mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-18 01:06:40 +00:00
68 lines
1.8 KiB
C#
68 lines
1.8 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
|
|
using static Ryujinx.Graphics.Shader.StructuredIr.AstHelper;
|
|
|
|
namespace Ryujinx.Graphics.Shader.StructuredIr
|
|
{
|
|
class AstBlockVisitor
|
|
{
|
|
public AstBlock Block { get; private set; }
|
|
|
|
public class BlockVisitationEventArgs : EventArgs
|
|
{
|
|
public AstBlock Block { get; }
|
|
|
|
public BlockVisitationEventArgs(AstBlock block)
|
|
{
|
|
Block = block;
|
|
}
|
|
}
|
|
|
|
public event EventHandler<BlockVisitationEventArgs> BlockEntered;
|
|
public event EventHandler<BlockVisitationEventArgs> BlockLeft;
|
|
|
|
public AstBlockVisitor(AstBlock mainBlock)
|
|
{
|
|
Block = mainBlock;
|
|
}
|
|
|
|
public IEnumerable<IAstNode> Visit()
|
|
{
|
|
IAstNode node = Block.First;
|
|
|
|
while (node != null)
|
|
{
|
|
// We reached a child block, visit the nodes inside.
|
|
while (node is AstBlock childBlock)
|
|
{
|
|
Block = childBlock;
|
|
|
|
node = childBlock.First;
|
|
|
|
BlockEntered?.Invoke(this, new BlockVisitationEventArgs(Block));
|
|
}
|
|
|
|
// Node may be null, if the block is empty.
|
|
if (node != null)
|
|
{
|
|
IAstNode next = Next(node);
|
|
|
|
yield return node;
|
|
|
|
node = next;
|
|
}
|
|
|
|
// We reached the end of the list, go up on tree to the parent blocks.
|
|
while (node == null && Block.Type != AstBlockType.Main)
|
|
{
|
|
BlockLeft?.Invoke(this, new BlockVisitationEventArgs(Block));
|
|
|
|
node = Next(Block);
|
|
|
|
Block = Block.Parent;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |