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c8e24ca49d
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@ -743,7 +743,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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constantBufferUsePerStageMask &= ~(1 << index);
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}
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if (checkTextures)
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if (checkTextures && _allTextures.Length > 0)
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{
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TexturePool pool = channel.TextureManager.GetTexturePool(poolState.TexturePoolGpuVa, poolState.TexturePoolMaximumId);
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@ -29,11 +29,17 @@ namespace Ryujinx.Graphics.Vulkan
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int colorCount = 0;
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int maxColorAttachmentIndex = -1;
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bool isNotMsOrSupportsStorage = gd.Capabilities.SupportsShaderStorageImageMultisample ||
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!state.DepthStencilFormat.IsImageCompatible();
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for (int i = 0; i < state.AttachmentEnable.Length; i++)
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{
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if (state.AttachmentEnable[i])
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{
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attachmentFormats[attachmentCount] = gd.FormatCapabilities.ConvertToVkFormat(state.AttachmentFormats[i]);
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bool isNotMsOrSupportsStorageAttachments = gd.Capabilities.SupportsShaderStorageImageMultisample ||
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!state.AttachmentFormats[i].IsImageCompatible();
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attachmentFormats[attachmentCount] = gd.FormatCapabilities.ConvertToVkFormat(state.AttachmentFormats[i], isNotMsOrSupportsStorageAttachments);
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attachmentIndices[attachmentCount++] = i;
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colorCount++;
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@ -43,7 +49,7 @@ namespace Ryujinx.Graphics.Vulkan
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if (state.DepthStencilEnable)
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{
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attachmentFormats[attachmentCount++] = gd.FormatCapabilities.ConvertToVkFormat(state.DepthStencilFormat);
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attachmentFormats[attachmentCount++] = gd.FormatCapabilities.ConvertToVkFormat(state.DepthStencilFormat, isNotMsOrSupportsStorage);
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}
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if (attachmentCount != 0)
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@ -296,7 +302,10 @@ namespace Ryujinx.Graphics.Vulkan
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{
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if (state.AttachmentEnable[i])
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{
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pipeline.Internal.AttachmentFormats[attachmentCount++] = gd.FormatCapabilities.ConvertToVkFormat(state.AttachmentFormats[i]);
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bool isNotMsOrSupportsStorage = gd.Capabilities.SupportsShaderStorageImageMultisample ||
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!state.AttachmentFormats[i].IsImageCompatible();
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pipeline.Internal.AttachmentFormats[attachmentCount++] = gd.FormatCapabilities.ConvertToVkFormat(state.AttachmentFormats[i], isNotMsOrSupportsStorage);
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maxColorAttachmentIndex = i;
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if (state.AttachmentFormats[i].IsInteger())
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@ -310,7 +319,10 @@ namespace Ryujinx.Graphics.Vulkan
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if (state.DepthStencilEnable)
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{
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pipeline.Internal.AttachmentFormats[attachmentCount++] = gd.FormatCapabilities.ConvertToVkFormat(state.DepthStencilFormat);
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bool isNotMsOrSupportsStorage = !state.DepthStencilFormat.IsImageCompatible() ||
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gd.Capabilities.SupportsShaderStorageImageMultisample;
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pipeline.Internal.AttachmentFormats[attachmentCount++] = gd.FormatCapabilities.ConvertToVkFormat(state.DepthStencilFormat, isNotMsOrSupportsStorage);
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}
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pipeline.ColorBlendAttachmentStateCount = (uint)(maxColorAttachmentIndex + 1);
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@ -77,6 +77,8 @@ namespace Ryujinx.Graphics.Vulkan
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_device = device;
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_info = info;
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bool isMsImageStorageSupported = gd.Capabilities.SupportsShaderStorageImageMultisample || !info.Target.IsMultisample();
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var format = _gd.FormatCapabilities.ConvertToVkFormat(info.Format);
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var levels = (uint)info.Levels;
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var layers = (uint)info.GetLayers();
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@ -91,7 +93,7 @@ namespace Ryujinx.Graphics.Vulkan
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var sampleCountFlags = ConvertToSampleCountFlags(gd.Capabilities.SupportedSampleCounts, (uint)info.Samples);
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var usage = GetImageUsage(info.Format, info.Target, gd.Capabilities);
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var usage = GetImageUsage(info.Format, gd.Capabilities, isMsImageStorageSupported, true);
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var flags = ImageCreateFlags.CreateMutableFormatBit | ImageCreateFlags.CreateExtendedUsageBit;
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@ -305,7 +307,7 @@ namespace Ryujinx.Graphics.Vulkan
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}
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}
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public static ImageUsageFlags GetImageUsage(Format format, Target target, in HardwareCapabilities capabilities)
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public static ImageUsageFlags GetImageUsage(Format format, in HardwareCapabilities capabilities, bool isMsImageStorageSupported, bool extendedUsage)
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{
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var usage = DefaultUsageFlags;
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@ -318,9 +320,7 @@ namespace Ryujinx.Graphics.Vulkan
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usage |= ImageUsageFlags.ColorAttachmentBit;
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}
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bool supportsMsStorage = capabilities.SupportsShaderStorageImageMultisample;
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if (format.IsImageCompatible() && (supportsMsStorage || !target.IsMultisample()))
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if ((format.IsImageCompatible() && isMsImageStorageSupported) || extendedUsage)
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{
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usage |= ImageUsageFlags.StorageBit;
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}
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@ -61,8 +61,11 @@ namespace Ryujinx.Graphics.Vulkan
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gd.Textures.Add(this);
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bool isMsImageStorageSupported = gd.Capabilities.SupportsShaderStorageImageMultisample || !info.Target.IsMultisample();
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var format = _gd.FormatCapabilities.ConvertToVkFormat(info.Format);
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var usage = TextureStorage.GetImageUsage(info.Format, info.Target, gd.Capabilities);
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var usage = TextureStorage.GetImageUsage(info.Format, gd.Capabilities, isMsImageStorageSupported, false);
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var levels = (uint)info.Levels;
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var layers = (uint)info.GetLayers();
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