ryujinx/Ryujinx.Graphics.Gpu/State
gdkchan a15b951721
Fix wrong face culling once and for all (#1277)
* Viewport swizzle support on NV and clip origin

* Initialize default viewport swizzle state, emulate viewport swizzle on shaders when not supported

* Address PR feedback
2020-05-28 09:03:07 +10:00
..
BlendState.cs
BlendStateCommon.cs
Boolean32.cs
ClearColors.cs
Condition.cs Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
ConditionState.cs
CopyBufferParams.cs
CopyBufferSwizzle.cs
CopyBufferTexture.cs
CopyRegion.cs
CopyTexture.cs
CopyTextureControl.cs
DepthBiasState.cs
FaceState.cs
FenceActionOperation.cs
GpuState.cs
GpuStateTable.cs
GpuVa.cs
IndexBufferState.cs
Inline2MemoryParams.cs
MemoryLayout.cs
MethodOffset.cs Implement user-defined clipping on GL state pipeline (#1118) 2020-05-04 12:04:49 +10:00
PoolState.cs
PrimitiveRestartState.cs
PrimitiveTopology.cs
ReportCounterType.cs
ReportMode.cs
ReportState.cs
ResetCounterType.cs
RtColorMask.cs
RtColorState.cs
RtControl.cs
RtDepthStencilState.cs
RtFormat.cs
SamplerIndex.cs
ScissorState.cs
ShaderState.cs
ShaderType.cs
Size3D.cs
StencilBackMasks.cs
StencilBackTestState.cs
StencilTestState.cs
UniformBufferState.cs
VertexAttribState.cs
VertexBufferDrawState.cs
VertexBufferState.cs
ViewportExtents.cs
ViewportTransform.cs
ViewVolumeClipControl.cs
YControl.cs