using ARMeilleure.Memory; namespace Ryujinx.Cpu { /// <summary> /// CPU execution engine interface. /// </summary> public interface ICpuEngine { /// <summary> /// Creates a new CPU context that can be used to run code for multiple threads sharing an address space. /// </summary> /// <param name="memoryManager">Memory manager for the address space of the context</param> /// <param name="for64Bit">Indicates if the context will be used to run 64-bit or 32-bit Arm code</param> /// <returns>CPU context</returns> ICpuContext CreateCpuContext(IMemoryManager memoryManager, bool for64Bit); } }