mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-16 21:56:37 +00:00
Implement SHF (funnel shift) shader instruction (#2702)
* Implement SHF shader instruction * Shader cache version bump * Better name
This commit is contained in:
parent
1b81653478
commit
d05573bfd1
@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
/// <summary>
|
||||
/// Version of the codegen (to be changed when codegen or guest format change).
|
||||
/// </summary>
|
||||
private const ulong ShaderCodeGenVersion = 2697;
|
||||
private const ulong ShaderCodeGenVersion = 2702;
|
||||
|
||||
// Progress reporting helpers
|
||||
private volatile int _shaderCount;
|
||||
|
@ -418,34 +418,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
context.Config.GpuAccessor.Log("Shader instruction Setlmembase is not implemented.");
|
||||
}
|
||||
|
||||
public static void ShfLR(EmitterContext context)
|
||||
{
|
||||
InstShfLR op = context.GetOp<InstShfLR>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction ShfLR is not implemented.");
|
||||
}
|
||||
|
||||
public static void ShfRR(EmitterContext context)
|
||||
{
|
||||
InstShfRR op = context.GetOp<InstShfRR>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction ShfRR is not implemented.");
|
||||
}
|
||||
|
||||
public static void ShfLI(EmitterContext context)
|
||||
{
|
||||
InstShfLI op = context.GetOp<InstShfLI>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction ShfLI is not implemented.");
|
||||
}
|
||||
|
||||
public static void ShfRI(EmitterContext context)
|
||||
{
|
||||
InstShfRI op = context.GetOp<InstShfRI>();
|
||||
|
||||
context.Config.GpuAccessor.Log("Shader instruction ShfRI is not implemented.");
|
||||
}
|
||||
|
||||
public static void St(EmitterContext context)
|
||||
{
|
||||
InstSt op = context.GetOp<InstSt>();
|
||||
|
@ -9,6 +9,50 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
static partial class InstEmit
|
||||
{
|
||||
public static void ShfLR(EmitterContext context)
|
||||
{
|
||||
InstShfLR op = context.GetOp<InstShfLR>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcReg(context, op.SrcB);
|
||||
var srcC = GetSrcReg(context, op.SrcC);
|
||||
|
||||
EmitShf(context, op.MaxShift, srcA, srcB, srcC, op.Dest, op.M, left: true, op.WriteCC);
|
||||
}
|
||||
|
||||
public static void ShfRR(EmitterContext context)
|
||||
{
|
||||
InstShfRR op = context.GetOp<InstShfRR>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = GetSrcReg(context, op.SrcB);
|
||||
var srcC = GetSrcReg(context, op.SrcC);
|
||||
|
||||
EmitShf(context, op.MaxShift, srcA, srcB, srcC, op.Dest, op.M, left: false, op.WriteCC);
|
||||
}
|
||||
|
||||
public static void ShfLI(EmitterContext context)
|
||||
{
|
||||
InstShfLI op = context.GetOp<InstShfLI>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = Const(op.Imm6);
|
||||
var srcC = GetSrcReg(context, op.SrcC);
|
||||
|
||||
EmitShf(context, op.MaxShift, srcA, srcB, srcC, op.Dest, op.M, left: true, op.WriteCC);
|
||||
}
|
||||
|
||||
public static void ShfRI(EmitterContext context)
|
||||
{
|
||||
InstShfRI op = context.GetOp<InstShfRI>();
|
||||
|
||||
var srcA = GetSrcReg(context, op.SrcA);
|
||||
var srcB = Const(op.Imm6);
|
||||
var srcC = GetSrcReg(context, op.SrcC);
|
||||
|
||||
EmitShf(context, op.MaxShift, srcA, srcB, srcC, op.Dest, op.M, left: false, op.WriteCC);
|
||||
}
|
||||
|
||||
public static void ShlR(EmitterContext context)
|
||||
{
|
||||
InstShlR op = context.GetOp<InstShlR>();
|
||||
@ -60,6 +104,79 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
EmitShr(context, srcA, srcB, op.Dest, op.M, op.Brev, op.Signed);
|
||||
}
|
||||
|
||||
private static void EmitShf(
|
||||
EmitterContext context,
|
||||
MaxShift maxShift,
|
||||
Operand srcA,
|
||||
Operand srcB,
|
||||
Operand srcC,
|
||||
int rd,
|
||||
bool mask,
|
||||
bool left,
|
||||
bool writeCC)
|
||||
{
|
||||
bool isLongShift = maxShift == MaxShift.U64 || maxShift == MaxShift.S64;
|
||||
bool signedShift = maxShift == MaxShift.S64;
|
||||
int maxShiftConst = isLongShift ? 64 : 32;
|
||||
|
||||
if (mask)
|
||||
{
|
||||
srcB = context.BitwiseAnd(srcB, Const(maxShiftConst - 1));
|
||||
}
|
||||
|
||||
Operand res;
|
||||
|
||||
if (left)
|
||||
{
|
||||
// res = (C << B) | (A >> (32 - B))
|
||||
res = context.ShiftLeft(srcC, srcB);
|
||||
res = context.BitwiseOr(res, context.ShiftRightU32(srcA, context.ISubtract(Const(32), srcB)));
|
||||
|
||||
if (isLongShift)
|
||||
{
|
||||
// res = B >= 32 ? A << (B - 32) : res
|
||||
Operand lowerShift = context.ShiftLeft(srcA, context.ISubtract(srcB, Const(32)));
|
||||
|
||||
Operand shiftGreaterThan31 = context.ICompareGreaterOrEqualUnsigned(srcB, Const(32));
|
||||
res = context.ConditionalSelect(shiftGreaterThan31, lowerShift, res);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// res = (A >> B) | (C << (32 - B))
|
||||
res = context.ShiftRightU32(srcA, srcB);
|
||||
res = context.BitwiseOr(res, context.ShiftLeft(srcC, context.ISubtract(Const(32), srcB)));
|
||||
|
||||
if (isLongShift)
|
||||
{
|
||||
// res = B >= 32 ? C >> (B - 32) : res
|
||||
Operand upperShift = signedShift
|
||||
? context.ShiftRightS32(srcC, context.ISubtract(srcB, Const(32)))
|
||||
: context.ShiftRightU32(srcC, context.ISubtract(srcB, Const(32)));
|
||||
|
||||
Operand shiftGreaterThan31 = context.ICompareGreaterOrEqualUnsigned(srcB, Const(32));
|
||||
res = context.ConditionalSelect(shiftGreaterThan31, upperShift, res);
|
||||
}
|
||||
}
|
||||
|
||||
if (!mask)
|
||||
{
|
||||
// Clamped shift value.
|
||||
Operand isLessThanMax = context.ICompareLessUnsigned(srcB, Const(maxShiftConst));
|
||||
|
||||
res = context.ConditionalSelect(isLessThanMax, res, Const(0));
|
||||
}
|
||||
|
||||
context.Copy(GetDest(rd), res);
|
||||
|
||||
if (writeCC)
|
||||
{
|
||||
InstEmitAluHelper.SetZnFlags(context, res, writeCC);
|
||||
}
|
||||
|
||||
// TODO: X.
|
||||
}
|
||||
|
||||
private static void EmitShl(EmitterContext context, Operand srcA, Operand srcB, int rd, bool mask)
|
||||
{
|
||||
if (mask)
|
||||
|
Loading…
Reference in New Issue
Block a user