ryujinx/Ryujinx.Common
Ac_K 33dc4c9ce4
clkrst: Stub/Implement IClkrstManager and IClkrstSession calls (#2692)
This PR stubs and implements some clkrst call because they are used to overclock the Switch hardware and it's pointless in our case as we emulate the system.
Everything was done checked by RE.

Fixes #2686
2021-09-29 01:03:35 +02:00
..
Collections Implement and use an Interval Tree for the MultiRangeList (#2641) 2021-09-19 14:55:07 +02:00
Configuration Implement a "Pause Emulation" option & hotkey (#2428) 2021-09-11 22:08:25 +02:00
Extensions
GraphicsDriver Data should not be public for nvapi unicode string 2021-04-18 17:34:01 +01:00
Logging clkrst: Stub/Implement IClkrstManager and IClkrstSession calls (#2692) 2021-09-29 01:03:35 +02:00
Memory Separate GPU engines and make state follow official docs (part 1/2) (#2422) 2021-07-07 20:56:06 -03:00
Pools Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
System Remove ForceDedicatedGpu, as the driver utilities will now do that. 2021-05-19 19:26:23 +01:00
SystemInfo Revise SystemInfo (#2047) 2021-03-01 15:22:00 +11:00
Utilities hos: Cleanup the project (#2634) 2021-09-15 01:24:49 +02:00
AsyncWorkQueue.cs
Hash128.cs Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 2021-08-26 23:50:28 +02:00
PerformanceCounter.cs
ReactiveObject.cs
ReferenceEqualityComparer.cs
Ryujinx.Common.csproj Make windows DPI aware to display properly on high-resolution screens. (#1983) 2021-02-20 01:34:41 +01:00
XXHash128.cs