using System;

namespace Ryujinx.Graphics.Gal
{
    public interface IGalFrameBuffer
    {
        void Create(long Key, int Width, int Height);

        void Bind(long Key);

        void BindTexture(long Key, int Index);

        void Set(long Key);

        void Set(byte[] Data, int Width, int Height);

        void SetTransform(bool FlipX, bool FlipY, int Top, int Left, int Right, int Bottom);

        void SetWindowSize(int Width, int Height);

        void SetViewport(int X, int Y, int Width, int Height);

        void Render();

        void Copy(
            long SrcKey,
            long DstKey,
            int  SrcX0,
            int  SrcY0,
            int  SrcX1,
            int  SrcY1,
            int  DstX0,
            int  DstY0,
            int  DstX1,
            int  DstY1);

        void GetBufferData(long Key, Action<byte[]> Callback);

        void SetBufferData(
            long             Key,
            int              Width,
            int              Height,
            GalTextureFormat Format,
            byte[]           Buffer);
    }
}