Merge branch 'master' into turbo

This commit is contained in:
Nicolas Abram 2024-04-16 21:22:32 -03:00 committed by GitHub
commit ef781cb32a
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GPG Key ID: B5690EEEBB952194
214 changed files with 6283 additions and 3515 deletions

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@ -13,14 +13,14 @@
<PackageVersion Include="CommandLineParser" Version="2.9.1" />
<PackageVersion Include="Concentus" Version="1.1.7" />
<PackageVersion Include="DiscordRichPresence" Version="1.2.1.24" />
<PackageVersion Include="DynamicData" Version="8.3.27" />
<PackageVersion Include="DynamicData" Version="8.4.1" />
<PackageVersion Include="FluentAvaloniaUI" Version="2.0.5" />
<PackageVersion Include="GtkSharp.Dependencies" Version="1.1.1" />
<PackageVersion Include="GtkSharp.Dependencies.osx" Version="0.0.5" />
<PackageVersion Include="LibHac" Version="0.19.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.9.2" />
<PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="7.4.0" />
<PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="7.5.1" />
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.9.0" />
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="3.0.0" />
<PackageVersion Include="MsgPack.Cli" Version="1.0.1" />

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@ -33,8 +33,3 @@ Project Docs
=================
To be added. Many project files will contain basic XML docs for key functions and classes in the meantime.
Other Information
=================
- N/A

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@ -19,6 +19,12 @@ namespace ARMeilleure.Instructions
Operand n = GetAluN(context);
Operand m = GetAluM(context, setCarry: false);
if (op.Rn == RegisterAlias.Aarch32Pc && op is OpCodeT32AluImm12)
{
// For ADR, PC is always 4 bytes aligned, even in Thumb mode.
n = context.BitwiseAnd(n, Const(~3u));
}
Operand res = context.Add(n, m);
if (ShouldSetFlags(context))
@ -467,6 +473,12 @@ namespace ARMeilleure.Instructions
Operand n = GetAluN(context);
Operand m = GetAluM(context, setCarry: false);
if (op.Rn == RegisterAlias.Aarch32Pc && op is OpCodeT32AluImm12)
{
// For ADR, PC is always 4 bytes aligned, even in Thumb mode.
n = context.BitwiseAnd(n, Const(~3u));
}
Operand res = context.Subtract(n, m);
if (ShouldSetFlags(context))

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@ -2426,7 +2426,11 @@ namespace ARMeilleure.Instructions
}
else if (Optimizations.FastFP && Optimizations.UseSse41 && sizeF == 0)
{
Operand res = EmitSse41Round32Exp8OpF(context, context.AddIntrinsic(Intrinsic.X86Rsqrtss, GetVec(op.Rn)), scalar: true);
// RSQRTSS handles subnormals as zero, which differs from Arm, so we can't use it here.
Operand res = context.AddIntrinsic(Intrinsic.X86Sqrtss, GetVec(op.Rn));
res = context.AddIntrinsic(Intrinsic.X86Rcpss, res);
res = EmitSse41Round32Exp8OpF(context, res, scalar: true);
context.Copy(GetVec(op.Rd), context.VectorZeroUpper96(res));
}
@ -2451,7 +2455,11 @@ namespace ARMeilleure.Instructions
}
else if (Optimizations.FastFP && Optimizations.UseSse41 && sizeF == 0)
{
Operand res = EmitSse41Round32Exp8OpF(context, context.AddIntrinsic(Intrinsic.X86Rsqrtps, GetVec(op.Rn)), scalar: false);
// RSQRTPS handles subnormals as zero, which differs from Arm, so we can't use it here.
Operand res = context.AddIntrinsic(Intrinsic.X86Sqrtps, GetVec(op.Rn));
res = context.AddIntrinsic(Intrinsic.X86Rcpps, res);
res = EmitSse41Round32Exp8OpF(context, res, scalar: false);
if (op.RegisterSize == RegisterSize.Simd64)
{

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@ -29,7 +29,7 @@ namespace ARMeilleure.Translation.PTC
private const string OuterHeaderMagicString = "PTCohd\0\0";
private const string InnerHeaderMagicString = "PTCihd\0\0";
private const uint InternalVersion = 5518; //! To be incremented manually for each change to the ARMeilleure project.
private const uint InternalVersion = 6634; //! To be incremented manually for each change to the ARMeilleure project.
private const string ActualDir = "0";
private const string BackupDir = "1";

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@ -1,5 +1,7 @@
using Ryujinx.Common;
using Ryujinx.Common.Memory;
using System;
using System.Buffers;
namespace Ryujinx.Audio.Backends.Common
{
@ -12,7 +14,8 @@ namespace Ryujinx.Audio.Backends.Common
private readonly object _lock = new();
private byte[] _buffer;
private IMemoryOwner<byte> _bufferOwner;
private Memory<byte> _buffer;
private int _size;
private int _headOffset;
private int _tailOffset;
@ -21,7 +24,8 @@ namespace Ryujinx.Audio.Backends.Common
public DynamicRingBuffer(int initialCapacity = RingBufferAlignment)
{
_buffer = new byte[initialCapacity];
_bufferOwner = ByteMemoryPool.RentCleared(initialCapacity);
_buffer = _bufferOwner.Memory;
}
public void Clear()
@ -33,6 +37,11 @@ namespace Ryujinx.Audio.Backends.Common
public void Clear(int size)
{
if (size == 0)
{
return;
}
lock (_lock)
{
if (size > _size)
@ -40,11 +49,6 @@ namespace Ryujinx.Audio.Backends.Common
size = _size;
}
if (size == 0)
{
return;
}
_headOffset = (_headOffset + size) % _buffer.Length;
_size -= size;
@ -58,28 +62,31 @@ namespace Ryujinx.Audio.Backends.Common
private void SetCapacityLocked(int capacity)
{
byte[] buffer = new byte[capacity];
IMemoryOwner<byte> newBufferOwner = ByteMemoryPool.RentCleared(capacity);
Memory<byte> newBuffer = newBufferOwner.Memory;
if (_size > 0)
{
if (_headOffset < _tailOffset)
{
Buffer.BlockCopy(_buffer, _headOffset, buffer, 0, _size);
_buffer.Slice(_headOffset, _size).CopyTo(newBuffer);
}
else
{
Buffer.BlockCopy(_buffer, _headOffset, buffer, 0, _buffer.Length - _headOffset);
Buffer.BlockCopy(_buffer, 0, buffer, _buffer.Length - _headOffset, _tailOffset);
_buffer[_headOffset..].CopyTo(newBuffer);
_buffer[.._tailOffset].CopyTo(newBuffer[(_buffer.Length - _headOffset)..]);
}
}
_buffer = buffer;
_bufferOwner.Dispose();
_bufferOwner = newBufferOwner;
_buffer = newBuffer;
_headOffset = 0;
_tailOffset = _size;
}
public void Write<T>(T[] buffer, int index, int count)
public void Write(ReadOnlySpan<byte> buffer, int index, int count)
{
if (count == 0)
{
@ -99,17 +106,17 @@ namespace Ryujinx.Audio.Backends.Common
if (tailLength >= count)
{
Buffer.BlockCopy(buffer, index, _buffer, _tailOffset, count);
buffer.Slice(index, count).CopyTo(_buffer.Span[_tailOffset..]);
}
else
{
Buffer.BlockCopy(buffer, index, _buffer, _tailOffset, tailLength);
Buffer.BlockCopy(buffer, index + tailLength, _buffer, 0, count - tailLength);
buffer.Slice(index, tailLength).CopyTo(_buffer.Span[_tailOffset..]);
buffer.Slice(index + tailLength, count - tailLength).CopyTo(_buffer.Span);
}
}
else
{
Buffer.BlockCopy(buffer, index, _buffer, _tailOffset, count);
buffer.Slice(index, count).CopyTo(_buffer.Span[_tailOffset..]);
}
_size += count;
@ -117,8 +124,13 @@ namespace Ryujinx.Audio.Backends.Common
}
}
public int Read<T>(T[] buffer, int index, int count)
public int Read(Span<byte> buffer, int index, int count)
{
if (count == 0)
{
return 0;
}
lock (_lock)
{
if (count > _size)
@ -126,14 +138,9 @@ namespace Ryujinx.Audio.Backends.Common
count = _size;
}
if (count == 0)
{
return 0;
}
if (_headOffset < _tailOffset)
{
Buffer.BlockCopy(_buffer, _headOffset, buffer, index, count);
_buffer.Span.Slice(_headOffset, count).CopyTo(buffer[index..]);
}
else
{
@ -141,12 +148,12 @@ namespace Ryujinx.Audio.Backends.Common
if (tailLength >= count)
{
Buffer.BlockCopy(_buffer, _headOffset, buffer, index, count);
_buffer.Span.Slice(_headOffset, count).CopyTo(buffer[index..]);
}
else
{
Buffer.BlockCopy(_buffer, _headOffset, buffer, index, tailLength);
Buffer.BlockCopy(_buffer, 0, buffer, index + tailLength, count - tailLength);
_buffer.Span.Slice(_headOffset, tailLength).CopyTo(buffer[index..]);
_buffer.Span[..(count - tailLength)].CopyTo(buffer[(index + tailLength)..]);
}
}

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@ -25,7 +25,7 @@ namespace Ryujinx.Audio.Renderer.Common
public ulong Flags;
/// <summary>
/// Represents an error during <see cref="Server.AudioRenderSystem.Update(System.Memory{byte}, System.Memory{byte}, System.ReadOnlyMemory{byte})"/>.
/// Represents an error during <see cref="Server.AudioRenderSystem.Update(System.Memory{byte}, System.Memory{byte}, System.Buffers.ReadOnlySequence{byte})"/>.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct ErrorInfo

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@ -4,7 +4,7 @@ using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Common
{
/// <summary>
/// Update data header used for input and output of <see cref="Server.AudioRenderSystem.Update(System.Memory{byte}, System.Memory{byte}, System.ReadOnlyMemory{byte})"/>.
/// Update data header used for input and output of <see cref="Server.AudioRenderSystem.Update(System.Memory{byte}, System.Memory{byte}, System.Buffers.ReadOnlySequence{byte})"/>.
/// </summary>
public struct UpdateDataHeader
{

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@ -8,7 +8,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// <summary>
/// Output information for behaviour.
/// </summary>
/// <remarks>This is used to report errors to the user during <see cref="Server.AudioRenderSystem.Update(Memory{byte}, Memory{byte}, ReadOnlyMemory{byte})"/> processing.</remarks>
/// <remarks>This is used to report errors to the user during <see cref="Server.AudioRenderSystem.Update(Memory{byte}, Memory{byte}, System.Buffers.ReadOnlySequence{byte})"/> processing.</remarks>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct BehaviourErrorInfoOutStatus
{

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@ -386,7 +386,7 @@ namespace Ryujinx.Audio.Renderer.Server
}
}
public ResultCode Update(Memory<byte> output, Memory<byte> performanceOutput, ReadOnlyMemory<byte> input)
public ResultCode Update(Memory<byte> output, Memory<byte> performanceOutput, ReadOnlySequence<byte> input)
{
lock (_lock)
{
@ -419,14 +419,16 @@ namespace Ryujinx.Audio.Renderer.Server
return result;
}
result = stateUpdater.UpdateVoices(_voiceContext, _memoryPools);
PoolMapper poolMapper = new PoolMapper(_processHandle, _memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
result = stateUpdater.UpdateVoices(_voiceContext, poolMapper);
if (result != ResultCode.Success)
{
return result;
}
result = stateUpdater.UpdateEffects(_effectContext, _isActive, _memoryPools);
result = stateUpdater.UpdateEffects(_effectContext, _isActive, poolMapper);
if (result != ResultCode.Success)
{
@ -450,7 +452,7 @@ namespace Ryujinx.Audio.Renderer.Server
return result;
}
result = stateUpdater.UpdateSinks(_sinkContext, _memoryPools);
result = stateUpdater.UpdateSinks(_sinkContext, poolMapper);
if (result != ResultCode.Success)
{

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@ -1,4 +1,5 @@
using System;
using System.Buffers;
using System.Diagnostics;
using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
@ -273,7 +274,7 @@ namespace Ryujinx.Audio.Renderer.Server
}
/// <summary>
/// Check if the audio renderer should trust the user destination count in <see cref="Splitter.SplitterState.Update(Splitter.SplitterContext, ref Parameter.SplitterInParameter, ReadOnlySpan{byte})"/>.
/// Check if the audio renderer should trust the user destination count in <see cref="Renderer.Server.Splitter.SplitterState.Update(Renderer.Server.Splitter.SplitterContext, Renderer.Parameter.SplitterInParameter, SequenceReader{byte})"/>.
/// </summary>
/// <returns>True if the audio renderer should trust the user destination count.</returns>
public bool IsSplitterBugFixed()

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@ -33,21 +33,21 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
return WorkBuffers[index].GetReference(true);
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion1 parameter, PoolMapper mapper)
{
Update(out updateErrorInfo, ref parameter, mapper);
Update(out updateErrorInfo, in parameter, mapper);
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion2 parameter, PoolMapper mapper)
{
Update(out updateErrorInfo, ref parameter, mapper);
Update(out updateErrorInfo, in parameter, mapper);
}
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, in T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
{
Debug.Assert(IsTypeValid(ref parameter));
Debug.Assert(IsTypeValid(in parameter));
UpdateParameterBase(ref parameter);
UpdateParameterBase(in parameter);
Parameter = MemoryMarshal.Cast<byte, AuxiliaryBufferParameter>(parameter.SpecificData)[0];
IsEnabled = parameter.IsEnabled;

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@ -81,7 +81,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
/// </summary>
/// <param name="parameter">The user parameter.</param>
/// <returns>Returns true if the <see cref="EffectType"/> sent by the user matches the internal <see cref="EffectType"/>.</returns>
public bool IsTypeValid<T>(ref T parameter) where T : unmanaged, IEffectInParameter
public bool IsTypeValid<T>(in T parameter) where T : unmanaged, IEffectInParameter
{
return parameter.Type == TargetEffectType;
}
@ -98,7 +98,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
/// Update the internal common parameters from a user parameter.
/// </summary>
/// <param name="parameter">The user parameter.</param>
protected void UpdateParameterBase<T>(ref T parameter) where T : unmanaged, IEffectInParameter
protected void UpdateParameterBase<T>(in T parameter) where T : unmanaged, IEffectInParameter
{
MixId = parameter.MixId;
ProcessingOrder = parameter.ProcessingOrder;
@ -139,7 +139,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
/// <summary>
/// Initialize the given <paramref name="state"/> result state.
/// </summary>
/// <param name="state">The state to initalize</param>
/// <param name="state">The state to initialize</param>
public virtual void InitializeResultState(ref EffectResultState state) { }
/// <summary>
@ -155,9 +155,9 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
/// <param name="updateErrorInfo">The possible <see cref="ErrorInfo"/> that was generated.</param>
/// <param name="parameter">The user parameter.</param>
/// <param name="mapper">The mapper to use.</param>
public virtual void Update(out ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
public virtual void Update(out ErrorInfo updateErrorInfo, in EffectInParameterVersion1 parameter, PoolMapper mapper)
{
Debug.Assert(IsTypeValid(ref parameter));
Debug.Assert(IsTypeValid(in parameter));
updateErrorInfo = new ErrorInfo();
}
@ -168,9 +168,9 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
/// <param name="updateErrorInfo">The possible <see cref="ErrorInfo"/> that was generated.</param>
/// <param name="parameter">The user parameter.</param>
/// <param name="mapper">The mapper to use.</param>
public virtual void Update(out ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
public virtual void Update(out ErrorInfo updateErrorInfo, in EffectInParameterVersion2 parameter, PoolMapper mapper)
{
Debug.Assert(IsTypeValid(ref parameter));
Debug.Assert(IsTypeValid(in parameter));
updateErrorInfo = new ErrorInfo();
}

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@ -35,21 +35,21 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
public override EffectType TargetEffectType => EffectType.BiquadFilter;
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion1 parameter, PoolMapper mapper)
{
Update(out updateErrorInfo, ref parameter, mapper);
Update(out updateErrorInfo, in parameter, mapper);
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion2 parameter, PoolMapper mapper)
{
Update(out updateErrorInfo, ref parameter, mapper);
Update(out updateErrorInfo, in parameter, mapper);
}
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, in T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
{
Debug.Assert(IsTypeValid(ref parameter));
Debug.Assert(IsTypeValid(in parameter));
UpdateParameterBase(ref parameter);
UpdateParameterBase(in parameter);
Parameter = MemoryMarshal.Cast<byte, BiquadFilterEffectParameter>(parameter.SpecificData)[0];
IsEnabled = parameter.IsEnabled;

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@ -19,21 +19,21 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
public override EffectType TargetEffectType => EffectType.BufferMix;
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion1 parameter, PoolMapper mapper)
{
Update(out updateErrorInfo, ref parameter, mapper);
Update(out updateErrorInfo, in parameter, mapper);
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion2 parameter, PoolMapper mapper)
{
Update(out updateErrorInfo, ref parameter, mapper);
Update(out updateErrorInfo, in parameter, mapper);
}
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, in T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
{
Debug.Assert(IsTypeValid(ref parameter));
Debug.Assert(IsTypeValid(in parameter));
UpdateParameterBase(ref parameter);
UpdateParameterBase(in parameter);
Parameter = MemoryMarshal.Cast<byte, BufferMixParameter>(parameter.SpecificData)[0];
IsEnabled = parameter.IsEnabled;

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@ -32,21 +32,21 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
return WorkBuffers[index].GetReference(true);
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion1 parameter, PoolMapper mapper)
{
Update(out updateErrorInfo, ref parameter, mapper);
Update(out updateErrorInfo, in parameter, mapper);
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion2 parameter, PoolMapper mapper)
{
Update(out updateErrorInfo, ref parameter, mapper);
Update(out updateErrorInfo, in parameter, mapper);
}
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, in T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
{
Debug.Assert(IsTypeValid(ref parameter));
Debug.Assert(IsTypeValid(in parameter));
UpdateParameterBase(ref parameter);
UpdateParameterBase(in parameter);
Parameter = MemoryMarshal.Cast<byte, AuxiliaryBufferParameter>(parameter.SpecificData)[0];
IsEnabled = parameter.IsEnabled;

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@ -39,17 +39,17 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
return GetSingleBuffer();
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion1 parameter, PoolMapper mapper)
{
// Nintendo doesn't do anything here but we still require updateErrorInfo to be initialised.
updateErrorInfo = new BehaviourParameter.ErrorInfo();
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion2 parameter, PoolMapper mapper)
{
Debug.Assert(IsTypeValid(ref parameter));
Debug.Assert(IsTypeValid(in parameter));
UpdateParameterBase(ref parameter);
UpdateParameterBase(in parameter);
Parameter = MemoryMarshal.Cast<byte, CompressorParameter>(parameter.SpecificData)[0];
IsEnabled = parameter.IsEnabled;

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@ -37,19 +37,19 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
return GetSingleBuffer();
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion1 parameter, PoolMapper mapper)
{
Update(out updateErrorInfo, ref parameter, mapper);
Update(out updateErrorInfo, in parameter, mapper);
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion2 parameter, PoolMapper mapper)
{
Update(out updateErrorInfo, ref parameter, mapper);
Update(out updateErrorInfo, in parameter, mapper);
}
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, in T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
{
Debug.Assert(IsTypeValid(ref parameter));
Debug.Assert(IsTypeValid(in parameter));
ref DelayParameter delayParameter = ref MemoryMarshal.Cast<byte, DelayParameter>(parameter.SpecificData)[0];
@ -57,7 +57,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
if (delayParameter.IsChannelCountMaxValid())
{
UpdateParameterBase(ref parameter);
UpdateParameterBase(in parameter);
UsageState oldParameterStatus = Parameter.Status;

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@ -39,25 +39,25 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
return GetSingleBuffer();
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion1 parameter, PoolMapper mapper)
{
Update(out updateErrorInfo, ref parameter, mapper);
Update(out updateErrorInfo, in parameter, mapper);
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion2 parameter, PoolMapper mapper)
{
Update(out updateErrorInfo, ref parameter, mapper);
Update(out updateErrorInfo, in parameter, mapper);
}
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, in T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
{
Debug.Assert(IsTypeValid(ref parameter));
Debug.Assert(IsTypeValid(in parameter));
ref LimiterParameter limiterParameter = ref MemoryMarshal.Cast<byte, LimiterParameter>(parameter.SpecificData)[0];
updateErrorInfo = new BehaviourParameter.ErrorInfo();
UpdateParameterBase(ref parameter);
UpdateParameterBase(in parameter);
Parameter = limiterParameter;

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@ -36,19 +36,19 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
return GetSingleBuffer();
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion1 parameter, PoolMapper mapper)
{
Update(out updateErrorInfo, ref parameter, mapper);
Update(out updateErrorInfo, in parameter, mapper);
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion2 parameter, PoolMapper mapper)
{
Update(out updateErrorInfo, ref parameter, mapper);
Update(out updateErrorInfo, in parameter, mapper);
}
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, in T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
{
Debug.Assert(IsTypeValid(ref parameter));
Debug.Assert(IsTypeValid(in parameter));
ref Reverb3dParameter reverbParameter = ref MemoryMarshal.Cast<byte, Reverb3dParameter>(parameter.SpecificData)[0];
@ -56,7 +56,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
if (reverbParameter.IsChannelCountMaxValid())
{
UpdateParameterBase(ref parameter);
UpdateParameterBase(in parameter);
UsageState oldParameterStatus = Parameter.ParameterStatus;

View File

@ -39,19 +39,19 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
return GetSingleBuffer();
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion1 parameter, PoolMapper mapper)
{
Update(out updateErrorInfo, ref parameter, mapper);
Update(out updateErrorInfo, in parameter, mapper);
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion2 parameter, PoolMapper mapper)
{
Update(out updateErrorInfo, ref parameter, mapper);
Update(out updateErrorInfo, in parameter, mapper);
}
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, in T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
{
Debug.Assert(IsTypeValid(ref parameter));
Debug.Assert(IsTypeValid(in parameter));
ref ReverbParameter reverbParameter = ref MemoryMarshal.Cast<byte, ReverbParameter>(parameter.SpecificData)[0];
@ -59,7 +59,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
if (reverbParameter.IsChannelCountMaxValid())
{
UpdateParameterBase(ref parameter);
UpdateParameterBase(in parameter);
UsageState oldParameterStatus = Parameter.Status;

View File

@ -249,7 +249,7 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
/// <param name="inParameter">Input user parameter.</param>
/// <param name="outStatus">Output user parameter.</param>
/// <returns>Returns the <see cref="UpdateResult"/> of the operations performed.</returns>
public UpdateResult Update(ref MemoryPoolState memoryPool, ref MemoryPoolInParameter inParameter, ref MemoryPoolOutStatus outStatus)
public UpdateResult Update(ref MemoryPoolState memoryPool, in MemoryPoolInParameter inParameter, ref MemoryPoolOutStatus outStatus)
{
MemoryPoolUserState inputState = inParameter.State;

View File

@ -195,7 +195,7 @@ namespace Ryujinx.Audio.Renderer.Server.Mix
/// <param name="parameter">The input parameter of the mix.</param>
/// <param name="splitterContext">The splitter context.</param>
/// <returns>Return true, new connections were done on the adjacency matrix.</returns>
private bool UpdateConnection(EdgeMatrix edgeMatrix, ref MixParameter parameter, ref SplitterContext splitterContext)
private bool UpdateConnection(EdgeMatrix edgeMatrix, in MixParameter parameter, ref SplitterContext splitterContext)
{
bool hasNewConnections;
@ -259,7 +259,7 @@ namespace Ryujinx.Audio.Renderer.Server.Mix
/// <param name="splitterContext">The splitter context.</param>
/// <param name="behaviourContext">The behaviour context.</param>
/// <returns>Return true if the mix was changed.</returns>
public bool Update(EdgeMatrix edgeMatrix, ref MixParameter parameter, EffectContext effectContext, SplitterContext splitterContext, BehaviourContext behaviourContext)
public bool Update(EdgeMatrix edgeMatrix, in MixParameter parameter, EffectContext effectContext, SplitterContext splitterContext, BehaviourContext behaviourContext)
{
bool isDirty;
@ -273,7 +273,7 @@ namespace Ryujinx.Audio.Renderer.Server.Mix
if (behaviourContext.IsSplitterSupported())
{
isDirty = UpdateConnection(edgeMatrix, ref parameter, ref splitterContext);
isDirty = UpdateConnection(edgeMatrix, in parameter, ref splitterContext);
}
else
{

View File

@ -59,7 +59,7 @@ namespace Ryujinx.Audio.Renderer.Server.Sink
/// </summary>
/// <param name="parameter">The user parameter.</param>
/// <returns>Return true, if the <see cref="SinkType"/> sent by the user match the internal <see cref="SinkType"/>.</returns>
public bool IsTypeValid(ref SinkInParameter parameter)
public bool IsTypeValid(in SinkInParameter parameter)
{
return parameter.Type == TargetSinkType;
}
@ -76,7 +76,7 @@ namespace Ryujinx.Audio.Renderer.Server.Sink
/// Update the internal common parameters from user parameter.
/// </summary>
/// <param name="parameter">The user parameter.</param>
protected void UpdateStandardParameter(ref SinkInParameter parameter)
protected void UpdateStandardParameter(in SinkInParameter parameter)
{
if (IsUsed != parameter.IsUsed)
{
@ -92,9 +92,9 @@ namespace Ryujinx.Audio.Renderer.Server.Sink
/// <param name="parameter">The user parameter.</param>
/// <param name="outStatus">The user output status.</param>
/// <param name="mapper">The mapper to use.</param>
public virtual void Update(out ErrorInfo errorInfo, ref SinkInParameter parameter, ref SinkOutStatus outStatus, PoolMapper mapper)
public virtual void Update(out ErrorInfo errorInfo, in SinkInParameter parameter, ref SinkOutStatus outStatus, PoolMapper mapper)
{
Debug.Assert(IsTypeValid(ref parameter));
Debug.Assert(IsTypeValid(in parameter));
errorInfo = new ErrorInfo();
}

View File

@ -44,18 +44,18 @@ namespace Ryujinx.Audio.Renderer.Server.Sink
public override SinkType TargetSinkType => SinkType.CircularBuffer;
public override void Update(out BehaviourParameter.ErrorInfo errorInfo, ref SinkInParameter parameter, ref SinkOutStatus outStatus, PoolMapper mapper)
public override void Update(out BehaviourParameter.ErrorInfo errorInfo, in SinkInParameter parameter, ref SinkOutStatus outStatus, PoolMapper mapper)
{
errorInfo = new BehaviourParameter.ErrorInfo();
outStatus = new SinkOutStatus();
Debug.Assert(IsTypeValid(ref parameter));
Debug.Assert(IsTypeValid(in parameter));
ref CircularBufferParameter inputDeviceParameter = ref MemoryMarshal.Cast<byte, CircularBufferParameter>(parameter.SpecificData)[0];
if (parameter.IsUsed != IsUsed || ShouldSkip)
{
UpdateStandardParameter(ref parameter);
UpdateStandardParameter(in parameter);
if (parameter.IsUsed)
{

View File

@ -49,15 +49,15 @@ namespace Ryujinx.Audio.Renderer.Server.Sink
public override SinkType TargetSinkType => SinkType.Device;
public override void Update(out BehaviourParameter.ErrorInfo errorInfo, ref SinkInParameter parameter, ref SinkOutStatus outStatus, PoolMapper mapper)
public override void Update(out BehaviourParameter.ErrorInfo errorInfo, in SinkInParameter parameter, ref SinkOutStatus outStatus, PoolMapper mapper)
{
Debug.Assert(IsTypeValid(ref parameter));
Debug.Assert(IsTypeValid(in parameter));
ref DeviceParameter inputDeviceParameter = ref MemoryMarshal.Cast<byte, DeviceParameter>(parameter.SpecificData)[0];
if (parameter.IsUsed != IsUsed)
{
UpdateStandardParameter(ref parameter);
UpdateStandardParameter(in parameter);
Parameter = inputDeviceParameter;
}
else

View File

@ -2,10 +2,11 @@ using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Utils;
using Ryujinx.Common;
using Ryujinx.Common.Extensions;
using System;
using System.Buffers;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Server.Splitter
{
@ -25,7 +26,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
private Memory<SplitterDestination> _splitterDestinations;
/// <summary>
/// If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, ref SplitterInParameter, ReadOnlySpan{byte})"/>.
/// If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, in SplitterInParameter, ref SequenceReader{byte})"/>.
/// </summary>
public bool IsBugFixed { get; private set; }
@ -110,7 +111,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// </summary>
/// <param name="splitters">The <see cref="SplitterState"/> storage.</param>
/// <param name="splitterDestinations">The <see cref="SplitterDestination"/> storage.</param>
/// <param name="isBugFixed">If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, ref SplitterInParameter, ReadOnlySpan{byte})"/>.</param>
/// <param name="isBugFixed">If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, in SplitterInParameter, ref SequenceReader{byte})"/>.</param>
private void Setup(Memory<SplitterState> splitters, Memory<SplitterDestination> splitterDestinations, bool isBugFixed)
{
_splitters = splitters;
@ -148,11 +149,11 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// </summary>
/// <param name="inputHeader">The splitter header.</param>
/// <param name="input">The raw data after the splitter header.</param>
private void UpdateState(scoped ref SplitterInParameterHeader inputHeader, ref ReadOnlySpan<byte> input)
private void UpdateState(in SplitterInParameterHeader inputHeader, ref SequenceReader<byte> input)
{
for (int i = 0; i < inputHeader.SplitterCount; i++)
{
SplitterInParameter parameter = MemoryMarshal.Read<SplitterInParameter>(input);
ref readonly SplitterInParameter parameter = ref input.GetRefOrRefToCopy<SplitterInParameter>(out _);
Debug.Assert(parameter.IsMagicValid());
@ -162,10 +163,16 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
{
ref SplitterState splitter = ref GetState(parameter.Id);
splitter.Update(this, ref parameter, input[Unsafe.SizeOf<SplitterInParameter>()..]);
splitter.Update(this, in parameter, ref input);
}
input = input[(0x1C + parameter.DestinationCount * 4)..];
// NOTE: there are 12 bytes of unused/unknown data after the destination IDs array.
input.Advance(0xC);
}
else
{
input.Rewind(Unsafe.SizeOf<SplitterInParameter>());
break;
}
}
}
@ -175,11 +182,11 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// </summary>
/// <param name="inputHeader">The splitter header.</param>
/// <param name="input">The raw data after the splitter header.</param>
private void UpdateData(scoped ref SplitterInParameterHeader inputHeader, ref ReadOnlySpan<byte> input)
private void UpdateData(in SplitterInParameterHeader inputHeader, ref SequenceReader<byte> input)
{
for (int i = 0; i < inputHeader.SplitterDestinationCount; i++)
{
SplitterDestinationInParameter parameter = MemoryMarshal.Read<SplitterDestinationInParameter>(input);
ref readonly SplitterDestinationInParameter parameter = ref input.GetRefOrRefToCopy<SplitterDestinationInParameter>(out _);
Debug.Assert(parameter.IsMagicValid());
@ -191,8 +198,11 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
destination.Update(parameter);
}
input = input[Unsafe.SizeOf<SplitterDestinationInParameter>()..];
}
else
{
input.Rewind(Unsafe.SizeOf<SplitterDestinationInParameter>());
break;
}
}
}
@ -201,36 +211,33 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// Update splitter from user parameters.
/// </summary>
/// <param name="input">The input raw user data.</param>
/// <param name="consumedSize">The total consumed size.</param>
/// <returns>Return true if the update was successful.</returns>
public bool Update(ReadOnlySpan<byte> input, out int consumedSize)
public bool Update(ref SequenceReader<byte> input)
{
if (_splitterDestinations.IsEmpty || _splitters.IsEmpty)
{
consumedSize = 0;
return true;
}
int originalSize = input.Length;
SplitterInParameterHeader header = SpanIOHelper.Read<SplitterInParameterHeader>(ref input);
ref readonly SplitterInParameterHeader header = ref input.GetRefOrRefToCopy<SplitterInParameterHeader>(out _);
if (header.IsMagicValid())
{
ClearAllNewConnectionFlag();
UpdateState(ref header, ref input);
UpdateData(ref header, ref input);
UpdateState(in header, ref input);
UpdateData(in header, ref input);
consumedSize = BitUtils.AlignUp(originalSize - input.Length, 0x10);
input.SetConsumed(BitUtils.AlignUp(input.Consumed, 0x10));
return true;
}
else
{
input.Rewind(Unsafe.SizeOf<SplitterInParameterHeader>());
consumedSize = 0;
return false;
return false;
}
}
/// <summary>

View File

@ -1,4 +1,5 @@
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Common.Extensions;
using System;
using System.Buffers;
using System.Diagnostics;
@ -122,7 +123,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// <param name="context">The splitter context.</param>
/// <param name="parameter">The user parameter.</param>
/// <param name="input">The raw input data after the <paramref name="parameter"/>.</param>
public void Update(SplitterContext context, ref SplitterInParameter parameter, ReadOnlySpan<byte> input)
public void Update(SplitterContext context, in SplitterInParameter parameter, ref SequenceReader<byte> input)
{
ClearLinks();
@ -139,9 +140,9 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
if (destinationCount > 0)
{
ReadOnlySpan<int> destinationIds = MemoryMarshal.Cast<byte, int>(input);
input.ReadLittleEndian(out int destinationId);
Memory<SplitterDestination> destination = context.GetDestinationMemory(destinationIds[0]);
Memory<SplitterDestination> destination = context.GetDestinationMemory(destinationId);
SetDestination(ref destination.Span[0]);
@ -149,13 +150,20 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
for (int i = 1; i < destinationCount; i++)
{
Memory<SplitterDestination> nextDestination = context.GetDestinationMemory(destinationIds[i]);
input.ReadLittleEndian(out destinationId);
Memory<SplitterDestination> nextDestination = context.GetDestinationMemory(destinationId);
destination.Span[0].Link(ref nextDestination.Span[0]);
destination = nextDestination;
}
}
if (destinationCount < parameter.DestinationCount)
{
input.Advance((parameter.DestinationCount - destinationCount) * sizeof(int));
}
Debug.Assert(parameter.Id == Id);
if (parameter.Id == Id)

View File

@ -9,41 +9,40 @@ using Ryujinx.Audio.Renderer.Server.Sink;
using Ryujinx.Audio.Renderer.Server.Splitter;
using Ryujinx.Audio.Renderer.Server.Voice;
using Ryujinx.Audio.Renderer.Utils;
using Ryujinx.Common.Extensions;
using Ryujinx.Common.Logging;
using System;
using System.Buffers;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
namespace Ryujinx.Audio.Renderer.Server
{
public class StateUpdater
public ref struct StateUpdater
{
private readonly ReadOnlyMemory<byte> _inputOrigin;
private SequenceReader<byte> _inputReader;
private readonly ReadOnlyMemory<byte> _outputOrigin;
private ReadOnlyMemory<byte> _input;
private Memory<byte> _output;
private readonly uint _processHandle;
private BehaviourContext _behaviourContext;
private UpdateDataHeader _inputHeader;
private readonly ref readonly UpdateDataHeader _inputHeader;
private readonly Memory<UpdateDataHeader> _outputHeader;
private ref UpdateDataHeader OutputHeader => ref _outputHeader.Span[0];
private readonly ref UpdateDataHeader OutputHeader => ref _outputHeader.Span[0];
public StateUpdater(ReadOnlyMemory<byte> input, Memory<byte> output, uint processHandle, BehaviourContext behaviourContext)
public StateUpdater(ReadOnlySequence<byte> input, Memory<byte> output, uint processHandle, BehaviourContext behaviourContext)
{
_input = input;
_inputOrigin = _input;
_inputReader = new SequenceReader<byte>(input);
_output = output;
_outputOrigin = _output;
_processHandle = processHandle;
_behaviourContext = behaviourContext;
_inputHeader = SpanIOHelper.Read<UpdateDataHeader>(ref _input);
_inputHeader = ref _inputReader.GetRefOrRefToCopy<UpdateDataHeader>(out _);
_outputHeader = SpanMemoryManager<UpdateDataHeader>.Cast(_output[..Unsafe.SizeOf<UpdateDataHeader>()]);
OutputHeader.Initialize(_behaviourContext.UserRevision);
@ -52,7 +51,7 @@ namespace Ryujinx.Audio.Renderer.Server
public ResultCode UpdateBehaviourContext()
{
BehaviourParameter parameter = SpanIOHelper.Read<BehaviourParameter>(ref _input);
ref readonly BehaviourParameter parameter = ref _inputReader.GetRefOrRefToCopy<BehaviourParameter>(out _);
if (!BehaviourContext.CheckValidRevision(parameter.UserRevision) || parameter.UserRevision != _behaviourContext.UserRevision)
{
@ -81,11 +80,11 @@ namespace Ryujinx.Audio.Renderer.Server
foreach (ref MemoryPoolState memoryPool in memoryPools)
{
MemoryPoolInParameter parameter = SpanIOHelper.Read<MemoryPoolInParameter>(ref _input);
ref readonly MemoryPoolInParameter parameter = ref _inputReader.GetRefOrRefToCopy<MemoryPoolInParameter>(out _);
ref MemoryPoolOutStatus outStatus = ref SpanIOHelper.GetWriteRef<MemoryPoolOutStatus>(ref _output)[0];
PoolMapper.UpdateResult updateResult = mapper.Update(ref memoryPool, ref parameter, ref outStatus);
PoolMapper.UpdateResult updateResult = mapper.Update(ref memoryPool, in parameter, ref outStatus);
if (updateResult != PoolMapper.UpdateResult.Success &&
updateResult != PoolMapper.UpdateResult.MapError &&
@ -115,7 +114,7 @@ namespace Ryujinx.Audio.Renderer.Server
for (int i = 0; i < context.GetCount(); i++)
{
VoiceChannelResourceInParameter parameter = SpanIOHelper.Read<VoiceChannelResourceInParameter>(ref _input);
ref readonly VoiceChannelResourceInParameter parameter = ref _inputReader.GetRefOrRefToCopy<VoiceChannelResourceInParameter>(out _);
ref VoiceChannelResource resource = ref context.GetChannelResource(i);
@ -127,7 +126,7 @@ namespace Ryujinx.Audio.Renderer.Server
return ResultCode.Success;
}
public ResultCode UpdateVoices(VoiceContext context, Memory<MemoryPoolState> memoryPools)
public ResultCode UpdateVoices(VoiceContext context, PoolMapper mapper)
{
if (context.GetCount() * Unsafe.SizeOf<VoiceInParameter>() != _inputHeader.VoicesSize)
{
@ -136,11 +135,7 @@ namespace Ryujinx.Audio.Renderer.Server
int initialOutputSize = _output.Length;
ReadOnlySpan<VoiceInParameter> parameters = MemoryMarshal.Cast<byte, VoiceInParameter>(_input[..(int)_inputHeader.VoicesSize].Span);
_input = _input[(int)_inputHeader.VoicesSize..];
PoolMapper mapper = new(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
long initialInputConsumed = _inputReader.Consumed;
// First make everything not in use.
for (int i = 0; i < context.GetCount(); i++)
@ -157,7 +152,7 @@ namespace Ryujinx.Audio.Renderer.Server
// Start processing
for (int i = 0; i < context.GetCount(); i++)
{
VoiceInParameter parameter = parameters[i];
ref readonly VoiceInParameter parameter = ref _inputReader.GetRefOrRefToCopy<VoiceInParameter>(out _);
voiceUpdateStates.Fill(Memory<VoiceUpdateState>.Empty);
@ -181,14 +176,14 @@ namespace Ryujinx.Audio.Renderer.Server
currentVoiceState.Initialize();
}
currentVoiceState.UpdateParameters(out ErrorInfo updateParameterError, ref parameter, ref mapper, ref _behaviourContext);
currentVoiceState.UpdateParameters(out ErrorInfo updateParameterError, in parameter, mapper, ref _behaviourContext);
if (updateParameterError.ErrorCode != ResultCode.Success)
{
_behaviourContext.AppendError(ref updateParameterError);
}
currentVoiceState.UpdateWaveBuffers(out ErrorInfo[] waveBufferUpdateErrorInfos, ref parameter, voiceUpdateStates, ref mapper, ref _behaviourContext);
currentVoiceState.UpdateWaveBuffers(out ErrorInfo[] waveBufferUpdateErrorInfos, in parameter, voiceUpdateStates, mapper, ref _behaviourContext);
foreach (ref ErrorInfo errorInfo in waveBufferUpdateErrorInfos.AsSpan())
{
@ -198,7 +193,7 @@ namespace Ryujinx.Audio.Renderer.Server
}
}
currentVoiceState.WriteOutStatus(ref outStatus, ref parameter, voiceUpdateStates);
currentVoiceState.WriteOutStatus(ref outStatus, in parameter, voiceUpdateStates);
}
}
@ -211,10 +206,12 @@ namespace Ryujinx.Audio.Renderer.Server
Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.VoicesSize);
_inputReader.SetConsumed(initialInputConsumed + _inputHeader.VoicesSize);
return ResultCode.Success;
}
private static void ResetEffect<T>(ref BaseEffect effect, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
private static void ResetEffect<T>(ref BaseEffect effect, in T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
{
effect.ForceUnmapBuffers(mapper);
@ -234,17 +231,17 @@ namespace Ryujinx.Audio.Renderer.Server
};
}
public ResultCode UpdateEffects(EffectContext context, bool isAudioRendererActive, Memory<MemoryPoolState> memoryPools)
public ResultCode UpdateEffects(EffectContext context, bool isAudioRendererActive, PoolMapper mapper)
{
if (_behaviourContext.IsEffectInfoVersion2Supported())
{
return UpdateEffectsVersion2(context, isAudioRendererActive, memoryPools);
return UpdateEffectsVersion2(context, isAudioRendererActive, mapper);
}
return UpdateEffectsVersion1(context, isAudioRendererActive, memoryPools);
return UpdateEffectsVersion1(context, isAudioRendererActive, mapper);
}
public ResultCode UpdateEffectsVersion2(EffectContext context, bool isAudioRendererActive, Memory<MemoryPoolState> memoryPools)
public ResultCode UpdateEffectsVersion2(EffectContext context, bool isAudioRendererActive, PoolMapper mapper)
{
if (context.GetCount() * Unsafe.SizeOf<EffectInParameterVersion2>() != _inputHeader.EffectsSize)
{
@ -253,26 +250,22 @@ namespace Ryujinx.Audio.Renderer.Server
int initialOutputSize = _output.Length;
ReadOnlySpan<EffectInParameterVersion2> parameters = MemoryMarshal.Cast<byte, EffectInParameterVersion2>(_input[..(int)_inputHeader.EffectsSize].Span);
_input = _input[(int)_inputHeader.EffectsSize..];
PoolMapper mapper = new(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
long initialInputConsumed = _inputReader.Consumed;
for (int i = 0; i < context.GetCount(); i++)
{
EffectInParameterVersion2 parameter = parameters[i];
ref readonly EffectInParameterVersion2 parameter = ref _inputReader.GetRefOrRefToCopy<EffectInParameterVersion2>(out _);
ref EffectOutStatusVersion2 outStatus = ref SpanIOHelper.GetWriteRef<EffectOutStatusVersion2>(ref _output)[0];
ref BaseEffect effect = ref context.GetEffect(i);
if (!effect.IsTypeValid(ref parameter))
if (!effect.IsTypeValid(in parameter))
{
ResetEffect(ref effect, ref parameter, mapper);
ResetEffect(ref effect, in parameter, mapper);
}
effect.Update(out ErrorInfo updateErrorInfo, ref parameter, mapper);
effect.Update(out ErrorInfo updateErrorInfo, in parameter, mapper);
if (updateErrorInfo.ErrorCode != ResultCode.Success)
{
@ -297,10 +290,12 @@ namespace Ryujinx.Audio.Renderer.Server
Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.EffectsSize);
_inputReader.SetConsumed(initialInputConsumed + _inputHeader.EffectsSize);
return ResultCode.Success;
}
public ResultCode UpdateEffectsVersion1(EffectContext context, bool isAudioRendererActive, Memory<MemoryPoolState> memoryPools)
public ResultCode UpdateEffectsVersion1(EffectContext context, bool isAudioRendererActive, PoolMapper mapper)
{
if (context.GetCount() * Unsafe.SizeOf<EffectInParameterVersion1>() != _inputHeader.EffectsSize)
{
@ -309,26 +304,22 @@ namespace Ryujinx.Audio.Renderer.Server
int initialOutputSize = _output.Length;
ReadOnlySpan<EffectInParameterVersion1> parameters = MemoryMarshal.Cast<byte, EffectInParameterVersion1>(_input[..(int)_inputHeader.EffectsSize].Span);
_input = _input[(int)_inputHeader.EffectsSize..];
PoolMapper mapper = new(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
long initialInputConsumed = _inputReader.Consumed;
for (int i = 0; i < context.GetCount(); i++)
{
EffectInParameterVersion1 parameter = parameters[i];
ref readonly EffectInParameterVersion1 parameter = ref _inputReader.GetRefOrRefToCopy<EffectInParameterVersion1>(out _);
ref EffectOutStatusVersion1 outStatus = ref SpanIOHelper.GetWriteRef<EffectOutStatusVersion1>(ref _output)[0];
ref BaseEffect effect = ref context.GetEffect(i);
if (!effect.IsTypeValid(ref parameter))
if (!effect.IsTypeValid(in parameter))
{
ResetEffect(ref effect, ref parameter, mapper);
ResetEffect(ref effect, in parameter, mapper);
}
effect.Update(out ErrorInfo updateErrorInfo, ref parameter, mapper);
effect.Update(out ErrorInfo updateErrorInfo, in parameter, mapper);
if (updateErrorInfo.ErrorCode != ResultCode.Success)
{
@ -345,38 +336,40 @@ namespace Ryujinx.Audio.Renderer.Server
Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.EffectsSize);
_inputReader.SetConsumed(initialInputConsumed + _inputHeader.EffectsSize);
return ResultCode.Success;
}
public ResultCode UpdateSplitter(SplitterContext context)
{
if (context.Update(_input.Span, out int consumedSize))
if (context.Update(ref _inputReader))
{
_input = _input[consumedSize..];
return ResultCode.Success;
}
return ResultCode.InvalidUpdateInfo;
}
private static bool CheckMixParametersValidity(MixContext mixContext, uint mixBufferCount, uint inputMixCount, ReadOnlySpan<MixParameter> parameters)
private static bool CheckMixParametersValidity(MixContext mixContext, uint mixBufferCount, uint inputMixCount, SequenceReader<byte> parameters)
{
uint maxMixStateCount = mixContext.GetCount();
uint totalRequiredMixBufferCount = 0;
for (int i = 0; i < inputMixCount; i++)
{
if (parameters[i].IsUsed)
ref readonly MixParameter parameter = ref parameters.GetRefOrRefToCopy<MixParameter>(out _);
if (parameter.IsUsed)
{
if (parameters[i].DestinationMixId != Constants.UnusedMixId &&
parameters[i].DestinationMixId > maxMixStateCount &&
parameters[i].MixId != Constants.FinalMixId)
if (parameter.DestinationMixId != Constants.UnusedMixId &&
parameter.DestinationMixId > maxMixStateCount &&
parameter.MixId != Constants.FinalMixId)
{
return true;
}
totalRequiredMixBufferCount += parameters[i].BufferCount;
totalRequiredMixBufferCount += parameter.BufferCount;
}
}
@ -391,7 +384,7 @@ namespace Ryujinx.Audio.Renderer.Server
if (_behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported())
{
MixInParameterDirtyOnlyUpdate parameter = MemoryMarshal.Cast<byte, MixInParameterDirtyOnlyUpdate>(_input.Span)[0];
ref readonly MixInParameterDirtyOnlyUpdate parameter = ref _inputReader.GetRefOrRefToCopy<MixInParameterDirtyOnlyUpdate>(out _);
mixCount = parameter.MixCount;
@ -411,25 +404,20 @@ namespace Ryujinx.Audio.Renderer.Server
return ResultCode.InvalidUpdateInfo;
}
if (_behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported())
{
_input = _input[Unsafe.SizeOf<MixInParameterDirtyOnlyUpdate>()..];
}
long initialInputConsumed = _inputReader.Consumed;
ReadOnlySpan<MixParameter> parameters = MemoryMarshal.Cast<byte, MixParameter>(_input.Span[..(int)inputMixSize]);
int parameterCount = (int)inputMixSize / Unsafe.SizeOf<MixParameter>();
_input = _input[(int)inputMixSize..];
if (CheckMixParametersValidity(mixContext, mixBufferCount, mixCount, parameters))
if (CheckMixParametersValidity(mixContext, mixBufferCount, mixCount, _inputReader))
{
return ResultCode.InvalidUpdateInfo;
}
bool isMixContextDirty = false;
for (int i = 0; i < parameters.Length; i++)
for (int i = 0; i < parameterCount; i++)
{
MixParameter parameter = parameters[i];
ref readonly MixParameter parameter = ref _inputReader.GetRefOrRefToCopy<MixParameter>(out _);
int mixId = i;
@ -454,7 +442,7 @@ namespace Ryujinx.Audio.Renderer.Server
if (mix.IsUsed)
{
isMixContextDirty |= mix.Update(mixContext.EdgeMatrix, ref parameter, effectContext, splitterContext, _behaviourContext);
isMixContextDirty |= mix.Update(mixContext.EdgeMatrix, in parameter, effectContext, splitterContext, _behaviourContext);
}
}
@ -473,10 +461,12 @@ namespace Ryujinx.Audio.Renderer.Server
}
}
_inputReader.SetConsumed(initialInputConsumed + inputMixSize);
return ResultCode.Success;
}
private static void ResetSink(ref BaseSink sink, ref SinkInParameter parameter)
private static void ResetSink(ref BaseSink sink, in SinkInParameter parameter)
{
sink.CleanUp();
@ -489,10 +479,8 @@ namespace Ryujinx.Audio.Renderer.Server
};
}
public ResultCode UpdateSinks(SinkContext context, Memory<MemoryPoolState> memoryPools)
public ResultCode UpdateSinks(SinkContext context, PoolMapper mapper)
{
PoolMapper mapper = new(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
if (context.GetCount() * Unsafe.SizeOf<SinkInParameter>() != _inputHeader.SinksSize)
{
return ResultCode.InvalidUpdateInfo;
@ -500,22 +488,20 @@ namespace Ryujinx.Audio.Renderer.Server
int initialOutputSize = _output.Length;
ReadOnlySpan<SinkInParameter> parameters = MemoryMarshal.Cast<byte, SinkInParameter>(_input[..(int)_inputHeader.SinksSize].Span);
_input = _input[(int)_inputHeader.SinksSize..];
long initialInputConsumed = _inputReader.Consumed;
for (int i = 0; i < context.GetCount(); i++)
{
SinkInParameter parameter = parameters[i];
ref readonly SinkInParameter parameter = ref _inputReader.GetRefOrRefToCopy<SinkInParameter>(out _);
ref SinkOutStatus outStatus = ref SpanIOHelper.GetWriteRef<SinkOutStatus>(ref _output)[0];
ref BaseSink sink = ref context.GetSink(i);
if (!sink.IsTypeValid(ref parameter))
if (!sink.IsTypeValid(in parameter))
{
ResetSink(ref sink, ref parameter);
ResetSink(ref sink, in parameter);
}
sink.Update(out ErrorInfo updateErrorInfo, ref parameter, ref outStatus, mapper);
sink.Update(out ErrorInfo updateErrorInfo, in parameter, ref outStatus, mapper);
if (updateErrorInfo.ErrorCode != ResultCode.Success)
{
@ -530,6 +516,8 @@ namespace Ryujinx.Audio.Renderer.Server
Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.SinksSize);
_inputReader.SetConsumed(initialInputConsumed + _inputHeader.SinksSize);
return ResultCode.Success;
}
@ -540,7 +528,7 @@ namespace Ryujinx.Audio.Renderer.Server
return ResultCode.InvalidUpdateInfo;
}
PerformanceInParameter parameter = SpanIOHelper.Read<PerformanceInParameter>(ref _input);
ref readonly PerformanceInParameter parameter = ref _inputReader.GetRefOrRefToCopy<PerformanceInParameter>(out _);
ref PerformanceOutStatus outStatus = ref SpanIOHelper.GetWriteRef<PerformanceOutStatus>(ref _output)[0];
@ -585,9 +573,9 @@ namespace Ryujinx.Audio.Renderer.Server
return ResultCode.Success;
}
public ResultCode CheckConsumedSize()
public readonly ResultCode CheckConsumedSize()
{
int consumedInputSize = _inputOrigin.Length - _input.Length;
long consumedInputSize = _inputReader.Consumed;
int consumedOutputSize = _outputOrigin.Length - _output.Length;
if (consumedInputSize != _inputHeader.TotalSize)

View File

@ -254,7 +254,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
/// </summary>
/// <param name="parameter">The user parameter.</param>
/// <returns>Return true, if the server voice information needs to be updated.</returns>
private readonly bool ShouldUpdateParameters(ref VoiceInParameter parameter)
private readonly bool ShouldUpdateParameters(in VoiceInParameter parameter)
{
if (DataSourceStateAddressInfo.CpuAddress == parameter.DataSourceStateAddress)
{
@ -273,7 +273,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
/// <param name="parameter">The user parameter.</param>
/// <param name="poolMapper">The mapper to use.</param>
/// <param name="behaviourContext">The behaviour context.</param>
public void UpdateParameters(out ErrorInfo outErrorInfo, ref VoiceInParameter parameter, ref PoolMapper poolMapper, ref BehaviourContext behaviourContext)
public void UpdateParameters(out ErrorInfo outErrorInfo, in VoiceInParameter parameter, PoolMapper poolMapper, ref BehaviourContext behaviourContext)
{
InUse = parameter.InUse;
Id = parameter.Id;
@ -326,7 +326,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
VoiceDropFlag = false;
}
if (ShouldUpdateParameters(ref parameter))
if (ShouldUpdateParameters(in parameter))
{
DataSourceStateUnmapped = !poolMapper.TryAttachBuffer(out outErrorInfo, ref DataSourceStateAddressInfo, parameter.DataSourceStateAddress, parameter.DataSourceStateSize);
}
@ -380,7 +380,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
/// <param name="outStatus">The given user output.</param>
/// <param name="parameter">The user parameter.</param>
/// <param name="voiceUpdateStates">The voice states associated to the <see cref="VoiceState"/>.</param>
public void WriteOutStatus(ref VoiceOutStatus outStatus, ref VoiceInParameter parameter, ReadOnlySpan<Memory<VoiceUpdateState>> voiceUpdateStates)
public void WriteOutStatus(ref VoiceOutStatus outStatus, in VoiceInParameter parameter, ReadOnlySpan<Memory<VoiceUpdateState>> voiceUpdateStates)
{
#if DEBUG
// Sanity check in debug mode of the internal state
@ -426,7 +426,12 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
/// <param name="voiceUpdateStates">The voice states associated to the <see cref="VoiceState"/>.</param>
/// <param name="mapper">The mapper to use.</param>
/// <param name="behaviourContext">The behaviour context.</param>
public void UpdateWaveBuffers(out ErrorInfo[] errorInfos, ref VoiceInParameter parameter, ReadOnlySpan<Memory<VoiceUpdateState>> voiceUpdateStates, ref PoolMapper mapper, ref BehaviourContext behaviourContext)
public void UpdateWaveBuffers(
out ErrorInfo[] errorInfos,
in VoiceInParameter parameter,
ReadOnlySpan<Memory<VoiceUpdateState>> voiceUpdateStates,
PoolMapper mapper,
ref BehaviourContext behaviourContext)
{
errorInfos = new ErrorInfo[Constants.VoiceWaveBufferCount * 2];
@ -444,7 +449,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
for (int i = 0; i < Constants.VoiceWaveBufferCount; i++)
{
UpdateWaveBuffer(errorInfos.AsSpan(i * 2, 2), ref WaveBuffers[i], ref parameter.WaveBuffers[i], parameter.SampleFormat, voiceUpdateState.IsWaveBufferValid[i], ref mapper, ref behaviourContext);
UpdateWaveBuffer(errorInfos.AsSpan(i * 2, 2), ref WaveBuffers[i], ref parameter.WaveBuffers[i], parameter.SampleFormat, voiceUpdateState.IsWaveBufferValid[i], mapper, ref behaviourContext);
}
}
@ -458,7 +463,14 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
/// <param name="isValid">If set to true, the server side wavebuffer is considered valid.</param>
/// <param name="mapper">The mapper to use.</param>
/// <param name="behaviourContext">The behaviour context.</param>
private void UpdateWaveBuffer(Span<ErrorInfo> errorInfos, ref WaveBuffer waveBuffer, ref WaveBufferInternal inputWaveBuffer, SampleFormat sampleFormat, bool isValid, ref PoolMapper mapper, ref BehaviourContext behaviourContext)
private void UpdateWaveBuffer(
Span<ErrorInfo> errorInfos,
ref WaveBuffer waveBuffer,
ref WaveBufferInternal inputWaveBuffer,
SampleFormat sampleFormat,
bool isValid,
PoolMapper mapper,
ref BehaviourContext behaviourContext)
{
if (!isValid && waveBuffer.IsSendToAudioProcessor && waveBuffer.BufferAddressInfo.CpuAddress != 0)
{

View File

@ -0,0 +1,181 @@
using System;
using System.Buffers;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Common.Extensions
{
public static class SequenceReaderExtensions
{
/// <summary>
/// Dumps the entire <see cref="SequenceReader{byte}"/> to a file, restoring its previous location afterward.
/// Useful for debugging purposes.
/// </summary>
/// <param name="reader">The <see cref="SequenceReader{Byte}"/> to write to a file</param>
/// <param name="fileFullName">The path and name of the file to create and dump to</param>
public static void DumpToFile(this ref SequenceReader<byte> reader, string fileFullName)
{
var initialConsumed = reader.Consumed;
reader.Rewind(initialConsumed);
using (var fileStream = System.IO.File.Create(fileFullName, 4096, System.IO.FileOptions.None))
{
while (reader.End == false)
{
var span = reader.CurrentSpan;
fileStream.Write(span);
reader.Advance(span.Length);
}
}
reader.SetConsumed(initialConsumed);
}
/// <summary>
/// Returns a reference to the desired value. This ref should always be used. The argument passed in <paramref name="copyDestinationIfRequiredDoNotUse"/> should never be used, as this is only used for storage if the value
/// must be copied from multiple <see cref="ReadOnlyMemory{Byte}"/> segments held by the <see cref="SequenceReader{Byte}"/>.
/// </summary>
/// <typeparam name="T">Type to get</typeparam>
/// <param name="reader">The <see cref="SequenceReader{Byte}"/> to read from</param>
/// <param name="copyDestinationIfRequiredDoNotUse">A location used as storage if (and only if) the value to be read spans multiple <see cref="ReadOnlyMemory{Byte}"/> segments</param>
/// <returns>A reference to the desired value, either directly to memory in the <see cref="SequenceReader{Byte}"/>, or to <paramref name="copyDestinationIfRequiredDoNotUse"/> if it has been used for copying the value in to</returns>
/// <remarks>
/// DO NOT use <paramref name="copyDestinationIfRequiredDoNotUse"/> after calling this method, as it will only
/// contain a value if the value couldn't be referenced directly because it spans multiple <see cref="ReadOnlyMemory{Byte}"/> segments.
/// To discourage use, it is recommended to to call this method like the following:
/// <c>
/// ref readonly MyStruct value = ref sequenceReader.GetRefOrRefToCopy{MyStruct}(out _);
/// </c>
/// </remarks>
/// <exception cref="ArgumentOutOfRangeException">The <see cref="SequenceReader{Byte}"/> does not contain enough data to read a value of type <typeparamref name="T"/></exception>
public static ref readonly T GetRefOrRefToCopy<T>(this scoped ref SequenceReader<byte> reader, out T copyDestinationIfRequiredDoNotUse) where T : unmanaged
{
int lengthRequired = Unsafe.SizeOf<T>();
ReadOnlySpan<byte> span = reader.UnreadSpan;
if (lengthRequired <= span.Length)
{
reader.Advance(lengthRequired);
copyDestinationIfRequiredDoNotUse = default;
ReadOnlySpan<T> spanOfT = MemoryMarshal.Cast<byte, T>(span);
return ref spanOfT[0];
}
else
{
copyDestinationIfRequiredDoNotUse = default;
Span<T> valueSpan = MemoryMarshal.CreateSpan(ref copyDestinationIfRequiredDoNotUse, 1);
Span<byte> valueBytesSpan = MemoryMarshal.AsBytes(valueSpan);
if (!reader.TryCopyTo(valueBytesSpan))
{
throw new ArgumentOutOfRangeException(nameof(reader), "The sequence is not long enough to read the desired value.");
}
reader.Advance(lengthRequired);
return ref valueSpan[0];
}
}
/// <summary>
/// Reads an <see cref="int"/> as little endian.
/// </summary>
/// <param name="reader">The <see cref="SequenceReader{Byte}"/> to read from</param>
/// <param name="value">A location to receive the read value</param>
/// <exception cref="ArgumentOutOfRangeException">Thrown if there wasn't enough data for an <see cref="int"/></exception>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void ReadLittleEndian(this ref SequenceReader<byte> reader, out int value)
{
if (!reader.TryReadLittleEndian(out value))
{
throw new ArgumentOutOfRangeException(nameof(value), "The sequence is not long enough to read the desired value.");
}
}
/// <summary>
/// Reads the desired unmanaged value by copying it to the specified <paramref name="value"/>.
/// </summary>
/// <typeparam name="T">Type to read</typeparam>
/// <param name="reader">The <see cref="SequenceReader{Byte}"/> to read from</param>
/// <param name="value">The target that will receive the read value</param>
/// <exception cref="ArgumentOutOfRangeException">The <see cref="SequenceReader{Byte}"/> does not contain enough data to read a value of type <typeparamref name="T"/></exception>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void ReadUnmanaged<T>(this ref SequenceReader<byte> reader, out T value) where T : unmanaged
{
if (!reader.TryReadUnmanaged(out value))
{
throw new ArgumentOutOfRangeException(nameof(value), "The sequence is not long enough to read the desired value.");
}
}
/// <summary>
/// Sets the reader's position as bytes consumed.
/// </summary>
/// <param name="reader">The <see cref="SequenceReader{Byte}"/> to set the position</param>
/// <param name="consumed">The number of bytes consumed</param>
public static void SetConsumed(ref this SequenceReader<byte> reader, long consumed)
{
reader.Rewind(reader.Consumed);
reader.Advance(consumed);
}
/// <summary>
/// Try to read the given type out of the buffer if possible. Warning: this is dangerous to use with arbitrary
/// structs - see remarks for full details.
/// </summary>
/// <typeparam name="T">Type to read</typeparam>
/// <remarks>
/// IMPORTANT: The read is a straight copy of bits. If a struct depends on specific state of it's members to
/// behave correctly this can lead to exceptions, etc. If reading endian specific integers, use the explicit
/// overloads such as <see cref="SequenceReader{T}.TryReadLittleEndian"/>
/// </remarks>
/// <returns>
/// True if successful. <paramref name="value"/> will be default if failed (due to lack of space).
/// </returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static unsafe bool TryReadUnmanaged<T>(ref this SequenceReader<byte> reader, out T value) where T : unmanaged
{
ReadOnlySpan<byte> span = reader.UnreadSpan;
if (span.Length < sizeof(T))
{
return TryReadUnmanagedMultiSegment(ref reader, out value);
}
value = Unsafe.ReadUnaligned<T>(ref MemoryMarshal.GetReference(span));
reader.Advance(sizeof(T));
return true;
}
private static unsafe bool TryReadUnmanagedMultiSegment<T>(ref SequenceReader<byte> reader, out T value) where T : unmanaged
{
Debug.Assert(reader.UnreadSpan.Length < sizeof(T));
// Not enough data in the current segment, try to peek for the data we need.
T buffer = default;
Span<byte> tempSpan = new Span<byte>(&buffer, sizeof(T));
if (!reader.TryCopyTo(tempSpan))
{
value = default;
return false;
}
value = Unsafe.ReadUnaligned<T>(ref MemoryMarshal.GetReference(tempSpan));
reader.Advance(sizeof(T));
return true;
}
}
}

View File

@ -4,7 +4,7 @@ using System.Threading;
namespace Ryujinx.Common.Memory
{
public sealed partial class ByteMemoryPool
public partial class ByteMemoryPool
{
/// <summary>
/// Represents a <see cref="IMemoryOwner{Byte}"/> that wraps an array rented from

View File

@ -6,24 +6,8 @@ namespace Ryujinx.Common.Memory
/// <summary>
/// Provides a pool of re-usable byte array instances.
/// </summary>
public sealed partial class ByteMemoryPool
public static partial class ByteMemoryPool
{
private static readonly ByteMemoryPool _shared = new();
/// <summary>
/// Constructs a <see cref="ByteMemoryPool"/> instance. Private to force access through
/// the <see cref="ByteMemoryPool.Shared"/> instance.
/// </summary>
private ByteMemoryPool()
{
// No implementation
}
/// <summary>
/// Retrieves a shared <see cref="ByteMemoryPool"/> instance.
/// </summary>
public static ByteMemoryPool Shared => _shared;
/// <summary>
/// Returns the maximum buffer size supported by this pool.
/// </summary>
@ -95,6 +79,20 @@ namespace Ryujinx.Common.Memory
return buffer;
}
/// <summary>
/// Copies <paramref name="buffer"/> into a newly rented byte memory buffer.
/// </summary>
/// <param name="buffer">The byte buffer to copy</param>
/// <returns>A <see cref="IMemoryOwner{Byte}"/> wrapping the rented memory with <paramref name="buffer"/> copied to it</returns>
public static IMemoryOwner<byte> RentCopy(ReadOnlySpan<byte> buffer)
{
var copy = RentImpl(buffer.Length);
buffer.CopyTo(copy.Memory.Span);
return copy;
}
private static ByteMemoryPoolBuffer RentImpl(int length)
{
if ((uint)length > Array.MaxLength)

View File

@ -1,89 +0,0 @@
using System;
namespace Ryujinx.Common.Memory
{
/// <summary>
/// A struct that can represent both a Span and Array.
/// This is useful to keep the Array representation when possible to avoid copies.
/// </summary>
/// <typeparam name="T">Element Type</typeparam>
public readonly ref struct SpanOrArray<T> where T : unmanaged
{
public readonly T[] Array;
public readonly ReadOnlySpan<T> Span;
/// <summary>
/// Create a new SpanOrArray from an array.
/// </summary>
/// <param name="array">Array to store</param>
public SpanOrArray(T[] array)
{
Array = array;
Span = ReadOnlySpan<T>.Empty;
}
/// <summary>
/// Create a new SpanOrArray from a readonly span.
/// </summary>
/// <param name="array">Span to store</param>
public SpanOrArray(ReadOnlySpan<T> span)
{
Array = null;
Span = span;
}
/// <summary>
/// Return the contained array, or convert the span if necessary.
/// </summary>
/// <returns>An array containing the data</returns>
public T[] ToArray()
{
return Array ?? Span.ToArray();
}
/// <summary>
/// Return a ReadOnlySpan from either the array or ReadOnlySpan.
/// </summary>
/// <returns>A ReadOnlySpan containing the data</returns>
public ReadOnlySpan<T> AsSpan()
{
return Array ?? Span;
}
/// <summary>
/// Cast an array to a SpanOrArray.
/// </summary>
/// <param name="array">Source array</param>
public static implicit operator SpanOrArray<T>(T[] array)
{
return new SpanOrArray<T>(array);
}
/// <summary>
/// Cast a ReadOnlySpan to a SpanOrArray.
/// </summary>
/// <param name="span">Source ReadOnlySpan</param>
public static implicit operator SpanOrArray<T>(ReadOnlySpan<T> span)
{
return new SpanOrArray<T>(span);
}
/// <summary>
/// Cast a Span to a SpanOrArray.
/// </summary>
/// <param name="span">Source Span</param>
public static implicit operator SpanOrArray<T>(Span<T> span)
{
return new SpanOrArray<T>(span);
}
/// <summary>
/// Cast a SpanOrArray to a ReadOnlySpan
/// </summary>
/// <param name="spanOrArray">Source SpanOrArray</param>
public static implicit operator ReadOnlySpan<T>(SpanOrArray<T> spanOrArray)
{
return spanOrArray.AsSpan();
}
}
}

View File

@ -1,5 +1,6 @@
using Ryujinx.Common.Utilities;
using System;
using System.Buffers;
using System.IO;
using System.Linq;
using System.Reflection;
@ -41,6 +42,22 @@ namespace Ryujinx.Common
return StreamUtils.StreamToBytes(stream);
}
public static IMemoryOwner<byte> ReadFileToRentedMemory(string filename)
{
var (assembly, path) = ResolveManifestPath(filename);
return ReadFileToRentedMemory(assembly, path);
}
public static IMemoryOwner<byte> ReadFileToRentedMemory(Assembly assembly, string filename)
{
using var stream = GetStream(assembly, filename);
return stream is null
? null
: StreamUtils.StreamToRentedMemory(stream);
}
public async static Task<byte[]> ReadAsync(Assembly assembly, string filename)
{
using var stream = GetStream(assembly, filename);

View File

@ -1,4 +1,6 @@
using Microsoft.IO;
using Ryujinx.Common.Memory;
using System.Buffers;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
@ -9,12 +11,50 @@ namespace Ryujinx.Common.Utilities
{
public static byte[] StreamToBytes(Stream input)
{
using MemoryStream stream = MemoryStreamManager.Shared.GetStream();
using RecyclableMemoryStream output = StreamToRecyclableMemoryStream(input);
return output.ToArray();
}
input.CopyTo(stream);
public static IMemoryOwner<byte> StreamToRentedMemory(Stream input)
{
if (input is MemoryStream inputMemoryStream)
{
return MemoryStreamToRentedMemory(inputMemoryStream);
}
else if (input.CanSeek)
{
long bytesExpected = input.Length;
return stream.ToArray();
IMemoryOwner<byte> ownedMemory = ByteMemoryPool.Rent(bytesExpected);
var destSpan = ownedMemory.Memory.Span;
int totalBytesRead = 0;
while (totalBytesRead < bytesExpected)
{
int bytesRead = input.Read(destSpan[totalBytesRead..]);
if (bytesRead == 0)
{
ownedMemory.Dispose();
throw new IOException($"Tried reading {bytesExpected} but the stream closed after reading {totalBytesRead}.");
}
totalBytesRead += bytesRead;
}
return ownedMemory;
}
else
{
// If input is (non-seekable) then copy twice: first into a RecyclableMemoryStream, then to a rented IMemoryOwner<byte>.
using RecyclableMemoryStream output = StreamToRecyclableMemoryStream(input);
return MemoryStreamToRentedMemory(output);
}
}
public static async Task<byte[]> StreamToBytesAsync(Stream input, CancellationToken cancellationToken = default)
@ -25,5 +65,26 @@ namespace Ryujinx.Common.Utilities
return stream.ToArray();
}
private static IMemoryOwner<byte> MemoryStreamToRentedMemory(MemoryStream input)
{
input.Position = 0;
IMemoryOwner<byte> ownedMemory = ByteMemoryPool.Rent(input.Length);
// Discard the return value because we assume reading a MemoryStream always succeeds completely.
_ = input.Read(ownedMemory.Memory.Span);
return ownedMemory;
}
private static RecyclableMemoryStream StreamToRecyclableMemoryStream(Stream input)
{
RecyclableMemoryStream stream = MemoryStreamManager.Shared.GetStream();
input.CopyTo(stream);
return stream;
}
}
}

View File

@ -1,5 +1,3 @@
using Ryujinx.Common;
using Ryujinx.Common.Collections;
using Ryujinx.Memory;
using System;
@ -7,175 +5,23 @@ namespace Ryujinx.Cpu
{
public class AddressSpace : IDisposable
{
private const int DefaultBlockAlignment = 1 << 20;
private enum MappingType : byte
{
None,
Private,
Shared,
}
private class Mapping : IntrusiveRedBlackTreeNode<Mapping>, IComparable<Mapping>
{
public ulong Address { get; private set; }
public ulong Size { get; private set; }
public ulong EndAddress => Address + Size;
public MappingType Type { get; private set; }
public Mapping(ulong address, ulong size, MappingType type)
{
Address = address;
Size = size;
Type = type;
}
public Mapping Split(ulong splitAddress)
{
ulong leftSize = splitAddress - Address;
ulong rightSize = EndAddress - splitAddress;
Mapping left = new(Address, leftSize, Type);
Address = splitAddress;
Size = rightSize;
return left;
}
public void UpdateState(MappingType newType)
{
Type = newType;
}
public void Extend(ulong sizeDelta)
{
Size += sizeDelta;
}
public int CompareTo(Mapping other)
{
if (Address < other.Address)
{
return -1;
}
else if (Address <= other.EndAddress - 1UL)
{
return 0;
}
else
{
return 1;
}
}
}
private class PrivateMapping : IntrusiveRedBlackTreeNode<PrivateMapping>, IComparable<PrivateMapping>
{
public ulong Address { get; private set; }
public ulong Size { get; private set; }
public ulong EndAddress => Address + Size;
public PrivateMemoryAllocation PrivateAllocation { get; private set; }
public PrivateMapping(ulong address, ulong size, PrivateMemoryAllocation privateAllocation)
{
Address = address;
Size = size;
PrivateAllocation = privateAllocation;
}
public PrivateMapping Split(ulong splitAddress)
{
ulong leftSize = splitAddress - Address;
ulong rightSize = EndAddress - splitAddress;
(var leftAllocation, PrivateAllocation) = PrivateAllocation.Split(leftSize);
PrivateMapping left = new(Address, leftSize, leftAllocation);
Address = splitAddress;
Size = rightSize;
return left;
}
public void Map(MemoryBlock baseBlock, MemoryBlock mirrorBlock, PrivateMemoryAllocation newAllocation)
{
baseBlock.MapView(newAllocation.Memory, newAllocation.Offset, Address, Size);
mirrorBlock.MapView(newAllocation.Memory, newAllocation.Offset, Address, Size);
PrivateAllocation = newAllocation;
}
public void Unmap(MemoryBlock baseBlock, MemoryBlock mirrorBlock)
{
if (PrivateAllocation.IsValid)
{
baseBlock.UnmapView(PrivateAllocation.Memory, Address, Size);
mirrorBlock.UnmapView(PrivateAllocation.Memory, Address, Size);
PrivateAllocation.Dispose();
}
PrivateAllocation = default;
}
public void Extend(ulong sizeDelta)
{
Size += sizeDelta;
}
public int CompareTo(PrivateMapping other)
{
if (Address < other.Address)
{
return -1;
}
else if (Address <= other.EndAddress - 1UL)
{
return 0;
}
else
{
return 1;
}
}
}
private readonly MemoryBlock _backingMemory;
private readonly PrivateMemoryAllocator _privateMemoryAllocator;
private readonly IntrusiveRedBlackTree<Mapping> _mappingTree;
private readonly IntrusiveRedBlackTree<PrivateMapping> _privateTree;
private readonly object _treeLock;
private readonly bool _supports4KBPages;
public MemoryBlock Base { get; }
public MemoryBlock Mirror { get; }
public ulong AddressSpaceSize { get; }
public AddressSpace(MemoryBlock backingMemory, MemoryBlock baseMemory, MemoryBlock mirrorMemory, ulong addressSpaceSize, bool supports4KBPages)
public AddressSpace(MemoryBlock backingMemory, MemoryBlock baseMemory, MemoryBlock mirrorMemory, ulong addressSpaceSize)
{
if (!supports4KBPages)
{
_privateMemoryAllocator = new PrivateMemoryAllocator(DefaultBlockAlignment, MemoryAllocationFlags.Mirrorable | MemoryAllocationFlags.NoMap);
_mappingTree = new IntrusiveRedBlackTree<Mapping>();
_privateTree = new IntrusiveRedBlackTree<PrivateMapping>();
_treeLock = new object();
_mappingTree.Add(new Mapping(0UL, addressSpaceSize, MappingType.None));
_privateTree.Add(new PrivateMapping(0UL, addressSpaceSize, default));
}
_backingMemory = backingMemory;
_supports4KBPages = supports4KBPages;
Base = baseMemory;
Mirror = mirrorMemory;
AddressSpaceSize = addressSpaceSize;
}
public static bool TryCreate(MemoryBlock backingMemory, ulong asSize, bool supports4KBPages, out AddressSpace addressSpace)
public static bool TryCreate(MemoryBlock backingMemory, ulong asSize, out AddressSpace addressSpace)
{
addressSpace = null;
@ -193,7 +39,7 @@ namespace Ryujinx.Cpu
{
baseMemory = new MemoryBlock(addressSpaceSize, AsFlags);
mirrorMemory = new MemoryBlock(addressSpaceSize, AsFlags);
addressSpace = new AddressSpace(backingMemory, baseMemory, mirrorMemory, addressSpaceSize, supports4KBPages);
addressSpace = new AddressSpace(backingMemory, baseMemory, mirrorMemory, addressSpaceSize);
break;
}
@ -209,289 +55,20 @@ namespace Ryujinx.Cpu
public void Map(ulong va, ulong pa, ulong size, MemoryMapFlags flags)
{
if (_supports4KBPages)
{
Base.MapView(_backingMemory, pa, va, size);
Mirror.MapView(_backingMemory, pa, va, size);
return;
}
lock (_treeLock)
{
ulong alignment = MemoryBlock.GetPageSize();
bool isAligned = ((va | pa | size) & (alignment - 1)) == 0;
if (flags.HasFlag(MemoryMapFlags.Private) && !isAligned)
{
Update(va, pa, size, MappingType.Private);
}
else
{
// The update method assumes that shared mappings are already aligned.
if (!flags.HasFlag(MemoryMapFlags.Private))
{
if ((va & (alignment - 1)) != (pa & (alignment - 1)))
{
throw new InvalidMemoryRegionException($"Virtual address 0x{va:X} and physical address 0x{pa:X} are misaligned and can't be aligned.");
}
ulong endAddress = va + size;
va = BitUtils.AlignDown(va, alignment);
pa = BitUtils.AlignDown(pa, alignment);
size = BitUtils.AlignUp(endAddress, alignment) - va;
}
Update(va, pa, size, MappingType.Shared);
}
}
Base.MapView(_backingMemory, pa, va, size);
Mirror.MapView(_backingMemory, pa, va, size);
}
public void Unmap(ulong va, ulong size)
{
if (_supports4KBPages)
{
Base.UnmapView(_backingMemory, va, size);
Mirror.UnmapView(_backingMemory, va, size);
return;
}
lock (_treeLock)
{
Update(va, 0UL, size, MappingType.None);
}
}
private void Update(ulong va, ulong pa, ulong size, MappingType type)
{
Mapping map = _mappingTree.GetNode(new Mapping(va, 1UL, MappingType.None));
Update(map, va, pa, size, type);
}
private Mapping Update(Mapping map, ulong va, ulong pa, ulong size, MappingType type)
{
ulong endAddress = va + size;
for (; map != null; map = map.Successor)
{
if (map.Address < va)
{
_mappingTree.Add(map.Split(va));
}
if (map.EndAddress > endAddress)
{
Mapping newMap = map.Split(endAddress);
_mappingTree.Add(newMap);
map = newMap;
}
switch (type)
{
case MappingType.None:
if (map.Type == MappingType.Shared)
{
ulong startOffset = map.Address - va;
ulong mapVa = va + startOffset;
ulong mapSize = Math.Min(size - startOffset, map.Size);
ulong mapEndAddress = mapVa + mapSize;
ulong alignment = MemoryBlock.GetPageSize();
mapVa = BitUtils.AlignDown(mapVa, alignment);
mapEndAddress = BitUtils.AlignUp(mapEndAddress, alignment);
mapSize = mapEndAddress - mapVa;
Base.UnmapView(_backingMemory, mapVa, mapSize);
Mirror.UnmapView(_backingMemory, mapVa, mapSize);
}
else
{
UnmapPrivate(va, size);
}
break;
case MappingType.Private:
if (map.Type == MappingType.Shared)
{
throw new InvalidMemoryRegionException($"Private mapping request at 0x{va:X} with size 0x{size:X} overlaps shared mapping at 0x{map.Address:X} with size 0x{map.Size:X}.");
}
else
{
MapPrivate(va, size);
}
break;
case MappingType.Shared:
if (map.Type != MappingType.None)
{
throw new InvalidMemoryRegionException($"Shared mapping request at 0x{va:X} with size 0x{size:X} overlaps mapping at 0x{map.Address:X} with size 0x{map.Size:X}.");
}
else
{
ulong startOffset = map.Address - va;
ulong mapPa = pa + startOffset;
ulong mapVa = va + startOffset;
ulong mapSize = Math.Min(size - startOffset, map.Size);
Base.MapView(_backingMemory, mapPa, mapVa, mapSize);
Mirror.MapView(_backingMemory, mapPa, mapVa, mapSize);
}
break;
}
map.UpdateState(type);
map = TryCoalesce(map);
if (map.EndAddress >= endAddress)
{
break;
}
}
return map;
}
private Mapping TryCoalesce(Mapping map)
{
Mapping previousMap = map.Predecessor;
Mapping nextMap = map.Successor;
if (previousMap != null && CanCoalesce(previousMap, map))
{
previousMap.Extend(map.Size);
_mappingTree.Remove(map);
map = previousMap;
}
if (nextMap != null && CanCoalesce(map, nextMap))
{
map.Extend(nextMap.Size);
_mappingTree.Remove(nextMap);
}
return map;
}
private static bool CanCoalesce(Mapping left, Mapping right)
{
return left.Type == right.Type;
}
private void MapPrivate(ulong va, ulong size)
{
ulong endAddress = va + size;
ulong alignment = MemoryBlock.GetPageSize();
// Expand the range outwards based on page size to ensure that at least the requested region is mapped.
ulong vaAligned = BitUtils.AlignDown(va, alignment);
ulong endAddressAligned = BitUtils.AlignUp(endAddress, alignment);
PrivateMapping map = _privateTree.GetNode(new PrivateMapping(va, 1UL, default));
for (; map != null; map = map.Successor)
{
if (!map.PrivateAllocation.IsValid)
{
if (map.Address < vaAligned)
{
_privateTree.Add(map.Split(vaAligned));
}
if (map.EndAddress > endAddressAligned)
{
PrivateMapping newMap = map.Split(endAddressAligned);
_privateTree.Add(newMap);
map = newMap;
}
map.Map(Base, Mirror, _privateMemoryAllocator.Allocate(map.Size, MemoryBlock.GetPageSize()));
}
if (map.EndAddress >= endAddressAligned)
{
break;
}
}
}
private void UnmapPrivate(ulong va, ulong size)
{
ulong endAddress = va + size;
ulong alignment = MemoryBlock.GetPageSize();
// Shrink the range inwards based on page size to ensure we won't unmap memory that might be still in use.
ulong vaAligned = BitUtils.AlignUp(va, alignment);
ulong endAddressAligned = BitUtils.AlignDown(endAddress, alignment);
if (endAddressAligned <= vaAligned)
{
return;
}
PrivateMapping map = _privateTree.GetNode(new PrivateMapping(va, 1UL, default));
for (; map != null; map = map.Successor)
{
if (map.PrivateAllocation.IsValid)
{
if (map.Address < vaAligned)
{
_privateTree.Add(map.Split(vaAligned));
}
if (map.EndAddress > endAddressAligned)
{
PrivateMapping newMap = map.Split(endAddressAligned);
_privateTree.Add(newMap);
map = newMap;
}
map.Unmap(Base, Mirror);
map = TryCoalesce(map);
}
if (map.EndAddress >= endAddressAligned)
{
break;
}
}
}
private PrivateMapping TryCoalesce(PrivateMapping map)
{
PrivateMapping previousMap = map.Predecessor;
PrivateMapping nextMap = map.Successor;
if (previousMap != null && CanCoalesce(previousMap, map))
{
previousMap.Extend(map.Size);
_privateTree.Remove(map);
map = previousMap;
}
if (nextMap != null && CanCoalesce(map, nextMap))
{
map.Extend(nextMap.Size);
_privateTree.Remove(nextMap);
}
return map;
}
private static bool CanCoalesce(PrivateMapping left, PrivateMapping right)
{
return !left.PrivateAllocation.IsValid && !right.PrivateAllocation.IsValid;
Base.UnmapView(_backingMemory, va, size);
Mirror.UnmapView(_backingMemory, va, size);
}
public void Dispose()
{
GC.SuppressFinalize(this);
_privateMemoryAllocator?.Dispose();
Base.Dispose();
Mirror.Dispose();
}

View File

@ -3,10 +3,10 @@ using Ryujinx.Memory;
using Ryujinx.Memory.Range;
using Ryujinx.Memory.Tracking;
using System;
using System.Buffers;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
namespace Ryujinx.Cpu.AppleHv
@ -15,7 +15,7 @@ namespace Ryujinx.Cpu.AppleHv
/// Represents a CPU memory manager which maps guest virtual memory directly onto the Hypervisor page table.
/// </summary>
[SupportedOSPlatform("macos")]
public class HvMemoryManager : VirtualMemoryManagerRefCountedBase<ulong, ulong>, IMemoryManager, IVirtualMemoryManagerTracked, IWritableBlock
public sealed class HvMemoryManager : VirtualMemoryManagerRefCountedBase, IMemoryManager, IVirtualMemoryManagerTracked
{
private readonly InvalidAccessHandler _invalidAccessHandler;
@ -28,7 +28,7 @@ namespace Ryujinx.Cpu.AppleHv
private readonly ManagedPageFlags _pages;
public bool Supports4KBPages => true;
public bool UsesPrivateAllocations => false;
public int AddressSpaceBits { get; }
@ -96,12 +96,6 @@ namespace Ryujinx.Cpu.AppleHv
}
}
/// <inheritdoc/>
public void MapForeign(ulong va, nuint hostPointer, ulong size)
{
throw new NotSupportedException();
}
/// <inheritdoc/>
public void Unmap(ulong va, ulong size)
{
@ -126,20 +120,11 @@ namespace Ryujinx.Cpu.AppleHv
}
}
/// <inheritdoc/>
public T Read<T>(ulong va) where T : unmanaged
{
return MemoryMarshal.Cast<byte, T>(GetSpan(va, Unsafe.SizeOf<T>()))[0];
}
/// <inheritdoc/>
public T ReadTracked<T>(ulong va) where T : unmanaged
public override T ReadTracked<T>(ulong va)
{
try
{
SignalMemoryTracking(va, (ulong)Unsafe.SizeOf<T>(), false);
return Read<T>(va);
return base.ReadTracked<T>(va);
}
catch (InvalidMemoryRegionException)
{
@ -152,7 +137,6 @@ namespace Ryujinx.Cpu.AppleHv
}
}
/// <inheritdoc/>
public override void Read(ulong va, Span<byte> data)
{
try
@ -168,101 +152,11 @@ namespace Ryujinx.Cpu.AppleHv
}
}
/// <inheritdoc/>
public void Write<T>(ulong va, T value) where T : unmanaged
{
Write(va, MemoryMarshal.Cast<T, byte>(MemoryMarshal.CreateSpan(ref value, 1)));
}
/// <inheritdoc/>
public void Write(ulong va, ReadOnlySpan<byte> data)
{
if (data.Length == 0)
{
return;
}
SignalMemoryTracking(va, (ulong)data.Length, true);
WriteImpl(va, data);
}
/// <inheritdoc/>
public void WriteUntracked(ulong va, ReadOnlySpan<byte> data)
{
if (data.Length == 0)
{
return;
}
WriteImpl(va, data);
}
/// <inheritdoc/>
public bool WriteWithRedundancyCheck(ulong va, ReadOnlySpan<byte> data)
{
if (data.Length == 0)
{
return false;
}
SignalMemoryTracking(va, (ulong)data.Length, false);
if (IsContiguousAndMapped(va, data.Length))
{
var target = _backingMemory.GetSpan(GetPhysicalAddressInternal(va), data.Length);
bool changed = !data.SequenceEqual(target);
if (changed)
{
data.CopyTo(target);
}
return changed;
}
else
{
WriteImpl(va, data);
return true;
}
}
private void WriteImpl(ulong va, ReadOnlySpan<byte> data)
public override void Write(ulong va, ReadOnlySpan<byte> data)
{
try
{
AssertValidAddressAndSize(va, (ulong)data.Length);
if (IsContiguousAndMapped(va, data.Length))
{
data.CopyTo(_backingMemory.GetSpan(GetPhysicalAddressInternal(va), data.Length));
}
else
{
int offset = 0, size;
if ((va & PageMask) != 0)
{
ulong pa = GetPhysicalAddressChecked(va);
size = Math.Min(data.Length, PageSize - (int)(va & PageMask));
data[..size].CopyTo(_backingMemory.GetSpan(pa, size));
offset += size;
}
for (; offset < data.Length; offset += size)
{
ulong pa = GetPhysicalAddressChecked(va + (ulong)offset);
size = Math.Min(data.Length - offset, PageSize);
data.Slice(offset, size).CopyTo(_backingMemory.GetSpan(pa, size));
}
}
base.Write(va, data);
}
catch (InvalidMemoryRegionException)
{
@ -273,61 +167,38 @@ namespace Ryujinx.Cpu.AppleHv
}
}
/// <inheritdoc/>
public ReadOnlySpan<byte> GetSpan(ulong va, int size, bool tracked = false)
public override void WriteUntracked(ulong va, ReadOnlySpan<byte> data)
{
if (size == 0)
try
{
return ReadOnlySpan<byte>.Empty;
base.WriteUntracked(va, data);
}
if (tracked)
catch (InvalidMemoryRegionException)
{
SignalMemoryTracking(va, (ulong)size, false);
}
if (IsContiguousAndMapped(va, size))
{
return _backingMemory.GetSpan(GetPhysicalAddressInternal(va), size);
}
else
{
Span<byte> data = new byte[size];
base.Read(va, data);
return data;
if (_invalidAccessHandler == null || !_invalidAccessHandler(va))
{
throw;
}
}
}
/// <inheritdoc/>
public WritableRegion GetWritableRegion(ulong va, int size, bool tracked = false)
public override ReadOnlySequence<byte> GetReadOnlySequence(ulong va, int size, bool tracked = false)
{
if (size == 0)
try
{
return new WritableRegion(null, va, Memory<byte>.Empty);
return base.GetReadOnlySequence(va, size, tracked);
}
if (tracked)
catch (InvalidMemoryRegionException)
{
SignalMemoryTracking(va, (ulong)size, true);
}
if (_invalidAccessHandler == null || !_invalidAccessHandler(va))
{
throw;
}
if (IsContiguousAndMapped(va, size))
{
return new WritableRegion(null, va, _backingMemory.GetMemory(GetPhysicalAddressInternal(va), size));
}
else
{
Memory<byte> memory = new byte[size];
base.Read(va, memory.Span);
return new WritableRegion(this, va, memory);
return ReadOnlySequence<byte>.Empty;
}
}
/// <inheritdoc/>
public ref T GetRef<T>(ulong va) where T : unmanaged
{
if (!IsContiguous(va, Unsafe.SizeOf<T>()))
@ -340,9 +211,8 @@ namespace Ryujinx.Cpu.AppleHv
return ref _backingMemory.GetRef<T>(GetPhysicalAddressChecked(va));
}
/// <inheritdoc/>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool IsMapped(ulong va)
public override bool IsMapped(ulong va)
{
return ValidateAddress(va) && _pages.IsMapped(va);
}
@ -355,39 +225,6 @@ namespace Ryujinx.Cpu.AppleHv
return _pages.IsRangeMapped(va, size);
}
private static void ThrowMemoryNotContiguous() => throw new MemoryNotContiguousException();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool IsContiguousAndMapped(ulong va, int size) => IsContiguous(va, size) && IsMapped(va);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool IsContiguous(ulong va, int size)
{
if (!ValidateAddress(va) || !ValidateAddressAndSize(va, (ulong)size))
{
return false;
}
int pages = GetPagesCount(va, (uint)size, out va);
for (int page = 0; page < pages - 1; page++)
{
if (!ValidateAddress(va + PageSize))
{
return false;
}
if (GetPhysicalAddressInternal(va) + PageSize != GetPhysicalAddressInternal(va + PageSize))
{
return false;
}
va += PageSize;
}
return true;
}
/// <inheritdoc/>
public IEnumerable<HostMemoryRange> GetHostRegions(ulong va, ulong size)
{
@ -464,11 +301,10 @@ namespace Ryujinx.Cpu.AppleHv
return regions;
}
/// <inheritdoc/>
/// <remarks>
/// This function also validates that the given range is both valid and mapped, and will throw if it is not.
/// </remarks>
public void SignalMemoryTracking(ulong va, ulong size, bool write, bool precise = false, int? exemptId = null)
public override void SignalMemoryTracking(ulong va, ulong size, bool write, bool precise = false, int? exemptId = null)
{
AssertValidAddressAndSize(va, size);
@ -481,24 +317,6 @@ namespace Ryujinx.Cpu.AppleHv
_pages.SignalMemoryTracking(Tracking, va, size, write, exemptId);
}
/// <summary>
/// Computes the number of pages in a virtual address range.
/// </summary>
/// <param name="va">Virtual address of the range</param>
/// <param name="size">Size of the range</param>
/// <param name="startVa">The virtual address of the beginning of the first page</param>
/// <remarks>This function does not differentiate between allocated and unallocated pages.</remarks>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static int GetPagesCount(ulong va, ulong size, out ulong startVa)
{
// WARNING: Always check if ulong does not overflow during the operations.
startVa = va & ~(ulong)PageMask;
ulong vaSpan = (va - startVa + size + PageMask) & ~(ulong)PageMask;
return (int)(vaSpan / PageSize);
}
/// <inheritdoc/>
public void Reprotect(ulong va, ulong size, MemoryPermission protection)
{
// TODO
@ -535,7 +353,7 @@ namespace Ryujinx.Cpu.AppleHv
return Tracking.BeginSmartGranularTracking(address, size, granularity, id);
}
private ulong GetPhysicalAddressChecked(ulong va)
private nuint GetPhysicalAddressChecked(ulong va)
{
if (!IsMapped(va))
{
@ -545,9 +363,9 @@ namespace Ryujinx.Cpu.AppleHv
return GetPhysicalAddressInternal(va);
}
private ulong GetPhysicalAddressInternal(ulong va)
private nuint GetPhysicalAddressInternal(ulong va)
{
return _pageTable.Read(va) + (va & PageMask);
return (nuint)(_pageTable.Read(va) + (va & PageMask));
}
/// <summary>
@ -558,10 +376,17 @@ namespace Ryujinx.Cpu.AppleHv
_addressSpace.Dispose();
}
protected override Span<byte> GetPhysicalAddressSpan(ulong pa, int size)
protected override Memory<byte> GetPhysicalAddressMemory(nuint pa, int size)
=> _backingMemory.GetMemory(pa, size);
protected override Span<byte> GetPhysicalAddressSpan(nuint pa, int size)
=> _backingMemory.GetSpan(pa, size);
protected override ulong TranslateVirtualAddressForRead(ulong va)
protected override nuint TranslateVirtualAddressChecked(ulong va)
=> GetPhysicalAddressChecked(va);
protected override nuint TranslateVirtualAddressUnchecked(ulong va)
=> GetPhysicalAddressInternal(va);
}
}

View File

@ -3,6 +3,7 @@ using Ryujinx.Memory;
using Ryujinx.Memory.Range;
using Ryujinx.Memory.Tracking;
using System;
using System.Buffers;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
@ -14,7 +15,7 @@ namespace Ryujinx.Cpu.Jit
/// <summary>
/// Represents a CPU memory manager.
/// </summary>
public sealed class MemoryManager : VirtualMemoryManagerRefCountedBase<ulong, ulong>, IMemoryManager, IVirtualMemoryManagerTracked, IWritableBlock
public sealed class MemoryManager : VirtualMemoryManagerRefCountedBase, IMemoryManager, IVirtualMemoryManagerTracked
{
private const int PteSize = 8;
@ -24,7 +25,7 @@ namespace Ryujinx.Cpu.Jit
private readonly InvalidAccessHandler _invalidAccessHandler;
/// <inheritdoc/>
public bool Supports4KBPages => true;
public bool UsesPrivateAllocations => false;
/// <summary>
/// Address space width in bits.
@ -97,12 +98,6 @@ namespace Ryujinx.Cpu.Jit
Tracking.Map(oVa, size);
}
/// <inheritdoc/>
public void MapForeign(ulong va, nuint hostPointer, ulong size)
{
throw new NotSupportedException();
}
/// <inheritdoc/>
public void Unmap(ulong va, ulong size)
{
@ -128,20 +123,11 @@ namespace Ryujinx.Cpu.Jit
}
}
/// <inheritdoc/>
public T Read<T>(ulong va) where T : unmanaged
{
return MemoryMarshal.Cast<byte, T>(GetSpan(va, Unsafe.SizeOf<T>()))[0];
}
/// <inheritdoc/>
public T ReadTracked<T>(ulong va) where T : unmanaged
public override T ReadTracked<T>(ulong va)
{
try
{
SignalMemoryTracking(va, (ulong)Unsafe.SizeOf<T>(), false);
return Read<T>(va);
return base.ReadTracked<T>(va);
}
catch (InvalidMemoryRegionException)
{
@ -190,117 +176,11 @@ namespace Ryujinx.Cpu.Jit
}
}
/// <inheritdoc/>
public void Write<T>(ulong va, T value) where T : unmanaged
{
Write(va, MemoryMarshal.Cast<T, byte>(MemoryMarshal.CreateSpan(ref value, 1)));
}
/// <inheritdoc/>
public void Write(ulong va, ReadOnlySpan<byte> data)
{
if (data.Length == 0)
{
return;
}
SignalMemoryTracking(va, (ulong)data.Length, true);
WriteImpl(va, data);
}
/// <inheritdoc/>
public void WriteGuest<T>(ulong va, T value) where T : unmanaged
{
Span<byte> data = MemoryMarshal.Cast<T, byte>(MemoryMarshal.CreateSpan(ref value, 1));
SignalMemoryTrackingImpl(va, (ulong)data.Length, true, true);
WriteImpl(va, data);
}
/// <inheritdoc/>
public void WriteUntracked(ulong va, ReadOnlySpan<byte> data)
{
if (data.Length == 0)
{
return;
}
WriteImpl(va, data);
}
/// <inheritdoc/>
public bool WriteWithRedundancyCheck(ulong va, ReadOnlySpan<byte> data)
{
if (data.Length == 0)
{
return false;
}
SignalMemoryTracking(va, (ulong)data.Length, false);
if (IsContiguousAndMapped(va, data.Length))
{
var target = _backingMemory.GetSpan(GetPhysicalAddressInternal(va), data.Length);
bool changed = !data.SequenceEqual(target);
if (changed)
{
data.CopyTo(target);
}
return changed;
}
else
{
WriteImpl(va, data);
return true;
}
}
/// <summary>
/// Writes data to CPU mapped memory.
/// </summary>
/// <param name="va">Virtual address to write the data into</param>
/// <param name="data">Data to be written</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void WriteImpl(ulong va, ReadOnlySpan<byte> data)
public override void Write(ulong va, ReadOnlySpan<byte> data)
{
try
{
AssertValidAddressAndSize(va, (ulong)data.Length);
if (IsContiguousAndMapped(va, data.Length))
{
data.CopyTo(_backingMemory.GetSpan(GetPhysicalAddressInternal(va), data.Length));
}
else
{
int offset = 0, size;
if ((va & PageMask) != 0)
{
ulong pa = GetPhysicalAddressInternal(va);
size = Math.Min(data.Length, PageSize - (int)(va & PageMask));
data[..size].CopyTo(_backingMemory.GetSpan(pa, size));
offset += size;
}
for (; offset < data.Length; offset += size)
{
ulong pa = GetPhysicalAddressInternal(va + (ulong)offset);
size = Math.Min(data.Length - offset, PageSize);
data.Slice(offset, size).CopyTo(_backingMemory.GetSpan(pa, size));
}
}
base.Write(va, data);
}
catch (InvalidMemoryRegionException)
{
@ -312,60 +192,47 @@ namespace Ryujinx.Cpu.Jit
}
/// <inheritdoc/>
public ReadOnlySpan<byte> GetSpan(ulong va, int size, bool tracked = false)
public void WriteGuest<T>(ulong va, T value) where T : unmanaged
{
if (size == 0)
Span<byte> data = MemoryMarshal.Cast<T, byte>(MemoryMarshal.CreateSpan(ref value, 1));
SignalMemoryTrackingImpl(va, (ulong)data.Length, true, true);
Write(va, data);
}
public override void WriteUntracked(ulong va, ReadOnlySpan<byte> data)
{
try
{
return ReadOnlySpan<byte>.Empty;
base.WriteUntracked(va, data);
}
if (tracked)
catch (InvalidMemoryRegionException)
{
SignalMemoryTracking(va, (ulong)size, false);
}
if (IsContiguousAndMapped(va, size))
{
return _backingMemory.GetSpan(GetPhysicalAddressInternal(va), size);
}
else
{
Span<byte> data = new byte[size];
base.Read(va, data);
return data;
if (_invalidAccessHandler == null || !_invalidAccessHandler(va))
{
throw;
}
}
}
/// <inheritdoc/>
public WritableRegion GetWritableRegion(ulong va, int size, bool tracked = false)
public override ReadOnlySequence<byte> GetReadOnlySequence(ulong va, int size, bool tracked = false)
{
if (size == 0)
try
{
return new WritableRegion(null, va, Memory<byte>.Empty);
return base.GetReadOnlySequence(va, size, tracked);
}
if (IsContiguousAndMapped(va, size))
catch (InvalidMemoryRegionException)
{
if (tracked)
if (_invalidAccessHandler == null || !_invalidAccessHandler(va))
{
SignalMemoryTracking(va, (ulong)size, true);
throw;
}
return new WritableRegion(null, va, _backingMemory.GetMemory(GetPhysicalAddressInternal(va), size));
}
else
{
Memory<byte> memory = new byte[size];
GetSpan(va, size).CopyTo(memory.Span);
return new WritableRegion(this, va, memory, tracked);
return ReadOnlySequence<byte>.Empty;
}
}
/// <inheritdoc/>
public ref T GetRef<T>(ulong va) where T : unmanaged
{
if (!IsContiguous(va, Unsafe.SizeOf<T>()))
@ -378,56 +245,6 @@ namespace Ryujinx.Cpu.Jit
return ref _backingMemory.GetRef<T>(GetPhysicalAddressInternal(va));
}
/// <summary>
/// Computes the number of pages in a virtual address range.
/// </summary>
/// <param name="va">Virtual address of the range</param>
/// <param name="size">Size of the range</param>
/// <param name="startVa">The virtual address of the beginning of the first page</param>
/// <remarks>This function does not differentiate between allocated and unallocated pages.</remarks>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static int GetPagesCount(ulong va, uint size, out ulong startVa)
{
// WARNING: Always check if ulong does not overflow during the operations.
startVa = va & ~(ulong)PageMask;
ulong vaSpan = (va - startVa + size + PageMask) & ~(ulong)PageMask;
return (int)(vaSpan / PageSize);
}
private static void ThrowMemoryNotContiguous() => throw new MemoryNotContiguousException();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool IsContiguousAndMapped(ulong va, int size) => IsContiguous(va, size) && IsMapped(va);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool IsContiguous(ulong va, int size)
{
if (!ValidateAddress(va) || !ValidateAddressAndSize(va, (ulong)size))
{
return false;
}
int pages = GetPagesCount(va, (uint)size, out va);
for (int page = 0; page < pages - 1; page++)
{
if (!ValidateAddress(va + PageSize))
{
return false;
}
if (GetPhysicalAddressInternal(va) + PageSize != GetPhysicalAddressInternal(va + PageSize))
{
return false;
}
va += PageSize;
}
return true;
}
/// <inheritdoc/>
public IEnumerable<HostMemoryRange> GetHostRegions(ulong va, ulong size)
{
@ -532,9 +349,8 @@ namespace Ryujinx.Cpu.Jit
return true;
}
/// <inheritdoc/>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool IsMapped(ulong va)
public override bool IsMapped(ulong va)
{
if (!ValidateAddress(va))
{
@ -544,9 +360,9 @@ namespace Ryujinx.Cpu.Jit
return _pageTable.Read<ulong>((va / PageSize) * PteSize) != 0;
}
private ulong GetPhysicalAddressInternal(ulong va)
private nuint GetPhysicalAddressInternal(ulong va)
{
return PteToPa(_pageTable.Read<ulong>((va / PageSize) * PteSize) & ~(0xffffUL << 48)) + (va & PageMask);
return (nuint)(PteToPa(_pageTable.Read<ulong>((va / PageSize) * PteSize) & ~(0xffffUL << 48)) + (va & PageMask));
}
/// <inheritdoc/>
@ -643,9 +459,7 @@ namespace Ryujinx.Cpu.Jit
{
ref long pageRef = ref _pageTable.GetRef<long>(pageStart * PteSize);
long pte;
pte = Volatile.Read(ref pageRef);
long pte = Volatile.Read(ref pageRef);
if ((pte & tag) != 0)
{
@ -663,7 +477,7 @@ namespace Ryujinx.Cpu.Jit
}
/// <inheritdoc/>
public void SignalMemoryTracking(ulong va, ulong size, bool write, bool precise = false, int? exemptId = null)
public override void SignalMemoryTracking(ulong va, ulong size, bool write, bool precise = false, int? exemptId = null)
{
SignalMemoryTrackingImpl(va, size, write, false, precise, exemptId);
}
@ -683,10 +497,16 @@ namespace Ryujinx.Cpu.Jit
/// </summary>
protected override void Destroy() => _pageTable.Dispose();
protected override Span<byte> GetPhysicalAddressSpan(ulong pa, int size)
protected override Memory<byte> GetPhysicalAddressMemory(nuint pa, int size)
=> _backingMemory.GetMemory(pa, size);
protected override Span<byte> GetPhysicalAddressSpan(nuint pa, int size)
=> _backingMemory.GetSpan(pa, size);
protected override ulong TranslateVirtualAddressForRead(ulong va)
protected override nuint TranslateVirtualAddressChecked(ulong va)
=> GetPhysicalAddressInternal(va);
protected override nuint TranslateVirtualAddressUnchecked(ulong va)
=> GetPhysicalAddressInternal(va);
}
}

View File

@ -3,6 +3,7 @@ using Ryujinx.Memory;
using Ryujinx.Memory.Range;
using Ryujinx.Memory.Tracking;
using System;
using System.Buffers;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
@ -12,7 +13,7 @@ namespace Ryujinx.Cpu.Jit
/// <summary>
/// Represents a CPU memory manager which maps guest virtual memory directly onto a host virtual region.
/// </summary>
public sealed class MemoryManagerHostMapped : VirtualMemoryManagerRefCountedBase<ulong, ulong>, IMemoryManager, IVirtualMemoryManagerTracked, IWritableBlock
public sealed class MemoryManagerHostMapped : VirtualMemoryManagerRefCountedBase, IMemoryManager, IVirtualMemoryManagerTracked
{
private readonly InvalidAccessHandler _invalidAccessHandler;
private readonly bool _unsafeMode;
@ -26,7 +27,7 @@ namespace Ryujinx.Cpu.Jit
private readonly ManagedPageFlags _pages;
/// <inheritdoc/>
public bool Supports4KBPages => MemoryBlock.GetPageSize() == PageSize;
public bool UsesPrivateAllocations => false;
public int AddressSpaceBits { get; }
@ -96,12 +97,6 @@ namespace Ryujinx.Cpu.Jit
Tracking.Map(va, size);
}
/// <inheritdoc/>
public void MapForeign(ulong va, nuint hostPointer, ulong size)
{
throw new NotSupportedException();
}
/// <inheritdoc/>
public void Unmap(ulong va, ulong size)
{
@ -138,8 +133,7 @@ namespace Ryujinx.Cpu.Jit
}
}
/// <inheritdoc/>
public T Read<T>(ulong va) where T : unmanaged
public override T Read<T>(ulong va)
{
try
{
@ -158,14 +152,11 @@ namespace Ryujinx.Cpu.Jit
}
}
/// <inheritdoc/>
public T ReadTracked<T>(ulong va) where T : unmanaged
public override T ReadTracked<T>(ulong va)
{
try
{
SignalMemoryTracking(va, (ulong)Unsafe.SizeOf<T>(), false);
return Read<T>(va);
return base.ReadTracked<T>(va);
}
catch (InvalidMemoryRegionException)
{
@ -178,7 +169,6 @@ namespace Ryujinx.Cpu.Jit
}
}
/// <inheritdoc/>
public override void Read(ulong va, Span<byte> data)
{
try
@ -196,9 +186,7 @@ namespace Ryujinx.Cpu.Jit
}
}
/// <inheritdoc/>
public void Write<T>(ulong va, T value) where T : unmanaged
public override void Write<T>(ulong va, T value)
{
try
{
@ -215,8 +203,7 @@ namespace Ryujinx.Cpu.Jit
}
}
/// <inheritdoc/>
public void Write(ulong va, ReadOnlySpan<byte> data)
public override void Write(ulong va, ReadOnlySpan<byte> data)
{
try
{
@ -233,8 +220,7 @@ namespace Ryujinx.Cpu.Jit
}
}
/// <inheritdoc/>
public void WriteUntracked(ulong va, ReadOnlySpan<byte> data)
public override void WriteUntracked(ulong va, ReadOnlySpan<byte> data)
{
try
{
@ -251,8 +237,7 @@ namespace Ryujinx.Cpu.Jit
}
}
/// <inheritdoc/>
public bool WriteWithRedundancyCheck(ulong va, ReadOnlySpan<byte> data)
public override bool WriteWithRedundancyCheck(ulong va, ReadOnlySpan<byte> data)
{
try
{
@ -279,8 +264,21 @@ namespace Ryujinx.Cpu.Jit
}
}
/// <inheritdoc/>
public ReadOnlySpan<byte> GetSpan(ulong va, int size, bool tracked = false)
public override ReadOnlySequence<byte> GetReadOnlySequence(ulong va, int size, bool tracked = false)
{
if (tracked)
{
SignalMemoryTracking(va, (ulong)size, write: false);
}
else
{
AssertMapped(va, (ulong)size);
}
return new ReadOnlySequence<byte>(_addressSpace.Mirror.GetMemory(va, size));
}
public override ReadOnlySpan<byte> GetSpan(ulong va, int size, bool tracked = false)
{
if (tracked)
{
@ -294,8 +292,7 @@ namespace Ryujinx.Cpu.Jit
return _addressSpace.Mirror.GetSpan(va, size);
}
/// <inheritdoc/>
public WritableRegion GetWritableRegion(ulong va, int size, bool tracked = false)
public override WritableRegion GetWritableRegion(ulong va, int size, bool tracked = false)
{
if (tracked)
{
@ -309,7 +306,6 @@ namespace Ryujinx.Cpu.Jit
return _addressSpace.Mirror.GetWritableRegion(va, size);
}
/// <inheritdoc/>
public ref T GetRef<T>(ulong va) where T : unmanaged
{
SignalMemoryTracking(va, (ulong)Unsafe.SizeOf<T>(), true);
@ -317,9 +313,8 @@ namespace Ryujinx.Cpu.Jit
return ref _addressSpace.Mirror.GetRef<T>(va);
}
/// <inheritdoc/>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool IsMapped(ulong va)
public override bool IsMapped(ulong va)
{
return ValidateAddress(va) && _pages.IsMapped(va);
}
@ -390,11 +385,10 @@ namespace Ryujinx.Cpu.Jit
return _pageTable.Read(va) + (va & PageMask);
}
/// <inheritdoc/>
/// <remarks>
/// This function also validates that the given range is both valid and mapped, and will throw if it is not.
/// </remarks>
public void SignalMemoryTracking(ulong va, ulong size, bool write, bool precise = false, int? exemptId = null)
public override void SignalMemoryTracking(ulong va, ulong size, bool write, bool precise = false, int? exemptId = null)
{
AssertValidAddressAndSize(va, size);
@ -407,23 +401,6 @@ namespace Ryujinx.Cpu.Jit
_pages.SignalMemoryTracking(Tracking, va, size, write, exemptId);
}
/// <summary>
/// Computes the number of pages in a virtual address range.
/// </summary>
/// <param name="va">Virtual address of the range</param>
/// <param name="size">Size of the range</param>
/// <param name="startVa">The virtual address of the beginning of the first page</param>
/// <remarks>This function does not differentiate between allocated and unallocated pages.</remarks>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static int GetPagesCount(ulong va, ulong size, out ulong startVa)
{
// WARNING: Always check if ulong does not overflow during the operations.
startVa = va & ~(ulong)PageMask;
ulong vaSpan = (va - startVa + size + PageMask) & ~(ulong)PageMask;
return (int)(vaSpan / PageSize);
}
/// <inheritdoc/>
public void Reprotect(ulong va, ulong size, MemoryPermission protection)
{
@ -470,10 +447,16 @@ namespace Ryujinx.Cpu.Jit
_memoryEh.Dispose();
}
protected override Span<byte> GetPhysicalAddressSpan(ulong pa, int size)
protected override Memory<byte> GetPhysicalAddressMemory(nuint pa, int size)
=> _addressSpace.Mirror.GetMemory(pa, size);
protected override Span<byte> GetPhysicalAddressSpan(nuint pa, int size)
=> _addressSpace.Mirror.GetSpan(pa, size);
protected override ulong TranslateVirtualAddressForRead(ulong va)
=> va;
protected override nuint TranslateVirtualAddressChecked(ulong va)
=> (nuint)GetPhysicalAddressChecked(va);
protected override nuint TranslateVirtualAddressUnchecked(ulong va)
=> (nuint)GetPhysicalAddressInternal(va);
}
}

View File

@ -1,21 +1,22 @@
using ARMeilleure.Memory;
using Ryujinx.Common.Memory;
using Ryujinx.Cpu.Jit.HostTracked;
using Ryujinx.Cpu.Signal;
using Ryujinx.Memory;
using Ryujinx.Memory.Range;
using Ryujinx.Memory.Tracking;
using System;
using System.Buffers;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Cpu.Jit
{
/// <summary>
/// Represents a CPU memory manager which maps guest virtual memory directly onto a host virtual region.
/// </summary>
public sealed class MemoryManagerHostTracked : VirtualMemoryManagerRefCountedBase<ulong, ulong>, IWritableBlock, IMemoryManager, IVirtualMemoryManagerTracked
public sealed class MemoryManagerHostTracked : VirtualMemoryManagerRefCountedBase, IMemoryManager, IVirtualMemoryManagerTracked
{
private readonly InvalidAccessHandler _invalidAccessHandler;
private readonly bool _unsafeMode;
@ -34,7 +35,7 @@ namespace Ryujinx.Cpu.Jit
protected override ulong AddressSpaceSize { get; }
/// <inheritdoc/>
public bool Supports4KBPages => false;
public bool UsesPrivateAllocations => true;
public IntPtr PageTablePointer => _nativePageTable.PageTablePointer;
@ -100,12 +101,6 @@ namespace Ryujinx.Cpu.Jit
Tracking.Map(va, size);
}
/// <inheritdoc/>
public void MapForeign(ulong va, nuint hostPointer, ulong size)
{
throw new NotSupportedException();
}
/// <inheritdoc/>
public void Unmap(ulong va, ulong size)
{
@ -120,18 +115,11 @@ namespace Ryujinx.Cpu.Jit
_nativePageTable.Unmap(va, size);
}
public T Read<T>(ulong va) where T : unmanaged
{
return MemoryMarshal.Cast<byte, T>(GetSpan(va, Unsafe.SizeOf<T>()))[0];
}
public T ReadTracked<T>(ulong va) where T : unmanaged
public override T ReadTracked<T>(ulong va)
{
try
{
SignalMemoryTracking(va, (ulong)Unsafe.SizeOf<T>(), false);
return Read<T>(va);
return base.ReadTracked<T>(va);
}
catch (InvalidMemoryRegionException)
{
@ -145,38 +133,39 @@ namespace Ryujinx.Cpu.Jit
}
public override void Read(ulong va, Span<byte> data)
{
ReadImpl(va, data);
}
public void Write<T>(ulong va, T value) where T : unmanaged
{
Write(va, MemoryMarshal.Cast<T, byte>(MemoryMarshal.CreateSpan(ref value, 1)));
}
public void Write(ulong va, ReadOnlySpan<byte> data)
{
if (data.Length == 0)
{
return;
}
SignalMemoryTracking(va, (ulong)data.Length, true);
WriteImpl(va, data);
}
public void WriteUntracked(ulong va, ReadOnlySpan<byte> data)
{
if (data.Length == 0)
try
{
return;
}
AssertValidAddressAndSize(va, (ulong)data.Length);
WriteImpl(va, data);
ulong endVa = va + (ulong)data.Length;
int offset = 0;
while (va < endVa)
{
(MemoryBlock memory, ulong rangeOffset, ulong copySize) = GetMemoryOffsetAndSize(va, (ulong)(data.Length - offset));
memory.GetSpan(rangeOffset, (int)copySize).CopyTo(data.Slice(offset, (int)copySize));
va += copySize;
offset += (int)copySize;
}
}
catch (InvalidMemoryRegionException)
{
if (_invalidAccessHandler == null || !_invalidAccessHandler(va))
{
throw;
}
}
}
public bool WriteWithRedundancyCheck(ulong va, ReadOnlySpan<byte> data)
public override bool WriteWithRedundancyCheck(ulong va, ReadOnlySpan<byte> data)
{
if (data.Length == 0)
{
@ -206,35 +195,7 @@ namespace Ryujinx.Cpu.Jit
}
}
private void WriteImpl(ulong va, ReadOnlySpan<byte> data)
{
try
{
AssertValidAddressAndSize(va, (ulong)data.Length);
ulong endVa = va + (ulong)data.Length;
int offset = 0;
while (va < endVa)
{
(MemoryBlock memory, ulong rangeOffset, ulong copySize) = GetMemoryOffsetAndSize(va, (ulong)(data.Length - offset));
data.Slice(offset, (int)copySize).CopyTo(memory.GetSpan(rangeOffset, (int)copySize));
va += copySize;
offset += (int)copySize;
}
}
catch (InvalidMemoryRegionException)
{
if (_invalidAccessHandler == null || !_invalidAccessHandler(va))
{
throw;
}
}
}
public ReadOnlySpan<byte> GetSpan(ulong va, int size, bool tracked = false)
public override ReadOnlySpan<byte> GetSpan(ulong va, int size, bool tracked = false)
{
if (size == 0)
{
@ -254,13 +215,13 @@ namespace Ryujinx.Cpu.Jit
{
Span<byte> data = new byte[size];
ReadImpl(va, data);
Read(va, data);
return data;
}
}
public WritableRegion GetWritableRegion(ulong va, int size, bool tracked = false)
public override WritableRegion GetWritableRegion(ulong va, int size, bool tracked = false)
{
if (size == 0)
{
@ -278,11 +239,11 @@ namespace Ryujinx.Cpu.Jit
}
else
{
Memory<byte> memory = new byte[size];
IMemoryOwner<byte> memoryOwner = ByteMemoryPool.Rent(size);
ReadImpl(va, memory.Span);
Read(va, memoryOwner.Memory.Span);
return new WritableRegion(this, va, memory);
return new WritableRegion(this, va, memoryOwner);
}
}
@ -299,7 +260,7 @@ namespace Ryujinx.Cpu.Jit
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool IsMapped(ulong va)
public override bool IsMapped(ulong va)
{
return ValidateAddress(va) && _pages.IsMapped(va);
}
@ -311,8 +272,6 @@ namespace Ryujinx.Cpu.Jit
return _pages.IsRangeMapped(va, size);
}
private static void ThrowMemoryNotContiguous() => throw new MemoryNotContiguousException();
private bool TryGetVirtualContiguous(ulong va, int size, out MemoryBlock memory, out ulong offset)
{
if (_addressSpace.HasAnyPrivateAllocation(va, (ulong)size, out PrivateRange range))
@ -491,44 +450,11 @@ namespace Ryujinx.Cpu.Jit
return regions;
}
private void ReadImpl(ulong va, Span<byte> data)
{
if (data.Length == 0)
{
return;
}
try
{
AssertValidAddressAndSize(va, (ulong)data.Length);
ulong endVa = va + (ulong)data.Length;
int offset = 0;
while (va < endVa)
{
(MemoryBlock memory, ulong rangeOffset, ulong copySize) = GetMemoryOffsetAndSize(va, (ulong)(data.Length - offset));
memory.GetSpan(rangeOffset, (int)copySize).CopyTo(data.Slice(offset, (int)copySize));
va += copySize;
offset += (int)copySize;
}
}
catch (InvalidMemoryRegionException)
{
if (_invalidAccessHandler == null || !_invalidAccessHandler(va))
{
throw;
}
}
}
/// <inheritdoc/>
/// <remarks>
/// This function also validates that the given range is both valid and mapped, and will throw if it is not.
/// </remarks>
public void SignalMemoryTracking(ulong va, ulong size, bool write, bool precise = false, int? exemptId = null)
public override void SignalMemoryTracking(ulong va, ulong size, bool write, bool precise = false, int? exemptId = null)
{
AssertValidAddressAndSize(va, size);
@ -543,23 +469,6 @@ namespace Ryujinx.Cpu.Jit
_pages.SignalMemoryTracking(Tracking, va, size, write, exemptId);
}
/// <summary>
/// Computes the number of pages in a virtual address range.
/// </summary>
/// <param name="va">Virtual address of the range</param>
/// <param name="size">Size of the range</param>
/// <param name="startVa">The virtual address of the beginning of the first page</param>
/// <remarks>This function does not differentiate between allocated and unallocated pages.</remarks>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private int GetPagesCount(ulong va, ulong size, out ulong startVa)
{
// WARNING: Always check if ulong does not overflow during the operations.
startVa = va & ~(ulong)PageMask;
ulong vaSpan = (va - startVa + size + PageMask) & ~(ulong)PageMask;
return (int)(vaSpan / PageSize);
}
public RegionHandle BeginTracking(ulong address, ulong size, int id, RegionFlags flags = RegionFlags.None)
{
return Tracking.BeginTracking(address, size, id, flags);
@ -618,10 +527,44 @@ namespace Ryujinx.Cpu.Jit
_nativePageTable.Dispose();
}
protected override Span<byte> GetPhysicalAddressSpan(ulong pa, int size)
protected override Memory<byte> GetPhysicalAddressMemory(nuint pa, int size)
=> _backingMemory.GetMemory(pa, size);
protected override Span<byte> GetPhysicalAddressSpan(nuint pa, int size)
=> _backingMemory.GetSpan(pa, size);
protected override ulong TranslateVirtualAddressForRead(ulong va)
=> GetPhysicalAddressInternal(va);
protected override void WriteImpl(ulong va, ReadOnlySpan<byte> data)
{
try
{
AssertValidAddressAndSize(va, (ulong)data.Length);
ulong endVa = va + (ulong)data.Length;
int offset = 0;
while (va < endVa)
{
(MemoryBlock memory, ulong rangeOffset, ulong copySize) = GetMemoryOffsetAndSize(va, (ulong)(data.Length - offset));
data.Slice(offset, (int)copySize).CopyTo(memory.GetSpan(rangeOffset, (int)copySize));
va += copySize;
offset += (int)copySize;
}
}
catch (InvalidMemoryRegionException)
{
if (_invalidAccessHandler == null || !_invalidAccessHandler(va))
{
throw;
}
}
}
protected override nuint TranslateVirtualAddressChecked(ulong va)
=> (nuint)GetPhysicalAddressChecked(va);
protected override nuint TranslateVirtualAddressUnchecked(ulong va)
=> (nuint)GetPhysicalAddressInternal(va);
}
}

View File

@ -1,13 +1,10 @@
using Ryujinx.Memory;
using System.Diagnostics;
using System.Numerics;
using System.Threading;
namespace Ryujinx.Cpu
{
public abstract class VirtualMemoryManagerRefCountedBase<TVirtual, TPhysical> : VirtualMemoryManagerBase<TVirtual, TPhysical>, IRefCounted
where TVirtual : IBinaryInteger<TVirtual>
where TPhysical : IBinaryInteger<TPhysical>
public abstract class VirtualMemoryManagerRefCountedBase : VirtualMemoryManagerBase, IRefCounted
{
private int _referenceCount;

View File

@ -1,5 +1,7 @@
using Ryujinx.Common.Memory;
using Ryujinx.Memory;
using System;
using System.Buffers;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
@ -143,11 +145,11 @@ namespace Ryujinx.Graphics.Device
}
else
{
Memory<byte> memory = new byte[size];
IMemoryOwner<byte> memoryOwner = ByteMemoryPool.Rent(size);
GetSpan(va, size).CopyTo(memory.Span);
GetSpan(va, size).CopyTo(memoryOwner.Memory.Span);
return new WritableRegion(this, va, memory, tracked: true);
return new WritableRegion(this, va, memoryOwner, tracked: true);
}
}

View File

@ -0,0 +1,8 @@
namespace Ryujinx.Graphics.GAL
{
public interface IImageArray
{
void SetFormats(int index, Format[] imageFormats);
void SetImages(int index, ITexture[] images);
}
}

View File

@ -59,6 +59,7 @@ namespace Ryujinx.Graphics.GAL
void SetIndexBuffer(BufferRange buffer, IndexType type);
void SetImage(ShaderStage stage, int binding, ITexture texture, Format imageFormat);
void SetImageArray(ShaderStage stage, int binding, IImageArray array);
void SetLineParameters(float width, bool smooth);
@ -89,6 +90,7 @@ namespace Ryujinx.Graphics.GAL
void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers);
void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler);
void SetTextureArray(ShaderStage stage, int binding, ITextureArray array);
void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers);
void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers);

View File

@ -21,10 +21,14 @@ namespace Ryujinx.Graphics.GAL
BufferHandle CreateBuffer(nint pointer, int size);
BufferHandle CreateBufferSparse(ReadOnlySpan<BufferRange> storageBuffers);
IImageArray CreateImageArray(int size, bool isBuffer);
IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info);
ISampler CreateSampler(SamplerCreateInfo info);
ITexture CreateTexture(TextureCreateInfo info);
ITextureArray CreateTextureArray(int size, bool isBuffer);
bool PrepareHostMapping(nint address, ulong size);
void CreateSync(ulong id, bool strict);

View File

@ -1,4 +1,4 @@
using Ryujinx.Common.Memory;
using System.Buffers;
namespace Ryujinx.Graphics.GAL
{
@ -17,10 +17,34 @@ namespace Ryujinx.Graphics.GAL
PinnedSpan<byte> GetData();
PinnedSpan<byte> GetData(int layer, int level);
void SetData(SpanOrArray<byte> data);
void SetData(SpanOrArray<byte> data, int layer, int level);
void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region);
/// <summary>
/// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
/// the operation completes.
/// </summary>
/// <param name="data">Texture data bytes</param>
void SetData(IMemoryOwner<byte> data);
/// <summary>
/// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
/// the operation completes.
/// </summary>
/// <param name="data">Texture data bytes</param>
/// <param name="layer">Target layer</param>
/// <param name="level">Target level</param>
void SetData(IMemoryOwner<byte> data, int layer, int level);
/// <summary>
/// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
/// the operation completes.
/// </summary>
/// <param name="data">Texture data bytes</param>
/// <param name="layer">Target layer</param>
/// <param name="level">Target level</param>
/// <param name="region">Target sub-region of the texture to update</param>
void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region);
void SetStorage(BufferRange buffer);
void Release();
}
}

View File

@ -0,0 +1,8 @@
namespace Ryujinx.Graphics.GAL
{
public interface ITextureArray
{
void SetSamplers(int index, ISampler[] samplers);
void SetTextures(int index, ITexture[] textures);
}
}

View File

@ -1,10 +1,12 @@
using Ryujinx.Graphics.GAL.Multithreading.Commands;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Buffer;
using Ryujinx.Graphics.GAL.Multithreading.Commands.CounterEvent;
using Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Program;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Sampler;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
using Ryujinx.Graphics.GAL.Multithreading.Commands.TextureArray;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Window;
using System;
using System.Linq;
@ -46,10 +48,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading
Register<CreateBufferAccessCommand>(CommandType.CreateBufferAccess);
Register<CreateBufferSparseCommand>(CommandType.CreateBufferSparse);
Register<CreateHostBufferCommand>(CommandType.CreateHostBuffer);
Register<CreateImageArrayCommand>(CommandType.CreateImageArray);
Register<CreateProgramCommand>(CommandType.CreateProgram);
Register<CreateSamplerCommand>(CommandType.CreateSampler);
Register<CreateSyncCommand>(CommandType.CreateSync);
Register<CreateTextureCommand>(CommandType.CreateTexture);
Register<CreateTextureArrayCommand>(CommandType.CreateTextureArray);
Register<GetCapabilitiesCommand>(CommandType.GetCapabilities);
Register<PreFrameCommand>(CommandType.PreFrame);
Register<ReportCounterCommand>(CommandType.ReportCounter);
@ -63,6 +67,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
Register<CounterEventDisposeCommand>(CommandType.CounterEventDispose);
Register<CounterEventFlushCommand>(CommandType.CounterEventFlush);
Register<ImageArraySetFormatsCommand>(CommandType.ImageArraySetFormats);
Register<ImageArraySetImagesCommand>(CommandType.ImageArraySetImages);
Register<ProgramDisposeCommand>(CommandType.ProgramDispose);
Register<ProgramGetBinaryCommand>(CommandType.ProgramGetBinary);
Register<ProgramCheckLinkCommand>(CommandType.ProgramCheckLink);
@ -82,6 +89,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
Register<TextureSetDataSliceRegionCommand>(CommandType.TextureSetDataSliceRegion);
Register<TextureSetStorageCommand>(CommandType.TextureSetStorage);
Register<TextureArraySetSamplersCommand>(CommandType.TextureArraySetSamplers);
Register<TextureArraySetTexturesCommand>(CommandType.TextureArraySetTextures);
Register<WindowPresentCommand>(CommandType.WindowPresent);
Register<BarrierCommand>(CommandType.Barrier);
@ -114,6 +124,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
Register<SetTransformFeedbackBuffersCommand>(CommandType.SetTransformFeedbackBuffers);
Register<SetUniformBuffersCommand>(CommandType.SetUniformBuffers);
Register<SetImageCommand>(CommandType.SetImage);
Register<SetImageArrayCommand>(CommandType.SetImageArray);
Register<SetIndexBufferCommand>(CommandType.SetIndexBuffer);
Register<SetLineParametersCommand>(CommandType.SetLineParameters);
Register<SetLogicOpStateCommand>(CommandType.SetLogicOpState);
@ -130,6 +141,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
Register<SetScissorsCommand>(CommandType.SetScissor);
Register<SetStencilTestCommand>(CommandType.SetStencilTest);
Register<SetTextureAndSamplerCommand>(CommandType.SetTextureAndSampler);
Register<SetTextureArrayCommand>(CommandType.SetTextureArray);
Register<SetUserClipDistanceCommand>(CommandType.SetUserClipDistance);
Register<SetVertexAttribsCommand>(CommandType.SetVertexAttribs);
Register<SetVertexBuffersCommand>(CommandType.SetVertexBuffers);

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@ -7,10 +7,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading
CreateBufferAccess,
CreateBufferSparse,
CreateHostBuffer,
CreateImageArray,
CreateProgram,
CreateSampler,
CreateSync,
CreateTexture,
CreateTextureArray,
GetCapabilities,
Unused,
PreFrame,
@ -25,6 +27,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
CounterEventDispose,
CounterEventFlush,
ImageArraySetFormats,
ImageArraySetImages,
ProgramDispose,
ProgramGetBinary,
ProgramCheckLink,
@ -44,6 +49,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
TextureSetDataSliceRegion,
TextureSetStorage,
TextureArraySetSamplers,
TextureArraySetTextures,
WindowPresent,
Barrier,
@ -76,6 +84,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
SetTransformFeedbackBuffers,
SetUniformBuffers,
SetImage,
SetImageArray,
SetIndexBuffer,
SetLineParameters,
SetLogicOpState,
@ -92,6 +101,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
SetScissor,
SetStencilTest,
SetTextureAndSampler,
SetTextureArray,
SetUserClipDistance,
SetVertexAttribs,
SetVertexBuffers,

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@ -0,0 +1,26 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray
{
struct ImageArraySetFormatsCommand : IGALCommand, IGALCommand<ImageArraySetFormatsCommand>
{
public readonly CommandType CommandType => CommandType.ImageArraySetFormats;
private TableRef<ThreadedImageArray> _imageArray;
private int _index;
private TableRef<Format[]> _imageFormats;
public void Set(TableRef<ThreadedImageArray> imageArray, int index, TableRef<Format[]> imageFormats)
{
_imageArray = imageArray;
_index = index;
_imageFormats = imageFormats;
}
public static void Run(ref ImageArraySetFormatsCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ThreadedImageArray imageArray = command._imageArray.Get(threaded);
imageArray.Base.SetFormats(command._index, command._imageFormats.Get(threaded));
}
}
}

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@ -0,0 +1,27 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System.Linq;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray
{
struct ImageArraySetImagesCommand : IGALCommand, IGALCommand<ImageArraySetImagesCommand>
{
public readonly CommandType CommandType => CommandType.ImageArraySetImages;
private TableRef<ThreadedImageArray> _imageArray;
private int _index;
private TableRef<ITexture[]> _images;
public void Set(TableRef<ThreadedImageArray> imageArray, int index, TableRef<ITexture[]> images)
{
_imageArray = imageArray;
_index = index;
_images = images;
}
public static void Run(ref ImageArraySetImagesCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ThreadedImageArray imageArray = command._imageArray.Get(threaded);
imageArray.Base.SetImages(command._index, command._images.Get(threaded).Select(texture => ((ThreadedTexture)texture)?.Base).ToArray());
}
}
}

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@ -0,0 +1,25 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct CreateImageArrayCommand : IGALCommand, IGALCommand<CreateImageArrayCommand>
{
public readonly CommandType CommandType => CommandType.CreateImageArray;
private TableRef<ThreadedImageArray> _imageArray;
private int _size;
private bool _isBuffer;
public void Set(TableRef<ThreadedImageArray> imageArray, int size, bool isBuffer)
{
_imageArray = imageArray;
_size = size;
_isBuffer = isBuffer;
}
public static void Run(ref CreateImageArrayCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
command._imageArray.Get(threaded).Base = renderer.CreateImageArray(command._size, command._isBuffer);
}
}
}

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@ -0,0 +1,25 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct CreateTextureArrayCommand : IGALCommand, IGALCommand<CreateTextureArrayCommand>
{
public readonly CommandType CommandType => CommandType.CreateTextureArray;
private TableRef<ThreadedTextureArray> _textureArray;
private int _size;
private bool _isBuffer;
public void Set(TableRef<ThreadedTextureArray> textureArray, int size, bool isBuffer)
{
_textureArray = textureArray;
_size = size;
_isBuffer = isBuffer;
}
public static void Run(ref CreateTextureArrayCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
command._textureArray.Get(threaded).Base = renderer.CreateTextureArray(command._size, command._isBuffer);
}
}
}

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@ -0,0 +1,26 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using Ryujinx.Graphics.Shader;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetImageArrayCommand : IGALCommand, IGALCommand<SetImageArrayCommand>
{
public readonly CommandType CommandType => CommandType.SetImageArray;
private ShaderStage _stage;
private int _binding;
private TableRef<IImageArray> _array;
public void Set(ShaderStage stage, int binding, TableRef<IImageArray> array)
{
_stage = stage;
_binding = binding;
_array = array;
}
public static void Run(ref SetImageArrayCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetImageArray(command._stage, command._binding, command._array.GetAs<ThreadedImageArray>(threaded)?.Base);
}
}
}

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@ -0,0 +1,26 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using Ryujinx.Graphics.Shader;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetTextureArrayCommand : IGALCommand, IGALCommand<SetTextureArrayCommand>
{
public readonly CommandType CommandType => CommandType.SetTextureArray;
private ShaderStage _stage;
private int _binding;
private TableRef<ITextureArray> _array;
public void Set(ShaderStage stage, int binding, TableRef<ITextureArray> array)
{
_stage = stage;
_binding = binding;
_array = array;
}
public static void Run(ref SetTextureArrayCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetTextureArray(command._stage, command._binding, command._array.GetAs<ThreadedTextureArray>(threaded)?.Base);
}
}
}

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@ -1,6 +1,6 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System;
using System.Buffers;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
@ -8,9 +8,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
public readonly CommandType CommandType => CommandType.TextureSetData;
private TableRef<ThreadedTexture> _texture;
private TableRef<byte[]> _data;
private TableRef<IMemoryOwner<byte>> _data;
public void Set(TableRef<ThreadedTexture> texture, TableRef<byte[]> data)
public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data)
{
_texture = texture;
_data = data;
@ -19,7 +19,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
public static void Run(ref TextureSetDataCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ThreadedTexture texture = command._texture.Get(threaded);
texture.Base.SetData(new ReadOnlySpan<byte>(command._data.Get(threaded)));
texture.Base.SetData(command._data.Get(threaded));
}
}
}

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@ -1,6 +1,6 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System;
using System.Buffers;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
@ -8,11 +8,11 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
public readonly CommandType CommandType => CommandType.TextureSetDataSlice;
private TableRef<ThreadedTexture> _texture;
private TableRef<byte[]> _data;
private TableRef<IMemoryOwner<byte>> _data;
private int _layer;
private int _level;
public void Set(TableRef<ThreadedTexture> texture, TableRef<byte[]> data, int layer, int level)
public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data, int layer, int level)
{
_texture = texture;
_data = data;
@ -23,7 +23,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
public static void Run(ref TextureSetDataSliceCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ThreadedTexture texture = command._texture.Get(threaded);
texture.Base.SetData(new ReadOnlySpan<byte>(command._data.Get(threaded)), command._layer, command._level);
texture.Base.SetData(command._data.Get(threaded), command._layer, command._level);
}
}
}

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@ -1,6 +1,6 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System;
using System.Buffers;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
@ -8,12 +8,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
public readonly CommandType CommandType => CommandType.TextureSetDataSliceRegion;
private TableRef<ThreadedTexture> _texture;
private TableRef<byte[]> _data;
private TableRef<IMemoryOwner<byte>> _data;
private int _layer;
private int _level;
private Rectangle<int> _region;
public void Set(TableRef<ThreadedTexture> texture, TableRef<byte[]> data, int layer, int level, Rectangle<int> region)
public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data, int layer, int level, Rectangle<int> region)
{
_texture = texture;
_data = data;
@ -25,7 +25,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
public static void Run(ref TextureSetDataSliceRegionCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ThreadedTexture texture = command._texture.Get(threaded);
texture.Base.SetData(new ReadOnlySpan<byte>(command._data.Get(threaded)), command._layer, command._level, command._region);
texture.Base.SetData(command._data.Get(threaded), command._layer, command._level, command._region);
}
}
}

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@ -0,0 +1,27 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System.Linq;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.TextureArray
{
struct TextureArraySetSamplersCommand : IGALCommand, IGALCommand<TextureArraySetSamplersCommand>
{
public readonly CommandType CommandType => CommandType.TextureArraySetSamplers;
private TableRef<ThreadedTextureArray> _textureArray;
private int _index;
private TableRef<ISampler[]> _samplers;
public void Set(TableRef<ThreadedTextureArray> textureArray, int index, TableRef<ISampler[]> samplers)
{
_textureArray = textureArray;
_index = index;
_samplers = samplers;
}
public static void Run(ref TextureArraySetSamplersCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ThreadedTextureArray textureArray = command._textureArray.Get(threaded);
textureArray.Base.SetSamplers(command._index, command._samplers.Get(threaded).Select(sampler => ((ThreadedSampler)sampler)?.Base).ToArray());
}
}
}

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@ -0,0 +1,27 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System.Linq;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.TextureArray
{
struct TextureArraySetTexturesCommand : IGALCommand, IGALCommand<TextureArraySetTexturesCommand>
{
public readonly CommandType CommandType => CommandType.TextureArraySetTextures;
private TableRef<ThreadedTextureArray> _textureArray;
private int _index;
private TableRef<ITexture[]> _textures;
public void Set(TableRef<ThreadedTextureArray> textureArray, int index, TableRef<ITexture[]> textures)
{
_textureArray = textureArray;
_index = index;
_textures = textures;
}
public static void Run(ref TextureArraySetTexturesCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ThreadedTextureArray textureArray = command._textureArray.Get(threaded);
textureArray.Base.SetTextures(command._index, command._textures.Get(threaded).Select(texture => ((ThreadedTexture)texture)?.Base).ToArray());
}
}
}

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@ -0,0 +1,36 @@
using Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray;
using Ryujinx.Graphics.GAL.Multithreading.Model;
namespace Ryujinx.Graphics.GAL.Multithreading.Resources
{
/// <summary>
/// Threaded representation of a image array.
/// </summary>
class ThreadedImageArray : IImageArray
{
private readonly ThreadedRenderer _renderer;
public IImageArray Base;
public ThreadedImageArray(ThreadedRenderer renderer)
{
_renderer = renderer;
}
private TableRef<T> Ref<T>(T reference)
{
return new TableRef<T>(_renderer, reference);
}
public void SetFormats(int index, Format[] imageFormats)
{
_renderer.New<ImageArraySetFormatsCommand>().Set(Ref(this), index, Ref(imageFormats));
_renderer.QueueCommand();
}
public void SetImages(int index, ITexture[] images)
{
_renderer.New<ImageArraySetImagesCommand>().Set(Ref(this), index, Ref(images));
_renderer.QueueCommand();
}
}
}

View File

@ -1,6 +1,6 @@
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using System.Buffers;
namespace Ryujinx.Graphics.GAL.Multithreading.Resources
{
@ -110,21 +110,24 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
_renderer.QueueCommand();
}
public void SetData(SpanOrArray<byte> data)
/// <inheritdoc/>
public void SetData(IMemoryOwner<byte> data)
{
_renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data.ToArray()));
_renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data));
_renderer.QueueCommand();
}
public void SetData(SpanOrArray<byte> data, int layer, int level)
/// <inheritdoc/>
public void SetData(IMemoryOwner<byte> data, int layer, int level)
{
_renderer.New<TextureSetDataSliceCommand>().Set(Ref(this), Ref(data.ToArray()), layer, level);
_renderer.New<TextureSetDataSliceCommand>().Set(Ref(this), Ref(data), layer, level);
_renderer.QueueCommand();
}
public void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region)
/// <inheritdoc/>
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
{
_renderer.New<TextureSetDataSliceRegionCommand>().Set(Ref(this), Ref(data.ToArray()), layer, level, region);
_renderer.New<TextureSetDataSliceRegionCommand>().Set(Ref(this), Ref(data), layer, level, region);
_renderer.QueueCommand();
}

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@ -0,0 +1,37 @@
using Ryujinx.Graphics.GAL.Multithreading.Commands.TextureArray;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using System.Linq;
namespace Ryujinx.Graphics.GAL.Multithreading.Resources
{
/// <summary>
/// Threaded representation of a texture and sampler array.
/// </summary>
class ThreadedTextureArray : ITextureArray
{
private readonly ThreadedRenderer _renderer;
public ITextureArray Base;
public ThreadedTextureArray(ThreadedRenderer renderer)
{
_renderer = renderer;
}
private TableRef<T> Ref<T>(T reference)
{
return new TableRef<T>(_renderer, reference);
}
public void SetSamplers(int index, ISampler[] samplers)
{
_renderer.New<TextureArraySetSamplersCommand>().Set(Ref(this), index, Ref(samplers.ToArray()));
_renderer.QueueCommand();
}
public void SetTextures(int index, ITexture[] textures)
{
_renderer.New<TextureArraySetTexturesCommand>().Set(Ref(this), index, Ref(textures.ToArray()));
_renderer.QueueCommand();
}
}
}

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@ -183,6 +183,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
}
public void SetImageArray(ShaderStage stage, int binding, IImageArray array)
{
_renderer.New<SetImageArrayCommand>().Set(stage, binding, Ref(array));
_renderer.QueueCommand();
}
public void SetIndexBuffer(BufferRange buffer, IndexType type)
{
_renderer.New<SetIndexBufferCommand>().Set(buffer, type);
@ -285,6 +291,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
}
public void SetTextureArray(ShaderStage stage, int binding, ITextureArray array)
{
_renderer.New<SetTextureArrayCommand>().Set(stage, binding, Ref(array));
_renderer.QueueCommand();
}
public void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers)
{
_renderer.New<SetTransformFeedbackBuffersCommand>().Set(_renderer.CopySpan(buffers));

View File

@ -299,6 +299,15 @@ namespace Ryujinx.Graphics.GAL.Multithreading
return handle;
}
public IImageArray CreateImageArray(int size, bool isBuffer)
{
var imageArray = new ThreadedImageArray(this);
New<CreateImageArrayCommand>().Set(Ref(imageArray), size, isBuffer);
QueueCommand();
return imageArray;
}
public IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info)
{
var program = new ThreadedProgram(this);
@ -349,6 +358,14 @@ namespace Ryujinx.Graphics.GAL.Multithreading
return texture;
}
}
public ITextureArray CreateTextureArray(int size, bool isBuffer)
{
var textureArray = new ThreadedTextureArray(this);
New<CreateTextureArrayCommand>().Set(Ref(textureArray), size, isBuffer);
QueueCommand();
return textureArray;
}
public void DeleteBuffer(BufferHandle buffer)
{

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@ -71,19 +71,21 @@ namespace Ryujinx.Graphics.GAL
public readonly struct ResourceUsage : IEquatable<ResourceUsage>
{
public int Binding { get; }
public int ArrayLength { get; }
public ResourceType Type { get; }
public ResourceStages Stages { get; }
public ResourceUsage(int binding, ResourceType type, ResourceStages stages)
public ResourceUsage(int binding, int arrayLength, ResourceType type, ResourceStages stages)
{
Binding = binding;
ArrayLength = arrayLength;
Type = type;
Stages = stages;
}
public override int GetHashCode()
{
return HashCode.Combine(Binding, Type, Stages);
return HashCode.Combine(Binding, ArrayLength, Type, Stages);
}
public override bool Equals(object obj)
@ -93,7 +95,7 @@ namespace Ryujinx.Graphics.GAL
public bool Equals(ResourceUsage other)
{
return Binding == other.Binding && Type == other.Type && Stages == other.Stages;
return Binding == other.Binding && ArrayLength == other.ArrayLength && Type == other.Type && Stages == other.Stages;
}
public static bool operator ==(ResourceUsage left, ResourceUsage right)

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@ -89,5 +89,10 @@ namespace Ryujinx.Graphics.Gpu
/// Maximum size that an storage buffer is assumed to have when the correct size is unknown.
/// </summary>
public const ulong MaxUnknownStorageSize = 0x100000;
/// <summary>
/// Size of a bindless texture handle as exposed by guest graphics APIs.
/// </summary>
public const int TextureHandleSizeInBytes = sizeof(ulong);
}
}

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@ -4,6 +4,7 @@ using Ryujinx.Graphics.Gpu.Engine.Threed;
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Texture;
using System;
using System.Buffers;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
@ -308,7 +309,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
if (target != null)
{
byte[] data;
IMemoryOwner<byte> data;
if (srcLinear)
{
data = LayoutConverter.ConvertLinearStridedToLinear(

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@ -1,4 +1,5 @@
using Ryujinx.Common;
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.Device;
using Ryujinx.Graphics.Texture;
using System;
@ -198,7 +199,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
if (target != null)
{
target.SynchronizeMemory();
target.SetData(data, 0, 0, new GAL.Rectangle<int>(_dstX, _dstY, _lineLengthIn / target.Info.FormatInfo.BytesPerPixel, _lineCount));
var dataCopy = ByteMemoryPool.RentCopy(data);
target.SetData(dataCopy, 0, 0, new GAL.Rectangle<int>(_dstX, _dstY, _lineLengthIn / target.Info.FormatInfo.BytesPerPixel, _lineCount));
target.SignalModified();
return;

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@ -16,7 +16,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
/// <returns>Texture target value</returns>
public static Target GetTarget(SamplerType type)
{
type &= ~(SamplerType.Indexed | SamplerType.Shadow);
type &= ~SamplerType.Shadow;
switch (type)
{

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@ -107,8 +107,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (texture.CacheNode != _textures.Last)
{
_textures.Remove(texture.CacheNode);
texture.CacheNode = _textures.AddLast(texture);
_textures.AddLast(texture.CacheNode);
}
if (_totalSize > MaxTextureSizeCapacity && _textures.Count >= MinCountForDeletion)

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@ -111,6 +111,21 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <returns>The GPU resource with the given ID</returns>
public abstract T1 Get(int id);
/// <summary>
/// Gets the cached item with the given ID, or null if there is no cached item for the specified ID.
/// </summary>
/// <param name="id">ID of the item. This is effectively a zero-based index</param>
/// <returns>The cached item with the given ID</returns>
public T1 GetCachedItem(int id)
{
if (!IsValidId(id))
{
return default;
}
return Items[id];
}
/// <summary>
/// Checks if a given ID is valid and inside the range of the pool.
/// </summary>
@ -197,6 +212,23 @@ namespace Ryujinx.Graphics.Gpu.Image
return false;
}
/// <summary>
/// Checks if the pool was modified by comparing the current <seealso cref="ModifiedSequenceNumber"/> with a cached one.
/// </summary>
/// <param name="sequenceNumber">Cached modified sequence number</param>
/// <returns>True if the pool was modified, false otherwise</returns>
public bool WasModified(ref int sequenceNumber)
{
if (sequenceNumber != ModifiedSequenceNumber)
{
sequenceNumber = ModifiedSequenceNumber;
return true;
}
return false;
}
protected abstract void InvalidateRangeImpl(ulong address, ulong size);
protected abstract void Delete(T1 item);

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@ -1,5 +1,4 @@
using Ryujinx.Common.Logging;
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Texture;
@ -7,6 +6,7 @@ using Ryujinx.Graphics.Texture.Astc;
using Ryujinx.Memory;
using Ryujinx.Memory.Range;
using System;
using System.Buffers;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
@ -573,7 +573,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <summary>
/// Discards all data for this texture.
/// This clears all dirty flags, modified flags, and pending copies from other textures.
/// This clears all dirty flags and pending copies from other textures.
/// It should be used if the texture data will be fully overwritten by the next use.
/// </summary>
public void DiscardData()
@ -661,7 +661,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
}
SpanOrArray<byte> result = ConvertToHostCompatibleFormat(data);
IMemoryOwner<byte> result = ConvertToHostCompatibleFormat(data);
if (ScaleFactor != 1f && AllowScaledSetData())
{
@ -684,7 +684,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Uploads new texture data to the host GPU.
/// </summary>
/// <param name="data">New data</param>
public void SetData(SpanOrArray<byte> data)
public void SetData(IMemoryOwner<byte> data)
{
BlacklistScale();
@ -703,7 +703,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="data">New data</param>
/// <param name="layer">Target layer</param>
/// <param name="level">Target level</param>
public void SetData(SpanOrArray<byte> data, int layer, int level)
public void SetData(IMemoryOwner<byte> data, int layer, int level)
{
BlacklistScale();
@ -721,7 +721,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="layer">Target layer</param>
/// <param name="level">Target level</param>
/// <param name="region">Target sub-region of the texture to update</param>
public void SetData(ReadOnlySpan<byte> data, int layer, int level, Rectangle<int> region)
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
{
BlacklistScale();
@ -739,7 +739,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="level">Mip level to convert</param>
/// <param name="single">True to convert a single slice</param>
/// <returns>Converted data</returns>
public SpanOrArray<byte> ConvertToHostCompatibleFormat(ReadOnlySpan<byte> data, int level = 0, bool single = false)
public IMemoryOwner<byte> ConvertToHostCompatibleFormat(ReadOnlySpan<byte> data, int level = 0, bool single = false)
{
int width = Info.Width;
int height = Info.Height;
@ -754,11 +754,11 @@ namespace Ryujinx.Graphics.Gpu.Image
int sliceDepth = single ? 1 : depth;
SpanOrArray<byte> result;
IMemoryOwner<byte> linear;
if (Info.IsLinear)
{
result = LayoutConverter.ConvertLinearStridedToLinear(
linear = LayoutConverter.ConvertLinearStridedToLinear(
width,
height,
Info.FormatInfo.BlockWidth,
@ -770,7 +770,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
else
{
result = LayoutConverter.ConvertBlockLinearToLinear(
linear = LayoutConverter.ConvertBlockLinearToLinear(
width,
height,
depth,
@ -787,33 +787,41 @@ namespace Ryujinx.Graphics.Gpu.Image
data);
}
IMemoryOwner<byte> result = linear;
// Handle compressed cases not supported by the host:
// - ASTC is usually not supported on desktop cards.
// - BC4/BC5 is not supported on 3D textures.
if (!_context.Capabilities.SupportsAstcCompression && Format.IsAstc())
{
if (!AstcDecoder.TryDecodeToRgba8P(
result.ToArray(),
Info.FormatInfo.BlockWidth,
Info.FormatInfo.BlockHeight,
width,
height,
sliceDepth,
levels,
layers,
out byte[] decoded))
using (result)
{
string texInfo = $"{Info.Target} {Info.FormatInfo.Format} {Info.Width}x{Info.Height}x{Info.DepthOrLayers} levels {Info.Levels}";
if (!AstcDecoder.TryDecodeToRgba8P(
result.Memory,
Info.FormatInfo.BlockWidth,
Info.FormatInfo.BlockHeight,
width,
height,
sliceDepth,
levels,
layers,
out IMemoryOwner<byte> decoded))
{
string texInfo = $"{Info.Target} {Info.FormatInfo.Format} {Info.Width}x{Info.Height}x{Info.DepthOrLayers} levels {Info.Levels}";
Logger.Debug?.Print(LogClass.Gpu, $"Invalid ASTC texture at 0x{Info.GpuAddress:X} ({texInfo}).");
Logger.Debug?.Print(LogClass.Gpu, $"Invalid ASTC texture at 0x{Info.GpuAddress:X} ({texInfo}).");
}
if (GraphicsConfig.EnableTextureRecompression)
{
using (decoded)
{
return BCnEncoder.EncodeBC7(decoded.Memory, width, height, sliceDepth, levels, layers);
}
}
return decoded;
}
if (GraphicsConfig.EnableTextureRecompression)
{
decoded = BCnEncoder.EncodeBC7(decoded, width, height, sliceDepth, levels, layers);
}
result = decoded;
}
else if (!_context.Capabilities.SupportsEtc2Compression && Format.IsEtc2())
{
@ -821,16 +829,22 @@ namespace Ryujinx.Graphics.Gpu.Image
{
case Format.Etc2RgbaSrgb:
case Format.Etc2RgbaUnorm:
result = ETC2Decoder.DecodeRgba(result, width, height, sliceDepth, levels, layers);
break;
using (result)
{
return ETC2Decoder.DecodeRgba(result.Memory.Span, width, height, sliceDepth, levels, layers);
}
case Format.Etc2RgbPtaSrgb:
case Format.Etc2RgbPtaUnorm:
result = ETC2Decoder.DecodePta(result, width, height, sliceDepth, levels, layers);
break;
using (result)
{
return ETC2Decoder.DecodePta(result.Memory.Span, width, height, sliceDepth, levels, layers);
}
case Format.Etc2RgbSrgb:
case Format.Etc2RgbUnorm:
result = ETC2Decoder.DecodeRgb(result, width, height, sliceDepth, levels, layers);
break;
using (result)
{
return ETC2Decoder.DecodeRgb(result.Memory.Span, width, height, sliceDepth, levels, layers);
}
}
}
else if (!TextureCompatibility.HostSupportsBcFormat(Format, Target, _context.Capabilities))
@ -839,48 +853,75 @@ namespace Ryujinx.Graphics.Gpu.Image
{
case Format.Bc1RgbaSrgb:
case Format.Bc1RgbaUnorm:
result = BCnDecoder.DecodeBC1(result, width, height, sliceDepth, levels, layers);
break;
using (result)
{
return BCnDecoder.DecodeBC1(result.Memory.Span, width, height, sliceDepth, levels, layers);
}
case Format.Bc2Srgb:
case Format.Bc2Unorm:
result = BCnDecoder.DecodeBC2(result, width, height, sliceDepth, levels, layers);
break;
using (result)
{
return BCnDecoder.DecodeBC2(result.Memory.Span, width, height, sliceDepth, levels, layers);
}
case Format.Bc3Srgb:
case Format.Bc3Unorm:
result = BCnDecoder.DecodeBC3(result, width, height, sliceDepth, levels, layers);
break;
using (result)
{
return BCnDecoder.DecodeBC3(result.Memory.Span, width, height, sliceDepth, levels, layers);
}
case Format.Bc4Snorm:
case Format.Bc4Unorm:
result = BCnDecoder.DecodeBC4(result, width, height, sliceDepth, levels, layers, Format == Format.Bc4Snorm);
break;
using (result)
{
return BCnDecoder.DecodeBC4(result.Memory.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc4Snorm);
}
case Format.Bc5Snorm:
case Format.Bc5Unorm:
result = BCnDecoder.DecodeBC5(result, width, height, sliceDepth, levels, layers, Format == Format.Bc5Snorm);
break;
using (result)
{
return BCnDecoder.DecodeBC5(result.Memory.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc5Snorm);
}
case Format.Bc6HSfloat:
case Format.Bc6HUfloat:
result = BCnDecoder.DecodeBC6(result, width, height, sliceDepth, levels, layers, Format == Format.Bc6HSfloat);
break;
using (result)
{
return BCnDecoder.DecodeBC6(result.Memory.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc6HSfloat);
}
case Format.Bc7Srgb:
case Format.Bc7Unorm:
result = BCnDecoder.DecodeBC7(result, width, height, sliceDepth, levels, layers);
break;
using (result)
{
return BCnDecoder.DecodeBC7(result.Memory.Span, width, height, sliceDepth, levels, layers);
}
}
}
else if (!_context.Capabilities.SupportsR4G4Format && Format == Format.R4G4Unorm)
{
result = PixelConverter.ConvertR4G4ToR4G4B4A4(result, width);
if (!_context.Capabilities.SupportsR4G4B4A4Format)
using (result)
{
result = PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result, width);
var converted = PixelConverter.ConvertR4G4ToR4G4B4A4(result.Memory.Span, width);
if (_context.Capabilities.SupportsR4G4B4A4Format)
{
return converted;
}
else
{
using (converted)
{
return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(converted.Memory.Span, width);
}
}
}
}
else if (Format == Format.R4G4B4A4Unorm)
{
if (!_context.Capabilities.SupportsR4G4B4A4Format)
{
result = PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result, width);
using (result)
{
return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result.Memory.Span, width);
}
}
}
else if (!_context.Capabilities.Supports5BitComponentFormat && Format.Is16BitPacked())
@ -889,19 +930,27 @@ namespace Ryujinx.Graphics.Gpu.Image
{
case Format.B5G6R5Unorm:
case Format.R5G6B5Unorm:
result = PixelConverter.ConvertR5G6B5ToR8G8B8A8(result, width);
break;
using (result)
{
return PixelConverter.ConvertR5G6B5ToR8G8B8A8(result.Memory.Span, width);
}
case Format.B5G5R5A1Unorm:
case Format.R5G5B5X1Unorm:
case Format.R5G5B5A1Unorm:
result = PixelConverter.ConvertR5G5B5ToR8G8B8A8(result, width, Format == Format.R5G5B5X1Unorm);
break;
using (result)
{
return PixelConverter.ConvertR5G5B5ToR8G8B8A8(result.Memory.Span, width, Format == Format.R5G5B5X1Unorm);
}
case Format.A1B5G5R5Unorm:
result = PixelConverter.ConvertA1B5G5R5ToR8G8B8A8(result, width);
break;
using (result)
{
return PixelConverter.ConvertA1B5G5R5ToR8G8B8A8(result.Memory.Span, width);
}
case Format.R4G4B4A4Unorm:
result = PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result, width);
break;
using (result)
{
return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result.Memory.Span, width);
}
}
}

View File

@ -24,6 +24,11 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
public int Binding { get; }
/// <summary>
/// For array of textures, this indicates the length of the array. A value of one indicates it is not an array.
/// </summary>
public int ArrayLength { get; }
/// <summary>
/// Constant buffer slot with the texture handle.
/// </summary>
@ -45,14 +50,16 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="target">The shader sampler target type</param>
/// <param name="format">Format of the image as declared on the shader</param>
/// <param name="binding">The shader texture binding point</param>
/// <param name="arrayLength">For array of textures, this indicates the length of the array. A value of one indicates it is not an array</param>
/// <param name="cbufSlot">Constant buffer slot where the texture handle is located</param>
/// <param name="handle">The shader texture handle (read index into the texture constant buffer)</param>
/// <param name="flags">The texture's usage flags, indicating how it is used in the shader</param>
public TextureBindingInfo(Target target, Format format, int binding, int cbufSlot, int handle, TextureUsageFlags flags)
public TextureBindingInfo(Target target, Format format, int binding, int arrayLength, int cbufSlot, int handle, TextureUsageFlags flags)
{
Target = target;
Format = format;
Binding = binding;
ArrayLength = arrayLength;
CbufSlot = cbufSlot;
Handle = handle;
Flags = flags;
@ -63,10 +70,11 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
/// <param name="target">The shader sampler target type</param>
/// <param name="binding">The shader texture binding point</param>
/// <param name="arrayLength">For array of textures, this indicates the length of the array. A value of one indicates it is not an array</param>
/// <param name="cbufSlot">Constant buffer slot where the texture handle is located</param>
/// <param name="handle">The shader texture handle (read index into the texture constant buffer)</param>
/// <param name="flags">The texture's usage flags, indicating how it is used in the shader</param>
public TextureBindingInfo(Target target, int binding, int cbufSlot, int handle, TextureUsageFlags flags) : this(target, (Format)0, binding, cbufSlot, handle, flags)
public TextureBindingInfo(Target target, int binding, int arrayLength, int cbufSlot, int handle, TextureUsageFlags flags) : this(target, (Format)0, binding, arrayLength, cbufSlot, handle, flags)
{
}
}

View File

@ -0,0 +1,730 @@
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Engine.Types;
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Shader;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Gpu.Image
{
/// <summary>
/// Texture bindings array cache.
/// </summary>
class TextureBindingsArrayCache
{
/// <summary>
/// Minimum timestamp delta until texture array can be removed from the cache.
/// </summary>
private const int MinDeltaForRemoval = 20000;
private readonly GpuContext _context;
private readonly GpuChannel _channel;
private readonly bool _isCompute;
/// <summary>
/// Array cache entry key.
/// </summary>
private readonly struct CacheEntryKey : IEquatable<CacheEntryKey>
{
/// <summary>
/// Whether the entry is for an image.
/// </summary>
public readonly bool IsImage;
/// <summary>
/// Texture or image target type.
/// </summary>
public readonly Target Target;
/// <summary>
/// Word offset of the first handle on the constant buffer.
/// </summary>
public readonly int HandleIndex;
/// <summary>
/// Number of entries of the array.
/// </summary>
public readonly int ArrayLength;
private readonly TexturePool _texturePool;
private readonly SamplerPool _samplerPool;
private readonly BufferBounds _textureBufferBounds;
/// <summary>
/// Creates a new array cache entry.
/// </summary>
/// <param name="isImage">Whether the entry is for an image</param>
/// <param name="bindingInfo">Binding information for the array</param>
/// <param name="texturePool">Texture pool where the array textures are located</param>
/// <param name="samplerPool">Sampler pool where the array samplers are located</param>
/// <param name="textureBufferBounds">Constant buffer bounds with the texture handles</param>
public CacheEntryKey(
bool isImage,
TextureBindingInfo bindingInfo,
TexturePool texturePool,
SamplerPool samplerPool,
ref BufferBounds textureBufferBounds)
{
IsImage = isImage;
Target = bindingInfo.Target;
HandleIndex = bindingInfo.Handle;
ArrayLength = bindingInfo.ArrayLength;
_texturePool = texturePool;
_samplerPool = samplerPool;
_textureBufferBounds = textureBufferBounds;
}
/// <summary>
/// Checks if the texture and sampler pools matches the cached pools.
/// </summary>
/// <param name="texturePool">Texture pool instance</param>
/// <param name="samplerPool">Sampler pool instance</param>
/// <returns>True if the pools match, false otherwise</returns>
private bool MatchesPools(TexturePool texturePool, SamplerPool samplerPool)
{
return _texturePool == texturePool && _samplerPool == samplerPool;
}
/// <summary>
/// Checks if the cached constant buffer address and size matches.
/// </summary>
/// <param name="textureBufferBounds">New buffer address and size</param>
/// <returns>True if the address and size matches, false otherwise</returns>
private bool MatchesBufferBounds(BufferBounds textureBufferBounds)
{
return _textureBufferBounds.Equals(textureBufferBounds);
}
public bool Equals(CacheEntryKey other)
{
return IsImage == other.IsImage &&
Target == other.Target &&
HandleIndex == other.HandleIndex &&
ArrayLength == other.ArrayLength &&
MatchesPools(other._texturePool, other._samplerPool) &&
MatchesBufferBounds(other._textureBufferBounds);
}
public override bool Equals(object obj)
{
return obj is CacheEntryKey other && Equals(other);
}
public override int GetHashCode()
{
return _textureBufferBounds.Range.GetHashCode();
}
}
/// <summary>
/// Array cache entry.
/// </summary>
private class CacheEntry
{
/// <summary>
/// Key for this entry on the cache.
/// </summary>
public readonly CacheEntryKey Key;
/// <summary>
/// Linked list node used on the texture bindings array cache.
/// </summary>
public LinkedListNode<CacheEntry> CacheNode;
/// <summary>
/// Timestamp set on the last use of the array by the cache.
/// </summary>
public int CacheTimestamp;
/// <summary>
/// All cached textures, along with their invalidated sequence number as value.
/// </summary>
public readonly Dictionary<Texture, int> Textures;
/// <summary>
/// All pool texture IDs along with their textures.
/// </summary>
public readonly Dictionary<int, Texture> TextureIds;
/// <summary>
/// All pool sampler IDs along with their samplers.
/// </summary>
public readonly Dictionary<int, Sampler> SamplerIds;
/// <summary>
/// Backend texture array if the entry is for a texture, otherwise null.
/// </summary>
public readonly ITextureArray TextureArray;
/// <summary>
/// Backend image array if the entry is for an image, otherwise null.
/// </summary>
public readonly IImageArray ImageArray;
private readonly TexturePool _texturePool;
private readonly SamplerPool _samplerPool;
private int _texturePoolSequence;
private int _samplerPoolSequence;
private int[] _cachedTextureBuffer;
private int[] _cachedSamplerBuffer;
private int _lastSequenceNumber;
/// <summary>
/// Creates a new array cache entry.
/// </summary>
/// <param name="key">Key for this entry on the cache</param>
/// <param name="texturePool">Texture pool where the array textures are located</param>
/// <param name="samplerPool">Sampler pool where the array samplers are located</param>
private CacheEntry(ref CacheEntryKey key, TexturePool texturePool, SamplerPool samplerPool)
{
Key = key;
Textures = new Dictionary<Texture, int>();
TextureIds = new Dictionary<int, Texture>();
SamplerIds = new Dictionary<int, Sampler>();
_texturePool = texturePool;
_samplerPool = samplerPool;
_lastSequenceNumber = -1;
}
/// <summary>
/// Creates a new array cache entry.
/// </summary>
/// <param name="key">Key for this entry on the cache</param>
/// <param name="array">Backend texture array</param>
/// <param name="texturePool">Texture pool where the array textures are located</param>
/// <param name="samplerPool">Sampler pool where the array samplers are located</param>
public CacheEntry(ref CacheEntryKey key, ITextureArray array, TexturePool texturePool, SamplerPool samplerPool) : this(ref key, texturePool, samplerPool)
{
TextureArray = array;
}
/// <summary>
/// Creates a new array cache entry.
/// </summary>
/// <param name="key">Key for this entry on the cache</param>
/// <param name="array">Backend image array</param>
/// <param name="texturePool">Texture pool where the array textures are located</param>
/// <param name="samplerPool">Sampler pool where the array samplers are located</param>
public CacheEntry(ref CacheEntryKey key, IImageArray array, TexturePool texturePool, SamplerPool samplerPool) : this(ref key, texturePool, samplerPool)
{
ImageArray = array;
}
/// <summary>
/// Synchronizes memory for all textures in the array.
/// </summary>
/// <param name="isStore">Indicates if the texture may be modified by the access</param>
/// <param name="blacklistScale">Indicates if the texture should be blacklisted for scaling</param>
public void SynchronizeMemory(bool isStore, bool blacklistScale)
{
foreach (Texture texture in Textures.Keys)
{
texture.SynchronizeMemory();
if (isStore)
{
texture.SignalModified();
}
if (blacklistScale && texture.ScaleMode != TextureScaleMode.Blacklisted)
{
// Scaling textures used on arrays is currently not supported.
texture.BlacklistScale();
}
}
}
/// <summary>
/// Clears all cached texture instances.
/// </summary>
public void Reset()
{
Textures.Clear();
TextureIds.Clear();
SamplerIds.Clear();
}
/// <summary>
/// Updates the cached constant buffer data.
/// </summary>
/// <param name="cachedTextureBuffer">Constant buffer data with the texture handles (and sampler handles, if they are combined)</param>
/// <param name="cachedSamplerBuffer">Constant buffer data with the sampler handles</param>
/// <param name="separateSamplerBuffer">Whether <paramref name="cachedTextureBuffer"/> and <paramref name="cachedSamplerBuffer"/> comes from different buffers</param>
public void UpdateData(ReadOnlySpan<int> cachedTextureBuffer, ReadOnlySpan<int> cachedSamplerBuffer, bool separateSamplerBuffer)
{
_cachedTextureBuffer = cachedTextureBuffer.ToArray();
_cachedSamplerBuffer = separateSamplerBuffer ? cachedSamplerBuffer.ToArray() : _cachedTextureBuffer;
}
/// <summary>
/// Checks if any texture has been deleted since the last call to this method.
/// </summary>
/// <returns>True if one or more textures have been deleted, false otherwise</returns>
public bool ValidateTextures()
{
foreach ((Texture texture, int invalidatedSequence) in Textures)
{
if (texture.InvalidatedSequence != invalidatedSequence)
{
return false;
}
}
return true;
}
/// <summary>
/// Checks if the cached texture or sampler pool has been modified since the last call to this method.
/// </summary>
/// <returns>True if any used entries of the pools might have been modified, false otherwise</returns>
public bool PoolsModified()
{
bool texturePoolModified = _texturePool.WasModified(ref _texturePoolSequence);
bool samplerPoolModified = _samplerPool.WasModified(ref _samplerPoolSequence);
// If both pools were not modified since the last check, we have nothing else to check.
if (!texturePoolModified && !samplerPoolModified)
{
return false;
}
// If the pools were modified, let's check if any of the entries we care about changed.
// Check if any of our cached textures changed on the pool.
foreach ((int textureId, Texture texture) in TextureIds)
{
if (_texturePool.GetCachedItem(textureId) != texture)
{
return true;
}
}
// Check if any of our cached samplers changed on the pool.
foreach ((int samplerId, Sampler sampler) in SamplerIds)
{
if (_samplerPool.GetCachedItem(samplerId) != sampler)
{
return true;
}
}
return false;
}
/// <summary>
/// Checks if the sequence number matches the one used on the last call to this method.
/// </summary>
/// <param name="currentSequenceNumber">Current sequence number</param>
/// <returns>True if the sequence numbers match, false otherwise</returns>
public bool MatchesSequenceNumber(int currentSequenceNumber)
{
if (_lastSequenceNumber == currentSequenceNumber)
{
return true;
}
_lastSequenceNumber = currentSequenceNumber;
return false;
}
/// <summary>
/// Checks if the buffer data matches the cached data.
/// </summary>
/// <param name="cachedTextureBuffer">New texture buffer data</param>
/// <param name="cachedSamplerBuffer">New sampler buffer data</param>
/// <param name="separateSamplerBuffer">Whether <paramref name="cachedTextureBuffer"/> and <paramref name="cachedSamplerBuffer"/> comes from different buffers</param>
/// <param name="samplerWordOffset">Word offset of the sampler constant buffer handle that is used</param>
/// <returns>True if the data matches, false otherwise</returns>
public bool MatchesBufferData(
ReadOnlySpan<int> cachedTextureBuffer,
ReadOnlySpan<int> cachedSamplerBuffer,
bool separateSamplerBuffer,
int samplerWordOffset)
{
if (_cachedTextureBuffer != null && cachedTextureBuffer.Length > _cachedTextureBuffer.Length)
{
cachedTextureBuffer = cachedTextureBuffer[.._cachedTextureBuffer.Length];
}
if (!_cachedTextureBuffer.AsSpan().SequenceEqual(cachedTextureBuffer))
{
return false;
}
if (separateSamplerBuffer)
{
if (_cachedSamplerBuffer == null ||
_cachedSamplerBuffer.Length <= samplerWordOffset ||
cachedSamplerBuffer.Length <= samplerWordOffset)
{
return false;
}
int oldValue = _cachedSamplerBuffer[samplerWordOffset];
int newValue = cachedSamplerBuffer[samplerWordOffset];
return oldValue == newValue;
}
return true;
}
}
private readonly Dictionary<CacheEntryKey, CacheEntry> _cache;
private readonly LinkedList<CacheEntry> _lruCache;
private int _currentTimestamp;
/// <summary>
/// Creates a new instance of the texture bindings array cache.
/// </summary>
/// <param name="context">GPU context</param>
/// <param name="channel">GPU channel</param>
/// <param name="isCompute">Whether the bindings will be used for compute or graphics pipelines</param>
public TextureBindingsArrayCache(GpuContext context, GpuChannel channel, bool isCompute)
{
_context = context;
_channel = channel;
_isCompute = isCompute;
_cache = new Dictionary<CacheEntryKey, CacheEntry>();
_lruCache = new LinkedList<CacheEntry>();
}
/// <summary>
/// Updates a texture array bindings and textures.
/// </summary>
/// <param name="texturePool">Texture pool</param>
/// <param name="samplerPool">Sampler pool</param>
/// <param name="stage">Shader stage where the array is used</param>
/// <param name="stageIndex">Shader stage index where the array is used</param>
/// <param name="textureBufferIndex">Texture constant buffer index</param>
/// <param name="samplerIndex">Sampler handles source</param>
/// <param name="bindingInfo">Array binding information</param>
public void UpdateTextureArray(
TexturePool texturePool,
SamplerPool samplerPool,
ShaderStage stage,
int stageIndex,
int textureBufferIndex,
SamplerIndex samplerIndex,
TextureBindingInfo bindingInfo)
{
Update(texturePool, samplerPool, stage, stageIndex, textureBufferIndex, isImage: false, samplerIndex, bindingInfo);
}
/// <summary>
/// Updates a image array bindings and textures.
/// </summary>
/// <param name="texturePool">Texture pool</param>
/// <param name="stage">Shader stage where the array is used</param>
/// <param name="stageIndex">Shader stage index where the array is used</param>
/// <param name="textureBufferIndex">Texture constant buffer index</param>
/// <param name="bindingInfo">Array binding information</param>
public void UpdateImageArray(TexturePool texturePool, ShaderStage stage, int stageIndex, int textureBufferIndex, TextureBindingInfo bindingInfo)
{
Update(texturePool, null, stage, stageIndex, textureBufferIndex, isImage: true, SamplerIndex.ViaHeaderIndex, bindingInfo);
}
/// <summary>
/// Updates a texture or image array bindings and textures.
/// </summary>
/// <param name="texturePool">Texture pool</param>
/// <param name="samplerPool">Sampler pool</param>
/// <param name="stage">Shader stage where the array is used</param>
/// <param name="stageIndex">Shader stage index where the array is used</param>
/// <param name="textureBufferIndex">Texture constant buffer index</param>
/// <param name="isImage">Whether the array is a image or texture array</param>
/// <param name="samplerIndex">Sampler handles source</param>
/// <param name="bindingInfo">Array binding information</param>
private void Update(
TexturePool texturePool,
SamplerPool samplerPool,
ShaderStage stage,
int stageIndex,
int textureBufferIndex,
bool isImage,
SamplerIndex samplerIndex,
TextureBindingInfo bindingInfo)
{
(textureBufferIndex, int samplerBufferIndex) = TextureHandle.UnpackSlots(bindingInfo.CbufSlot, textureBufferIndex);
bool separateSamplerBuffer = textureBufferIndex != samplerBufferIndex;
ref BufferBounds textureBufferBounds = ref _channel.BufferManager.GetUniformBufferBounds(_isCompute, stageIndex, textureBufferIndex);
ref BufferBounds samplerBufferBounds = ref _channel.BufferManager.GetUniformBufferBounds(_isCompute, stageIndex, samplerBufferIndex);
CacheEntry entry = GetOrAddEntry(
texturePool,
samplerPool,
bindingInfo,
isImage,
ref textureBufferBounds,
out bool isNewEntry);
bool poolsModified = entry.PoolsModified();
bool isStore = bindingInfo.Flags.HasFlag(TextureUsageFlags.ImageStore);
bool resScaleUnsupported = bindingInfo.Flags.HasFlag(TextureUsageFlags.ResScaleUnsupported);
ReadOnlySpan<int> cachedTextureBuffer;
ReadOnlySpan<int> cachedSamplerBuffer;
if (!poolsModified && !isNewEntry && entry.ValidateTextures())
{
if (entry.MatchesSequenceNumber(_context.SequenceNumber))
{
entry.SynchronizeMemory(isStore, resScaleUnsupported);
if (isImage)
{
_context.Renderer.Pipeline.SetImageArray(stage, bindingInfo.Binding, entry.ImageArray);
}
else
{
_context.Renderer.Pipeline.SetTextureArray(stage, bindingInfo.Binding, entry.TextureArray);
}
return;
}
cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(textureBufferBounds.Range));
if (separateSamplerBuffer)
{
cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(samplerBufferBounds.Range));
}
else
{
cachedSamplerBuffer = cachedTextureBuffer;
}
(_, int samplerWordOffset, _) = TextureHandle.UnpackOffsets(bindingInfo.Handle);
if (entry.MatchesBufferData(cachedTextureBuffer, cachedSamplerBuffer, separateSamplerBuffer, samplerWordOffset))
{
entry.SynchronizeMemory(isStore, resScaleUnsupported);
if (isImage)
{
_context.Renderer.Pipeline.SetImageArray(stage, bindingInfo.Binding, entry.ImageArray);
}
else
{
_context.Renderer.Pipeline.SetTextureArray(stage, bindingInfo.Binding, entry.TextureArray);
}
return;
}
}
else
{
cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(textureBufferBounds.Range));
if (separateSamplerBuffer)
{
cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(samplerBufferBounds.Range));
}
else
{
cachedSamplerBuffer = cachedTextureBuffer;
}
}
if (!isNewEntry)
{
entry.Reset();
}
entry.UpdateData(cachedTextureBuffer, cachedSamplerBuffer, separateSamplerBuffer);
Format[] formats = isImage ? new Format[bindingInfo.ArrayLength] : null;
ISampler[] samplers = isImage ? null : new ISampler[bindingInfo.ArrayLength];
ITexture[] textures = new ITexture[bindingInfo.ArrayLength];
for (int index = 0; index < bindingInfo.ArrayLength; index++)
{
int handleIndex = bindingInfo.Handle + index * (Constants.TextureHandleSizeInBytes / sizeof(int));
int packedId = TextureHandle.ReadPackedId(handleIndex, cachedTextureBuffer, cachedSamplerBuffer);
int textureId = TextureHandle.UnpackTextureId(packedId);
int samplerId;
if (samplerIndex == SamplerIndex.ViaHeaderIndex)
{
samplerId = textureId;
}
else
{
samplerId = TextureHandle.UnpackSamplerId(packedId);
}
ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(textureId, out Texture texture);
if (texture != null)
{
entry.Textures[texture] = texture.InvalidatedSequence;
if (isStore)
{
texture.SignalModified();
}
if (resScaleUnsupported && texture.ScaleMode != TextureScaleMode.Blacklisted)
{
// Scaling textures used on arrays is currently not supported.
texture.BlacklistScale();
}
}
Sampler sampler = samplerPool?.Get(samplerId);
entry.TextureIds[textureId] = texture;
entry.SamplerIds[samplerId] = sampler;
ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
ISampler hostSampler = sampler?.GetHostSampler(texture);
Format format = bindingInfo.Format;
if (hostTexture != null && texture.Target == Target.TextureBuffer)
{
// Ensure that the buffer texture is using the correct buffer as storage.
// Buffers are frequently re-created to accommodate larger data, so we need to re-bind
// to ensure we're not using a old buffer that was already deleted.
if (isImage)
{
if (format == 0 && texture != null)
{
format = texture.Format;
}
_channel.BufferManager.SetBufferTextureStorage(entry.ImageArray, hostTexture, texture.Range, bindingInfo, index, format);
}
else
{
_channel.BufferManager.SetBufferTextureStorage(entry.TextureArray, hostTexture, texture.Range, bindingInfo, index, format);
}
}
else if (isImage)
{
if (format == 0 && texture != null)
{
format = texture.Format;
}
formats[index] = format;
textures[index] = hostTexture;
}
else
{
samplers[index] = hostSampler;
textures[index] = hostTexture;
}
}
if (isImage)
{
entry.ImageArray.SetFormats(0, formats);
entry.ImageArray.SetImages(0, textures);
_context.Renderer.Pipeline.SetImageArray(stage, bindingInfo.Binding, entry.ImageArray);
}
else
{
entry.TextureArray.SetSamplers(0, samplers);
entry.TextureArray.SetTextures(0, textures);
_context.Renderer.Pipeline.SetTextureArray(stage, bindingInfo.Binding, entry.TextureArray);
}
}
/// <summary>
/// Gets a cached texture entry, or creates a new one if not found.
/// </summary>
/// <param name="texturePool">Texture pool</param>
/// <param name="samplerPool">Sampler pool</param>
/// <param name="bindingInfo">Array binding information</param>
/// <param name="isImage">Whether the array is a image or texture array</param>
/// <param name="textureBufferBounds">Constant buffer bounds with the texture handles</param>
/// <param name="isNew">Whether a new entry was created, or an existing one was returned</param>
/// <returns>Cache entry</returns>
private CacheEntry GetOrAddEntry(
TexturePool texturePool,
SamplerPool samplerPool,
TextureBindingInfo bindingInfo,
bool isImage,
ref BufferBounds textureBufferBounds,
out bool isNew)
{
CacheEntryKey key = new CacheEntryKey(
isImage,
bindingInfo,
texturePool,
samplerPool,
ref textureBufferBounds);
isNew = !_cache.TryGetValue(key, out CacheEntry entry);
if (isNew)
{
int arrayLength = bindingInfo.ArrayLength;
if (isImage)
{
IImageArray array = _context.Renderer.CreateImageArray(arrayLength, bindingInfo.Target == Target.TextureBuffer);
_cache.Add(key, entry = new CacheEntry(ref key, array, texturePool, samplerPool));
}
else
{
ITextureArray array = _context.Renderer.CreateTextureArray(arrayLength, bindingInfo.Target == Target.TextureBuffer);
_cache.Add(key, entry = new CacheEntry(ref key, array, texturePool, samplerPool));
}
}
if (entry.CacheNode != null)
{
_lruCache.Remove(entry.CacheNode);
_lruCache.AddLast(entry.CacheNode);
}
else
{
entry.CacheNode = _lruCache.AddLast(entry);
}
entry.CacheTimestamp = ++_currentTimestamp;
RemoveLeastUsedEntries();
return entry;
}
/// <summary>
/// Remove entries from the cache that have not been used for some time.
/// </summary>
private void RemoveLeastUsedEntries()
{
LinkedListNode<CacheEntry> nextNode = _lruCache.First;
while (nextNode != null && _currentTimestamp - nextNode.Value.CacheTimestamp >= MinDeltaForRemoval)
{
LinkedListNode<CacheEntry> toRemove = nextNode;
nextNode = nextNode.Next;
_cache.Remove(toRemove.Value.Key);
_lruCache.Remove(toRemove);
}
}
}
}

View File

@ -34,6 +34,8 @@ namespace Ryujinx.Graphics.Gpu.Image
private readonly TexturePoolCache _texturePoolCache;
private readonly SamplerPoolCache _samplerPoolCache;
private readonly TextureBindingsArrayCache _arrayBindingsCache;
private TexturePool _cachedTexturePool;
private SamplerPool _cachedSamplerPool;
@ -56,6 +58,8 @@ namespace Ryujinx.Graphics.Gpu.Image
private TextureState[] _textureState;
private TextureState[] _imageState;
private int[] _textureCounts;
private int _texturePoolSequence;
private int _samplerPoolSequence;
@ -85,6 +89,8 @@ namespace Ryujinx.Graphics.Gpu.Image
_isCompute = isCompute;
_arrayBindingsCache = new TextureBindingsArrayCache(context, channel, isCompute);
int stages = isCompute ? 1 : Constants.ShaderStages;
_textureBindings = new TextureBindingInfo[stages][];
@ -95,9 +101,11 @@ namespace Ryujinx.Graphics.Gpu.Image
for (int stage = 0; stage < stages; stage++)
{
_textureBindings[stage] = new TextureBindingInfo[InitialTextureStateSize];
_imageBindings[stage] = new TextureBindingInfo[InitialImageStateSize];
_textureBindings[stage] = Array.Empty<TextureBindingInfo>();
_imageBindings[stage] = Array.Empty<TextureBindingInfo>();
}
_textureCounts = Array.Empty<int>();
}
/// <summary>
@ -109,6 +117,8 @@ namespace Ryujinx.Graphics.Gpu.Image
_textureBindings = bindings.TextureBindings;
_imageBindings = bindings.ImageBindings;
_textureCounts = bindings.TextureCounts;
SetMaxBindings(bindings.MaxTextureBinding, bindings.MaxImageBinding);
}
@ -401,27 +411,6 @@ namespace Ryujinx.Graphics.Gpu.Image
}
}
#pragma warning disable IDE0051 // Remove unused private member
/// <summary>
/// Counts the total number of texture bindings used by all shader stages.
/// </summary>
/// <returns>The total amount of textures used</returns>
private int GetTextureBindingsCount()
{
int count = 0;
foreach (TextureBindingInfo[] textureInfo in _textureBindings)
{
if (textureInfo != null)
{
count += textureInfo.Length;
}
}
return count;
}
#pragma warning restore IDE0051
/// <summary>
/// Ensures that the texture bindings are visible to the host GPU.
/// Note: this actually performs the binding using the host graphics API.
@ -465,6 +454,13 @@ namespace Ryujinx.Graphics.Gpu.Image
TextureBindingInfo bindingInfo = _textureBindings[stageIndex][index];
TextureUsageFlags usageFlags = bindingInfo.Flags;
if (bindingInfo.ArrayLength > 1)
{
_arrayBindingsCache.UpdateTextureArray(texturePool, samplerPool, stage, stageIndex, _textureBufferIndex, _samplerIndex, bindingInfo);
continue;
}
(int textureBufferIndex, int samplerBufferIndex) = TextureHandle.UnpackSlots(bindingInfo.CbufSlot, _textureBufferIndex);
UpdateCachedBuffer(stageIndex, ref cachedTextureBufferIndex, ref cachedSamplerBufferIndex, ref cachedTextureBuffer, ref cachedSamplerBuffer, textureBufferIndex, samplerBufferIndex);
@ -582,7 +578,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
// Scales for images appear after the texture ones.
int baseScaleIndex = _textureBindings[stageIndex].Length;
int baseScaleIndex = _textureCounts[stageIndex];
int cachedTextureBufferIndex = -1;
int cachedSamplerBufferIndex = -1;
@ -595,6 +591,14 @@ namespace Ryujinx.Graphics.Gpu.Image
{
TextureBindingInfo bindingInfo = _imageBindings[stageIndex][index];
TextureUsageFlags usageFlags = bindingInfo.Flags;
if (bindingInfo.ArrayLength > 1)
{
_arrayBindingsCache.UpdateImageArray(pool, stage, stageIndex, _textureBufferIndex, bindingInfo);
continue;
}
int scaleIndex = baseScaleIndex + index;
(int textureBufferIndex, int samplerBufferIndex) = TextureHandle.UnpackSlots(bindingInfo.CbufSlot, _textureBufferIndex);
@ -620,7 +624,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (isStore)
{
cachedTexture?.SignalModified();
cachedTexture.SignalModified();
}
Format format = bindingInfo.Format == 0 ? cachedTexture.Format : bindingInfo.Format;

View File

@ -247,6 +247,10 @@ namespace Ryujinx.Graphics.Gpu.Image
{
return TextureMatchQuality.FormatAlias;
}
else if (lhs.FormatInfo.Format == Format.D32FloatS8Uint && rhs.FormatInfo.Format == Format.R32G32Float)
{
return TextureMatchQuality.FormatAlias;
}
}
return lhs.FormatInfo.Format == rhs.FormatInfo.Format ? TextureMatchQuality.Perfect : TextureMatchQuality.NoMatch;

View File

@ -1,4 +1,3 @@
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Texture;
@ -6,6 +5,7 @@ using Ryujinx.Memory;
using Ryujinx.Memory.Range;
using Ryujinx.Memory.Tracking;
using System;
using System.Buffers;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
@ -282,7 +282,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <summary>
/// Discards all data for a given texture.
/// This clears all dirty flags, modified flags, and pending copies from other textures.
/// This clears all dirty flags and pending copies from other textures.
/// </summary>
/// <param name="texture">The texture being discarded</param>
public void DiscardData(Texture texture)
@ -445,7 +445,7 @@ namespace Ryujinx.Graphics.Gpu.Image
ReadOnlySpan<byte> data = dataSpan[(offset - spanBase)..];
SpanOrArray<byte> result = Storage.ConvertToHostCompatibleFormat(data, info.BaseLevel + level, true);
IMemoryOwner<byte> result = Storage.ConvertToHostCompatibleFormat(data, info.BaseLevel + level, true);
Storage.SetData(result, info.BaseLayer + layer, info.BaseLevel + level);
}

View File

@ -182,11 +182,10 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <summary>
/// Discards all data for this handle.
/// This clears all dirty flags, modified flags, and pending copies from other handles.
/// This clears all dirty flags and pending copies from other handles.
/// </summary>
public void DiscardData()
{
Modified = false;
DeferredCopy = null;
foreach (RegionHandle handle in Handles)

View File

@ -1,12 +1,13 @@
using Ryujinx.Graphics.Shader;
using Ryujinx.Memory.Range;
using System;
namespace Ryujinx.Graphics.Gpu.Memory
{
/// <summary>
/// Memory range used for buffers.
/// </summary>
readonly struct BufferBounds
readonly struct BufferBounds : IEquatable<BufferBounds>
{
/// <summary>
/// Physical memory ranges where the buffer is mapped.
@ -33,5 +34,25 @@ namespace Ryujinx.Graphics.Gpu.Memory
Range = range;
Flags = flags;
}
public override bool Equals(object obj)
{
return obj is BufferBounds bounds && Equals(bounds);
}
public bool Equals(BufferBounds bounds)
{
return Range == bounds.Range && Flags == bounds.Flags;
}
public bool Equals(ref BufferBounds bounds)
{
return Range == bounds.Range && Flags == bounds.Flags;
}
public override int GetHashCode()
{
return HashCode.Combine(Range, Flags);
}
}
}

View File

@ -27,6 +27,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
private readonly VertexBuffer[] _vertexBuffers;
private readonly BufferBounds[] _transformFeedbackBuffers;
private readonly List<BufferTextureBinding> _bufferTextures;
private readonly List<BufferTextureArrayBinding<ITextureArray>> _bufferTextureArrays;
private readonly List<BufferTextureArrayBinding<IImageArray>> _bufferImageArrays;
private readonly BufferAssignment[] _ranges;
/// <summary>
@ -140,11 +142,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
_bufferTextures = new List<BufferTextureBinding>();
_bufferTextureArrays = new List<BufferTextureArrayBinding<ITextureArray>>();
_bufferImageArrays = new List<BufferTextureArrayBinding<IImageArray>>();
_ranges = new BufferAssignment[Constants.TotalGpUniformBuffers * Constants.ShaderStages];
}
/// <summary>
/// Sets the memory range with the index buffer data, to be used for subsequent draw calls.
/// </summary>
@ -418,6 +421,16 @@ namespace Ryujinx.Graphics.Gpu.Memory
return _cpUniformBuffers.Buffers[index].Range.GetSubRange(0).Address;
}
/// <summary>
/// Gets the size of the compute uniform buffer currently bound at the given index.
/// </summary>
/// <param name="index">Index of the uniform buffer binding</param>
/// <returns>The uniform buffer size, or an undefined value if the buffer is not currently bound</returns>
public int GetComputeUniformBufferSize(int index)
{
return (int)_cpUniformBuffers.Buffers[index].Range.GetSubRange(0).Size;
}
/// <summary>
/// Gets the address of the graphics uniform buffer currently bound at the given index.
/// </summary>
@ -429,6 +442,17 @@ namespace Ryujinx.Graphics.Gpu.Memory
return _gpUniformBuffers[stage].Buffers[index].Range.GetSubRange(0).Address;
}
/// <summary>
/// Gets the size of the graphics uniform buffer currently bound at the given index.
/// </summary>
/// <param name="stage">Index of the shader stage</param>
/// <param name="index">Index of the uniform buffer binding</param>
/// <returns>The uniform buffer size, or an undefined value if the buffer is not currently bound</returns>
public int GetGraphicsUniformBufferSize(int stage, int index)
{
return (int)_gpUniformBuffers[stage].Buffers[index].Range.GetSubRange(0).Size;
}
/// <summary>
/// Gets the bounds of the uniform buffer currently bound at the given index.
/// </summary>
@ -459,7 +483,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
BindBuffers(bufferCache, _cpStorageBuffers, isStorage: true);
BindBuffers(bufferCache, _cpUniformBuffers, isStorage: false);
CommitBufferTextureBindings();
CommitBufferTextureBindings(bufferCache);
// Force rebind after doing compute work.
Rebind();
@ -470,14 +494,15 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <summary>
/// Commit any queued buffer texture bindings.
/// </summary>
private void CommitBufferTextureBindings()
/// <param name="bufferCache">Buffer cache</param>
private void CommitBufferTextureBindings(BufferCache bufferCache)
{
if (_bufferTextures.Count > 0)
{
foreach (var binding in _bufferTextures)
{
var isStore = binding.BindingInfo.Flags.HasFlag(TextureUsageFlags.ImageStore);
var range = _channel.MemoryManager.Physical.BufferCache.GetBufferRange(binding.Range, isStore);
var range = bufferCache.GetBufferRange(binding.Range, isStore);
binding.Texture.SetStorage(range);
// The texture must be rebound to use the new storage if it was updated.
@ -494,6 +519,33 @@ namespace Ryujinx.Graphics.Gpu.Memory
_bufferTextures.Clear();
}
if (_bufferTextureArrays.Count > 0 || _bufferImageArrays.Count > 0)
{
ITexture[] textureArray = new ITexture[1];
foreach (var binding in _bufferTextureArrays)
{
var range = bufferCache.GetBufferRange(binding.Range);
binding.Texture.SetStorage(range);
textureArray[0] = binding.Texture;
binding.Array.SetTextures(binding.Index, textureArray);
}
foreach (var binding in _bufferImageArrays)
{
var isStore = binding.BindingInfo.Flags.HasFlag(TextureUsageFlags.ImageStore);
var range = bufferCache.GetBufferRange(binding.Range, isStore);
binding.Texture.SetStorage(range);
textureArray[0] = binding.Texture;
binding.Array.SetImages(binding.Index, textureArray);
}
_bufferTextureArrays.Clear();
_bufferImageArrays.Clear();
}
}
/// <summary>
@ -676,7 +728,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
UpdateBuffers(_gpUniformBuffers);
}
CommitBufferTextureBindings();
CommitBufferTextureBindings(bufferCache);
_rebind = false;
@ -828,6 +880,50 @@ namespace Ryujinx.Graphics.Gpu.Memory
_bufferTextures.Add(new BufferTextureBinding(stage, texture, range, bindingInfo, format, isImage));
}
/// <summary>
/// Sets the buffer storage of a buffer texture array element. This will be bound when the buffer manager commits bindings.
/// </summary>
/// <param name="array">Texture array where the element will be inserted</param>
/// <param name="texture">Buffer texture</param>
/// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
/// <param name="bindingInfo">Binding info for the buffer texture</param>
/// <param name="index">Index of the binding on the array</param>
/// <param name="format">Format of the buffer texture</param>
public void SetBufferTextureStorage(
ITextureArray array,
ITexture texture,
MultiRange range,
TextureBindingInfo bindingInfo,
int index,
Format format)
{
_channel.MemoryManager.Physical.BufferCache.CreateBuffer(range);
_bufferTextureArrays.Add(new BufferTextureArrayBinding<ITextureArray>(array, texture, range, bindingInfo, index, format));
}
/// <summary>
/// Sets the buffer storage of a buffer image array element. This will be bound when the buffer manager commits bindings.
/// </summary>
/// <param name="array">Image array where the element will be inserted</param>
/// <param name="texture">Buffer texture</param>
/// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
/// <param name="bindingInfo">Binding info for the buffer texture</param>
/// <param name="index">Index of the binding on the array</param>
/// <param name="format">Format of the buffer texture</param>
public void SetBufferTextureStorage(
IImageArray array,
ITexture texture,
MultiRange range,
TextureBindingInfo bindingInfo,
int index,
Format format)
{
_channel.MemoryManager.Physical.BufferCache.CreateBuffer(range);
_bufferImageArrays.Add(new BufferTextureArrayBinding<IImageArray>(array, texture, range, bindingInfo, index, format));
}
/// <summary>
/// Force all bound textures and images to be rebound the next time CommitBindings is called.
/// </summary>

View File

@ -0,0 +1,66 @@
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Memory.Range;
namespace Ryujinx.Graphics.Gpu.Memory
{
/// <summary>
/// A buffer binding to apply to a buffer texture array element.
/// </summary>
readonly struct BufferTextureArrayBinding<T>
{
/// <summary>
/// Backend texture or image array.
/// </summary>
public T Array { get; }
/// <summary>
/// The buffer texture.
/// </summary>
public ITexture Texture { get; }
/// <summary>
/// Physical ranges of memory where the buffer texture data is located.
/// </summary>
public MultiRange Range { get; }
/// <summary>
/// The image or sampler binding info for the buffer texture.
/// </summary>
public TextureBindingInfo BindingInfo { get; }
/// <summary>
/// Index of the binding on the array.
/// </summary>
public int Index { get; }
/// <summary>
/// The image format for the binding.
/// </summary>
public Format Format { get; }
/// <summary>
/// Create a new buffer texture binding.
/// </summary>
/// <param name="texture">Buffer texture</param>
/// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
/// <param name="bindingInfo">Binding info</param>
/// <param name="index">Index of the binding on the array</param>
/// <param name="format">Binding format</param>
public BufferTextureArrayBinding(
T array,
ITexture texture,
MultiRange range,
TextureBindingInfo bindingInfo,
int index,
Format format)
{
Array = array;
Texture = texture;
Range = range;
BindingInfo = bindingInfo;
Index = index;
Format = format;
}
}
}

View File

@ -1,6 +1,8 @@
using Ryujinx.Common.Memory;
using Ryujinx.Memory;
using Ryujinx.Memory.Range;
using System;
using System.Buffers;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
@ -240,11 +242,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
else
{
Memory<byte> memory = new byte[size];
IMemoryOwner<byte> memoryOwner = ByteMemoryPool.Rent(size);
GetSpan(va, size).CopyTo(memory.Span);
GetSpan(va, size).CopyTo(memoryOwner.Memory.Span);
return new WritableRegion(this, va, memory, tracked);
return new WritableRegion(this, va, memoryOwner, tracked);
}
}

View File

@ -1,3 +1,4 @@
using Ryujinx.Common.Memory;
using Ryujinx.Cpu;
using Ryujinx.Graphics.Device;
using Ryujinx.Graphics.Gpu.Image;
@ -6,6 +7,7 @@ using Ryujinx.Memory;
using Ryujinx.Memory.Range;
using Ryujinx.Memory.Tracking;
using System;
using System.Buffers;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
@ -190,7 +192,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
else
{
Memory<byte> memory = new byte[range.GetSize()];
IMemoryOwner<byte> memoryOwner = ByteMemoryPool.Rent(range.GetSize());
Memory<byte> memory = memoryOwner.Memory;
int offset = 0;
for (int i = 0; i < range.Count; i++)
@ -204,7 +208,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
offset += size;
}
return new WritableRegion(new MultiRangeWritableBlock(range, this), 0, memory, tracked);
return new WritableRegion(new MultiRangeWritableBlock(range, this), 0, memoryOwner, tracked);
}
}

View File

@ -17,6 +17,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
public BufferDescriptor[][] ConstantBufferBindings { get; }
public BufferDescriptor[][] StorageBufferBindings { get; }
public int[] TextureCounts { get; }
public int MaxTextureBinding { get; }
public int MaxImageBinding { get; }
@ -34,6 +36,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
ConstantBufferBindings = new BufferDescriptor[stageCount][];
StorageBufferBindings = new BufferDescriptor[stageCount][];
TextureCounts = new int[stageCount];
int maxTextureBinding = -1;
int maxImageBinding = -1;
int offset = isCompute ? 0 : 1;
@ -59,13 +63,19 @@ namespace Ryujinx.Graphics.Gpu.Shader
var result = new TextureBindingInfo(
target,
descriptor.Binding,
descriptor.ArrayLength,
descriptor.CbufSlot,
descriptor.HandleIndex,
descriptor.Flags);
if (descriptor.Binding > maxTextureBinding)
if (descriptor.ArrayLength <= 1)
{
maxTextureBinding = descriptor.Binding;
if (descriptor.Binding > maxTextureBinding)
{
maxTextureBinding = descriptor.Binding;
}
TextureCounts[i]++;
}
return result;
@ -80,11 +90,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
target,
format,
descriptor.Binding,
descriptor.ArrayLength,
descriptor.CbufSlot,
descriptor.HandleIndex,
descriptor.Flags);
if (descriptor.Binding > maxImageBinding)
if (descriptor.ArrayLength <= 1 && descriptor.Binding > maxImageBinding)
{
maxImageBinding = descriptor.Binding;
}

View File

@ -27,6 +27,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// <param name="cb1Data">The constant buffer 1 data of the shader</param>
/// <param name="oldSpecState">Shader specialization state of the cached shader</param>
/// <param name="newSpecState">Shader specialization state of the recompiled shader</param>
/// <param name="counts">Resource counts shared across all shader stages</param>
/// <param name="stageIndex">Shader stage index</param>
public DiskCacheGpuAccessor(
GpuContext context,
@ -108,6 +109,27 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
return _oldSpecState.GraphicsState.HasConstantBufferDrawParameters;
}
/// <inheritdoc/>
public SamplerType QuerySamplerType(int handle, int cbufSlot)
{
_newSpecState.RecordTextureSamplerType(_stageIndex, handle, cbufSlot);
return _oldSpecState.GetTextureTarget(_stageIndex, handle, cbufSlot).ConvertSamplerType();
}
/// <inheritdoc/>
public int QueryTextureArrayLengthFromBuffer(int slot)
{
if (!_oldSpecState.TextureArrayFromBufferRegistered(_stageIndex, 0, slot))
{
throw new DiskCacheLoadException(DiskCacheLoadResult.MissingTextureArrayLength);
}
int arrayLength = _oldSpecState.GetTextureArrayFromBufferLength(_stageIndex, 0, slot);
_newSpecState.RegisterTextureArrayLengthFromBuffer(_stageIndex, 0, slot, arrayLength);
return arrayLength;
}
/// <inheritdoc/>
public TextureFormat QueryTextureFormat(int handle, int cbufSlot)
{
@ -116,13 +138,6 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
return ConvertToTextureFormat(format, formatSrgb);
}
/// <inheritdoc/>
public SamplerType QuerySamplerType(int handle, int cbufSlot)
{
_newSpecState.RecordTextureSamplerType(_stageIndex, handle, cbufSlot);
return _oldSpecState.GetTextureTarget(_stageIndex, handle, cbufSlot).ConvertSamplerType();
}
/// <inheritdoc/>
public bool QueryTextureCoordNormalized(int handle, int cbufSlot)
{

View File

@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 6462;
private const uint CodeGenVersion = 6489;
private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data";

View File

@ -20,6 +20,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// </summary>
InvalidCb1DataLength,
/// <summary>
/// The cache is missing the length of a texture array used by the shader.
/// </summary>
MissingTextureArrayLength,
/// <summary>
/// The cache is missing the descriptor of a texture used by the shader.
/// </summary>
@ -60,6 +65,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
DiskCacheLoadResult.Success => "No error.",
DiskCacheLoadResult.NoAccess => "Could not access the cache file.",
DiskCacheLoadResult.InvalidCb1DataLength => "Constant buffer 1 data length is too low.",
DiskCacheLoadResult.MissingTextureArrayLength => "Texture array length missing from the cache file.",
DiskCacheLoadResult.MissingTextureDescriptor => "Texture descriptor missing from the cache file.",
DiskCacheLoadResult.FileCorruptedGeneric => "The cache file is corrupted.",
DiskCacheLoadResult.FileCorruptedInvalidMagic => "Magic check failed, the cache file is corrupted.",

View File

@ -72,6 +72,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
public ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize)
{
int size = Math.Max(minimumSize, 0x1000 - (int)(address & 0xfff));
return MemoryMarshal.Cast<byte, ulong>(_channel.MemoryManager.GetSpan(address, size));
}
@ -119,6 +120,27 @@ namespace Ryujinx.Graphics.Gpu.Shader
return _state.GraphicsState.HasUnalignedStorageBuffer || _state.ComputeState.HasUnalignedStorageBuffer;
}
/// <inheritdoc/>
public SamplerType QuerySamplerType(int handle, int cbufSlot)
{
_state.SpecializationState?.RecordTextureSamplerType(_stageIndex, handle, cbufSlot);
return GetTextureDescriptor(handle, cbufSlot).UnpackTextureTarget().ConvertSamplerType();
}
/// <inheritdoc/>
public int QueryTextureArrayLengthFromBuffer(int slot)
{
int size = _compute
? _channel.BufferManager.GetComputeUniformBufferSize(slot)
: _channel.BufferManager.GetGraphicsUniformBufferSize(_stageIndex, slot);
int arrayLength = size / Constants.TextureHandleSizeInBytes;
_state.SpecializationState?.RegisterTextureArrayLengthFromBuffer(_stageIndex, 0, slot, arrayLength);
return arrayLength;
}
//// <inheritdoc/>
public TextureFormat QueryTextureFormat(int handle, int cbufSlot)
{
@ -127,13 +149,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
return ConvertToTextureFormat(descriptor.UnpackFormat(), descriptor.UnpackSrgb());
}
/// <inheritdoc/>
public SamplerType QuerySamplerType(int handle, int cbufSlot)
{
_state.SpecializationState?.RecordTextureSamplerType(_stageIndex, handle, cbufSlot);
return GetTextureDescriptor(handle, cbufSlot).UnpackTextureTarget().ConvertSamplerType();
}
/// <inheritdoc/>
public bool QueryTextureCoordNormalized(int handle, int cbufSlot)
{

View File

@ -20,6 +20,9 @@ namespace Ryujinx.Graphics.Gpu.Shader
private int _reservedTextures;
private int _reservedImages;
private int _staticTexturesCount;
private int _staticImagesCount;
/// <summary>
/// Creates a new GPU accessor.
/// </summary>
@ -48,7 +51,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
_reservedImages = rrc.ReservedImages;
}
public int QueryBindingConstantBuffer(int index)
public int CreateConstantBufferBinding(int index)
{
int binding;
@ -64,7 +67,39 @@ namespace Ryujinx.Graphics.Gpu.Shader
return binding + _reservedConstantBuffers;
}
public int QueryBindingStorageBuffer(int index)
public int CreateImageBinding(int count, bool isBuffer)
{
int binding;
if (_context.Capabilities.Api == TargetApi.Vulkan)
{
if (count == 1)
{
int index = _staticImagesCount++;
if (isBuffer)
{
index += (int)_context.Capabilities.MaximumImagesPerStage;
}
binding = GetBindingFromIndex(index, _context.Capabilities.MaximumImagesPerStage * 2, "Image");
}
else
{
binding = (int)GetDynamicBaseIndexDual(_context.Capabilities.MaximumImagesPerStage) + _resourceCounts.ImagesCount++;
}
}
else
{
binding = _resourceCounts.ImagesCount;
_resourceCounts.ImagesCount += count;
}
return binding + _reservedImages;
}
public int CreateStorageBufferBinding(int index)
{
int binding;
@ -80,48 +115,38 @@ namespace Ryujinx.Graphics.Gpu.Shader
return binding + _reservedStorageBuffers;
}
public int QueryBindingTexture(int index, bool isBuffer)
public int CreateTextureBinding(int count, bool isBuffer)
{
int binding;
if (_context.Capabilities.Api == TargetApi.Vulkan)
{
if (isBuffer)
if (count == 1)
{
index += (int)_context.Capabilities.MaximumTexturesPerStage;
}
int index = _staticTexturesCount++;
binding = GetBindingFromIndex(index, _context.Capabilities.MaximumTexturesPerStage * 2, "Texture");
if (isBuffer)
{
index += (int)_context.Capabilities.MaximumTexturesPerStage;
}
binding = GetBindingFromIndex(index, _context.Capabilities.MaximumTexturesPerStage * 2, "Texture");
}
else
{
binding = (int)GetDynamicBaseIndexDual(_context.Capabilities.MaximumTexturesPerStage) + _resourceCounts.TexturesCount++;
}
}
else
{
binding = _resourceCounts.TexturesCount++;
binding = _resourceCounts.TexturesCount;
_resourceCounts.TexturesCount += count;
}
return binding + _reservedTextures;
}
public int QueryBindingImage(int index, bool isBuffer)
{
int binding;
if (_context.Capabilities.Api == TargetApi.Vulkan)
{
if (isBuffer)
{
index += (int)_context.Capabilities.MaximumImagesPerStage;
}
binding = GetBindingFromIndex(index, _context.Capabilities.MaximumImagesPerStage * 2, "Image");
}
else
{
binding = _resourceCounts.ImagesCount++;
}
return binding + _reservedImages;
}
private int GetBindingFromIndex(int index, uint maxPerStage, string resourceName)
{
if ((uint)index >= maxPerStage)
@ -148,6 +173,16 @@ namespace Ryujinx.Graphics.Gpu.Shader
};
}
private static uint GetDynamicBaseIndexDual(uint maxPerStage)
{
return GetDynamicBaseIndex(maxPerStage) * 2;
}
private static uint GetDynamicBaseIndex(uint maxPerStage)
{
return maxPerStage * Constants.ShaderStages;
}
public int QueryHostGatherBiasPrecision() => _context.Capabilities.GatherBiasPrecision;
public bool QueryHostReducedPrecision() => _context.Capabilities.ReduceShaderPrecision;

View File

@ -132,6 +132,9 @@ namespace Ryujinx.Graphics.Gpu.Shader
AddDualDescriptor(stages, ResourceType.TextureAndSampler, ResourceType.BufferTexture, TextureSetIndex, textureBinding, texturesPerStage);
AddDualDescriptor(stages, ResourceType.Image, ResourceType.BufferImage, ImageSetIndex, imageBinding, imagesPerStage);
AddArrayDescriptors(info.Textures, stages, TextureSetIndex, isImage: false);
AddArrayDescriptors(info.Images, stages, TextureSetIndex, isImage: true);
AddUsage(info.CBuffers, stages, UniformSetIndex, isStorage: false);
AddUsage(info.SBuffers, stages, StorageSetIndex, isStorage: true);
AddUsage(info.Textures, stages, TextureSetIndex, isImage: false);
@ -169,6 +172,30 @@ namespace Ryujinx.Graphics.Gpu.Shader
AddDescriptor(stages, type2, setIndex, binding + count, count);
}
/// <summary>
/// Adds all array descriptors (those with an array length greater than one).
/// </summary>
/// <param name="textures">Textures to be added</param>
/// <param name="stages">Stages where the textures are used</param>
/// <param name="setIndex">Descriptor set index where the textures will be bound</param>
/// <param name="isImage">True for images, false for textures</param>
private void AddArrayDescriptors(IEnumerable<TextureDescriptor> textures, ResourceStages stages, int setIndex, bool isImage)
{
foreach (TextureDescriptor texture in textures)
{
if (texture.ArrayLength > 1)
{
bool isBuffer = (texture.Type & SamplerType.Mask) == SamplerType.TextureBuffer;
ResourceType type = isBuffer
? (isImage ? ResourceType.BufferImage : ResourceType.BufferTexture)
: (isImage ? ResourceType.Image : ResourceType.TextureAndSampler);
_resourceDescriptors[setIndex].Add(new ResourceDescriptor(texture.Binding, texture.ArrayLength, type, stages));
}
}
}
/// <summary>
/// Adds buffer usage information to the list of usages.
/// </summary>
@ -181,7 +208,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
for (int index = 0; index < count; index++)
{
_resourceUsages[setIndex].Add(new ResourceUsage(binding + index, type, stages));
_resourceUsages[setIndex].Add(new ResourceUsage(binding + index, 1, type, stages));
}
}
@ -198,6 +225,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
_resourceUsages[setIndex].Add(new ResourceUsage(
buffer.Binding,
1,
isStorage ? ResourceType.StorageBuffer : ResourceType.UniformBuffer,
stages));
}
@ -220,10 +248,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
? (isImage ? ResourceType.BufferImage : ResourceType.BufferTexture)
: (isImage ? ResourceType.Image : ResourceType.TextureAndSampler);
_resourceUsages[setIndex].Add(new ResourceUsage(
texture.Binding,
type,
stages));
_resourceUsages[setIndex].Add(new ResourceUsage(texture.Binding, texture.ArrayLength, type, stages));
}
}

View File

@ -30,6 +30,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
PrimitiveTopology = 1 << 1,
TransformFeedback = 1 << 3,
TextureArrayFromBuffer = 1 << 4,
}
private QueriedStateFlags _queriedState;
@ -153,6 +154,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
private readonly Dictionary<TextureKey, Box<TextureSpecializationState>> _textureSpecialization;
private readonly Dictionary<TextureKey, int> _textureArraySpecialization;
private KeyValuePair<TextureKey, Box<TextureSpecializationState>>[] _allTextures;
private Box<TextureSpecializationState>[][] _textureByBinding;
private Box<TextureSpecializationState>[][] _imageByBinding;
@ -163,6 +165,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
private ShaderSpecializationState()
{
_textureSpecialization = new Dictionary<TextureKey, Box<TextureSpecializationState>>();
_textureArraySpecialization = new Dictionary<TextureKey, int>();
}
/// <summary>
@ -323,6 +326,19 @@ namespace Ryujinx.Graphics.Gpu.Shader
state.Value.CoordNormalized = coordNormalized;
}
/// <summary>
/// Indicates that the coordinate normalization state of a given texture was used during the shader translation process.
/// </summary>
/// <param name="stageIndex">Shader stage where the texture is used</param>
/// <param name="handle">Offset in words of the texture handle on the texture buffer</param>
/// <param name="cbufSlot">Slot of the texture buffer constant buffer</param>
/// <param name="length">Number of elements in the texture array</param>
public void RegisterTextureArrayLengthFromBuffer(int stageIndex, int handle, int cbufSlot, int length)
{
_textureArraySpecialization[new TextureKey(stageIndex, handle, cbufSlot)] = length;
_queriedState |= QueriedStateFlags.TextureArrayFromBuffer;
}
/// <summary>
/// Indicates that the format of a given texture was used during the shader translation process.
/// </summary>
@ -379,6 +395,17 @@ namespace Ryujinx.Graphics.Gpu.Shader
return GetTextureSpecState(stageIndex, handle, cbufSlot) != null;
}
/// <summary>
/// Checks if a given texture array (from constant buffer) was registerd on this specialization state.
/// </summary>
/// <param name="stageIndex">Shader stage where the texture is used</param>
/// <param name="handle">Offset in words of the texture handle on the texture buffer</param>
/// <param name="cbufSlot">Slot of the texture buffer constant buffer</param>
public bool TextureArrayFromBufferRegistered(int stageIndex, int handle, int cbufSlot)
{
return _textureArraySpecialization.ContainsKey(new TextureKey(stageIndex, handle, cbufSlot));
}
/// <summary>
/// Gets the recorded format of a given texture.
/// </summary>
@ -413,6 +440,17 @@ namespace Ryujinx.Graphics.Gpu.Shader
return GetTextureSpecState(stageIndex, handle, cbufSlot).Value.CoordNormalized;
}
/// <summary>
/// Gets the recorded length of a given texture array (from constant buffer).
/// </summary>
/// <param name="stageIndex">Shader stage where the texture is used</param>
/// <param name="handle">Offset in words of the texture handle on the texture buffer</param>
/// <param name="cbufSlot">Slot of the texture buffer constant buffer</param>
public int GetTextureArrayFromBufferLength(int stageIndex, int handle, int cbufSlot)
{
return _textureArraySpecialization[new TextureKey(stageIndex, handle, cbufSlot)];
}
/// <summary>
/// Gets texture specialization state for a given texture, or create a new one if not present.
/// </summary>
@ -548,6 +586,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
return Matches(channel, ref poolState, checkTextures, isCompute: false);
}
/// <summary>
/// Converts special vertex attribute groups to their generic equivalents, for comparison purposes.
/// </summary>
/// <param name="channel">GPU channel</param>
/// <param name="type">Vertex attribute type</param>
/// <returns>Filtered attribute</returns>
private static AttributeType FilterAttributeType(GpuChannel channel, AttributeType type)
{
type &= ~(AttributeType.Packed | AttributeType.PackedRgb10A2Signed);
@ -838,6 +882,22 @@ namespace Ryujinx.Graphics.Gpu.Shader
specState._textureSpecialization[textureKey] = textureState;
}
if (specState._queriedState.HasFlag(QueriedStateFlags.TextureArrayFromBuffer))
{
dataReader.Read(ref count);
for (int index = 0; index < count; index++)
{
TextureKey textureKey = default;
int length = 0;
dataReader.ReadWithMagicAndSize(ref textureKey, TexkMagic);
dataReader.Read(ref length);
specState._textureArraySpecialization[textureKey] = length;
}
}
return specState;
}
@ -902,6 +962,21 @@ namespace Ryujinx.Graphics.Gpu.Shader
dataWriter.WriteWithMagicAndSize(ref textureKey, TexkMagic);
dataWriter.WriteWithMagicAndSize(ref textureState.Value, TexsMagic);
}
if (_queriedState.HasFlag(QueriedStateFlags.TextureArrayFromBuffer))
{
count = (ushort)_textureArraySpecialization.Count;
dataWriter.Write(ref count);
foreach (var kv in _textureArraySpecialization)
{
var textureKey = kv.Key;
var length = kv.Value;
dataWriter.WriteWithMagicAndSize(ref textureKey, TexkMagic);
dataWriter.Write(ref length);
}
}
}
}
}

View File

@ -33,7 +33,8 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
public int Quality
{
get => _quality; set
get => _quality;
set
{
_quality = Math.Clamp(value, 0, _qualities.Length - 1);
}
@ -150,8 +151,8 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
_areaTexture = new TextureStorage(_renderer, areaInfo);
_searchTexture = new TextureStorage(_renderer, searchInfo);
var areaTexture = EmbeddedResources.Read("Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaAreaTexture.bin");
var searchTexture = EmbeddedResources.Read("Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaSearchTexture.bin");
var areaTexture = EmbeddedResources.ReadFileToRentedMemory("Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaAreaTexture.bin");
var searchTexture = EmbeddedResources.ReadFileToRentedMemory("Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaSearchTexture.bin");
var areaView = _areaTexture.CreateDefaultView();
var searchView = _searchTexture.CreateDefaultView();

View File

@ -1,4 +1,6 @@
using Ryujinx.Common.Memory;
using System;
using System.Buffers;
using System.Numerics;
using System.Runtime.InteropServices;
using System.Runtime.Intrinsics;
@ -8,9 +10,11 @@ namespace Ryujinx.Graphics.OpenGL.Image
{
static class FormatConverter
{
public unsafe static byte[] ConvertS8D24ToD24S8(ReadOnlySpan<byte> data)
public unsafe static IMemoryOwner<byte> ConvertS8D24ToD24S8(ReadOnlySpan<byte> data)
{
byte[] output = new byte[data.Length];
IMemoryOwner<byte> outputMemory = ByteMemoryPool.Rent(data.Length);
Span<byte> output = outputMemory.Memory.Span;
int start = 0;
@ -74,7 +78,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
outSpan[i] = BitOperations.RotateLeft(dataSpan[i], 8);
}
return output;
return outputMemory;
}
public unsafe static byte[] ConvertD24S8ToS8D24(ReadOnlySpan<byte> data)

View File

@ -0,0 +1,67 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Graphics.GAL;
using System;
namespace Ryujinx.Graphics.OpenGL.Image
{
class ImageArray : IImageArray
{
private record struct TextureRef
{
public int Handle;
public Format Format;
}
private readonly TextureRef[] _images;
public ImageArray(int size)
{
_images = new TextureRef[size];
}
public void SetFormats(int index, GAL.Format[] imageFormats)
{
for (int i = 0; i < imageFormats.Length; i++)
{
_images[index + i].Format = imageFormats[i];
}
}
public void SetImages(int index, ITexture[] images)
{
for (int i = 0; i < images.Length; i++)
{
ITexture image = images[i];
if (image is TextureBase imageBase)
{
_images[index + i].Handle = imageBase.Handle;
}
else
{
_images[index + i].Handle = 0;
}
}
}
public void Bind(int baseBinding)
{
for (int i = 0; i < _images.Length; i++)
{
if (_images[i].Handle == 0)
{
GL.BindImageTexture(baseBinding + i, 0, 0, true, 0, TextureAccess.ReadWrite, SizedInternalFormat.Rgba8);
}
else
{
SizedInternalFormat format = FormatTable.GetImageFormat(_images[i].Format);
if (format != 0)
{
GL.BindImageTexture(baseBinding + i, _images[i].Handle, 0, true, 0, TextureAccess.ReadWrite, format);
}
}
}
}
}
}

View File

@ -0,0 +1,52 @@
using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.OpenGL.Image
{
class TextureArray : ITextureArray
{
private record struct TextureRef
{
public TextureBase Texture;
public Sampler Sampler;
}
private readonly TextureRef[] _textureRefs;
public TextureArray(int size)
{
_textureRefs = new TextureRef[size];
}
public void SetSamplers(int index, ISampler[] samplers)
{
for (int i = 0; i < samplers.Length; i++)
{
_textureRefs[index + i].Sampler = samplers[i] as Sampler;
}
}
public void SetTextures(int index, ITexture[] textures)
{
for (int i = 0; i < textures.Length; i++)
{
_textureRefs[index + i].Texture = textures[i] as TextureBase;
}
}
public void Bind(int baseBinding)
{
for (int i = 0; i < _textureRefs.Length; i++)
{
if (_textureRefs[i].Texture != null)
{
_textureRefs[i].Texture.Bind(baseBinding + i);
_textureRefs[i].Sampler?.Bind(baseBinding + i);
}
else
{
TextureBase.ClearBinding(baseBinding + i);
}
}
}
}
}

View File

@ -1,7 +1,7 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL;
using System;
using System.Buffers;
namespace Ryujinx.Graphics.OpenGL.Image
{
@ -54,19 +54,24 @@ namespace Ryujinx.Graphics.OpenGL.Image
throw new NotImplementedException();
}
public void SetData(SpanOrArray<byte> data)
/// <inheritdoc/>
public void SetData(IMemoryOwner<byte> data)
{
var dataSpan = data.AsSpan();
var dataSpan = data.Memory.Span;
Buffer.SetData(_buffer, _bufferOffset, dataSpan[..Math.Min(dataSpan.Length, _bufferSize)]);
data.Dispose();
}
public void SetData(SpanOrArray<byte> data, int layer, int level)
/// <inheritdoc/>
public void SetData(IMemoryOwner<byte> data, int layer, int level)
{
throw new NotSupportedException();
}
public void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region)
/// <inheritdoc/>
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
{
throw new NotSupportedException();
}

View File

@ -1,8 +1,8 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Common;
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL;
using System;
using System.Buffers;
using System.Diagnostics;
namespace Ryujinx.Graphics.OpenGL.Image
@ -448,70 +448,59 @@ namespace Ryujinx.Graphics.OpenGL.Image
}
}
public void SetData(SpanOrArray<byte> data)
public void SetData(IMemoryOwner<byte> data)
{
var dataSpan = data.AsSpan();
if (Format == Format.S8UintD24Unorm)
using (data = EnsureDataFormat(data))
{
dataSpan = FormatConverter.ConvertS8D24ToD24S8(dataSpan);
}
unsafe
{
fixed (byte* ptr = dataSpan)
unsafe
{
ReadFrom((IntPtr)ptr, dataSpan.Length);
var dataSpan = data.Memory.Span;
fixed (byte* ptr = dataSpan)
{
ReadFrom((IntPtr)ptr, dataSpan.Length);
}
}
}
}
public void SetData(SpanOrArray<byte> data, int layer, int level)
public void SetData(IMemoryOwner<byte> data, int layer, int level)
{
var dataSpan = data.AsSpan();
if (Format == Format.S8UintD24Unorm)
using (data = EnsureDataFormat(data))
{
dataSpan = FormatConverter.ConvertS8D24ToD24S8(dataSpan);
}
unsafe
{
fixed (byte* ptr = dataSpan)
unsafe
{
int width = Math.Max(Info.Width >> level, 1);
int height = Math.Max(Info.Height >> level, 1);
fixed (byte* ptr = data.Memory.Span)
{
int width = Math.Max(Info.Width >> level, 1);
int height = Math.Max(Info.Height >> level, 1);
ReadFrom2D((IntPtr)ptr, layer, level, 0, 0, width, height);
ReadFrom2D((IntPtr)ptr, layer, level, 0, 0, width, height);
}
}
}
}
public void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region)
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
{
var dataSpan = data.AsSpan();
if (Format == Format.S8UintD24Unorm)
using (data = EnsureDataFormat(data))
{
dataSpan = FormatConverter.ConvertS8D24ToD24S8(dataSpan);
}
int wInBlocks = BitUtils.DivRoundUp(region.Width, Info.BlockWidth);
int hInBlocks = BitUtils.DivRoundUp(region.Height, Info.BlockHeight);
int wInBlocks = BitUtils.DivRoundUp(region.Width, Info.BlockWidth);
int hInBlocks = BitUtils.DivRoundUp(region.Height, Info.BlockHeight);
unsafe
{
fixed (byte* ptr = dataSpan)
unsafe
{
ReadFrom2D(
(IntPtr)ptr,
layer,
level,
region.X,
region.Y,
region.Width,
region.Height,
BitUtils.AlignUp(wInBlocks * Info.BytesPerPixel, 4) * hInBlocks);
fixed (byte* ptr = data.Memory.Span)
{
ReadFrom2D(
(IntPtr)ptr,
layer,
level,
region.X,
region.Y,
region.Width,
region.Height,
BitUtils.AlignUp(wInBlocks * Info.BytesPerPixel, 4) * hInBlocks);
}
}
}
}
@ -533,6 +522,19 @@ namespace Ryujinx.Graphics.OpenGL.Image
ReadFrom2D(data, layer, level, x, y, width, height, mipSize);
}
private IMemoryOwner<byte> EnsureDataFormat(IMemoryOwner<byte> data)
{
if (Format == Format.S8UintD24Unorm)
{
using (data)
{
return FormatConverter.ConvertS8D24ToD24S8(data.Memory.Span);
}
}
return data;
}
private void ReadFrom2D(IntPtr data, int layer, int level, int x, int y, int width, int height, int mipSize)
{
TextureTarget target = Target.Convert();

View File

@ -90,6 +90,11 @@ namespace Ryujinx.Graphics.OpenGL
throw new NotSupportedException();
}
public IImageArray CreateImageArray(int size, bool isBuffer)
{
return new ImageArray(size);
}
public IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info)
{
return new Program(shaders, info.FragmentOutputMap);
@ -112,6 +117,11 @@ namespace Ryujinx.Graphics.OpenGL
}
}
public ITextureArray CreateTextureArray(int size, bool isBuffer)
{
return new TextureArray(size);
}
public void DeleteBuffer(BufferHandle buffer)
{
PersistentBuffers.Unmap(buffer);

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