using System; namespace Ryujinx.Memory { public sealed class WritableRegion : IDisposable { private readonly IWritableBlock _block; private readonly ulong _va; private readonly bool _tracked; private bool NeedsWriteback => _block != null; public Memory<byte> Memory { get; } public WritableRegion(IWritableBlock block, ulong va, Memory<byte> memory, bool tracked = false) { _block = block; _va = va; _tracked = tracked; Memory = memory; } public void Dispose() { if (NeedsWriteback) { if (_tracked) { _block.Write(_va, Memory.Span); } else { _block.WriteUntracked(_va, Memory.Span); } } } } }