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Disable descriptor set template updates for buffer textures on Adreno (#7002)
* Do not use template updates for buffer textures and buffer images * No need to do it for images * Simply buffer texture existence check * Pipeline is now unused on DescriptorSetUpdater
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@ -73,7 +73,6 @@ namespace Ryujinx.Graphics.Vulkan
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private readonly VulkanRenderer _gd;
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private readonly Device _device;
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private readonly PipelineBase _pipeline;
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private ShaderCollection _program;
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private readonly BufferRef[] _uniformBufferRefs;
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@ -125,11 +124,10 @@ namespace Ryujinx.Graphics.Vulkan
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private readonly TextureView _dummyTexture;
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private readonly SamplerHolder _dummySampler;
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public DescriptorSetUpdater(VulkanRenderer gd, Device device, PipelineBase pipeline)
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public DescriptorSetUpdater(VulkanRenderer gd, Device device)
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{
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_gd = gd;
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_device = device;
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_pipeline = pipeline;
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// Some of the bindings counts needs to be multiplied by 2 because we have buffer and
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// regular textures/images interleaved on the same descriptor set.
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@ -684,7 +682,14 @@ namespace Ryujinx.Graphics.Vulkan
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if (_dirty.HasFlag(DirtyFlags.Texture))
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{
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UpdateAndBind(cbs, program, PipelineBase.TextureSetIndex, pbp);
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if (program.UpdateTexturesWithoutTemplate)
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{
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UpdateAndBindTexturesWithoutTemplate(cbs, program, pbp);
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}
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else
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{
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UpdateAndBind(cbs, program, PipelineBase.TextureSetIndex, pbp);
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}
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}
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if (_dirty.HasFlag(DirtyFlags.Image))
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@ -918,31 +923,84 @@ namespace Ryujinx.Graphics.Vulkan
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_gd.Api.CmdBindDescriptorSets(cbs.CommandBuffer, pbp, _program.PipelineLayout, (uint)setIndex, 1, sets, 0, ReadOnlySpan<uint>.Empty);
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}
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private unsafe void UpdateBuffers(
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CommandBufferScoped cbs,
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PipelineBindPoint pbp,
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int baseBinding,
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ReadOnlySpan<DescriptorBufferInfo> bufferInfo,
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DescriptorType type)
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private void UpdateAndBindTexturesWithoutTemplate(CommandBufferScoped cbs, ShaderCollection program, PipelineBindPoint pbp)
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{
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if (bufferInfo.Length == 0)
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int setIndex = PipelineBase.TextureSetIndex;
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var bindingSegments = program.BindingSegments[setIndex];
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if (bindingSegments.Length == 0)
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{
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return;
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}
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fixed (DescriptorBufferInfo* pBufferInfo = bufferInfo)
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if (_updateDescriptorCacheCbIndex)
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{
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var writeDescriptorSet = new WriteDescriptorSet
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{
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SType = StructureType.WriteDescriptorSet,
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DstBinding = (uint)baseBinding,
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DescriptorType = type,
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DescriptorCount = (uint)bufferInfo.Length,
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PBufferInfo = pBufferInfo,
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};
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_gd.PushDescriptorApi.CmdPushDescriptorSet(cbs.CommandBuffer, pbp, _program.PipelineLayout, 0, 1, &writeDescriptorSet);
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_updateDescriptorCacheCbIndex = false;
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program.UpdateDescriptorCacheCommandBufferIndex(cbs.CommandBufferIndex);
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}
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var dsc = program.GetNewDescriptorSetCollection(setIndex, out _).Get(cbs);
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foreach (ResourceBindingSegment segment in bindingSegments)
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{
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int binding = segment.Binding;
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int count = segment.Count;
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if (!segment.IsArray)
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{
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if (segment.Type != ResourceType.BufferTexture)
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{
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Span<DescriptorImageInfo> textures = _textures;
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for (int i = 0; i < count; i++)
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{
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ref var texture = ref textures[i];
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ref var refs = ref _textureRefs[binding + i];
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texture.ImageView = refs.View?.Get(cbs).Value ?? default;
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texture.Sampler = refs.Sampler?.Get(cbs).Value ?? default;
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if (texture.ImageView.Handle == 0)
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{
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texture.ImageView = _dummyTexture.GetImageView().Get(cbs).Value;
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}
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if (texture.Sampler.Handle == 0)
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{
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texture.Sampler = _dummySampler.GetSampler().Get(cbs).Value;
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}
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}
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dsc.UpdateImages(0, binding, textures[..count], DescriptorType.CombinedImageSampler);
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}
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else
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{
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Span<BufferView> bufferTextures = _bufferTextures;
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for (int i = 0; i < count; i++)
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{
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bufferTextures[i] = _bufferTextureRefs[binding + i]?.GetBufferView(cbs, false) ?? default;
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}
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dsc.UpdateBufferImages(0, binding, bufferTextures[..count], DescriptorType.UniformTexelBuffer);
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}
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}
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else
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{
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if (segment.Type != ResourceType.BufferTexture)
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{
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dsc.UpdateImages(0, binding, _textureArrayRefs[binding].Array.GetImageInfos(_gd, cbs, _dummyTexture, _dummySampler), DescriptorType.CombinedImageSampler);
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}
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else
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{
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dsc.UpdateBufferImages(0, binding, _textureArrayRefs[binding].Array.GetBufferViews(cbs), DescriptorType.UniformTexelBuffer);
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}
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}
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}
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var sets = dsc.GetSets();
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_gd.Api.CmdBindDescriptorSets(cbs.CommandBuffer, pbp, _program.PipelineLayout, (uint)setIndex, 1, sets, 0, ReadOnlySpan<uint>.Empty);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@ -105,7 +105,7 @@ namespace Ryujinx.Graphics.Vulkan
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gd.Api.CreatePipelineCache(device, pipelineCacheCreateInfo, null, out PipelineCache).ThrowOnError();
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_descriptorSetUpdater = new DescriptorSetUpdater(gd, device, this);
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_descriptorSetUpdater = new DescriptorSetUpdater(gd, device);
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_vertexBufferUpdater = new VertexBufferUpdater(gd);
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_transformFeedbackBuffers = new BufferState[Constants.MaxTransformFeedbackBuffers];
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@ -23,6 +23,8 @@ namespace Ryujinx.Graphics.Vulkan
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public bool IsCompute { get; }
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public bool HasTessellationControlShader => (Stages & (1u << 3)) != 0;
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public bool UpdateTexturesWithoutTemplate { get; }
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public uint Stages { get; }
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public ResourceBindingSegment[][] ClearSegments { get; }
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@ -127,9 +129,12 @@ namespace Ryujinx.Graphics.Vulkan
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Stages = stages;
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ClearSegments = BuildClearSegments(sets);
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BindingSegments = BuildBindingSegments(resourceLayout.SetUsages);
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BindingSegments = BuildBindingSegments(resourceLayout.SetUsages, out bool usesBufferTextures);
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Templates = BuildTemplates(usePushDescriptors);
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// Updating buffer texture bindings using template updates crashes the Adreno driver on Windows.
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UpdateTexturesWithoutTemplate = gd.Vendor == Vendor.Qualcomm && usesBufferTextures;
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_compileTask = Task.CompletedTask;
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_firstBackgroundUse = false;
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}
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@ -280,8 +285,10 @@ namespace Ryujinx.Graphics.Vulkan
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return segments;
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}
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private static ResourceBindingSegment[][] BuildBindingSegments(ReadOnlyCollection<ResourceUsageCollection> setUsages)
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private static ResourceBindingSegment[][] BuildBindingSegments(ReadOnlyCollection<ResourceUsageCollection> setUsages, out bool usesBufferTextures)
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{
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usesBufferTextures = false;
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ResourceBindingSegment[][] segments = new ResourceBindingSegment[setUsages.Count][];
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for (int setIndex = 0; setIndex < setUsages.Count; setIndex++)
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@ -295,6 +302,11 @@ namespace Ryujinx.Graphics.Vulkan
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{
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ResourceUsage usage = setUsages[setIndex].Usages[index];
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if (usage.Type == ResourceType.BufferTexture)
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{
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usesBufferTextures = true;
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}
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if (currentUsage.Binding + currentCount != usage.Binding ||
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currentUsage.Type != usage.Type ||
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currentUsage.Stages != usage.Stages ||
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