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Rasterizer Discard + Multisample State
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6e3aaa6360
commit
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@ -399,6 +399,13 @@ namespace Ryujinx.Graphics.Metal
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}
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}
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public readonly void UpdateRasterizerDiscard(bool discard)
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{
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_currentState.Pipeline.RasterizerDiscardEnable = discard;
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SignalDirty(DirtyFlags.RenderPipeline);
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}
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public readonly void UpdateRenderTargets(ITexture[] colors, ITexture depthStencil)
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{
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_currentState.FramebufferUsingColorWriteMask = false;
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@ -656,6 +663,14 @@ namespace Ryujinx.Graphics.Metal
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SignalDirty(DirtyFlags.DepthBias);
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}
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public readonly void UpdateMultisampleState(MultisampleDescriptor multisample)
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{
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_currentState.Pipeline.AlphaToCoverageEnable = multisample.AlphaToCoverageEnable;
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_currentState.Pipeline.AlphaToOneEnable = multisample.AlphaToOneEnable;
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SignalDirty(DirtyFlags.RenderPipeline);
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}
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public void UpdateScissors(ReadOnlySpan<Rectangle<int>> regions)
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{
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for (int i = 0; i < regions.Length; i++)
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@ -597,7 +597,7 @@ namespace Ryujinx.Graphics.Metal
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public void SetMultisampleState(MultisampleDescriptor multisample)
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{
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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_encoderStateManager.UpdateMultisampleState(multisample);
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}
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public void SetPatchParameters(int vertices, ReadOnlySpan<float> defaultOuterLevel, ReadOnlySpan<float> defaultInnerLevel)
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@ -638,7 +638,7 @@ namespace Ryujinx.Graphics.Metal
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public void SetRasterizerDiscard(bool discard)
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{
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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_encoderStateManager.UpdateRasterizerDiscard(discard);
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}
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public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask)
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@ -208,12 +208,9 @@ namespace Ryujinx.Graphics.Metal
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}
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}
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/* TODO: enable when sharpmetal fixes the bindings
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renderPipelineDescriptor.AlphaToCoverageEnabled = AlphaToCoverageEnable;
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renderPipelineDescriptor.AlphaToOneEnabled = AlphaToOneEnable;
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renderPipelineDescriptor.RasterizationEnabled = !RasterizerDiscardEnable;
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*/
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renderPipelineDescriptor.SetAlphaToCoverageEnabled(AlphaToCoverageEnable);
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renderPipelineDescriptor.SetAlphaToOneEnabled(AlphaToOneEnable);
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renderPipelineDescriptor.SetRasterizationEnabled(!RasterizerDiscardEnable);
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renderPipelineDescriptor.SampleCount = Math.Max(1, SamplesCount);
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var vertexDescriptor = BuildVertexDescriptor();
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