riperiperi 12a7a2ead8
Inherit buffer tracking handles rather than recreating on resize ()
This greatly speeds up games that constantly resize buffers, and removes stuttering on games that resize large buffers occasionally:

- Large improvement on Super Mario 3D All-Stars ( needed for best performance)
- Improvement to Hyrule Warriors: AoC, and UE4 games. These games can still stutter due to texture creation/loading.
- Small improvement to other games, potential 1-frame stutters avoided.

`ForceSynchronizeMemory`, which was added with POWER, is no longer needed. Some tests have been added for the MultiRegionHandle.
2021-06-24 01:31:26 +02:00

238 lines
9.5 KiB
C#

using Ryujinx.Cpu;
using Ryujinx.Cpu.Tracking;
using Ryujinx.Memory;
using Ryujinx.Memory.Range;
using Ryujinx.Memory.Tracking;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Gpu.Memory
{
/// <summary>
/// Represents physical memory, accessible from the GPU.
/// This is actually working CPU virtual addresses, of memory mapped on the application process.
/// </summary>
class PhysicalMemory : IDisposable
{
public const int PageSize = 0x1000;
private IVirtualMemoryManagerTracked _cpuMemory;
/// <summary>
/// Creates a new instance of the physical memory.
/// </summary>
/// <param name="cpuMemory">CPU memory manager of the application process</param>
public PhysicalMemory(IVirtualMemoryManagerTracked cpuMemory)
{
_cpuMemory = cpuMemory;
if (_cpuMemory is IRefCounted rc)
{
rc.IncrementReferenceCount();
}
}
/// <summary>
/// Gets a span of data from the application process.
/// </summary>
/// <param name="address">Start address of the range</param>
/// <param name="size">Size in bytes to be range</param>
/// <param name="tracked">True if read tracking is triggered on the span</param>
/// <returns>A read only span of the data at the specified memory location</returns>
public ReadOnlySpan<byte> GetSpan(ulong address, int size, bool tracked = false)
{
return _cpuMemory.GetSpan(address, size, tracked);
}
/// <summary>
/// Gets a span of data from the application process.
/// </summary>
/// <param name="range">Ranges of physical memory where the data is located</param>
/// <param name="tracked">True if read tracking is triggered on the span</param>
/// <returns>A read only span of the data at the specified memory location</returns>
public ReadOnlySpan<byte> GetSpan(MultiRange range, bool tracked = false)
{
if (range.Count == 1)
{
var singleRange = range.GetSubRange(0);
return _cpuMemory.GetSpan(singleRange.Address, (int)singleRange.Size, tracked);
}
else
{
Span<byte> data = new byte[range.GetSize()];
int offset = 0;
for (int i = 0; i < range.Count; i++)
{
var currentRange = range.GetSubRange(i);
int size = (int)currentRange.Size;
_cpuMemory.GetSpan(currentRange.Address, size, tracked).CopyTo(data.Slice(offset, size));
offset += size;
}
return data;
}
}
/// <summary>
/// Gets a writable region from the application process.
/// </summary>
/// <param name="address">Start address of the range</param>
/// <param name="size">Size in bytes to be range</param>
/// <returns>A writable region with the data at the specified memory location</returns>
public WritableRegion GetWritableRegion(ulong address, int size)
{
return _cpuMemory.GetWritableRegion(address, size);
}
/// <summary>
/// Reads data from the application process.
/// </summary>
/// <typeparam name="T">Type of the structure</typeparam>
/// <param name="gpuVa">Address to read from</param>
/// <returns>The data at the specified memory location</returns>
public T Read<T>(ulong address) where T : unmanaged
{
return MemoryMarshal.Cast<byte, T>(GetSpan(address, Unsafe.SizeOf<T>()))[0];
}
/// <summary>
/// Writes data to the application process.
/// </summary>
/// <param name="address">Address to write into</param>
/// <param name="data">Data to be written</param>
public void Write(ulong address, ReadOnlySpan<byte> data)
{
_cpuMemory.Write(address, data);
}
/// <summary>
/// Writes data to the application process.
/// </summary>
/// <param name="range">Ranges of physical memory where the data is located</param>
/// <param name="data">Data to be written</param>
public void Write(MultiRange range, ReadOnlySpan<byte> data)
{
WriteImpl(range, data, _cpuMemory.Write);
}
/// <summary>
/// Writes data to the application process, without any tracking.
/// </summary>
/// <param name="address">Address to write into</param>
/// <param name="data">Data to be written</param>
public void WriteUntracked(ulong address, ReadOnlySpan<byte> data)
{
_cpuMemory.WriteUntracked(address, data);
}
/// <summary>
/// Writes data to the application process, without any tracking.
/// </summary>
/// <param name="range">Ranges of physical memory where the data is located</param>
/// <param name="data">Data to be written</param>
public void WriteUntracked(MultiRange range, ReadOnlySpan<byte> data)
{
WriteImpl(range, data, _cpuMemory.WriteUntracked);
}
private delegate void WriteCallback(ulong address, ReadOnlySpan<byte> data);
/// <summary>
/// Writes data to the application process, using the supplied callback method.
/// </summary>
/// <param name="range">Ranges of physical memory where the data is located</param>
/// <param name="data">Data to be written</param>
/// <param name="writeCallback">Callback method that will perform the write</param>
private void WriteImpl(MultiRange range, ReadOnlySpan<byte> data, WriteCallback writeCallback)
{
if (range.Count == 1)
{
var singleRange = range.GetSubRange(0);
writeCallback(singleRange.Address, data);
}
else
{
int offset = 0;
for (int i = 0; i < range.Count; i++)
{
var currentRange = range.GetSubRange(i);
int size = (int)currentRange.Size;
writeCallback(currentRange.Address, data.Slice(offset, size));
offset += size;
}
}
}
/// <summary>
/// Obtains a memory tracking handle for the given virtual region. This should be disposed when finished with.
/// </summary>
/// <param name="address">CPU virtual address of the region</param>
/// <param name="size">Size of the region</param>
/// <returns>The memory tracking handle</returns>
public CpuRegionHandle BeginTracking(ulong address, ulong size)
{
return _cpuMemory.BeginTracking(address, size);
}
/// <summary>
/// Obtains a memory tracking handle for the given virtual region. This should be disposed when finished with.
/// </summary>
/// <param name="range">Ranges of physical memory where the data is located</param>
/// <returns>The memory tracking handle</returns>
public GpuRegionHandle BeginTracking(MultiRange range)
{
var cpuRegionHandles = new CpuRegionHandle[range.Count];
for (int i = 0; i < range.Count; i++)
{
var currentRange = range.GetSubRange(i);
cpuRegionHandles[i] = _cpuMemory.BeginTracking(currentRange.Address, currentRange.Size);
}
return new GpuRegionHandle(cpuRegionHandles);
}
/// <summary>
/// Obtains a memory tracking handle for the given virtual region, with a specified granularity. This should be disposed when finished with.
/// </summary>
/// <param name="address">CPU virtual address of the region</param>
/// <param name="size">Size of the region</param>
/// <param name="handles">Handles to inherit state from or reuse</param>
/// <param name="granularity">Desired granularity of write tracking</param>
/// <returns>The memory tracking handle</returns>
public CpuMultiRegionHandle BeginGranularTracking(ulong address, ulong size, IEnumerable<IRegionHandle> handles = null, ulong granularity = 4096)
{
return _cpuMemory.BeginGranularTracking(address, size, handles, granularity);
}
/// <summary>
/// Obtains a smart memory tracking handle for the given virtual region, with a specified granularity. This should be disposed when finished with.
/// </summary>
/// <param name="address">CPU virtual address of the region</param>
/// <param name="size">Size of the region</param>
/// <param name="granularity">Desired granularity of write tracking</param>
/// <returns>The memory tracking handle</returns>
public CpuSmartMultiRegionHandle BeginSmartGranularTracking(ulong address, ulong size, ulong granularity = 4096)
{
return _cpuMemory.BeginSmartGranularTracking(address, size, granularity);
}
/// <summary>
/// Release our reference to the CPU memory manager.
/// </summary>
public void Dispose()
{
if (_cpuMemory is IRefCounted rc)
{
rc.DecrementReferenceCount();
_cpuMemory = null;
}
}
}
}