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Set COMPlus_DefaultStackSize to 2M in macOS (#5349)
* Set COMPlus_DefaultStackSize to 2M in macOS * Remove the custom thread stack size on Ryujinx.Ava
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@ -39,10 +39,15 @@
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<key>CSResourcesFileMapped</key>
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<key>CSResourcesFileMapped</key>
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<true/>
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<true/>
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<key>NSHumanReadableCopyright</key>
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<key>NSHumanReadableCopyright</key>
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<string>Copyright © 2018 - 2022 Ryujinx Team and Contributors.</string>
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<string>Copyright © 2018 - 2023 Ryujinx Team and Contributors.</string>
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<key>LSApplicationCategoryType</key>
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<key>LSApplicationCategoryType</key>
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<string>public.app-category.games</string>
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<string>public.app-category.games</string>
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<key>LSMinimumSystemVersion</key>
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<key>LSMinimumSystemVersion</key>
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<string>11.0</string>
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<string>11.0</string>
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<key>LSEnvironment</key>
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<dict>
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<key>COMPlus_DefaultStackSize</key>
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<string>200000</string>
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</dict>
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</dict>
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</dict>
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</plist>
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</plist>
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@ -134,7 +134,7 @@ namespace Ryujinx.Ava
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_inputManager = inputManager;
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_inputManager = inputManager;
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_accountManager = accountManager;
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_accountManager = accountManager;
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_userChannelPersistence = userChannelPersistence;
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_userChannelPersistence = userChannelPersistence;
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_renderingThread = new Thread(RenderLoop, 1 * 1024 * 1024) { Name = "GUI.RenderThread" };
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_renderingThread = new Thread(RenderLoop) { Name = "GUI.RenderThread" };
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_lastCursorMoveTime = Stopwatch.GetTimestamp();
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_lastCursorMoveTime = Stopwatch.GetTimestamp();
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_glLogLevel = ConfigurationState.Instance.Logger.GraphicsDebugLevel;
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_glLogLevel = ConfigurationState.Instance.Logger.GraphicsDebugLevel;
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_topLevel = topLevel;
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_topLevel = topLevel;
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