mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-17 04:26:37 +00:00
4d02a2d2c0
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
20 lines
525 B
C#
20 lines
525 B
C#
using Ryujinx.Graphics.Gpu.Memory;
|
|
using Ryujinx.Graphics.Vic.Image;
|
|
|
|
namespace Ryujinx.Graphics.Vic
|
|
{
|
|
struct ResourceManager
|
|
{
|
|
public MemoryManager Gmm { get; }
|
|
public BufferPool<Pixel> SurfacePool { get; }
|
|
public BufferPool<byte> BufferPool { get; }
|
|
|
|
public ResourceManager(MemoryManager gmm, BufferPool<Pixel> surfacePool, BufferPool<byte> bufferPool)
|
|
{
|
|
Gmm = gmm;
|
|
SurfacePool = surfacePool;
|
|
BufferPool = bufferPool;
|
|
}
|
|
}
|
|
}
|