ryujinx/Ryujinx.Graphics.OpenGL
HorrorTroll 17200214df
Add GPU name in status bar (#984)
* Add GPU name in status bar

* Fixed like Ac_K suggest

* Nit.

* Minor fix

* Minor change.

* Nit.

* Fixed for ATI vendor

* Minor fix, again...
2020-03-24 22:54:09 +01:00
..
Buffer.cs Add a GetSpan method to the memory manager and use it on GPU (#877) 2020-01-13 10:27:50 +11:00
Counters.cs
Debugger.cs Change GPU errors to debug and reduce log messages 2020-01-09 02:13:00 +01:00
EnumConversion.cs Enable stencil texturing (fixes #866) (#910) 2020-01-31 14:42:03 +11:00
FormatInfo.cs Add basic error logging to the GPU 2020-01-09 02:13:00 +01:00
FormatTable.cs Fix R5G6B5 in SurfaceFlinger (#863) 2020-01-09 19:12:47 +01:00
Framebuffer.cs
HwCapabilities.cs Address PR feedback 2020-01-09 02:13:00 +01:00
Pipeline.cs Support configurable point size (#916) 2020-02-02 10:19:46 +11:00
Program.cs Use correct shader local memory size instead of a hardcoded size (#914) 2020-02-02 14:25:52 +11:00
Renderer.cs Add GPU name in status bar (#984) 2020-03-24 22:54:09 +01:00
Ryujinx.Graphics.OpenGL.csproj Add inbuilt Opengl renderer to window (#922) 2020-02-12 01:56:19 +01:00
Sampler.cs Some code cleanup 2020-01-09 02:13:00 +01:00
Shader.cs
TextureCopy.cs Keep sRGB enabled for texture blits (#1009) 2020-03-23 09:34:26 +11:00
TextureCopyUnscaled.cs Reduce copy destination size by target mipmap level, rather than source size. (#959) 2020-03-01 07:50:44 +11:00
TextureStorage.cs Change GPU errors to debug and reduce log messages 2020-01-09 02:13:00 +01:00
TextureView.cs Enable stencil texturing (fixes #866) (#910) 2020-01-31 14:42:03 +11:00
VertexArray.cs GPU resource disposal 2020-01-09 02:13:00 +01:00
VertexBuffer.cs
Window.cs Some fixes for the new GLRenderer (#930) 2020-02-13 14:43:29 -03:00