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@ -104,8 +104,8 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
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parameter.MixBufferVolume.CopyTo(MixBufferVolume);
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parameter.MixBufferVolume.CopyTo(MixBufferVolume);
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bool resetPrevVoume = isPrevVolumeResetSupported ? parameter.ResetPrevVolume : !IsUsed && parameter.IsUsed;
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bool resetPrevVolume = isPrevVolumeResetSupported ? parameter.ResetPrevVolume : !IsUsed && parameter.IsUsed;
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if (resetPrevVoume)
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if (resetPrevVolume)
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{
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{
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MixBufferVolume.CopyTo(PreviousMixBufferVolume);
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MixBufferVolume.CopyTo(PreviousMixBufferVolume);
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@ -111,8 +111,8 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
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_biquadFilters = parameter.BiquadFilters;
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_biquadFilters = parameter.BiquadFilters;
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bool resetPrevVoume = isPrevVolumeResetSupported ? parameter.ResetPrevVolume : !IsUsed && parameter.IsUsed;
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bool resetPrevVolume = isPrevVolumeResetSupported ? parameter.ResetPrevVolume : !IsUsed && parameter.IsUsed;
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if (resetPrevVoume)
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if (resetPrevVolume)
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{
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{
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MixBufferVolume.CopyTo(PreviousMixBufferVolume);
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MixBufferVolume.CopyTo(PreviousMixBufferVolume);
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