ryujinx/Ryujinx.Graphics.Shader
riperiperi 99ffc061d3
Optimize Texture Binding and Shader Specialization Checks (#3399)
* Changes 1

* Changes 2

* Better ModifiedSequence handling

This should handle PreciseEvents properly, and simplifies a few things.

* Minor changes, remove debug log

* Handle stage.Info being null

Hopefully fixes Catherine crash

* Fix shader specialization fast texture lookup

* Fix some things.

* Address Feedback Part 1

* Make method static.
2022-06-17 13:09:14 -03:00
..
CodeGen/Glsl Implement Viewport Transform Disable (#3328) 2022-05-12 10:47:13 -03:00
Decoders New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
Instructions Implement Viewport Transform Disable (#3328) 2022-05-12 10:47:13 -03:00
IntermediateRepresentation
StructuredIr New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
Translation Implement Viewport Transform Disable (#3328) 2022-05-12 10:47:13 -03:00
BufferDescriptor.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
BufferUsageFlags.cs
Constants.cs
IGpuAccessor.cs Implement Viewport Transform Disable (#3328) 2022-05-12 10:47:13 -03:00
InputTopology.cs
OutputTopology.cs
Ryujinx.Graphics.Shader.csproj
SamplerType.cs
ShaderProgram.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ShaderProgramInfo.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ShaderStage.cs
SupportBuffer.cs Implement Viewport Transform Disable (#3328) 2022-05-12 10:47:13 -03:00
TessPatchType.cs
TessSpacing.cs
TextureDescriptor.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
TextureFormat.cs
TextureHandle.cs Optimize Texture Binding and Shader Specialization Checks (#3399) 2022-06-17 13:09:14 -03:00
TextureUsageFlags.cs