ryujinx/Ryujinx.Graphics.OpenGL
gdkchan 7016d95eb1
Implement ETC2 (RGB) texture format (#2000)
* Implement ETC2 format

* Fix component counts for compressed formats
2021-02-08 10:23:56 +11:00
..
Image Allow copy destination to have a different scale from source (#1711) 2020-11-20 17:14:45 -03:00
Queries End empty gl queries before returning them to the pool. (#1806) 2020-12-12 10:31:39 +11:00
BackgroundContextWorker.cs
Buffer.cs Implement clear buffer (fast path) (#1902) 2021-01-13 08:50:54 +11:00
Constants.cs
Debugger.cs
EnumConversion.cs
FormatInfo.cs
FormatTable.cs Implement ETC2 (RGB) texture format (#2000) 2021-02-08 10:23:56 +11:00
Framebuffer.cs Avoid some redundant GL calls (#1958) 2021-01-27 08:44:07 +11:00
Handle.cs
HwCapabilities.cs
Pipeline.cs Avoid some redundant GL calls (#1958) 2021-01-27 08:44:07 +11:00
Program.cs
Renderer.cs Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 2021-01-17 17:08:06 -03:00
ResourcePool.cs
Ryujinx.Graphics.OpenGL.csproj
Shader.cs
Sync.cs Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 2021-01-17 17:08:06 -03:00
VertexArray.cs Avoid some redundant GL calls (#1958) 2021-01-27 08:44:07 +11:00
VertexBuffer.cs
Window.cs gui/gpu: Implement setting and toggle for Aspect Ratio (#1777) 2020-12-15 23:19:07 -03:00