ryujinx/Ryujinx.Graphics.Gpu
2020-01-09 02:13:00 +01:00
..
Engine Use correct shared memory size (in words, not bytes) 2020-01-09 02:13:00 +01:00
Image Support 3D ASTC textures (using 2D blocks) 2020-01-09 02:13:00 +01:00
Memory Add a pass to turn global memory access into storage access, and do all storage related transformations on IR 2020-01-09 02:13:00 +01:00
Shader Support non-constant texture offsets on non-NVIDIA gpus 2020-01-09 02:13:00 +01:00
State Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) 2020-01-09 02:13:00 +01:00
ClassId.cs
Constants.cs
Debugging.cs
DmaPusher.cs
GpuContext.cs Add a pass to turn global memory access into storage access, and do all storage related transformations on IR 2020-01-09 02:13:00 +01:00
GraphicsConfig.cs
MacroInterpreter.cs Separate sub-channel state 2020-01-09 02:13:00 +01:00
MethodParams.cs
NvGpuFifo.cs Support shared color mask, implement more shader instructions 2020-01-09 02:13:00 +01:00
NvGpuFifoMeth.cs
Ryujinx.Graphics.Gpu.csproj
Window.cs Improved and simplified window texture presentation 2020-01-09 02:13:00 +01:00