diff --git a/src/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs b/src/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs
index 80683d17b2..6f633e4ae8 100644
--- a/src/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs
+++ b/src/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs
@@ -94,8 +94,8 @@ namespace Ryujinx.Graphics.Texture.Astc
             public int StartBlock { get; set; }
             public int OutputByteOffset { get; set; }
 
-            public int TotalBlockCount => BlockCountX * BlockCountY * ImageSizeZ;
-            public int PixelCount => ImageSizeX * ImageSizeY * ImageSizeZ;
+            public readonly int TotalBlockCount => BlockCountX * BlockCountY * ImageSizeZ;
+            public readonly int PixelCount => ImageSizeX * ImageSizeY * ImageSizeZ;
         }
 
         public static int QueryDecompressedSize(int sizeX, int sizeY, int sizeZ, int levelCount, int layerCount)
@@ -133,7 +133,7 @@ namespace Ryujinx.Graphics.Texture.Astc
 
             AstcLevel levelInfo = GetLevelInfo(index);
 
-            WriteDecompressedBlock(decompressedBytes, OutputBuffer.Span.Slice(levelInfo.OutputByteOffset),
+            WriteDecompressedBlock(decompressedBytes, OutputBuffer.Span[levelInfo.OutputByteOffset..],
                 index - levelInfo.StartBlock, levelInfo);
         }
 
@@ -171,7 +171,7 @@ namespace Ryujinx.Graphics.Texture.Astc
             for (int i = 0; i < outputPixelsY; i++)
             {
                 ReadOnlySpan<byte> blockRow = block.Slice(inputOffset, outputPixelsX * 4);
-                Span<byte> outputRow = outputBuffer.Slice(outputOffset);
+                Span<byte> outputRow = outputBuffer[outputOffset..];
                 blockRow.CopyTo(outputRow);
 
                 inputOffset += BlockSizeX * 4;
@@ -189,7 +189,7 @@ namespace Ryujinx.Graphics.Texture.Astc
             public bool VoidExtentLdr;
             public bool VoidExtentHdr;
 
-            public int GetPackedBitSize()
+            public readonly int GetPackedBitSize()
             {
                 // How many indices do we have?
                 int indices = Height * Width;
@@ -204,7 +204,7 @@ namespace Ryujinx.Graphics.Texture.Astc
                 return intEncoded.GetBitLength(indices);
             }
 
-            public int GetNumWeightValues()
+            public readonly int GetNumWeightValues()
             {
                 int ret = Width * Height;
 
@@ -230,7 +230,7 @@ namespace Ryujinx.Graphics.Texture.Astc
         {
             byte[] output = new byte[QueryDecompressedSize(width, height, depth, levels, layers)];
 
-            AstcDecoder decoder = new AstcDecoder(data, output, blockWidth, blockHeight, width, height, depth, levels, layers);
+            AstcDecoder decoder = new(data, output, blockWidth, blockHeight, width, height, depth, levels, layers);
 
             for (int i = 0; i < decoder.TotalBlockCount; i++)
             {
@@ -253,7 +253,7 @@ namespace Ryujinx.Graphics.Texture.Astc
             int levels,
             int layers)
         {
-            AstcDecoder decoder = new AstcDecoder(data, outputBuffer, blockWidth, blockHeight, width, height, depth, levels, layers);
+            AstcDecoder decoder = new(data, outputBuffer, blockWidth, blockHeight, width, height, depth, levels, layers);
 
             for (int i = 0; i < decoder.TotalBlockCount; i++)
             {
@@ -274,7 +274,7 @@ namespace Ryujinx.Graphics.Texture.Astc
             int levels,
             int layers)
         {
-            AstcDecoder decoder = new AstcDecoder(data, outputBuffer, blockWidth, blockHeight, width, height, depth, levels, layers);
+            AstcDecoder decoder = new(data, outputBuffer, blockWidth, blockHeight, width, height, depth, levels, layers);
 
             // Lazy parallelism
             Enumerable.Range(0, decoder.TotalBlockCount).AsParallel().ForAll(x => decoder.ProcessBlock(x));
@@ -295,7 +295,7 @@ namespace Ryujinx.Graphics.Texture.Astc
         {
             byte[] output = new byte[QueryDecompressedSize(width, height, depth, levels, layers)];
 
-            AstcDecoder decoder = new AstcDecoder(data, output, blockWidth, blockHeight, width, height, depth, levels, layers);
+            AstcDecoder decoder = new(data, output, blockWidth, blockHeight, width, height, depth, levels, layers);
 
             Enumerable.Range(0, decoder.TotalBlockCount).AsParallel().ForAll(x => decoder.ProcessBlock(x));
 
@@ -310,7 +310,7 @@ namespace Ryujinx.Graphics.Texture.Astc
             int blockWidth,
             int blockHeight)
         {
-            BitStream128 bitStream = new BitStream128(inputBlock);
+            BitStream128 bitStream = new(inputBlock);
 
             DecodeBlockInfo(ref bitStream, out TexelWeightParams texelParams);
 
@@ -359,7 +359,7 @@ namespace Ryujinx.Graphics.Texture.Astc
 
             Span<uint> colorEndpointMode = stackalloc uint[4];
 
-            BitStream128 colorEndpointStream = new BitStream128();
+            BitStream128 colorEndpointStream = new();
 
             // Read extra config data...
             uint baseColorEndpointMode = 0;
@@ -388,10 +388,18 @@ namespace Ryujinx.Graphics.Texture.Astc
             {
                 switch (numberPartitions)
                 {
-                    case 2: extraColorEndpointModeBits += 2; break;
-                    case 3: extraColorEndpointModeBits += 5; break;
-                    case 4: extraColorEndpointModeBits += 8; break;
-                    default: Debug.Assert(false); break;
+                    case 2:
+                        extraColorEndpointModeBits += 2;
+                        break;
+                    case 3:
+                        extraColorEndpointModeBits += 5;
+                        break;
+                    case 4:
+                        extraColorEndpointModeBits += 8;
+                        break;
+                    default:
+                        Debug.Assert(false);
+                        break;
                 }
             }
 
@@ -448,7 +456,12 @@ namespace Ryujinx.Graphics.Texture.Astc
                 for (int i = 0; i < numberPartitions; i++)
                 {
                     colorEndpointMode[i] = baseMode;
-                    if (!(c[i])) colorEndpointMode[i] -= 1;
+
+                    if (!(c[i]))
+                    {
+                        colorEndpointMode[i] -= 1;
+                    }
+
                     colorEndpointMode[i] <<= 2;
                     colorEndpointMode[i] |= m[i];
                 }
@@ -475,7 +488,12 @@ namespace Ryujinx.Graphics.Texture.Astc
             DecodeColorValues(colorValues, ref colorEndpointStream, colorEndpointMode, numberPartitions, colorDataBits);
 
             EndPointSet endPoints;
-            unsafe { _ = &endPoints; } // Skip struct initialization
+
+            unsafe
+            {
+                // Skip struct initialization
+                _ = &endPoints;
+            }
 
             int colorValuesPosition = 0;
 
@@ -502,19 +520,33 @@ namespace Ryujinx.Graphics.Texture.Astc
             texelWeightData[clearByteStart - 1] &= (byte)((1 << (texelParams.GetPackedBitSize() % 8)) - 1);
 
             int cLen = 16 - clearByteStart;
-            for (int i = clearByteStart; i < clearByteStart + cLen; i++) texelWeightData[i] = 0;
+            for (int i = clearByteStart; i < clearByteStart + cLen; i++)
+            {
+                texelWeightData[i] = 0;
+            }
 
             IntegerSequence texelWeightValues;
-            unsafe { _ = &texelWeightValues; } // Skip struct initialization
+
+            unsafe
+            {
+                // Skip struct initialization
+                _ = &texelWeightValues;
+            }
+
             texelWeightValues.Reset();
 
-            BitStream128 weightBitStream = new BitStream128(texelWeightData);
+            BitStream128 weightBitStream = new(texelWeightData);
 
             IntegerEncoded.DecodeIntegerSequence(ref texelWeightValues, ref weightBitStream, texelParams.MaxWeight, texelParams.GetNumWeightValues());
 
             // Blocks can be at most 12x12, so we can have as many as 144 weights
             Weights weights;
-            unsafe { _ = &weights; } // Skip struct initialization
+
+            unsafe
+            {
+                // Skip struct initialization
+                _ = &weights;
+            }
 
             UnquantizeTexelWeights(ref weights, ref texelWeightValues, ref texelParams, blockWidth, blockHeight);
 
@@ -529,7 +561,7 @@ namespace Ryujinx.Graphics.Texture.Astc
                     int partition = Select2dPartition(partitionIndex, i, j, numberPartitions, ((blockHeight * blockWidth) < 32));
                     Debug.Assert(partition < numberPartitions);
 
-                    AstcPixel pixel = new AstcPixel();
+                    AstcPixel pixel = new();
                     for (int component = 0; component < 4; component++)
                     {
                         int component0 = endPoints.Get(partition)[0].GetComponent(component);
@@ -579,7 +611,7 @@ namespace Ryujinx.Graphics.Texture.Astc
                 {
                     if ((uint)index >= Count)
                     {
-                        throw new ArgumentOutOfRangeException();
+                        throw new ArgumentOutOfRangeException(nameof(index), index, null);
                     }
 
                     ref int start = ref Unsafe.Add(ref _start, index * 144);
@@ -632,12 +664,18 @@ namespace Ryujinx.Graphics.Texture.Astc
             byte seed11 = (byte)((rightNum >> 26) & 0xF);
             byte seed12 = (byte)(((rightNum >> 30) | (rightNum << 2)) & 0xF);
 
-            seed01 *= seed01; seed02 *= seed02;
-            seed03 *= seed03; seed04 *= seed04;
-            seed05 *= seed05; seed06 *= seed06;
-            seed07 *= seed07; seed08 *= seed08;
-            seed09 *= seed09; seed10 *= seed10;
-            seed11 *= seed11; seed12 *= seed12;
+            seed01 *= seed01;
+            seed02 *= seed02;
+            seed03 *= seed03;
+            seed04 *= seed04;
+            seed05 *= seed05;
+            seed06 *= seed06;
+            seed07 *= seed07;
+            seed08 *= seed08;
+            seed09 *= seed09;
+            seed10 *= seed10;
+            seed11 *= seed11;
+            seed12 *= seed12;
 
             int seedHash1, seedHash2, seedHash3;
 
@@ -654,31 +692,67 @@ namespace Ryujinx.Graphics.Texture.Astc
 
             seedHash3 = (seed & 0x10) != 0 ? seedHash1 : seedHash2;
 
-            seed01 >>= seedHash1; seed02 >>= seedHash2; seed03 >>= seedHash1; seed04 >>= seedHash2;
-            seed05 >>= seedHash1; seed06 >>= seedHash2; seed07 >>= seedHash1; seed08 >>= seedHash2;
-            seed09 >>= seedHash3; seed10 >>= seedHash3; seed11 >>= seedHash3; seed12 >>= seedHash3;
+            seed01 >>= seedHash1;
+            seed02 >>= seedHash2;
+            seed03 >>= seedHash1;
+            seed04 >>= seedHash2;
+            seed05 >>= seedHash1;
+            seed06 >>= seedHash2;
+            seed07 >>= seedHash1;
+            seed08 >>= seedHash2;
+            seed09 >>= seedHash3;
+            seed10 >>= seedHash3;
+            seed11 >>= seedHash3;
+            seed12 >>= seedHash3;
 
             int a = seed01 * x + seed02 * y + seed11 * z + (rightNum >> 14);
             int b = seed03 * x + seed04 * y + seed12 * z + (rightNum >> 10);
             int c = seed05 * x + seed06 * y + seed09 * z + (rightNum >> 6);
             int d = seed07 * x + seed08 * y + seed10 * z + (rightNum >> 2);
 
-            a &= 0x3F; b &= 0x3F; c &= 0x3F; d &= 0x3F;
+            a &= 0x3F;
+            b &= 0x3F;
+            c &= 0x3F;
+            d &= 0x3F;
 
-            if (partitionCount < 4) d = 0;
-            if (partitionCount < 3) c = 0;
+            if (partitionCount < 4)
+            {
+                d = 0;
+            }
+
+            if (partitionCount < 3)
+            {
+                c = 0;
+            }
+
+            if (a >= b && a >= c && a >= d)
+            {
+                return 0;
+            }
+            else if (b >= c && b >= d)
+            {
+                return 1;
+            }
+            else if (c >= d)
+            {
+                return 2;
+            }
 
-            if (a >= b && a >= c && a >= d) return 0;
-            else if (b >= c && b >= d) return 1;
-            else if (c >= d) return 2;
             return 3;
         }
 
         static int Hash52(uint val)
         {
-            val ^= val >> 15; val -= val << 17; val += val << 7; val += val << 4;
-            val ^= val >> 5; val += val << 16; val ^= val >> 7; val ^= val >> 3;
-            val ^= val << 6; val ^= val >> 17;
+            val ^= val >> 15;
+            val -= val << 17;
+            val += val << 7;
+            val += val << 4;
+            val ^= val >> 5;
+            val += val << 16;
+            val ^= val >> 7;
+            val ^= val >> 3;
+            val ^= val << 6;
+            val ^= val >> 17;
 
             return (int)val;
         }
@@ -692,7 +766,12 @@ namespace Ryujinx.Graphics.Texture.Astc
         {
             int weightIndices = 0;
             Weights unquantized;
-            unsafe { _ = &unquantized; } // Skip struct initialization
+
+            unsafe
+            {
+                // Skip struct initialization
+                _ = &unquantized;
+            }
 
             Span<IntegerEncoded> weightsList = weights.List;
             Span<int> unquantized0 = unquantized[0];
@@ -713,7 +792,10 @@ namespace Ryujinx.Graphics.Texture.Astc
                     }
                 }
 
-                if (++weightIndices >= texelParams.Width * texelParams.Height) break;
+                if (++weightIndices >= texelParams.Width * texelParams.Height)
+                {
+                    break;
+                }
             }
 
             // Do infill if necessary (Section C.2.18) ...
@@ -794,100 +876,100 @@ namespace Ryujinx.Graphics.Texture.Astc
                     break;
 
                 case IntegerEncoded.EIntegerEncoding.Trit:
-                {
-                    d = intEncoded.TritValue;
-                    Debug.Assert(d < 3);
-
-                    switch (bitLength)
                     {
-                        case 0:
-                        {
-                            result = d switch
-                            {
-                                0 => 0,
-                                1 => 32,
-                                2 => 63,
-                                _ => 0
-                            };
+                        d = intEncoded.TritValue;
+                        Debug.Assert(d < 3);
 
-                            break;
+                        switch (bitLength)
+                        {
+                            case 0:
+                                {
+                                    result = d switch
+                                    {
+                                        0 => 0,
+                                        1 => 32,
+                                        2 => 63,
+                                        _ => 0
+                                    };
+
+                                    break;
+                                }
+
+                            case 1:
+                                {
+                                    c = 50;
+                                    break;
+                                }
+
+                            case 2:
+                                {
+                                    c = 23;
+                                    int b2 = (bitValue >> 1) & 1;
+                                    b = (b2 << 6) | (b2 << 2) | b2;
+
+                                    break;
+                                }
+
+                            case 3:
+                                {
+                                    c = 11;
+                                    int cb = (bitValue >> 1) & 3;
+                                    b = (cb << 5) | cb;
+
+                                    break;
+                                }
+
+                            default:
+                                throw new AstcDecoderException("Invalid trit encoding for texel weight.");
                         }
 
-                        case 1:
-                        {
-                            c = 50;
-                            break;
-                        }
-
-                        case 2:
-                        {
-                            c = 23;
-                            int b2 = (bitValue >> 1) & 1;
-                            b = (b2 << 6) | (b2 << 2) | b2;
-
-                            break;
-                        }
-
-                        case 3:
-                        {
-                            c = 11;
-                            int cb = (bitValue >> 1) & 3;
-                            b = (cb << 5) | cb;
-
-                            break;
-                        }
-
-                        default:
-                            throw new AstcDecoderException("Invalid trit encoding for texel weight.");
+                        break;
                     }
 
-                    break;
-                }
-
                 case IntegerEncoded.EIntegerEncoding.Quint:
-                {
-                    d = intEncoded.QuintValue;
-                    Debug.Assert(d < 5);
-
-                    switch (bitLength)
                     {
-                        case 0:
-                        {
-                            result = d switch
-                            {
-                                0 => 0,
-                                1 => 16,
-                                2 => 32,
-                                3 => 47,
-                                4 => 63,
-                                _ => 0
-                            };
+                        d = intEncoded.QuintValue;
+                        Debug.Assert(d < 5);
 
-                            break;
+                        switch (bitLength)
+                        {
+                            case 0:
+                                {
+                                    result = d switch
+                                    {
+                                        0 => 0,
+                                        1 => 16,
+                                        2 => 32,
+                                        3 => 47,
+                                        4 => 63,
+                                        _ => 0
+                                    };
+
+                                    break;
+                                }
+
+                            case 1:
+                                {
+                                    c = 28;
+
+                                    break;
+                                }
+
+                            case 2:
+                                {
+                                    c = 13;
+                                    int b2 = (bitValue >> 1) & 1;
+                                    b = (b2 << 6) | (b2 << 1);
+
+                                    break;
+                                }
+
+                            default:
+                                throw new AstcDecoderException("Invalid quint encoding for texel weight.");
                         }
 
-                        case 1:
-                        {
-                            c = 28;
-
-                            break;
-                        }
-
-                        case 2:
-                        {
-                            c = 13;
-                            int b2 = (bitValue >> 1) & 1;
-                            b = (b2 << 6) | (b2 << 1);
-
-                            break;
-                        }
-
-                        default:
-                            throw new AstcDecoderException("Invalid quint encoding for texel weight.");
+                        break;
                     }
-
-                    break;
-                }
             }
 
             if (intEncoded.GetEncoding() != IntegerEncoded.EIntegerEncoding.JustBits && bitLength > 0)
@@ -942,160 +1024,160 @@ namespace Ryujinx.Graphics.Texture.Astc
             switch (colorEndpointMode)
             {
                 case 0:
-                {
-                    Span<uint> val = ReadUintColorValues(2, colorValues, ref colorValuesPosition);
+                    {
+                        Span<uint> val = ReadUintColorValues(2, colorValues, ref colorValuesPosition);
 
-                    endPoints[0] = new AstcPixel(0xFF, (short)val[0], (short)val[0], (short)val[0]);
-                    endPoints[1] = new AstcPixel(0xFF, (short)val[1], (short)val[1], (short)val[1]);
+                        endPoints[0] = new AstcPixel(0xFF, (short)val[0], (short)val[0], (short)val[0]);
+                        endPoints[1] = new AstcPixel(0xFF, (short)val[1], (short)val[1], (short)val[1]);
 
-                    break;
-                }
+                        break;
+                    }
 
 
                 case 1:
-                {
-                    Span<uint> val = ReadUintColorValues(2, colorValues, ref colorValuesPosition);
-                    int l0 = (int)((val[0] >> 2) | (val[1] & 0xC0));
-                    int l1 = (int)Math.Min(l0 + (val[1] & 0x3F), 0xFFU);
+                    {
+                        Span<uint> val = ReadUintColorValues(2, colorValues, ref colorValuesPosition);
+                        int l0 = (int)((val[0] >> 2) | (val[1] & 0xC0));
+                        int l1 = (int)Math.Min(l0 + (val[1] & 0x3F), 0xFFU);
 
-                    endPoints[0] = new AstcPixel(0xFF, (short)l0, (short)l0, (short)l0);
-                    endPoints[1] = new AstcPixel(0xFF, (short)l1, (short)l1, (short)l1);
+                        endPoints[0] = new AstcPixel(0xFF, (short)l0, (short)l0, (short)l0);
+                        endPoints[1] = new AstcPixel(0xFF, (short)l1, (short)l1, (short)l1);
 
-                    break;
-                }
+                        break;
+                    }
 
                 case 4:
-                {
-                    Span<uint> val = ReadUintColorValues(4, colorValues, ref colorValuesPosition);
+                    {
+                        Span<uint> val = ReadUintColorValues(4, colorValues, ref colorValuesPosition);
 
-                    endPoints[0] = new AstcPixel((short)val[2], (short)val[0], (short)val[0], (short)val[0]);
-                    endPoints[1] = new AstcPixel((short)val[3], (short)val[1], (short)val[1], (short)val[1]);
+                        endPoints[0] = new AstcPixel((short)val[2], (short)val[0], (short)val[0], (short)val[0]);
+                        endPoints[1] = new AstcPixel((short)val[3], (short)val[1], (short)val[1], (short)val[1]);
 
-                    break;
-                }
+                        break;
+                    }
 
                 case 5:
-                {
-                    Span<int> val = ReadIntColorValues(4, colorValues, ref colorValuesPosition);
+                    {
+                        Span<int> val = ReadIntColorValues(4, colorValues, ref colorValuesPosition);
 
-                    Bits.BitTransferSigned(ref val[1], ref val[0]);
-                    Bits.BitTransferSigned(ref val[3], ref val[2]);
+                        Bits.BitTransferSigned(ref val[1], ref val[0]);
+                        Bits.BitTransferSigned(ref val[3], ref val[2]);
 
-                    endPoints[0] = new AstcPixel((short)val[2], (short)val[0], (short)val[0], (short)val[0]);
-                    endPoints[1] = new AstcPixel((short)(val[2] + val[3]), (short)(val[0] + val[1]), (short)(val[0] + val[1]), (short)(val[0] + val[1]));
+                        endPoints[0] = new AstcPixel((short)val[2], (short)val[0], (short)val[0], (short)val[0]);
+                        endPoints[1] = new AstcPixel((short)(val[2] + val[3]), (short)(val[0] + val[1]), (short)(val[0] + val[1]), (short)(val[0] + val[1]));
 
-                    endPoints[0].ClampByte();
-                    endPoints[1].ClampByte();
+                        endPoints[0].ClampByte();
+                        endPoints[1].ClampByte();
 
-                    break;
-                }
+                        break;
+                    }
 
                 case 6:
-                {
-                    Span<uint> val = ReadUintColorValues(4, colorValues, ref colorValuesPosition);
+                    {
+                        Span<uint> val = ReadUintColorValues(4, colorValues, ref colorValuesPosition);
 
-                    endPoints[0] = new AstcPixel(0xFF, (short)(val[0] * val[3] >> 8), (short)(val[1] * val[3] >> 8), (short)(val[2] * val[3] >> 8));
-                    endPoints[1] = new AstcPixel(0xFF, (short)val[0], (short)val[1], (short)val[2]);
+                        endPoints[0] = new AstcPixel(0xFF, (short)(val[0] * val[3] >> 8), (short)(val[1] * val[3] >> 8), (short)(val[2] * val[3] >> 8));
+                        endPoints[1] = new AstcPixel(0xFF, (short)val[0], (short)val[1], (short)val[2]);
 
-                    break;
-                }
+                        break;
+                    }
 
                 case 8:
-                {
-                    Span<uint> val = ReadUintColorValues(6, colorValues, ref colorValuesPosition);
-
-                    if (val[1] + val[3] + val[5] >= val[0] + val[2] + val[4])
                     {
-                        endPoints[0] = new AstcPixel(0xFF, (short)val[0], (short)val[2], (short)val[4]);
-                        endPoints[1] = new AstcPixel(0xFF, (short)val[1], (short)val[3], (short)val[5]);
-                    }
-                    else
-                    {
-                        endPoints[0] = AstcPixel.BlueContract(0xFF, (short)val[1], (short)val[3], (short)val[5]);
-                        endPoints[1] = AstcPixel.BlueContract(0xFF, (short)val[0], (short)val[2], (short)val[4]);
-                    }
+                        Span<uint> val = ReadUintColorValues(6, colorValues, ref colorValuesPosition);
 
-                    break;
-                }
+                        if (val[1] + val[3] + val[5] >= val[0] + val[2] + val[4])
+                        {
+                            endPoints[0] = new AstcPixel(0xFF, (short)val[0], (short)val[2], (short)val[4]);
+                            endPoints[1] = new AstcPixel(0xFF, (short)val[1], (short)val[3], (short)val[5]);
+                        }
+                        else
+                        {
+                            endPoints[0] = AstcPixel.BlueContract(0xFF, (short)val[1], (short)val[3], (short)val[5]);
+                            endPoints[1] = AstcPixel.BlueContract(0xFF, (short)val[0], (short)val[2], (short)val[4]);
+                        }
+
+                        break;
+                    }
 
                 case 9:
-                {
-                    Span<int> val = ReadIntColorValues(6, colorValues, ref colorValuesPosition);
-
-                    Bits.BitTransferSigned(ref val[1], ref val[0]);
-                    Bits.BitTransferSigned(ref val[3], ref val[2]);
-                    Bits.BitTransferSigned(ref val[5], ref val[4]);
-
-                    if (val[1] + val[3] + val[5] >= 0)
                     {
-                        endPoints[0] = new AstcPixel(0xFF, (short)val[0], (short)val[2], (short)val[4]);
-                        endPoints[1] = new AstcPixel(0xFF, (short)(val[0] + val[1]), (short)(val[2] + val[3]), (short)(val[4] + val[5]));
-                    }
-                    else
-                    {
-                        endPoints[0] = AstcPixel.BlueContract(0xFF, val[0] + val[1], val[2] + val[3], val[4] + val[5]);
-                        endPoints[1] = AstcPixel.BlueContract(0xFF, val[0], val[2], val[4]);
-                    }
+                        Span<int> val = ReadIntColorValues(6, colorValues, ref colorValuesPosition);
 
-                    endPoints[0].ClampByte();
-                    endPoints[1].ClampByte();
+                        Bits.BitTransferSigned(ref val[1], ref val[0]);
+                        Bits.BitTransferSigned(ref val[3], ref val[2]);
+                        Bits.BitTransferSigned(ref val[5], ref val[4]);
 
-                    break;
-                }
+                        if (val[1] + val[3] + val[5] >= 0)
+                        {
+                            endPoints[0] = new AstcPixel(0xFF, (short)val[0], (short)val[2], (short)val[4]);
+                            endPoints[1] = new AstcPixel(0xFF, (short)(val[0] + val[1]), (short)(val[2] + val[3]), (short)(val[4] + val[5]));
+                        }
+                        else
+                        {
+                            endPoints[0] = AstcPixel.BlueContract(0xFF, val[0] + val[1], val[2] + val[3], val[4] + val[5]);
+                            endPoints[1] = AstcPixel.BlueContract(0xFF, val[0], val[2], val[4]);
+                        }
+
+                        endPoints[0].ClampByte();
+                        endPoints[1].ClampByte();
+
+                        break;
+                    }
 
                 case 10:
-                {
-                    Span<uint> val = ReadUintColorValues(6, colorValues, ref colorValuesPosition);
+                    {
+                        Span<uint> val = ReadUintColorValues(6, colorValues, ref colorValuesPosition);
 
-                    endPoints[0] = new AstcPixel((short)val[4], (short)(val[0] * val[3] >> 8), (short)(val[1] * val[3] >> 8), (short)(val[2] * val[3] >> 8));
-                    endPoints[1] = new AstcPixel((short)val[5], (short)val[0], (short)val[1], (short)val[2]);
+                        endPoints[0] = new AstcPixel((short)val[4], (short)(val[0] * val[3] >> 8), (short)(val[1] * val[3] >> 8), (short)(val[2] * val[3] >> 8));
+                        endPoints[1] = new AstcPixel((short)val[5], (short)val[0], (short)val[1], (short)val[2]);
 
-                    break;
-                }
+                        break;
+                    }
 
                 case 12:
-                {
-                    Span<uint> val = ReadUintColorValues(8, colorValues, ref colorValuesPosition);
-
-                    if (val[1] + val[3] + val[5] >= val[0] + val[2] + val[4])
                     {
-                        endPoints[0] = new AstcPixel((short)val[6], (short)val[0], (short)val[2], (short)val[4]);
-                        endPoints[1] = new AstcPixel((short)val[7], (short)val[1], (short)val[3], (short)val[5]);
-                    }
-                    else
-                    {
-                        endPoints[0] = AstcPixel.BlueContract((short)val[7], (short)val[1], (short)val[3], (short)val[5]);
-                        endPoints[1] = AstcPixel.BlueContract((short)val[6], (short)val[0], (short)val[2], (short)val[4]);
-                    }
+                        Span<uint> val = ReadUintColorValues(8, colorValues, ref colorValuesPosition);
 
-                    break;
-                }
+                        if (val[1] + val[3] + val[5] >= val[0] + val[2] + val[4])
+                        {
+                            endPoints[0] = new AstcPixel((short)val[6], (short)val[0], (short)val[2], (short)val[4]);
+                            endPoints[1] = new AstcPixel((short)val[7], (short)val[1], (short)val[3], (short)val[5]);
+                        }
+                        else
+                        {
+                            endPoints[0] = AstcPixel.BlueContract((short)val[7], (short)val[1], (short)val[3], (short)val[5]);
+                            endPoints[1] = AstcPixel.BlueContract((short)val[6], (short)val[0], (short)val[2], (short)val[4]);
+                        }
+
+                        break;
+                    }
 
                 case 13:
-                {
-                    Span<int> val = ReadIntColorValues(8, colorValues, ref colorValuesPosition);
-
-                    Bits.BitTransferSigned(ref val[1], ref val[0]);
-                    Bits.BitTransferSigned(ref val[3], ref val[2]);
-                    Bits.BitTransferSigned(ref val[5], ref val[4]);
-                    Bits.BitTransferSigned(ref val[7], ref val[6]);
-
-                    if (val[1] + val[3] + val[5] >= 0)
                     {
-                        endPoints[0] = new AstcPixel((short)val[6], (short)val[0], (short)val[2], (short)val[4]);
-                        endPoints[1] = new AstcPixel((short)(val[7] + val[6]), (short)(val[0] + val[1]), (short)(val[2] + val[3]), (short)(val[4] + val[5]));
-                    }
-                    else
-                    {
-                        endPoints[0] = AstcPixel.BlueContract(val[6] + val[7], val[0] + val[1], val[2] + val[3], val[4] + val[5]);
-                        endPoints[1] = AstcPixel.BlueContract(val[6], val[0], val[2], val[4]);
-                    }
+                        Span<int> val = ReadIntColorValues(8, colorValues, ref colorValuesPosition);
 
-                    endPoints[0].ClampByte();
-                    endPoints[1].ClampByte();
+                        Bits.BitTransferSigned(ref val[1], ref val[0]);
+                        Bits.BitTransferSigned(ref val[3], ref val[2]);
+                        Bits.BitTransferSigned(ref val[5], ref val[4]);
+                        Bits.BitTransferSigned(ref val[7], ref val[6]);
 
-                    break;
-                }
+                        if (val[1] + val[3] + val[5] >= 0)
+                        {
+                            endPoints[0] = new AstcPixel((short)val[6], (short)val[0], (short)val[2], (short)val[4]);
+                            endPoints[1] = new AstcPixel((short)(val[7] + val[6]), (short)(val[0] + val[1]), (short)(val[2] + val[3]), (short)(val[4] + val[5]));
+                        }
+                        else
+                        {
+                            endPoints[0] = AstcPixel.BlueContract(val[6] + val[7], val[0] + val[1], val[2] + val[3], val[4] + val[5]);
+                            endPoints[1] = AstcPixel.BlueContract(val[6], val[0], val[2], val[4]);
+                        }
+
+                        endPoints[0].ClampByte();
+                        endPoints[1].ClampByte();
+
+                        break;
+                    }
 
                 default:
                     throw new AstcDecoderException("Unsupported color endpoint mode (is it HDR?)");
@@ -1146,7 +1228,13 @@ namespace Ryujinx.Graphics.Texture.Astc
 
             // We now have enough to decode our integer sequence.
             IntegerSequence integerEncodedSequence;
-            unsafe { _ = &integerEncodedSequence; } // Skip struct initialization
+
+            unsafe
+            {
+                // Skip struct initialization
+                _ = &integerEncodedSequence;
+            }
+
             integerEncodedSequence.Reset();
 
             IntegerEncoded.DecodeIntegerSequence(ref integerEncodedSequence, ref colorBitStream, range, numberValues);
@@ -1162,148 +1250,148 @@ namespace Ryujinx.Graphics.Texture.Astc
 
                 Debug.Assert(bitLength >= 1);
 
-                int a = 0, b = 0, c = 0, d = 0;
+                int b = 0, c = 0, d = 0;
                 // A is just the lsb replicated 9 times.
-                a = Bits.Replicate(bitValue & 1, 1, 9);
+                int a = Bits.Replicate(bitValue & 1, 1, 9);
 
                 switch (intEncoded.GetEncoding())
                 {
                     case IntegerEncoded.EIntegerEncoding.JustBits:
-                    {
-                        outputValues[outputIndices++] = Bits.Replicate(bitValue, bitLength, 8);
+                        {
+                            outputValues[outputIndices++] = Bits.Replicate(bitValue, bitLength, 8);
 
-                        break;
-                    }
+                            break;
+                        }
 
                     case IntegerEncoded.EIntegerEncoding.Trit:
-                    {
-                        d = intEncoded.TritValue;
-
-                        switch (bitLength)
                         {
-                            case 1:
-                            {
-                                c = 204;
+                            d = intEncoded.TritValue;
 
-                                break;
+                            switch (bitLength)
+                            {
+                                case 1:
+                                    {
+                                        c = 204;
+
+                                        break;
+                                    }
+
+                                case 2:
+                                    {
+                                        c = 93;
+                                        // B = b000b0bb0
+                                        int b2 = (bitValue >> 1) & 1;
+                                        b = (b2 << 8) | (b2 << 4) | (b2 << 2) | (b2 << 1);
+
+                                        break;
+                                    }
+
+                                case 3:
+                                    {
+                                        c = 44;
+                                        // B = cb000cbcb
+                                        int cb = (bitValue >> 1) & 3;
+                                        b = (cb << 7) | (cb << 2) | cb;
+
+                                        break;
+                                    }
+
+
+                                case 4:
+                                    {
+                                        c = 22;
+                                        // B = dcb000dcb
+                                        int dcb = (bitValue >> 1) & 7;
+                                        b = (dcb << 6) | dcb;
+
+                                        break;
+                                    }
+
+                                case 5:
+                                    {
+                                        c = 11;
+                                        // B = edcb000ed
+                                        int edcb = (bitValue >> 1) & 0xF;
+                                        b = (edcb << 5) | (edcb >> 2);
+
+                                        break;
+                                    }
+
+                                case 6:
+                                    {
+                                        c = 5;
+                                        // B = fedcb000f
+                                        int fedcb = (bitValue >> 1) & 0x1F;
+                                        b = (fedcb << 4) | (fedcb >> 4);
+
+                                        break;
+                                    }
+
+                                default:
+                                    throw new AstcDecoderException("Unsupported trit encoding for color values.");
                             }
 
-                            case 2:
-                            {
-                                c = 93;
-                                // B = b000b0bb0
-                                int b2 = (bitValue >> 1) & 1;
-                                b = (b2 << 8) | (b2 << 4) | (b2 << 2) | (b2 << 1);
-
-                                break;
-                            }
-
-                            case 3:
-                            {
-                                c = 44;
-                                // B = cb000cbcb
-                                int cb = (bitValue >> 1) & 3;
-                                b = (cb << 7) | (cb << 2) | cb;
-
-                                break;
-                            }
-
-
-                            case 4:
-                            {
-                                c = 22;
-                                // B = dcb000dcb
-                                int dcb = (bitValue >> 1) & 7;
-                                b = (dcb << 6) | dcb;
-
-                                break;
-                            }
-
-                            case 5:
-                            {
-                                c = 11;
-                                // B = edcb000ed
-                                int edcb = (bitValue >> 1) & 0xF;
-                                b = (edcb << 5) | (edcb >> 2);
-
-                                break;
-                            }
-
-                            case 6:
-                            {
-                                c = 5;
-                                // B = fedcb000f
-                                int fedcb = (bitValue >> 1) & 0x1F;
-                                b = (fedcb << 4) | (fedcb >> 4);
-
-                                break;
-                            }
-
-                            default:
-                                throw new AstcDecoderException("Unsupported trit encoding for color values.");
+                            break;
                         }
 
-                        break;
-                    }
-
                     case IntegerEncoded.EIntegerEncoding.Quint:
-                    {
-                        d = intEncoded.QuintValue;
-
-                        switch (bitLength)
                         {
-                            case 1:
+                            d = intEncoded.QuintValue;
+
+                            switch (bitLength)
                             {
-                                c = 113;
+                                case 1:
+                                    {
+                                        c = 113;
 
-                                break;
+                                        break;
+                                    }
+
+                                case 2:
+                                    {
+                                        c = 54;
+                                        // B = b0000bb00
+                                        int b2 = (bitValue >> 1) & 1;
+                                        b = (b2 << 8) | (b2 << 3) | (b2 << 2);
+
+                                        break;
+                                    }
+
+                                case 3:
+                                    {
+                                        c = 26;
+                                        // B = cb0000cbc
+                                        int cb = (bitValue >> 1) & 3;
+                                        b = (cb << 7) | (cb << 1) | (cb >> 1);
+
+                                        break;
+                                    }
+
+                                case 4:
+                                    {
+                                        c = 13;
+                                        // B = dcb0000dc
+                                        int dcb = (bitValue >> 1) & 7;
+                                        b = (dcb << 6) | (dcb >> 1);
+
+                                        break;
+                                    }
+
+                                case 5:
+                                    {
+                                        c = 6;
+                                        // B = edcb0000e
+                                        int edcb = (bitValue >> 1) & 0xF;
+                                        b = (edcb << 5) | (edcb >> 3);
+
+                                        break;
+                                    }
+
+                                default:
+                                    throw new AstcDecoderException("Unsupported quint encoding for color values.");
                             }
-
-                            case 2:
-                            {
-                                c = 54;
-                                // B = b0000bb00
-                                int b2 = (bitValue >> 1) & 1;
-                                b = (b2 << 8) | (b2 << 3) | (b2 << 2);
-
-                                break;
-                            }
-
-                            case 3:
-                            {
-                                c = 26;
-                                // B = cb0000cbc
-                                int cb = (bitValue >> 1) & 3;
-                                b = (cb << 7) | (cb << 1) | (cb >> 1);
-
-                                break;
-                            }
-
-                            case 4:
-                            {
-                                c = 13;
-                                // B = dcb0000dc
-                                int dcb = (bitValue >> 1) & 7;
-                                b = (dcb << 6) | (dcb >> 1);
-
-                                break;
-                            }
-
-                            case 5:
-                            {
-                                c = 6;
-                                // B = edcb0000e
-                                int edcb = (bitValue >> 1) & 0xF;
-                                b = (edcb << 5) | (edcb >> 3);
-
-                                break;
-                            }
-
-                            default:
-                                throw new AstcDecoderException("Unsupported quint encoding for color values.");
+                            break;
                         }
-                        break;
-                    }
                 }
 
                 if (intEncoded.GetEncoding() != IntegerEncoded.EIntegerEncoding.JustBits)
@@ -1493,105 +1581,105 @@ namespace Ryujinx.Graphics.Texture.Astc
             switch (layout)
             {
                 case 0:
-                {
-                    int a = (modeBits >> 5) & 0x3;
-                    int b = (modeBits >> 7) & 0x3;
+                    {
+                        int a = (modeBits >> 5) & 0x3;
+                        int b = (modeBits >> 7) & 0x3;
 
-                    texelParams.Width = b + 4;
-                    texelParams.Height = a + 2;
+                        texelParams.Width = b + 4;
+                        texelParams.Height = a + 2;
 
-                    break;
-                }
+                        break;
+                    }
 
                 case 1:
-                {
-                    int a = (modeBits >> 5) & 0x3;
-                    int b = (modeBits >> 7) & 0x3;
+                    {
+                        int a = (modeBits >> 5) & 0x3;
+                        int b = (modeBits >> 7) & 0x3;
 
-                    texelParams.Width = b + 8;
-                    texelParams.Height = a + 2;
+                        texelParams.Width = b + 8;
+                        texelParams.Height = a + 2;
 
-                    break;
-                }
+                        break;
+                    }
 
                 case 2:
-                {
-                    int a = (modeBits >> 5) & 0x3;
-                    int b = (modeBits >> 7) & 0x3;
+                    {
+                        int a = (modeBits >> 5) & 0x3;
+                        int b = (modeBits >> 7) & 0x3;
 
-                    texelParams.Width = a + 2;
-                    texelParams.Height = b + 8;
+                        texelParams.Width = a + 2;
+                        texelParams.Height = b + 8;
 
-                    break;
-                }
+                        break;
+                    }
 
                 case 3:
-                {
-                    int a = (modeBits >> 5) & 0x3;
-                    int b = (modeBits >> 7) & 0x1;
+                    {
+                        int a = (modeBits >> 5) & 0x3;
+                        int b = (modeBits >> 7) & 0x1;
 
-                    texelParams.Width = a + 2;
-                    texelParams.Height = b + 6;
+                        texelParams.Width = a + 2;
+                        texelParams.Height = b + 6;
 
-                    break;
-                }
+                        break;
+                    }
 
                 case 4:
-                {
-                    int a = (modeBits >> 5) & 0x3;
-                    int b = (modeBits >> 7) & 0x1;
+                    {
+                        int a = (modeBits >> 5) & 0x3;
+                        int b = (modeBits >> 7) & 0x1;
 
-                    texelParams.Width = b + 2;
-                    texelParams.Height = a + 2;
+                        texelParams.Width = b + 2;
+                        texelParams.Height = a + 2;
 
-                    break;
-                }
+                        break;
+                    }
 
                 case 5:
-                {
-                    int a = (modeBits >> 5) & 0x3;
+                    {
+                        int a = (modeBits >> 5) & 0x3;
 
-                    texelParams.Width = 12;
-                    texelParams.Height = a + 2;
+                        texelParams.Width = 12;
+                        texelParams.Height = a + 2;
 
-                    break;
-                }
+                        break;
+                    }
 
                 case 6:
-                {
-                    int a = (modeBits >> 5) & 0x3;
+                    {
+                        int a = (modeBits >> 5) & 0x3;
 
-                    texelParams.Width = a + 2;
-                    texelParams.Height = 12;
+                        texelParams.Width = a + 2;
+                        texelParams.Height = 12;
 
-                    break;
-                }
+                        break;
+                    }
 
                 case 7:
-                {
-                    texelParams.Width = 6;
-                    texelParams.Height = 10;
+                    {
+                        texelParams.Width = 6;
+                        texelParams.Height = 10;
 
-                    break;
-                }
+                        break;
+                    }
 
                 case 8:
-                {
-                    texelParams.Width = 10;
-                    texelParams.Height = 6;
-                    break;
-                }
+                    {
+                        texelParams.Width = 10;
+                        texelParams.Height = 6;
+                        break;
+                    }
 
                 case 9:
-                {
-                    int a = (modeBits >> 5) & 0x3;
-                    int b = (modeBits >> 9) & 0x3;
+                    {
+                        int a = (modeBits >> 5) & 0x3;
+                        int b = (modeBits >> 9) & 0x3;
 
-                    texelParams.Width = a + 6;
-                    texelParams.Height = b + 6;
+                        texelParams.Width = a + 6;
+                        texelParams.Height = b + 6;
 
-                    break;
-                }
+                        break;
+                    }
 
                 default:
                     // Don't know this layout...
diff --git a/src/Ryujinx.Graphics.Texture/Astc/AstcDecoderException.cs b/src/Ryujinx.Graphics.Texture/Astc/AstcDecoderException.cs
index fdc4826716..9ff3ddb22c 100644
--- a/src/Ryujinx.Graphics.Texture/Astc/AstcDecoderException.cs
+++ b/src/Ryujinx.Graphics.Texture/Astc/AstcDecoderException.cs
@@ -6,4 +6,4 @@ namespace Ryujinx.Graphics.Texture.Astc
     {
         public AstcDecoderException(string exMsg) : base(exMsg) { }
     }
-}
\ No newline at end of file
+}
diff --git a/src/Ryujinx.Graphics.Texture/Astc/AstcPixel.cs b/src/Ryujinx.Graphics.Texture/Astc/AstcPixel.cs
index 13197714e4..e6ca1035ca 100644
--- a/src/Ryujinx.Graphics.Texture/Astc/AstcPixel.cs
+++ b/src/Ryujinx.Graphics.Texture/Astc/AstcPixel.cs
@@ -47,7 +47,7 @@ namespace Ryujinx.Graphics.Texture.Astc
             Components[index] = (short)value;
         }
 
-        public int Pack()
+        public readonly int Pack()
         {
             return A << 24 |
                    B << 16 |
diff --git a/src/Ryujinx.Graphics.Texture/Astc/BitStream128.cs b/src/Ryujinx.Graphics.Texture/Astc/BitStream128.cs
index 3bf9769f53..f98a714d17 100644
--- a/src/Ryujinx.Graphics.Texture/Astc/BitStream128.cs
+++ b/src/Ryujinx.Graphics.Texture/Astc/BitStream128.cs
@@ -6,7 +6,9 @@ namespace Ryujinx.Graphics.Texture.Astc
 {
     public struct BitStream128
     {
+#pragma warning disable IDE0044 // Make field readonly
         private Buffer16 _data;
+#pragma warning restore IDE0044
         public int BitsLeft { get; set; }
 
         public BitStream128(Buffer16 data)
@@ -42,7 +44,10 @@ namespace Ryujinx.Graphics.Texture.Astc
         {
             Debug.Assert(bitCount < 32);
 
-            if (bitCount == 0) return;
+            if (bitCount == 0)
+            {
+                return;
+            }
 
             ulong maskedValue = (uint)(value & ((1 << bitCount) - 1));
 
@@ -69,4 +74,4 @@ namespace Ryujinx.Graphics.Texture.Astc
             BitsLeft += bitCount;
         }
     }
-}
\ No newline at end of file
+}
diff --git a/src/Ryujinx.Graphics.Texture/Astc/Bits.cs b/src/Ryujinx.Graphics.Texture/Astc/Bits.cs
index b140a20a02..91652bf144 100644
--- a/src/Ryujinx.Graphics.Texture/Astc/Bits.cs
+++ b/src/Ryujinx.Graphics.Texture/Astc/Bits.cs
@@ -29,8 +29,15 @@
 
         public static int Replicate(int value, int numberBits, int toBit)
         {
-            if (numberBits == 0) return 0;
-            if (toBit == 0) return 0;
+            if (numberBits == 0)
+            {
+                return 0;
+            }
+
+            if (toBit == 0)
+            {
+                return 0;
+            }
 
             int tempValue = value & ((1 << numberBits) - 1);
             int retValue = tempValue;
@@ -60,7 +67,10 @@
             b |= a & 0x80;
             a >>= 1;
             a &= 0x3F;
-            if ((a & 0x20) != 0) a -= 0x40;
+            if ((a & 0x20) != 0)
+            {
+                a -= 0x40;
+            }
         }
     }
 }
diff --git a/src/Ryujinx.Graphics.Texture/Astc/IntegerEncoded.cs b/src/Ryujinx.Graphics.Texture/Astc/IntegerEncoded.cs
index 065de46be9..56e78cc364 100644
--- a/src/Ryujinx.Graphics.Texture/Astc/IntegerEncoded.cs
+++ b/src/Ryujinx.Graphics.Texture/Astc/IntegerEncoded.cs
@@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.Texture.Astc
     internal struct IntegerEncoded
     {
         internal const int StructSize = 8;
-        private static readonly IntegerEncoded[] Encodings;
+        private static readonly IntegerEncoded[] _encodings;
 
         public enum EIntegerEncoding : byte
         {
@@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Texture.Astc
             Trit
         }
 
-        EIntegerEncoding _encoding;
+        readonly EIntegerEncoding _encoding;
         public byte NumberBits { get; private set; }
         public byte TritValue { get; private set; }
         public byte QuintValue { get; private set; }
@@ -23,11 +23,11 @@ namespace Ryujinx.Graphics.Texture.Astc
 
         static IntegerEncoded()
         {
-            Encodings = new IntegerEncoded[0x100];
+            _encodings = new IntegerEncoded[0x100];
 
-            for (int i = 0; i < Encodings.Length; i++)
+            for (int i = 0; i < _encodings.Length; i++)
             {
-                Encodings[i] = CreateEncodingCalc(i);
+                _encodings[i] = CreateEncodingCalc(i);
             }
         }
 
@@ -40,17 +40,17 @@ namespace Ryujinx.Graphics.Texture.Astc
             QuintValue = 0;
         }
 
-        public bool MatchesEncoding(IntegerEncoded other)
+        public readonly bool MatchesEncoding(IntegerEncoded other)
         {
             return _encoding == other._encoding && NumberBits == other.NumberBits;
         }
 
-        public EIntegerEncoding GetEncoding()
+        public readonly EIntegerEncoding GetEncoding()
         {
             return _encoding;
         }
 
-        public int GetBitLength(int numberVals)
+        public readonly int GetBitLength(int numberVals)
         {
             int totalBits = NumberBits * numberVals;
             if (_encoding == EIntegerEncoding.Trit)
@@ -66,7 +66,7 @@ namespace Ryujinx.Graphics.Texture.Astc
 
         public static IntegerEncoded CreateEncoding(int maxVal)
         {
-            return Encodings[maxVal];
+            return _encodings[maxVal];
         }
 
         private static IntegerEncoded CreateEncodingCalc(int maxVal)
@@ -122,7 +122,7 @@ namespace Ryujinx.Graphics.Texture.Astc
 
             ReadOnlySpan<byte> encodings = GetTritEncoding(encoded);
 
-            IntegerEncoded intEncoded = new IntegerEncoded(EIntegerEncoding.Trit, numberBitsPerValue);
+            IntegerEncoded intEncoded = new(EIntegerEncoding.Trit, numberBitsPerValue);
 
             for (int i = 0; i < 5; i++)
             {
@@ -159,7 +159,7 @@ namespace Ryujinx.Graphics.Texture.Astc
 
             for (int i = 0; i < 3; i++)
             {
-                IntegerEncoded intEncoded = new IntegerEncoded(EIntegerEncoding.Quint, numberBitsPerValue)
+                IntegerEncoded intEncoded = new(EIntegerEncoding.Quint, numberBitsPerValue)
                 {
                     BitValue = m[i],
                     QuintValue = encodings[i]
@@ -185,29 +185,29 @@ namespace Ryujinx.Graphics.Texture.Astc
                 switch (intEncoded.GetEncoding())
                 {
                     case EIntegerEncoding.Quint:
-                    {
-                        DecodeQuintBlock(ref bitStream, ref decodeIntegerSequence, intEncoded.NumberBits);
-                        numberValuesDecoded += 3;
+                        {
+                            DecodeQuintBlock(ref bitStream, ref decodeIntegerSequence, intEncoded.NumberBits);
+                            numberValuesDecoded += 3;
 
-                        break;
-                    }
+                            break;
+                        }
 
                     case EIntegerEncoding.Trit:
-                    {
-                        DecodeTritBlock(ref bitStream, ref decodeIntegerSequence, intEncoded.NumberBits);
-                        numberValuesDecoded += 5;
+                        {
+                            DecodeTritBlock(ref bitStream, ref decodeIntegerSequence, intEncoded.NumberBits);
+                            numberValuesDecoded += 5;
 
-                        break;
-                    }
+                            break;
+                        }
 
                     case EIntegerEncoding.JustBits:
-                    {
-                        intEncoded.BitValue = bitStream.ReadBits(intEncoded.NumberBits);
-                        decodeIntegerSequence.Add(ref intEncoded);
-                        numberValuesDecoded++;
+                        {
+                            intEncoded.BitValue = bitStream.ReadBits(intEncoded.NumberBits);
+                            decodeIntegerSequence.Add(ref intEncoded);
+                            numberValuesDecoded++;
 
-                        break;
-                    }
+                            break;
+                        }
                 }
             }
         }
diff --git a/src/Ryujinx.Graphics.Texture/BC6Decoder.cs b/src/Ryujinx.Graphics.Texture/BC6Decoder.cs
index 819bf022f8..f761a4222e 100644
--- a/src/Ryujinx.Graphics.Texture/BC6Decoder.cs
+++ b/src/Ryujinx.Graphics.Texture/BC6Decoder.cs
@@ -27,7 +27,7 @@ namespace Ryujinx.Graphics.Texture
                     int x2 = x * 4;
                     int bw = Math.Min(4, width - x2);
 
-                    DecodeBlock(blocks[y * wInBlocks + x], output64.Slice(y2 * width + x2), bw, bh, width, signed);
+                    DecodeBlock(blocks[y * wInBlocks + x], output64[(y2 * width + x2)..], bw, bh, width, signed);
                 }
             }
         }
diff --git a/src/Ryujinx.Graphics.Texture/BC7Decoder.cs b/src/Ryujinx.Graphics.Texture/BC7Decoder.cs
index b865a5593c..c1c704291b 100644
--- a/src/Ryujinx.Graphics.Texture/BC7Decoder.cs
+++ b/src/Ryujinx.Graphics.Texture/BC7Decoder.cs
@@ -27,7 +27,7 @@ namespace Ryujinx.Graphics.Texture
                     int x2 = x * 4;
                     int bw = Math.Min(4, width - x2);
 
-                    DecodeBlock(blocks[y * wInBlocks + x], output32.Slice(y2 * width + x2), bw, bh, width);
+                    DecodeBlock(blocks[y * wInBlocks + x], output32[(y2 * width + x2)..], bw, bh, width);
                 }
             }
         }
@@ -177,9 +177,18 @@ namespace Ryujinx.Graphics.Texture
 
                         switch (rotation)
                         {
-                            case 1: color.A = color.R; color.R = a; break;
-                            case 2: color.A = color.G; color.G = a; break;
-                            case 3: color.A = color.B; color.B = a; break;
+                            case 1:
+                                color.A = color.R;
+                                color.R = a;
+                                break;
+                            case 2:
+                                color.A = color.G;
+                                color.G = a;
+                                break;
+                            case 3:
+                                color.A = color.B;
+                                color.B = a;
+                                break;
                         }
                     }
 
diff --git a/src/Ryujinx.Graphics.Texture/BCnDecoder.cs b/src/Ryujinx.Graphics.Texture/BCnDecoder.cs
index b21fa4d106..2d68ca3468 100644
--- a/src/Ryujinx.Graphics.Texture/BCnDecoder.cs
+++ b/src/Ryujinx.Graphics.Texture/BCnDecoder.cs
@@ -54,10 +54,10 @@ namespace Ryujinx.Graphics.Texture
 
                             if (copyHeight == 4)
                             {
-                                outputLine0 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs));
-                                outputLine1 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs + width));
-                                outputLine2 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs + width * 2));
-                                outputLine3 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs + width * 3));
+                                outputLine0 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint[lineBaseOOffs..]);
+                                outputLine1 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint[(lineBaseOOffs + width)..]);
+                                outputLine2 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint[(lineBaseOOffs + width * 2)..]);
+                                outputLine3 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint[(lineBaseOOffs + width * 3)..]);
                             }
 
                             for (int x = 0; x < w; x++)
@@ -84,7 +84,7 @@ namespace Ryujinx.Graphics.Texture
                                     }
                                 }
 
-                                data = data.Slice(8);
+                                data = data[8..];
                             }
                         }
 
@@ -142,10 +142,10 @@ namespace Ryujinx.Graphics.Texture
 
                             if (copyHeight == 4)
                             {
-                                outputLine0 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs));
-                                outputLine1 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs + width));
-                                outputLine2 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs + width * 2));
-                                outputLine3 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs + width * 3));
+                                outputLine0 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint[lineBaseOOffs..]);
+                                outputLine1 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint[(lineBaseOOffs + width)..]);
+                                outputLine2 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint[(lineBaseOOffs + width * 2)..]);
+                                outputLine3 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint[(lineBaseOOffs + width * 3)..]);
                             }
 
                             for (int x = 0; x < w; x++)
@@ -153,7 +153,7 @@ namespace Ryujinx.Graphics.Texture
                                 int baseX = x * BlockWidth;
                                 int copyWidth = Math.Min(BlockWidth, width - baseX);
 
-                                BC23DecodeTileRgb(tile, data.Slice(8));
+                                BC23DecodeTileRgb(tile, data[8..]);
 
                                 ulong block = BinaryPrimitives.ReadUInt64LittleEndian(data);
 
@@ -179,7 +179,7 @@ namespace Ryujinx.Graphics.Texture
                                     }
                                 }
 
-                                data = data.Slice(16);
+                                data = data[16..];
                             }
                         }
 
@@ -238,10 +238,10 @@ namespace Ryujinx.Graphics.Texture
 
                             if (copyHeight == 4)
                             {
-                                outputLine0 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs));
-                                outputLine1 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs + width));
-                                outputLine2 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs + width * 2));
-                                outputLine3 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs + width * 3));
+                                outputLine0 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint[lineBaseOOffs..]);
+                                outputLine1 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint[(lineBaseOOffs + width)..]);
+                                outputLine2 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint[(lineBaseOOffs + width * 2)..]);
+                                outputLine3 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint[(lineBaseOOffs + width * 3)..]);
                             }
 
                             for (int x = 0; x < w; x++)
@@ -249,7 +249,7 @@ namespace Ryujinx.Graphics.Texture
                                 int baseX = x * BlockWidth;
                                 int copyWidth = Math.Min(BlockWidth, width - baseX);
 
-                                BC23DecodeTileRgb(tile, data.Slice(8));
+                                BC23DecodeTileRgb(tile, data[8..]);
 
                                 ulong block = BinaryPrimitives.ReadUInt64LittleEndian(data);
 
@@ -276,7 +276,7 @@ namespace Ryujinx.Graphics.Texture
                                     }
                                 }
 
-                                data = data.Slice(16);
+                                data = data[16..];
                             }
                         }
 
@@ -305,7 +305,7 @@ namespace Ryujinx.Graphics.Texture
             int alignedWidth = BitUtils.AlignUp(width, 4);
 
             byte[] output = new byte[size];
-            Span<byte> outputSpan = new Span<byte>(output);
+            Span<byte> outputSpan = new(output);
 
             ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data);
 
@@ -338,10 +338,10 @@ namespace Ryujinx.Graphics.Texture
 
                             if (copyHeight == 4)
                             {
-                                outputLine0 = MemoryMarshal.Cast<byte, uint>(outputSpan.Slice(lineBaseOOffs));
-                                outputLine1 = MemoryMarshal.Cast<byte, uint>(outputSpan.Slice(lineBaseOOffs + alignedWidth));
-                                outputLine2 = MemoryMarshal.Cast<byte, uint>(outputSpan.Slice(lineBaseOOffs + alignedWidth * 2));
-                                outputLine3 = MemoryMarshal.Cast<byte, uint>(outputSpan.Slice(lineBaseOOffs + alignedWidth * 3));
+                                outputLine0 = MemoryMarshal.Cast<byte, uint>(outputSpan[lineBaseOOffs..]);
+                                outputLine1 = MemoryMarshal.Cast<byte, uint>(outputSpan[(lineBaseOOffs + alignedWidth)..]);
+                                outputLine2 = MemoryMarshal.Cast<byte, uint>(outputSpan[(lineBaseOOffs + alignedWidth * 2)..]);
+                                outputLine3 = MemoryMarshal.Cast<byte, uint>(outputSpan[(lineBaseOOffs + alignedWidth * 3)..]);
                             }
 
                             for (int x = 0; x < w; x++)
@@ -382,7 +382,7 @@ namespace Ryujinx.Graphics.Texture
                                     }
                                 }
 
-                                data64 = data64.Slice(1);
+                                data64 = data64[1..];
                             }
                         }
 
@@ -450,10 +450,10 @@ namespace Ryujinx.Graphics.Texture
 
                             if (copyHeight == 4)
                             {
-                                outputLine0 = MemoryMarshal.Cast<ushort, ulong>(outputAsUshort.Slice(lineBaseOOffs));
-                                outputLine1 = MemoryMarshal.Cast<ushort, ulong>(outputAsUshort.Slice(lineBaseOOffs + alignedWidth));
-                                outputLine2 = MemoryMarshal.Cast<ushort, ulong>(outputAsUshort.Slice(lineBaseOOffs + alignedWidth * 2));
-                                outputLine3 = MemoryMarshal.Cast<ushort, ulong>(outputAsUshort.Slice(lineBaseOOffs + alignedWidth * 3));
+                                outputLine0 = MemoryMarshal.Cast<ushort, ulong>(outputAsUshort[lineBaseOOffs..]);
+                                outputLine1 = MemoryMarshal.Cast<ushort, ulong>(outputAsUshort[(lineBaseOOffs + alignedWidth)..]);
+                                outputLine2 = MemoryMarshal.Cast<ushort, ulong>(outputAsUshort[(lineBaseOOffs + alignedWidth * 2)..]);
+                                outputLine3 = MemoryMarshal.Cast<ushort, ulong>(outputAsUshort[(lineBaseOOffs + alignedWidth * 3)..]);
                             }
 
                             for (int x = 0; x < w; x++)
@@ -507,7 +507,7 @@ namespace Ryujinx.Graphics.Texture
                                     }
                                 }
 
-                                data64 = data64.Slice(2);
+                                data64 = data64[2..];
                             }
                         }
 
@@ -548,7 +548,7 @@ namespace Ryujinx.Graphics.Texture
                 {
                     for (int z = 0; z < depth; z++)
                     {
-                        BC6Decoder.Decode(output.AsSpan().Slice(outputOffset), data.Slice(inputOffset), width, height, signed);
+                        BC6Decoder.Decode(output.AsSpan()[outputOffset..], data[inputOffset..], width, height, signed);
 
                         inputOffset += w * h * 16;
                         outputOffset += width * height * 8;
@@ -586,7 +586,7 @@ namespace Ryujinx.Graphics.Texture
                 {
                     for (int z = 0; z < depth; z++)
                     {
-                        BC7Decoder.Decode(output.AsSpan().Slice(outputOffset), data.Slice(inputOffset), width, height);
+                        BC7Decoder.Decode(output.AsSpan()[outputOffset..], data[inputOffset..], width, height);
 
                         inputOffset += w * h * 16;
                         outputOffset += width * height * 4;
@@ -813,7 +813,7 @@ namespace Ryujinx.Graphics.Texture
             {
                 Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output);
 
-                uint indices = BinaryPrimitives.ReadUInt32LittleEndian(input.Slice(4));
+                uint indices = BinaryPrimitives.ReadUInt32LittleEndian(input[4..]);
 
                 for (int i = 0; i < BlockWidth * BlockHeight; i++, indices >>= 2)
                 {
@@ -891,4 +891,4 @@ namespace Ryujinx.Graphics.Texture
             return r | (g & 0xff00) | (b & 0xff0000);
         }
     }
-}
\ No newline at end of file
+}
diff --git a/src/Ryujinx.Graphics.Texture/BCnEncoder.cs b/src/Ryujinx.Graphics.Texture/BCnEncoder.cs
index 02b79c1b80..8103990ff3 100644
--- a/src/Ryujinx.Graphics.Texture/BCnEncoder.cs
+++ b/src/Ryujinx.Graphics.Texture/BCnEncoder.cs
@@ -28,8 +28,6 @@ namespace Ryujinx.Graphics.Texture
 
             for (int l = 0; l < levels; l++)
             {
-                int rgba8Size = width * height * depth * layers * 4;
-
                 int w = BitUtils.DivRoundUp(width, BlockWidth);
                 int h = BitUtils.DivRoundUp(height, BlockHeight);
 
@@ -38,8 +36,8 @@ namespace Ryujinx.Graphics.Texture
                     for (int z = 0; z < depth; z++)
                     {
                         BC7Encoder.Encode(
-                            output.AsMemory().Slice(imageBaseOOffs),
-                            data.AsMemory().Slice(imageBaseIOffs),
+                            output.AsMemory()[imageBaseOOffs..],
+                            data.AsMemory()[imageBaseIOffs..],
                             width,
                             height,
                             EncodeMode.Fast | EncodeMode.Multithreaded);
@@ -57,4 +55,4 @@ namespace Ryujinx.Graphics.Texture
             return output;
         }
     }
-}
\ No newline at end of file
+}
diff --git a/src/Ryujinx.Graphics.Texture/BlockLinearConstants.cs b/src/Ryujinx.Graphics.Texture/BlockLinearConstants.cs
index d95691cf65..ad0dda8511 100644
--- a/src/Ryujinx.Graphics.Texture/BlockLinearConstants.cs
+++ b/src/Ryujinx.Graphics.Texture/BlockLinearConstants.cs
@@ -7,4 +7,4 @@ namespace Ryujinx.Graphics.Texture
 
         public const int GobSize = GobStride * GobHeight;
     }
-}
\ No newline at end of file
+}
diff --git a/src/Ryujinx.Graphics.Texture/BlockLinearLayout.cs b/src/Ryujinx.Graphics.Texture/BlockLinearLayout.cs
index e098e959cb..06d984ace1 100644
--- a/src/Ryujinx.Graphics.Texture/BlockLinearLayout.cs
+++ b/src/Ryujinx.Graphics.Texture/BlockLinearLayout.cs
@@ -15,24 +15,24 @@ namespace Ryujinx.Graphics.Texture
 
             public RobAndSliceSizes(int robSize, int sliceSize)
             {
-                RobSize   = robSize;
+                RobSize = robSize;
                 SliceSize = sliceSize;
             }
         }
 
-        private int _texBpp;
+        private readonly int _texBpp;
 
-        private int _bhMask;
-        private int _bdMask;
+        private readonly int _bhMask;
+        private readonly int _bdMask;
 
-        private int _bhShift;
-        private int _bdShift;
-        private int _bppShift;
+        private readonly int _bhShift;
+        private readonly int _bdShift;
+        private readonly int _bppShift;
 
-        private int _xShift;
+        private readonly int _xShift;
 
-        private int _robSize;
-        private int _sliceSize;
+        private readonly int _robSize;
+        private readonly int _sliceSize;
 
         // Variables for built in iteration.
         private int _yPart;
@@ -60,7 +60,7 @@ namespace Ryujinx.Graphics.Texture
 
             RobAndSliceSizes rsSizes = GetRobAndSliceSizes(width, height, gobBlocksInY, gobBlocksInZ);
 
-            _robSize   = rsSizes.RobSize;
+            _robSize = rsSizes.RobSize;
             _sliceSize = rsSizes.SliceSize;
         }
 
@@ -192,4 +192,4 @@ namespace Ryujinx.Graphics.Texture
             return offset + _yzPart;
         }
     }
-}
\ No newline at end of file
+}
diff --git a/src/Ryujinx.Graphics.Texture/Bpp12Pixel.cs b/src/Ryujinx.Graphics.Texture/Bpp12Pixel.cs
index 5a38259e27..6e2cb8a799 100644
--- a/src/Ryujinx.Graphics.Texture/Bpp12Pixel.cs
+++ b/src/Ryujinx.Graphics.Texture/Bpp12Pixel.cs
@@ -3,9 +3,9 @@
 namespace Ryujinx.Graphics.Texture
 {
     [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 12)]
-    public struct Bpp12Pixel
+    public readonly struct Bpp12Pixel
     {
-        private ulong _elem1;
-        private uint _elem2;
+        private readonly ulong _elem1;
+        private readonly uint _elem2;
     }
 }
diff --git a/src/Ryujinx.Graphics.Texture/Encoders/BC7Encoder.cs b/src/Ryujinx.Graphics.Texture/Encoders/BC7Encoder.cs
index 35d36bcef7..d0d1666a09 100644
--- a/src/Ryujinx.Graphics.Texture/Encoders/BC7Encoder.cs
+++ b/src/Ryujinx.Graphics.Texture/Encoders/BC7Encoder.cs
@@ -119,12 +119,12 @@ namespace Ryujinx.Graphics.Texture.Encoders
                         {
                             uint c = tile[i];
 
-                            if (!uniqueRGB.Slice(0, uniqueRGBCount).Contains(c & rgbMask))
+                            if (!uniqueRGB[..uniqueRGBCount].Contains(c & rgbMask))
                             {
                                 uniqueRGB[uniqueRGBCount++] = c & rgbMask;
                             }
 
-                            if (!uniqueAlpha.Slice(0, uniqueAlphaCount).Contains(c & alphaMask))
+                            if (!uniqueAlpha[..uniqueAlphaCount].Contains(c & alphaMask))
                             {
                                 uniqueAlpha[uniqueAlphaCount++] = c & alphaMask;
                             }
@@ -356,7 +356,7 @@ namespace Ryujinx.Graphics.Texture.Encoders
 
             bool alphaSwapSubset = alphaIndices[0] >= (alphaIndexCount >> 1);
 
-            Block block = new Block();
+            Block block = new();
 
             int offset = 0;
 
@@ -591,7 +591,7 @@ namespace Ryujinx.Graphics.Texture.Encoders
                     RgbaColor32 e132 = RgbaColor8.FromUInt32(c1).GetColor32();
 
                     palette[0] = e032;
-                    palette[palette.Length - 1] = e132;
+                    palette[^1] = e132;
 
                     for (int i = 1; i < palette.Length - 1; i++)
                     {
@@ -888,7 +888,7 @@ namespace Ryujinx.Graphics.Texture.Encoders
 
             int distRange = Math.Max(1, maxDist - minDist);
 
-            RgbaColor32 nV = new RgbaColor32(n);
+            RgbaColor32 nV = new(n);
 
             int bestErrorSum = int.MaxValue;
             RgbaColor8 bestE0 = default;
@@ -922,8 +922,8 @@ namespace Ryujinx.Graphics.Texture.Encoders
 
                 for (int start = 0; start < numInterpolatedColors - maxIndex; start++)
                 {
-                    RgbaColor32 sumY = new RgbaColor32(0);
-                    RgbaColor32 sumXY = new RgbaColor32(0);
+                    RgbaColor32 sumY = new(0);
+                    RgbaColor32 sumXY = new(0);
 
                     for (int i = 0; i < indices.Length; i++)
                     {
@@ -933,8 +933,8 @@ namespace Ryujinx.Graphics.Texture.Encoders
                         sumXY += new RgbaColor32(start + indices[i]) * y;
                     }
 
-                    RgbaColor32 sumXV = new RgbaColor32(sumX);
-                    RgbaColor32 sumXXV = new RgbaColor32(sumXX);
+                    RgbaColor32 sumXV = new(sumX);
+                    RgbaColor32 sumXXV = new(sumXX);
                     RgbaColor32 m = RgbaColor32.DivideGuarded((nV * sumXY - sumXV * sumY) << 6, nV * sumXXV - sumXV * sumXV, 0);
                     RgbaColor32 b = ((sumY << 6) - m * sumXV) / nV;
 
diff --git a/src/Ryujinx.Graphics.Texture/LayoutConverter.cs b/src/Ryujinx.Graphics.Texture/LayoutConverter.cs
index 503985c989..0f7c304e04 100644
--- a/src/Ryujinx.Graphics.Texture/LayoutConverter.cs
+++ b/src/Ryujinx.Graphics.Texture/LayoutConverter.cs
@@ -31,7 +31,7 @@ namespace Ryujinx.Graphics.Texture
 
             int wAligned = BitUtils.AlignUp(width, alignment);
 
-            BlockLinearLayout layoutConverter = new BlockLinearLayout(wAligned, height, gobBlocksInY, 1, bytesPerPixel);
+            BlockLinearLayout layoutConverter = new(wAligned, height, gobBlocksInY, 1, bytesPerPixel);
 
             unsafe bool Convert<T>(Span<byte> output, ReadOnlySpan<byte> data) where T : unmanaged
             {
@@ -126,14 +126,14 @@ namespace Ryujinx.Graphics.Texture
             int mipGobBlocksInY = gobBlocksInY;
             int mipGobBlocksInZ = gobBlocksInZ;
 
-            int gobWidth  = (GobStride / bytesPerPixel) * gobBlocksInTileX;
+            int gobWidth = (GobStride / bytesPerPixel) * gobBlocksInTileX;
             int gobHeight = gobBlocksInY * GobHeight;
 
             for (int level = 0; level < levels; level++)
             {
-                int w = Math.Max(1, width  >> level);
+                int w = Math.Max(1, width >> level);
                 int h = Math.Max(1, height >> level);
-                int d = Math.Max(1, depth  >> level);
+                int d = Math.Max(1, depth >> level);
 
                 w = BitUtils.DivRoundUp(w, blockWidth);
                 h = BitUtils.DivRoundUp(h, blockHeight);
@@ -166,7 +166,7 @@ namespace Ryujinx.Graphics.Texture
 
                 int wAligned = BitUtils.AlignUp(w, alignment);
 
-                BlockLinearLayout layoutConverter = new BlockLinearLayout(
+                BlockLinearLayout layoutConverter = new(
                     wAligned,
                     h,
                     mipGobBlocksInY,
@@ -256,7 +256,7 @@ namespace Ryujinx.Graphics.Texture
             int bytesPerPixel,
             ReadOnlySpan<byte> data)
         {
-            int w = BitUtils.DivRoundUp(width,  blockWidth);
+            int w = BitUtils.DivRoundUp(width, blockWidth);
             int h = BitUtils.DivRoundUp(height, blockHeight);
 
             int outStride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
@@ -301,7 +301,7 @@ namespace Ryujinx.Graphics.Texture
 
             int wAligned = BitUtils.AlignUp(width, alignment);
 
-            BlockLinearLayout layoutConverter = new BlockLinearLayout(wAligned, height, gobBlocksInY, 1, bytesPerPixel);
+            BlockLinearLayout layoutConverter = new(wAligned, height, gobBlocksInY, 1, bytesPerPixel);
 
             unsafe bool Convert<T>(Span<byte> output, ReadOnlySpan<byte> data) where T : unmanaged
             {
@@ -390,14 +390,14 @@ namespace Ryujinx.Graphics.Texture
             int mipGobBlocksInY = gobBlocksInY;
             int mipGobBlocksInZ = gobBlocksInZ;
 
-            int gobWidth  = (GobStride / bytesPerPixel) * gobBlocksInTileX;
+            int gobWidth = (GobStride / bytesPerPixel) * gobBlocksInTileX;
             int gobHeight = gobBlocksInY * GobHeight;
 
             for (int level = 0; level < levels; level++)
             {
-                int w = Math.Max(1, width  >> level);
+                int w = Math.Max(1, width >> level);
                 int h = Math.Max(1, height >> level);
-                int d = Math.Max(1, depth  >> level);
+                int d = Math.Max(1, depth >> level);
 
                 w = BitUtils.DivRoundUp(w, blockWidth);
                 h = BitUtils.DivRoundUp(h, blockHeight);
@@ -430,7 +430,7 @@ namespace Ryujinx.Graphics.Texture
 
                 int wAligned = BitUtils.AlignUp(w, alignment);
 
-                BlockLinearLayout layoutConverter = new BlockLinearLayout(
+                BlockLinearLayout layoutConverter = new(
                     wAligned,
                     h,
                     mipGobBlocksInY,
@@ -521,7 +521,7 @@ namespace Ryujinx.Graphics.Texture
             int bytesPerPixel,
             ReadOnlySpan<byte> data)
         {
-            int w = BitUtils.DivRoundUp(width,  blockWidth);
+            int w = BitUtils.DivRoundUp(width, blockWidth);
             int h = BitUtils.DivRoundUp(height, blockHeight);
 
             int inStride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
@@ -573,9 +573,9 @@ namespace Ryujinx.Graphics.Texture
 
             for (int level = 0; level < levels; level++)
             {
-                int w = Math.Max(1, width  >> level);
+                int w = Math.Max(1, width >> level);
                 int h = Math.Max(1, height >> level);
-                int d = Math.Max(1, depth  >> level);
+                int d = Math.Max(1, depth >> level);
 
                 w = BitUtils.DivRoundUp(w, blockWidth);
                 h = BitUtils.DivRoundUp(h, blockHeight);
@@ -588,4 +588,4 @@ namespace Ryujinx.Graphics.Texture
             return layerSize * layers;
         }
     }
-}
\ No newline at end of file
+}
diff --git a/src/Ryujinx.Graphics.Texture/OffsetCalculator.cs b/src/Ryujinx.Graphics.Texture/OffsetCalculator.cs
index d7472e2f1c..48d36cdfb7 100644
--- a/src/Ryujinx.Graphics.Texture/OffsetCalculator.cs
+++ b/src/Ryujinx.Graphics.Texture/OffsetCalculator.cs
@@ -7,30 +7,30 @@ namespace Ryujinx.Graphics.Texture
 {
     public class OffsetCalculator
     {
-        private int  _width;
-        private int  _height;
-        private int  _stride;
-        private bool _isLinear;
-        private int  _bytesPerPixel;
+        private readonly int _width;
+        private readonly int _height;
+        private readonly int _stride;
+        private readonly bool _isLinear;
+        private readonly int _bytesPerPixel;
 
-        private BlockLinearLayout _layoutConverter;
+        private readonly BlockLinearLayout _layoutConverter;
 
         // Variables for built in iteration.
         private int _yPart;
 
         public OffsetCalculator(
-            int  width,
-            int  height,
-            int  stride,
+            int width,
+            int height,
+            int stride,
             bool isLinear,
-            int  gobBlocksInY,
-            int  gobBlocksInZ,
-            int  bytesPerPixel)
+            int gobBlocksInY,
+            int gobBlocksInZ,
+            int bytesPerPixel)
         {
-            _width         = width;
-            _height        = height;
-            _stride        = stride;
-            _isLinear      = isLinear;
+            _width = width;
+            _height = height;
+            _stride = stride;
+            _isLinear = isLinear;
             _bytesPerPixel = bytesPerPixel;
 
             int wAlignment = GobStride / bytesPerPixel;
@@ -138,4 +138,4 @@ namespace Ryujinx.Graphics.Texture
             }
         }
     }
-}
\ No newline at end of file
+}
diff --git a/src/Ryujinx.Graphics.Texture/PixelConverter.cs b/src/Ryujinx.Graphics.Texture/PixelConverter.cs
index add25cd35b..7955aed3f1 100644
--- a/src/Ryujinx.Graphics.Texture/PixelConverter.cs
+++ b/src/Ryujinx.Graphics.Texture/PixelConverter.cs
@@ -87,9 +87,9 @@ namespace Ryujinx.Graphics.Texture
                 {
                     uint packed = inputSpan[offset++];
 
-                    uint outputPacked =  0xff000000;
-                         outputPacked |= (packed << 3) & 0x000000f8;
-                         outputPacked |= (packed << 8) & 0x00f80000;
+                    uint outputPacked = 0xff000000;
+                    outputPacked |= (packed << 3) & 0x000000f8;
+                    outputPacked |= (packed << 8) & 0x00f80000;
 
                     // Replicate 5 bit components.
                     outputPacked |= (outputPacked >> 5) & 0x00070007;
@@ -126,10 +126,10 @@ namespace Ryujinx.Graphics.Texture
 
                     uint a = forceAlpha ? 1 : (packed >> 15);
 
-                    uint outputPacked =  a * 0xff000000;
-                         outputPacked |= (packed << 3) & 0x000000f8;
-                         outputPacked |= (packed << 6) & 0x0000f800;
-                         outputPacked |= (packed << 9) & 0x00f80000;
+                    uint outputPacked = a * 0xff000000;
+                    outputPacked |= (packed << 3) & 0x000000f8;
+                    outputPacked |= (packed << 6) & 0x0000f800;
+                    outputPacked |= (packed << 9) & 0x00f80000;
 
                     // Replicate 5 bit components.
                     outputPacked |= (outputPacked >> 5) & 0x00070707;
@@ -198,10 +198,10 @@ namespace Ryujinx.Graphics.Texture
                 {
                     uint packed = inputSpan[offset++];
 
-                    uint outputPacked =  packed         & 0x0000000f;
-                         outputPacked |= (packed << 4)  & 0x00000f00;
-                         outputPacked |= (packed << 8)  & 0x000f0000;
-                         outputPacked |= (packed << 12) & 0x0f000000;
+                    uint outputPacked = packed & 0x0000000f;
+                    outputPacked |= (packed << 4) & 0x00000f00;
+                    outputPacked |= (packed << 8) & 0x000f0000;
+                    outputPacked |= (packed << 12) & 0x0f000000;
 
                     outputSpan[outOffset++] = outputPacked * 0x11;
                 }
diff --git a/src/Ryujinx.Graphics.Texture/Size.cs b/src/Ryujinx.Graphics.Texture/Size.cs
index 21c45b3865..78d3cb5792 100644
--- a/src/Ryujinx.Graphics.Texture/Size.cs
+++ b/src/Ryujinx.Graphics.Texture/Size.cs
@@ -2,15 +2,15 @@ namespace Ryujinx.Graphics.Texture
 {
     public readonly struct Size
     {
-        public int Width  { get; }
+        public int Width { get; }
         public int Height { get; }
-        public int Depth  { get; }
+        public int Depth { get; }
 
         public Size(int width, int height, int depth)
         {
-            Width  = width;
+            Width = width;
             Height = height;
-            Depth  = depth;
+            Depth = depth;
         }
     }
-}
\ No newline at end of file
+}
diff --git a/src/Ryujinx.Graphics.Texture/SizeCalculator.cs b/src/Ryujinx.Graphics.Texture/SizeCalculator.cs
index 0120bd7ace..7fe89e7e2d 100644
--- a/src/Ryujinx.Graphics.Texture/SizeCalculator.cs
+++ b/src/Ryujinx.Graphics.Texture/SizeCalculator.cs
@@ -1,6 +1,5 @@
 using Ryujinx.Common;
 using System;
-
 using static Ryujinx.Graphics.Texture.BlockLinearConstants;
 
 namespace Ryujinx.Graphics.Texture
@@ -48,16 +47,16 @@ namespace Ryujinx.Graphics.Texture
             int mipGobBlocksInY = gobBlocksInY;
             int mipGobBlocksInZ = gobBlocksInZ;
 
-            int gobWidth  = (GobStride / bytesPerPixel) * gobBlocksInTileX;
+            int gobWidth = (GobStride / bytesPerPixel) * gobBlocksInTileX;
             int gobHeight = gobBlocksInY * GobHeight;
 
             int depthLevelOffset = 0;
 
             for (int level = 0; level < levels; level++)
             {
-                int w = Math.Max(1, width  >> level);
+                int w = Math.Max(1, width >> level);
                 int h = Math.Max(1, height >> level);
-                int d = Math.Max(1, depth  >> level);
+                int d = Math.Max(1, depth >> level);
 
                 w = BitUtils.DivRoundUp(w, blockWidth);
                 h = BitUtils.DivRoundUp(h, blockHeight);
@@ -104,7 +103,7 @@ namespace Ryujinx.Graphics.Texture
 
                     for (int z = 0; z < d; z++)
                     {
-                        int zLow  = z &  mask;
+                        int zLow = z & mask;
                         int zHigh = z & ~mask;
 
                         allOffsets[z + depthLevelOffset] = baseOffset + zLow * gobSize + zHigh * sliceSize;
@@ -159,7 +158,7 @@ namespace Ryujinx.Graphics.Texture
             {
                 for (int layer = 0; layer < layers; layer++)
                 {
-                    int baseIndex  = layer * levels;
+                    int baseIndex = layer * levels;
                     int baseOffset = layer * layerSize;
 
                     for (int level = 0; level < levels; level++)
@@ -234,10 +233,10 @@ namespace Ryujinx.Graphics.Texture
             int gobBlocksInZ,
             int gobBlocksInTileX)
         {
-            width  = BitUtils.DivRoundUp(width,  blockWidth);
+            width = BitUtils.DivRoundUp(width, blockWidth);
             height = BitUtils.DivRoundUp(height, blockHeight);
 
-            int gobWidth  = (GobStride / bytesPerPixel) * gobBlocksInTileX;
+            int gobWidth = (GobStride / bytesPerPixel) * gobBlocksInTileX;
             int gobHeight = gobBlocksInY * GobHeight;
 
             int alignment = gobWidth;
@@ -251,11 +250,11 @@ namespace Ryujinx.Graphics.Texture
             (gobBlocksInY, gobBlocksInZ) = GetMipGobBlockSizes(height, depth, 1, gobBlocksInY, gobBlocksInZ);
 
             int blockOfGobsHeight = gobBlocksInY * GobHeight;
-            int blockOfGobsDepth  = gobBlocksInZ;
+            int blockOfGobsDepth = gobBlocksInZ;
 
-            width  = BitUtils.AlignUp(width,  alignment);
+            width = BitUtils.AlignUp(width, alignment);
             height = BitUtils.AlignUp(height, blockOfGobsHeight);
-            depth  = BitUtils.AlignUp(depth,  blockOfGobsDepth);
+            depth = BitUtils.AlignUp(depth, blockOfGobsDepth);
 
             return new Size(width, height, depth);
         }
@@ -267,7 +266,7 @@ namespace Ryujinx.Graphics.Texture
             int blockHeight,
             int bytesPerPixel)
         {
-            width  = BitUtils.DivRoundUp(width,  blockWidth);
+            width = BitUtils.DivRoundUp(width, blockWidth);
             height = BitUtils.DivRoundUp(height, blockHeight);
 
             int widthAlignment = StrideAlignment / bytesPerPixel;
@@ -300,4 +299,4 @@ namespace Ryujinx.Graphics.Texture
             return (gobBlocksInY, gobBlocksInZ);
         }
     }
-}
\ No newline at end of file
+}
diff --git a/src/Ryujinx.Graphics.Texture/SizeInfo.cs b/src/Ryujinx.Graphics.Texture/SizeInfo.cs
index eb57372837..3bec1203ab 100644
--- a/src/Ryujinx.Graphics.Texture/SizeInfo.cs
+++ b/src/Ryujinx.Graphics.Texture/SizeInfo.cs
@@ -20,14 +20,14 @@ namespace Ryujinx.Graphics.Texture
         public SizeInfo(int size)
         {
             _mipOffsets = new int[] { 0 };
-            AllOffsets  = new int[] { 0 };
-            SliceSizes  = new int[] { size };
-            LevelSizes  = new int[] { size };
-            _depth      = 1;
-            _levels     = 1;
-            LayerSize   = size;
-            TotalSize   = size;
-            _is3D       = false;
+            AllOffsets = new int[] { 0 };
+            SliceSizes = new int[] { size };
+            LevelSizes = new int[] { size };
+            _depth = 1;
+            _levels = 1;
+            LayerSize = size;
+            TotalSize = size;
+            _is3D = false;
         }
 
         internal SizeInfo(
@@ -35,21 +35,21 @@ namespace Ryujinx.Graphics.Texture
             int[] allOffsets,
             int[] sliceSizes,
             int[] levelSizes,
-            int   depth,
-            int   levels,
-            int   layerSize,
-            int   totalSize,
-            bool  is3D)
+            int depth,
+            int levels,
+            int layerSize,
+            int totalSize,
+            bool is3D)
         {
             _mipOffsets = mipOffsets;
-            AllOffsets  = allOffsets;
-            SliceSizes  = sliceSizes;
-            LevelSizes  = levelSizes;
-            _depth      = depth;
-            _levels     = levels;
-            LayerSize   = layerSize;
-            TotalSize   = totalSize;
-            _is3D       = is3D;
+            AllOffsets = allOffsets;
+            SliceSizes = sliceSizes;
+            LevelSizes = levelSizes;
+            _depth = depth;
+            _levels = levels;
+            LayerSize = layerSize;
+            TotalSize = totalSize;
+            _is3D = is3D;
         }
 
         public int GetMipOffset(int level)
@@ -116,4 +116,4 @@ namespace Ryujinx.Graphics.Texture
             }
         }
     }
-}
\ No newline at end of file
+}
diff --git a/src/Ryujinx.Graphics.Texture/Utils/BC67Utils.cs b/src/Ryujinx.Graphics.Texture/Utils/BC67Utils.cs
index e6c3f6e760..3f69cb4c17 100644
--- a/src/Ryujinx.Graphics.Texture/Utils/BC67Utils.cs
+++ b/src/Ryujinx.Graphics.Texture/Utils/BC67Utils.cs
@@ -8,8 +8,8 @@ namespace Ryujinx.Graphics.Texture.Utils
 {
     static class BC67Utils
     {
-        private static byte[][] _quantizationLut;
-        private static byte[][] _quantizationLutNoPBit;
+        private static readonly byte[][] _quantizationLut;
+        private static readonly byte[][] _quantizationLutNoPBit;
 
         static BC67Utils()
         {
@@ -46,7 +46,7 @@ namespace Ryujinx.Graphics.Texture.Utils
             }
             else
             {
-                RgbaColor8 minColor = new RgbaColor8(255, 255, 255, 255);
+                RgbaColor8 minColor = new(255, 255, 255, 255);
                 RgbaColor8 maxColor = default;
 
                 for (int i = 0; i < tile.Length; i++)
@@ -1176,8 +1176,8 @@ namespace Ryujinx.Graphics.Texture.Utils
 
             int weight = (((weightIndex << 7) / ((1 << indexBitCount) - 1)) + 1) >> 1;
 
-            RgbaColor32 weightV = new RgbaColor32(weight);
-            RgbaColor32 invWeightV = new RgbaColor32(64 - weight);
+            RgbaColor32 weightV = new(weight);
+            RgbaColor32 invWeightV = new(64 - weight);
 
             return (color1 * invWeightV + color2 * weightV + new RgbaColor32(32)) >> 6;
         }
@@ -1197,8 +1197,10 @@ namespace Ryujinx.Graphics.Texture.Utils
             int colorWeight = BC67Tables.Weights[colorIndexBitCount - 2][colorWeightIndex];
             int alphaWeight = BC67Tables.Weights[alphaIndexBitCount - 2][alphaWeightIndex];
 
-            RgbaColor32 weightV = new RgbaColor32(colorWeight);
-            weightV.A = alphaWeight;
+            RgbaColor32 weightV = new(colorWeight)
+            {
+                A = alphaWeight
+            };
             RgbaColor32 invWeightV = new RgbaColor32(64) - weightV;
 
             return (color1 * invWeightV + color2 * weightV + new RgbaColor32(32)) >> 6;
diff --git a/src/Ryujinx.Graphics.Texture/Utils/BC7ModeInfo.cs b/src/Ryujinx.Graphics.Texture/Utils/BC7ModeInfo.cs
index 687df22c52..91236f1bc5 100644
--- a/src/Ryujinx.Graphics.Texture/Utils/BC7ModeInfo.cs
+++ b/src/Ryujinx.Graphics.Texture/Utils/BC7ModeInfo.cs
@@ -34,4 +34,4 @@ namespace Ryujinx.Graphics.Texture.Utils
             AlphaDepth = alphaDepth;
         }
     }
-}
\ No newline at end of file
+}
diff --git a/src/Ryujinx.Graphics.Texture/Utils/Block.cs b/src/Ryujinx.Graphics.Texture/Utils/Block.cs
index a8bae077d0..3a1d50cd47 100644
--- a/src/Ryujinx.Graphics.Texture/Utils/Block.cs
+++ b/src/Ryujinx.Graphics.Texture/Utils/Block.cs
@@ -25,7 +25,7 @@ namespace Ryujinx.Graphics.Texture.Utils
             offset += bits;
         }
 
-        public ulong Decode(ref int offset, int bits)
+        public readonly ulong Decode(ref int offset, int bits)
         {
             ulong value;
             ulong mask = bits == 64 ? ulong.MaxValue : (1UL << bits) - 1;
@@ -52,4 +52,4 @@ namespace Ryujinx.Graphics.Texture.Utils
             return value;
         }
     }
-}
\ No newline at end of file
+}
diff --git a/src/Ryujinx.Graphics.Texture/Utils/RgbaColor32.cs b/src/Ryujinx.Graphics.Texture/Utils/RgbaColor32.cs
index 582044d970..de7c9262d2 100644
--- a/src/Ryujinx.Graphics.Texture/Utils/RgbaColor32.cs
+++ b/src/Ryujinx.Graphics.Texture/Utils/RgbaColor32.cs
@@ -11,25 +11,25 @@ namespace Ryujinx.Graphics.Texture.Utils
 
         public int R
         {
-            get => _color.GetElement(0);
+            readonly get => _color.GetElement(0);
             set => _color = _color.WithElement(0, value);
         }
 
         public int G
         {
-            get => _color.GetElement(1);
+            readonly get => _color.GetElement(1);
             set => _color = _color.WithElement(1, value);
         }
 
         public int B
         {
-            get => _color.GetElement(2);
+            readonly get => _color.GetElement(2);
             set => _color = _color.WithElement(2, value);
         }
 
         public int A
         {
-            get => _color.GetElement(3);
+            readonly get => _color.GetElement(3);
             set => _color = _color.WithElement(3, value);
         }
 
@@ -180,7 +180,7 @@ namespace Ryujinx.Graphics.Texture.Utils
         }
 
         [MethodImpl(MethodImplOptions.AggressiveInlining)]
-        public RgbaColor8 GetColor8()
+        public readonly RgbaColor8 GetColor8()
         {
             if (Sse41.IsSupported)
             {
@@ -211,17 +211,17 @@ namespace Ryujinx.Graphics.Texture.Utils
             return (byte)Math.Clamp(value, 0, 255);
         }
 
-        public override int GetHashCode()
+        public readonly override int GetHashCode()
         {
             return HashCode.Combine(R, G, B, A);
         }
 
-        public override bool Equals(object obj)
+        public readonly override bool Equals(object obj)
         {
             return obj is RgbaColor32 other && Equals(other);
         }
 
-        public bool Equals(RgbaColor32 other)
+        public readonly bool Equals(RgbaColor32 other)
         {
             return _color.Equals(other._color);
         }
diff --git a/src/Ryujinx.Graphics.Texture/Utils/RgbaColor8.cs b/src/Ryujinx.Graphics.Texture/Utils/RgbaColor8.cs
index 0edf1cce73..401bec387d 100644
--- a/src/Ryujinx.Graphics.Texture/Utils/RgbaColor8.cs
+++ b/src/Ryujinx.Graphics.Texture/Utils/RgbaColor8.cs
@@ -54,22 +54,22 @@ namespace Ryujinx.Graphics.Texture.Utils
             return Unsafe.As<RgbaColor8, uint>(ref this);
         }
 
-        public override int GetHashCode()
+        public readonly override int GetHashCode()
         {
             return HashCode.Combine(R, G, B, A);
         }
 
-        public override bool Equals(object obj)
+        public readonly override bool Equals(object obj)
         {
             return obj is RgbaColor8 other && Equals(other);
         }
 
-        public bool Equals(RgbaColor8 other)
+        public readonly bool Equals(RgbaColor8 other)
         {
             return R == other.R && G == other.G && B == other.B && A == other.A;
         }
 
-        public byte GetComponent(int index)
+        public readonly byte GetComponent(int index)
         {
             return index switch
             {