using Ryujinx.Cpu.Tracking; using Ryujinx.Memory; using System; namespace Ryujinx.Cpu { public interface IVirtualMemoryManagerTracked : IVirtualMemoryManager { /// <summary> /// Writes data to CPU mapped memory, without write tracking. /// </summary> /// <param name="va">Virtual address to write the data into</param> /// <param name="data">Data to be written</param> void WriteUntracked(ulong va, ReadOnlySpan<byte> data); /// <summary> /// Obtains a memory tracking handle for the given virtual region. This should be disposed when finished with. /// </summary> /// <param name="address">CPU virtual address of the region</param> /// <param name="size">Size of the region</param> /// <returns>The memory tracking handle</returns> CpuRegionHandle BeginTracking(ulong address, ulong size); /// <summary> /// Obtains a memory tracking handle for the given virtual region, with a specified granularity. This should be disposed when finished with. /// </summary> /// <param name="address">CPU virtual address of the region</param> /// <param name="size">Size of the region</param> /// <param name="granularity">Desired granularity of write tracking</param> /// <returns>The memory tracking handle</returns> CpuMultiRegionHandle BeginGranularTracking(ulong address, ulong size, ulong granularity); /// <summary> /// Obtains a smart memory tracking handle for the given virtual region, with a specified granularity. This should be disposed when finished with. /// </summary> /// <param name="address">CPU virtual address of the region</param> /// <param name="size">Size of the region</param> /// <param name="granularity">Desired granularity of write tracking</param> /// <returns>The memory tracking handle</returns> CpuSmartMultiRegionHandle BeginSmartGranularTracking(ulong address, ulong size, ulong granularity); } }