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ryujinx/Ryujinx.Graphics.Gpu/Engine
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gdkchan 1080f64df9
Implement HLE macros for render target clears (#3528)
* Implement HLE macros for render target clears

* Add constants for the offsets
2022-08-04 21:30:08 +00:00
..
Compute
Vulkan backend (#2518)
2022-07-31 18:26:06 -03:00
Dma
Vulkan backend (#2518)
2022-07-31 18:26:06 -03:00
GPFifo
Vulkan backend (#2518)
2022-07-31 18:26:06 -03:00
InlineToMemory
Fix I2M texture copies when line length is not a multiple of 4 (#2938)
2021-12-26 12:39:07 -03:00
MME
Implement HLE macros for render target clears (#3528)
2022-08-04 21:30:08 +00:00
Threed
Implement HLE macros for render target clears (#3528)
2022-08-04 21:30:08 +00:00
Twod
Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112)
2022-02-22 11:21:29 -03:00
Types
Implement S8D24 texture format and tweak depth range detection (#2458)
2022-03-15 03:42:08 +01:00
ConditionalRenderEnabled.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
DeviceStateWithShadow.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
MmeShadowScratch.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
SetMmeShadowRamControlMode.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
ShaderTexture.cs
Fix image binding format (#1625)
2020-10-20 19:03:20 -03:00

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