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amadeus: Fix wrong SendCommands logic (#3969)
* amadeus: Fix wrong SendCommands logic Might help with audio desync, might cause audio stutters, will see! * Address gdkchan's comment
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@ -116,6 +116,11 @@ namespace Ryujinx.Audio.Renderer.Dsp
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};
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};
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}
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}
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public bool HasRemainingCommands(int sessionId)
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{
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return _sessionCommandList[sessionId] != null;
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}
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public void Signal()
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public void Signal()
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{
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{
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_mailbox.SendMessage(MailboxMessage.RenderStart);
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_mailbox.SendMessage(MailboxMessage.RenderStart);
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@ -670,14 +670,21 @@ namespace Ryujinx.Audio.Renderer.Server
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{
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{
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_terminationEvent.Reset();
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_terminationEvent.Reset();
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GenerateCommandList(out CommandList commands);
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if (!_manager.Processor.HasRemainingCommands(_sessionId))
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{
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GenerateCommandList(out CommandList commands);
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_manager.Processor.Send(_sessionId,
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_manager.Processor.Send(_sessionId,
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commands,
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commands,
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GetMaxAllocatedTimeForDsp(),
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GetMaxAllocatedTimeForDsp(),
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_appletResourceId);
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_appletResourceId);
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_systemEvent.Signal();
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_systemEvent.Signal();
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}
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else
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{
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_isDspRunningBehind = true;
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}
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}
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}
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else
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else
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{
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{
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