps in frame num value allowed flag
|
|
writer.WriteUe(pictureInfo.PicWidthInMbsMinus1);
|
|
writer.WriteUe(pictureInfo.PicHeightInMapUnitsMinus1);
|
|
writer.WriteBit(pictureInfo.FrameMbsOnlyFlag);
|
|
|
|
if (!pictureInfo.FrameMbsOnlyFlag)
|
|
{
|
|
writer.WriteBit(pictureInfo.MbAdaptiveFrameFieldFlag);
|
|
}
|
|
|
|
writer.WriteBit(pictureInfo.Direct8x8InferenceFlag);
|
|
writer.WriteBit(false); // Frame cropping flag
|
|
writer.WriteBit(false); // VUI parameter present flag
|
|
|
|
writer.End();
|
|
|
|
// Picture Parameter Set.
|
|
writer.WriteU(1, 24);
|
|
writer.WriteU(0, 1);
|
|
writer.WriteU(3, 2);
|
|
writer.WriteU(8, 5);
|
|
|
|
writer.WriteUe(0); // Pic parameter set id
|
|
writer.WriteUe(0); // Seq parameter set id
|
|
|
|
writer.WriteBit(pictureInfo.EntropyCodingModeFlag);
|
|
writer.WriteBit(false); // Bottom field pic order in frame present flag
|
|
writer.WriteUe(0); // Num slice groups minus 1
|
|
writer.WriteUe(pictureInfo.NumRefIdxL0ActiveMinus1);
|
|
writer.WriteUe(pictureInfo.NumRefIdxL1ActiveMinus1);
|
|
writer.WriteBit(pictureInfo.WeightedPredFlag);
|
|
writer.WriteU(pictureInfo.WeightedBipredIdc, 2);
|
|
writer.WriteSe(pictureInfo.PicInitQpMinus26);
|
|
writer.WriteSe(0); // Pic init qs minus 26
|
|
writer.WriteSe(pictureInfo.ChromaQpIndexOffset);
|
|
writer.WriteBit(pictureInfo.DeblockingFilterControlPresentFlag);
|
|
writer.WriteBit(pictureInfo.ConstrainedIntraPredFlag);
|
|
writer.WriteBit(pictureInfo.RedundantPicCntPresentFlag);
|
|
writer.WriteBit(pictureInfo.Transform8x8ModeFlag);
|
|
|
|
writer.WriteBit(pictureInfo.ScalingMatrixPresent);
|
|
|
|
if (pictureInfo.ScalingMatrixPresent)
|
|
{
|
|
for (int index = 0; index < 6; index++)
|
|
{
|
|
writer.WriteBit(true);
|
|
|
|
WriteScalingList(ref writer, pictureInfo.ScalingLists4x4[index]);
|
|
}
|
|
|
|
if (pictureInfo.Transform8x8ModeFlag)
|
|
{
|
|
for (int index = 0; index < 2; index++)
|
|
{
|
|
writer.WriteBit(true);
|
|
|
|
WriteScalingList(ref writer, pictureInfo.ScalingLists8x8[index]);
|
|
}
|
|
}
|
|
}
|
|
|
|
writer.WriteSe(pictureInfo.SecondChromaQpIndexOffset);
|
|
|
|
writer.End();
|
|
|
|
return writer.AsSpan();
|
|
}
|
|
|
|
// ZigZag LUTs from libavcodec.
|
|
private static readonly byte[] ZigZagDirect = new byte[]
|
|
{
|
|
0, 1, 8, 16, 9, 2, 3, 10,
|
|
17, 24, 32, 25, 18, 11, 4, 5,
|
|
12, 19, 26, 33, 40, 48, 41, 34,
|
|
27, 20, 13, 6, 7, 14, 21, 28,
|
|
35, 42, 49, 56, 57, 50, 43, 36,
|
|
29, 22, 15, 23, 30, 37, 44, 51,
|
|
58, 59, 52, 45, 38, 31, 39, 46,
|
|
53, 60, 61, 54, 47, 55, 62, 63
|
|
};
|
|
|
|
private static readonly byte[] ZigZagScan = new byte[]
|
|
{
|
|
0 + 0 * 4, 1 + 0 * 4, 0 + 1 * 4, 0 + 2 * 4,
|
|
1 + 1 * 4, 2 + 0 * 4, 3 + 0 * 4, 2 + 1 * 4,
|
|
1 + 2 * 4, 0 + 3 * 4, 1 + 3 * 4, 2 + 2 * 4,
|
|
3 + 1 * 4, 3 + 2 * 4, 2 + 3 * 4, 3 + 3 * 4
|
|
};
|
|
|
|
private static void WriteScalingList(ref H264BitStreamWriter writer, IArray<byte> list)
|
|
{
|
|
byte[] scan = list.Length == 16 ? ZigZagScan : ZigZagDirect;
|
|
|
|
int lastScale = 8;
|
|
|
|
for (int index = 0; index < list.Length; index++)
|
|
{
|
|
byte value = list[scan[index]];
|
|
|
|
int deltaScale = value - lastScale;
|
|
|
|
writer.WriteSe(deltaScale);
|
|
|
|
lastScale = value;
|
|
}
|
|
}
|
|
}
|
|
}
|