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Convert MaxTextureCacheCapacity to Dynamic MaxTextureCacheCapacity for High Resolution Mod support. (#7307)
* Add Texture Size Capacity and 8GB Dram Build * Update AutoDeleteCache.cs * Dynamic Texture Cache (WIP) * Change to float Multiplier, in-case it needs fine-tuning. * Delete src/src.sln * Update AutoDeleteCache.cs * Format * Fix Formatting * Add DefaultTextureSizeCapacity and MemoryScaleFactor - Also remove redundant New Lines * Fix 4GB dram crashing * Format newline * Refractor - Added Initialize() function to TextureCache and AutoDeleteCache - Removed GetMaxTextureCapacity() function and instead added _maxCacheMemoryUsage - Added private const MaxTextureSizeCapacity to AutoDelete Cache - Added TextureCache.Initialize() to MemoryManager in order to fetch MaxGpuMemory at the right time. - Moved and Changed Logger.Info for Gpu Memory to Logger.Notice and Moved it to PrintGpuInformation function. - Opted to use a ternary operator for the Initialize function, I think it looks cleaner than bunch of if statements. * Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * maxMemory to CacheMemory, use Clamp instead of Ternary. Changed MinTextureCapacity 1GiB to 512 MiB * Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Format comment * comment context * Increase TextureSize capacity for OpenGL back to 1024 - Added a new const ulong for OpenGLTextureSizeCapacity * Fix changes from last commit. * Adjust last OpenGL changes. * Remove garbage VSC file * Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> --------- Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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@ -71,6 +71,8 @@ namespace Ryujinx.Graphics.GAL
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public readonly int GatherBiasPrecision;
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public readonly ulong MaximumGpuMemory;
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public Capabilities(
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TargetApi api,
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string vendorName,
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@ -131,7 +133,8 @@ namespace Ryujinx.Graphics.GAL
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int shaderSubgroupSize,
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int storageBufferOffsetAlignment,
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int textureBufferOffsetAlignment,
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int gatherBiasPrecision)
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int gatherBiasPrecision,
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ulong maximumGpuMemory)
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{
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Api = api;
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VendorName = vendorName;
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@ -193,6 +196,7 @@ namespace Ryujinx.Graphics.GAL
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StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
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TextureBufferOffsetAlignment = textureBufferOffsetAlignment;
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GatherBiasPrecision = gatherBiasPrecision;
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MaximumGpuMemory = maximumGpuMemory;
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}
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}
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}
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@ -1,3 +1,4 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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@ -46,7 +47,11 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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private const int MinCountForDeletion = 32;
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private const int MaxCapacity = 2048;
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private const ulong MaxTextureSizeCapacity = 1024 * 1024 * 1024; // MB;
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private const ulong MinTextureSizeCapacity = 512 * 1024 * 1024;
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private const ulong MaxTextureSizeCapacity = 4UL * 1024 * 1024 * 1024;
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private const ulong DefaultTextureSizeCapacity = 1UL * 1024 * 1024 * 1024;
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private const float MemoryScaleFactor = 0.50f;
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private ulong _maxCacheMemoryUsage = 0;
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private readonly LinkedList<Texture> _textures;
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private ulong _totalSize;
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@ -56,6 +61,25 @@ namespace Ryujinx.Graphics.Gpu.Image
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private readonly Dictionary<TextureDescriptor, ShortTextureCacheEntry> _shortCacheLookup;
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/// <summary>
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/// Initializes the cache, setting the maximum texture capacity for the specified GPU context.
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/// </summary>
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/// <remarks>
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/// If the backend GPU has 0 memory capacity, the cache size defaults to `DefaultTextureSizeCapacity`.
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/// </remarks>
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/// <param name="context">The GPU context that the cache belongs to</param>
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public void Initialize(GpuContext context)
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{
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var cacheMemory = (ulong)(context.Capabilities.MaximumGpuMemory * MemoryScaleFactor);
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_maxCacheMemoryUsage = Math.Clamp(cacheMemory, MinTextureSizeCapacity, MaxTextureSizeCapacity);
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if (context.Capabilities.MaximumGpuMemory == 0)
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{
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_maxCacheMemoryUsage = DefaultTextureSizeCapacity;
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}
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}
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/// <summary>
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/// Creates a new instance of the automatic deletion cache.
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/// </summary>
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@ -85,7 +109,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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texture.CacheNode = _textures.AddLast(texture);
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if (_textures.Count > MaxCapacity ||
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(_totalSize > MaxTextureSizeCapacity && _textures.Count >= MinCountForDeletion))
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(_totalSize > _maxCacheMemoryUsage && _textures.Count >= MinCountForDeletion))
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{
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RemoveLeastUsedTexture();
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}
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@ -110,7 +134,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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_textures.AddLast(texture.CacheNode);
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}
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if (_totalSize > MaxTextureSizeCapacity && _textures.Count >= MinCountForDeletion)
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if (_totalSize > _maxCacheMemoryUsage && _textures.Count >= MinCountForDeletion)
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{
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RemoveLeastUsedTexture();
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}
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@ -68,6 +68,14 @@ namespace Ryujinx.Graphics.Gpu.Image
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_cache = new AutoDeleteCache();
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}
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/// <summary>
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/// Initializes the cache, setting the maximum texture capacity for the specified GPU context.
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/// </summary>
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public void Initialize()
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{
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_cache.Initialize(_context);
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}
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/// <summary>
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/// Handles marking of textures written to a memory region being (partially) remapped.
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/// </summary>
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@ -1,4 +1,5 @@
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.Gpu.Image;
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using Ryujinx.Memory;
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using Ryujinx.Memory.Range;
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using System;
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@ -64,6 +65,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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MemoryUnmapped += Physical.BufferCache.MemoryUnmappedHandler;
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MemoryUnmapped += VirtualRangeCache.MemoryUnmappedHandler;
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MemoryUnmapped += CounterCache.MemoryUnmappedHandler;
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Physical.TextureCache.Initialize();
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}
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/// <summary>
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@ -202,7 +202,8 @@ namespace Ryujinx.Graphics.OpenGL
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shaderSubgroupSize: Constants.MaxSubgroupSize,
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storageBufferOffsetAlignment: HwCapabilities.StorageBufferOffsetAlignment,
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textureBufferOffsetAlignment: HwCapabilities.TextureBufferOffsetAlignment,
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gatherBiasPrecision: intelWindows || amdWindows ? 8 : 0); // Precision is 8 for these vendors on Vulkan.
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gatherBiasPrecision: intelWindows || amdWindows ? 8 : 0, // Precision is 8 for these vendors on Vulkan.
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maximumGpuMemory: 0);
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}
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public void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data)
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@ -781,7 +781,26 @@ namespace Ryujinx.Graphics.Vulkan
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shaderSubgroupSize: (int)Capabilities.SubgroupSize,
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storageBufferOffsetAlignment: (int)limits.MinStorageBufferOffsetAlignment,
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textureBufferOffsetAlignment: (int)limits.MinTexelBufferOffsetAlignment,
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gatherBiasPrecision: IsIntelWindows || IsAmdWindows ? (int)Capabilities.SubTexelPrecisionBits : 0);
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gatherBiasPrecision: IsIntelWindows || IsAmdWindows ? (int)Capabilities.SubTexelPrecisionBits : 0,
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maximumGpuMemory: GetTotalGPUMemory());
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}
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private ulong GetTotalGPUMemory()
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{
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ulong totalMemory = 0;
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Api.GetPhysicalDeviceMemoryProperties(_physicalDevice.PhysicalDevice, out PhysicalDeviceMemoryProperties memoryProperties);
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for (int i = 0; i < memoryProperties.MemoryHeapCount; i++)
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{
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var heap = memoryProperties.MemoryHeaps[i];
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if ((heap.Flags & MemoryHeapFlags.DeviceLocalBit) == MemoryHeapFlags.DeviceLocalBit)
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{
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totalMemory += heap.Size;
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}
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}
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return totalMemory;
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}
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public HardwareInfo GetHardwareInfo()
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@ -865,6 +884,7 @@ namespace Ryujinx.Graphics.Vulkan
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private void PrintGpuInformation()
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{
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Logger.Notice.Print(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})");
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Logger.Notice.Print(LogClass.Gpu, $"GPU Memory: {GetTotalGPUMemory() / (1024 * 1024)} MiB");
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}
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public void Initialize(GraphicsDebugLevel logLevel)
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