ryujinx/Ryujinx.Graphics.OpenGL
riperiperi 9493cdfe55
Allow copy destination to have a different scale from source (#1711)
* Allow copy destination to have a different scale from source

Will result in more scaled copy destinations, but allows scaling in some games that copy textures to the output framebuffer.

* Support copying multiple levels/layers

Uses glFramebufferTextureLayer to copy multiple layers, copies levels individually (and scales the regions).

Remove CopyArrayScaled, since the backend copy handles it now.
2020-11-20 17:14:45 -03:00
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Image Allow copy destination to have a different scale from source (#1711) 2020-11-20 17:14:45 -03:00
Queries Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
BackgroundContextWorker.cs
Buffer.cs
Constants.cs Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) 2020-10-25 17:23:42 -03:00
Debugger.cs
EnumConversion.cs
FormatInfo.cs
FormatTable.cs
Framebuffer.cs
Handle.cs
HwCapabilities.cs
Pipeline.cs Simplify depth test state updates (#1695) 2020-11-17 23:20:17 +01:00
Program.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
Renderer.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
ResourcePool.cs
Ryujinx.Graphics.OpenGL.csproj infra: Migrate to .NET 5 (#1694) 2020-11-15 19:27:15 +01:00
Shader.cs
VertexArray.cs
VertexBuffer.cs
Window.cs