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ryujinx/Ryujinx.Graphics/Gal/OpenGL
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gdkchan 044b84b078
Add depth range support on the GPU (#472)
* Add depth range support on the GPU

* Address PR feedback
2018-10-23 16:04:08 -03:00
..
DeleteValueCallback.cs
Texture/Vertex/Index data cache (#132)
2018-06-08 21:15:56 -03:00
ImageHandler.cs
Allow "reinterpretation" of framebuffer/zeta formats (#418)
2018-09-18 01:30:35 -03:00
OGLCachedResource.cs
Allow "reinterpretation" of framebuffer/zeta formats (#418)
2018-09-18 01:30:35 -03:00
OGLConstBuffer.cs
Rendertarget attachments, texture and image changes (#358)
2018-08-19 22:25:26 -03:00
OGLEnumConverter.cs
Improve texture tables (#457)
2018-10-17 18:02:23 -03:00
OGLExtension.cs
Fix multiple rendertargets (#427)
2018-09-26 00:55:30 +02:00
OGLPipeline.cs
Add depth range support on the GPU (#472)
2018-10-23 16:04:08 -03:00
OGLRasterizer.cs
Improve texture tables (#457)
2018-10-17 18:02:23 -03:00
OGLRenderer.cs
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
2018-09-08 14:51:50 -03:00
OGLRenderTarget.cs
Improve texture tables (#457)
2018-10-17 18:02:23 -03:00
OGLShader.cs
Improve texture tables (#457)
2018-10-17 18:02:23 -03:00
OGLShaderProgram.cs
Code style fixes and nits on the HLE project (#355)
2018-08-16 20:47:36 -03:00
OGLStreamBuffer.cs
Low level graphics API prerequisites (#319)
2018-08-10 01:09:40 -03:00
OGLTexture.cs
Improve texture tables (#457)
2018-10-17 18:02:23 -03:00

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