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26 changed files with 1511 additions and 664 deletions

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@ -50,6 +50,10 @@ namespace Ryujinx.Graphics.GAL
public readonly bool SupportsViewportSwizzle;
public readonly bool SupportsIndirectParameters;
public readonly bool SupportsDepthClipControl;
public readonly bool SupportsExtendedDynamicState;
public readonly bool SupportsExtendedDynamicState2;
public readonly bool SupportsLogicOpDynamicState;
public readonly bool SupportsPatchControlPointsDynamicState;
public readonly int UniformBufferSetIndex;
public readonly int StorageBufferSetIndex;
@ -118,6 +122,10 @@ namespace Ryujinx.Graphics.GAL
bool supportsViewportSwizzle,
bool supportsIndirectParameters,
bool supportsDepthClipControl,
bool supportsExtendedDynamicState,
bool supportsExtendedDynamicState2,
bool supportsLogicOpDynamicState,
bool supportsPatchControlPointsDynamicState,
int uniformBufferSetIndex,
int storageBufferSetIndex,
int textureSetIndex,
@ -180,6 +188,10 @@ namespace Ryujinx.Graphics.GAL
SupportsViewportSwizzle = supportsViewportSwizzle;
SupportsIndirectParameters = supportsIndirectParameters;
SupportsDepthClipControl = supportsDepthClipControl;
SupportsExtendedDynamicState = supportsExtendedDynamicState;
SupportsExtendedDynamicState2 = supportsExtendedDynamicState2;
SupportsLogicOpDynamicState = supportsLogicOpDynamicState;
SupportsPatchControlPointsDynamicState = supportsPatchControlPointsDynamicState;
UniformBufferSetIndex = uniformBufferSetIndex;
StorageBufferSetIndex = storageBufferSetIndex;
TextureSetIndex = textureSetIndex;

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@ -2,6 +2,7 @@ namespace Ryujinx.Graphics.GAL
{
public enum Face
{
None = 0,
Front = 0x404,
Back = 0x405,
FrontAndBack = 0x408,

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@ -50,9 +50,9 @@ namespace Ryujinx.Graphics.GAL
void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp);
void SetDepthClamp(bool clamp);
void SetDepthMode(DepthMode mode);
void SetDepthTest(DepthTestDescriptor depthTest);
void SetDepthTest(DepthTestDescriptor depthTest, bool signalChange = true);
void SetFaceCulling(bool enable, Face face);
void SetFaceCulling(Face face);
void SetFrontFace(FrontFace frontFace);
@ -75,16 +75,16 @@ namespace Ryujinx.Graphics.GAL
void SetPrimitiveRestart(bool enable, int index);
void SetPrimitiveTopology(PrimitiveTopology topology);
void SetPrimitiveTopology(PrimitiveTopology topology, bool signalChange = true);
void SetProgram(IProgram program);
void SetProgram(IProgram program, bool signalChange = true);
void SetRasterizerDiscard(bool discard);
void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask);
void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask, bool signalChange = true);
void SetRenderTargets(ITexture[] colors, ITexture depthStencil);
void SetScissors(ReadOnlySpan<Rectangle<int>> regions);
void SetScissors(ReadOnlySpan<Rectangle<int>> regions, bool signalChange = true);
void SetStencilTest(StencilTestDescriptor stencilTest);
@ -102,7 +102,7 @@ namespace Ryujinx.Graphics.GAL
void SetVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs);
void SetVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers);
void SetViewports(ReadOnlySpan<Viewport> viewports);
void SetViewports(ReadOnlySpan<Viewport> viewports, bool signalChange = true);
void TextureBarrier();
void TextureBarrierTiled();

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@ -3,18 +3,16 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
struct SetFaceCullingCommand : IGALCommand, IGALCommand<SetFaceCullingCommand>
{
public readonly CommandType CommandType => CommandType.SetFaceCulling;
private bool _enable;
private Face _face;
public void Set(bool enable, Face face)
public void Set(Face face)
{
_enable = enable;
_face = face;
}
public static void Run(ref SetFaceCullingCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetFaceCulling(command._enable, command._face);
renderer.Pipeline.SetFaceCulling(command._face);
}
}
}

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@ -159,15 +159,15 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
}
public void SetDepthTest(DepthTestDescriptor depthTest)
public void SetDepthTest(DepthTestDescriptor depthTest, bool signalChange = true)
{
_renderer.New<SetDepthTestCommand>().Set(depthTest);
_renderer.QueueCommand();
}
public void SetFaceCulling(bool enable, Face face)
public void SetFaceCulling(Face face)
{
_renderer.New<SetFaceCullingCommand>().Set(enable, face);
_renderer.New<SetFaceCullingCommand>().Set(face);
_renderer.QueueCommand();
}
@ -243,13 +243,13 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
}
public void SetPrimitiveTopology(PrimitiveTopology topology)
public void SetPrimitiveTopology(PrimitiveTopology topology, bool signalChange = true)
{
_renderer.New<SetPrimitiveTopologyCommand>().Set(topology);
_renderer.QueueCommand();
}
public void SetProgram(IProgram program)
public void SetProgram(IProgram program, bool signalChange = true)
{
_renderer.New<SetProgramCommand>().Set(Ref(program));
_renderer.QueueCommand();
@ -261,7 +261,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
}
public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask)
public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask, bool signalChange = true)
{
_renderer.New<SetRenderTargetColorMasksCommand>().Set(_renderer.CopySpan(componentMask));
_renderer.QueueCommand();
@ -273,7 +273,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
}
public void SetScissors(ReadOnlySpan<Rectangle<int>> scissors)
public void SetScissors(ReadOnlySpan<Rectangle<int>> scissors, bool signalChange = true)
{
_renderer.New<SetScissorsCommand>().Set(_renderer.CopySpan(scissors));
_renderer.QueueCommand();
@ -339,7 +339,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
}
public void SetViewports(ReadOnlySpan<Viewport> viewports)
public void SetViewports(ReadOnlySpan<Viewport> viewports, bool signalChange = true)
{
_renderer.New<SetViewportsCommand>().Set(_renderer.CopySpan(viewports));
_renderer.QueueCommand();

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@ -51,11 +51,12 @@ namespace Ryujinx.Graphics.GAL
public StencilTestDescriptor StencilTest;
public FrontFace FrontFace;
public Face CullMode;
public bool CullEnable;
public PolygonModeMask BiasEnable;
public float LineWidth;
public bool AlphaToCoverageEnable;
public bool AlphaToOneEnable;
// TODO: Polygon mode.
public bool DepthClampEnable;
public bool RasterizerDiscard;
@ -63,6 +64,9 @@ namespace Ryujinx.Graphics.GAL
public bool PrimitiveRestartEnable;
public uint PatchControlPoints;
public float DepthBiasUnits;
public float DepthBiasFactor;
public DepthMode DepthMode;
public void SetVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs)

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@ -854,6 +854,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
enables |= (depthBias.FillEnable ? PolygonModeMask.Fill : 0);
_pipeline.BiasEnable = enables;
_pipeline.DepthBiasUnits = units / 2f;
_pipeline.DepthBiasFactor = factor;
_context.Renderer.Pipeline.SetDepthBias(enables, factor, units / 2f, clamp);
}
@ -1026,7 +1029,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
float width = _state.State.LineWidthSmooth;
bool smooth = _state.State.LineSmoothEnable;
_pipeline.LineWidth = width;
_context.Renderer.Pipeline.SetLineParameters(width, smooth);
}
@ -1196,9 +1198,16 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
var yControl = _state.State.YControl;
var face = _state.State.FaceState;
_pipeline.CullEnable = face.CullEnable;
_pipeline.CullMode = face.CullFace;
_context.Renderer.Pipeline.SetFaceCulling(face.CullEnable, face.CullFace);
if (face.CullEnable)
{
_pipeline.CullMode = face.CullFace;
_context.Renderer.Pipeline.SetFaceCulling(face.CullFace);
}
else
{
_pipeline.CullMode = Face.None;
_context.Renderer.Pipeline.SetFaceCulling(Face.None);
}
UpdateFrontFace(yControl, face.FrontFace);
}
@ -1388,6 +1397,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
bool alphaToCoverageEnable = (_state.State.MultisampleControl & 1) != 0;
bool alphaToOneEnable = (_state.State.MultisampleControl & 0x10) != 0;
_pipeline.AlphaToCoverageEnable = alphaToCoverageEnable;
_pipeline.AlphaToOneEnable = alphaToOneEnable;
_context.Renderer.Pipeline.SetMultisampleState(new MultisampleDescriptor(
alphaToCoverageEnable,
_state.State.AlphaToCoverageDitherEnable,

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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 7353;
private const uint CodeGenVersion = 6877;
private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data";

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@ -22,6 +22,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private readonly CancellationToken _cancellationToken;
private readonly Action<ShaderCacheState, int, int> _stateChangeCallback;
private readonly HashSet<ProgramPipelineState> _pipelineStateSet = new();
/// <summary>
/// Indicates if the cache should be loaded.
/// </summary>
@ -232,10 +234,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
for (int index = 0; index < ThreadCount; index++)
{
workThreads[index] = new Thread(ProcessAsyncQueue)
{
Name = $"GPU.AsyncTranslationThread.{index}",
};
workThreads[index] = new Thread(ProcessAsyncQueue) { Name = $"GPU.AsyncTranslationThread.{index}", };
}
int programCount = _hostStorage.GetProgramCount();
@ -305,6 +304,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
using var streams = _hostStorage.GetOutputStreams(_context);
int packagedShaders = 0;
ProgramPipelineState currentPipelineState = default;
foreach (var kv in _programList)
{
if (!Active)
@ -314,12 +315,53 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
(CachedShaderProgram program, byte[] binaryCode) = kv.Value;
_hostStorage.AddShader(_context, program, binaryCode, streams);
if (program.SpecializationState.PipelineState.HasValue && _context.Capabilities.SupportsExtendedDynamicState)
{
currentPipelineState = program.SpecializationState.PipelineState.Value;
_stateChangeCallback(ShaderCacheState.Packaging, ++packagedShaders, _programList.Count);
if (_context.Capabilities.SupportsExtendedDynamicState)
{
currentPipelineState.StencilTest = default;
currentPipelineState.CullMode = 0;
currentPipelineState.FrontFace = 0;
currentPipelineState.DepthTest = default;
currentPipelineState.Topology = ConvertToClass(currentPipelineState.Topology);
}
if (_context.Capabilities.SupportsExtendedDynamicState2)
{
currentPipelineState.PrimitiveRestartEnable = false;
currentPipelineState.BiasEnable = 0;
currentPipelineState.RasterizerDiscard = false;
}
if (_context.Capabilities.SupportsLogicOpDynamicState)
{
currentPipelineState.LogicOp = 0;
}
if (_context.Capabilities.SupportsPatchControlPointsDynamicState)
{
currentPipelineState.PatchControlPoints = 0;
}
}
if (!_pipelineStateSet.Contains(currentPipelineState) ||
!_context.Capabilities.SupportsExtendedDynamicState ||
!program.SpecializationState.PipelineState.HasValue)
{
_hostStorage.AddShader(_context, program, binaryCode, streams);
_stateChangeCallback(ShaderCacheState.Packaging, ++packagedShaders, _programList.Count);
if (_context.Capabilities.SupportsExtendedDynamicState)
{
_pipelineStateSet.Add(currentPipelineState);
}
}
}
Logger.Info?.Print(LogClass.Gpu, $"Rebuilt {_programList.Count} shaders successfully.");
Logger.Info?.Print(LogClass.Gpu, $"Rebuilt {packagedShaders} shaders successfully.");
}
else
{
@ -343,6 +385,29 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
_stateChangeCallback(ShaderCacheState.Loaded, programCount, programCount);
}
private PrimitiveTopology ConvertToClass(PrimitiveTopology topology)
{
return topology switch
{
PrimitiveTopology.Points => PrimitiveTopology.Points,
PrimitiveTopology.Lines or
PrimitiveTopology.LineStrip or
PrimitiveTopology.LinesAdjacency or
PrimitiveTopology.LineStripAdjacency => PrimitiveTopology.Lines,
PrimitiveTopology.Triangles or
PrimitiveTopology.TriangleStrip or
PrimitiveTopology.TriangleFan or
PrimitiveTopology.TrianglesAdjacency or
PrimitiveTopology.TriangleStripAdjacency or
PrimitiveTopology.Polygon => PrimitiveTopology.TriangleStrip,
PrimitiveTopology.Patches => PrimitiveTopology.Patches,
PrimitiveTopology.Quads => PrimitiveTopology.Quads,
PrimitiveTopology.QuadStrip => PrimitiveTopology.QuadStrip,
PrimitiveTopology.LineLoop => PrimitiveTopology.LineLoop,
_ => PrimitiveTopology.TriangleStrip,
};
}
/// <summary>
/// Enqueues a host program for compilation.
/// </summary>

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@ -187,6 +187,10 @@ namespace Ryujinx.Graphics.OpenGL
supportsViewportSwizzle: HwCapabilities.SupportsViewportSwizzle,
supportsIndirectParameters: HwCapabilities.SupportsIndirectParameters,
supportsDepthClipControl: true,
supportsExtendedDynamicState: false,
supportsExtendedDynamicState2: false,
supportsLogicOpDynamicState: false,
supportsPatchControlPointsDynamicState: false,
uniformBufferSetIndex: 0,
storageBufferSetIndex: 1,
textureSetIndex: 2,

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@ -898,7 +898,7 @@ namespace Ryujinx.Graphics.OpenGL
}
}
public void SetDepthTest(DepthTestDescriptor depthTest)
public void SetDepthTest(DepthTestDescriptor depthTest, bool signalChange = true)
{
if (depthTest.TestEnable)
{
@ -915,11 +915,11 @@ namespace Ryujinx.Graphics.OpenGL
_depthTestEnable = depthTest.TestEnable;
}
public void SetFaceCulling(bool enable, Face face)
public void SetFaceCulling(Face face)
{
_cullEnable = enable;
_cullEnable = face != Face.None;
if (!enable)
if (!_cullEnable)
{
GL.Disable(EnableCap.CullFace);
return;
@ -1107,12 +1107,12 @@ namespace Ryujinx.Graphics.OpenGL
GL.Enable(EnableCap.PrimitiveRestart);
}
public void SetPrimitiveTopology(PrimitiveTopology topology)
public void SetPrimitiveTopology(PrimitiveTopology topology, bool signalChange = true)
{
_primitiveType = topology.Convert();
}
public void SetProgram(IProgram program)
public void SetProgram(IProgram program, bool signalChange = true)
{
Program prg = (Program)program;
@ -1154,7 +1154,7 @@ namespace Ryujinx.Graphics.OpenGL
_rasterizerDiscard = discard;
}
public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMasks)
public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMasks, bool signalChange = true)
{
_componentMasks = 0;
@ -1195,7 +1195,7 @@ namespace Ryujinx.Graphics.OpenGL
_framebuffer.SetDrawBuffers(colors.Length);
}
public void SetScissors(ReadOnlySpan<Rectangle<int>> regions)
public void SetScissors(ReadOnlySpan<Rectangle<int>> regions, bool signalChange = true)
{
int count = Math.Min(regions.Length, Constants.MaxViewports);
@ -1388,7 +1388,7 @@ namespace Ryujinx.Graphics.OpenGL
_vertexArray.SetVertexBuffers(vertexBuffers);
}
public void SetViewports(ReadOnlySpan<Viewport> viewports)
public void SetViewports(ReadOnlySpan<Viewport> viewports, bool signalChange = true)
{
Array.Resize(ref _viewportArray, viewports.Length * 4);
Array.Resize(ref _depthRangeArray, viewports.Length * 2);

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@ -257,8 +257,8 @@ namespace Ryujinx.Graphics.Vulkan.Effects
scissors[0] = new Rectangle<int>(0, 0, texture.Width, texture.Height);
_pipeline.SetRenderTarget(texture, (uint)texture.Width, (uint)texture.Height);
_pipeline.SetRenderTargetColorMasks(colorMasks);
_pipeline.SetRenderTarget(texture, (uint)texture.Width, (uint)texture.Height, false);
_pipeline.SetRenderTargetColorMasks(colorMasks, false);
_pipeline.SetScissors(scissors);
_pipeline.ClearRenderTargetColor(0, 0, 1, new ColorF(0f, 0f, 0f, 1f));
}

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@ -238,6 +238,7 @@ namespace Ryujinx.Graphics.Vulkan
Face.Back => CullModeFlags.BackBit,
Face.Front => CullModeFlags.FrontBit,
Face.FrontAndBack => CullModeFlags.FrontAndBack,
Face.None => CullModeFlags.None,
_ => LogInvalidAndReturn(face, nameof(Face), CullModeFlags.BackBit),
};
}
@ -310,6 +311,25 @@ namespace Ryujinx.Graphics.Vulkan
};
}
public static PrimitiveTopology ConvertToClass(this PrimitiveTopology topology)
{
return topology switch
{
PrimitiveTopology.PointList => PrimitiveTopology.PointList,
PrimitiveTopology.LineList or
PrimitiveTopology.LineStrip or
PrimitiveTopology.LineListWithAdjacency or
PrimitiveTopology.LineStripWithAdjacency => PrimitiveTopology.LineList,
PrimitiveTopology.TriangleList or
PrimitiveTopology.TriangleStrip or
PrimitiveTopology.TriangleFan or
PrimitiveTopology.TriangleListWithAdjacency or
PrimitiveTopology.TriangleStripWithAdjacency => PrimitiveTopology.TriangleStrip,
PrimitiveTopology.PatchList => PrimitiveTopology.PatchList,
_ => LogInvalidAndReturn(topology, nameof(PrimitiveTopology), PrimitiveTopology.TriangleStrip),
};
}
public static StencilOp Convert(this GAL.StencilOp op)
{
return op switch

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@ -31,6 +31,7 @@ namespace Ryujinx.Graphics.Vulkan
public readonly bool SupportsShaderStorageImageMultisample;
public readonly bool SupportsConditionalRendering;
public readonly bool SupportsExtendedDynamicState;
public readonly PhysicalDeviceExtendedDynamicState2FeaturesEXT SupportsExtendedDynamicState2;
public readonly bool SupportsMultiView;
public readonly bool SupportsNullDescriptors;
public readonly bool SupportsPushDescriptors;
@ -46,6 +47,7 @@ namespace Ryujinx.Graphics.Vulkan
public readonly bool SupportsViewportArray2;
public readonly bool SupportsHostImportedMemory;
public readonly bool SupportsDepthClipControl;
public readonly bool SupportsWideLines;
public readonly bool SupportsAttachmentFeedbackLoop;
public readonly bool SupportsDynamicAttachmentFeedbackLoop;
public readonly uint SubgroupSize;
@ -54,6 +56,7 @@ namespace Ryujinx.Graphics.Vulkan
public readonly uint VertexBufferAlignment;
public readonly uint SubTexelPrecisionBits;
public readonly ulong MinResourceAlignment;
public readonly uint MaxTessellationPatchSize;
public HardwareCapabilities(
bool supportsIndexTypeUint8,
@ -71,6 +74,8 @@ namespace Ryujinx.Graphics.Vulkan
bool supportsShaderStorageImageMultisample,
bool supportsConditionalRendering,
bool supportsExtendedDynamicState,
PhysicalDeviceExtendedDynamicState2FeaturesEXT supportsExtendedDynamicState2,
uint maxTessellationPatchSize,
bool supportsMultiView,
bool supportsNullDescriptors,
bool supportsPushDescriptors,
@ -86,6 +91,7 @@ namespace Ryujinx.Graphics.Vulkan
bool supportsViewportArray2,
bool supportsHostImportedMemory,
bool supportsDepthClipControl,
bool supportsWideLines,
bool supportsAttachmentFeedbackLoop,
bool supportsDynamicAttachmentFeedbackLoop,
uint subgroupSize,
@ -110,6 +116,8 @@ namespace Ryujinx.Graphics.Vulkan
SupportsShaderStorageImageMultisample = supportsShaderStorageImageMultisample;
SupportsConditionalRendering = supportsConditionalRendering;
SupportsExtendedDynamicState = supportsExtendedDynamicState;
SupportsExtendedDynamicState2 = supportsExtendedDynamicState2;
MaxTessellationPatchSize = maxTessellationPatchSize;
SupportsMultiView = supportsMultiView;
SupportsNullDescriptors = supportsNullDescriptors;
SupportsPushDescriptors = supportsPushDescriptors;
@ -125,6 +133,7 @@ namespace Ryujinx.Graphics.Vulkan
SupportsViewportArray2 = supportsViewportArray2;
SupportsHostImportedMemory = supportsHostImportedMemory;
SupportsDepthClipControl = supportsDepthClipControl;
SupportsWideLines = supportsWideLines;
SupportsAttachmentFeedbackLoop = supportsAttachmentFeedbackLoop;
SupportsDynamicAttachmentFeedbackLoop = supportsDynamicAttachmentFeedbackLoop;
SubgroupSize = subgroupSize;

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@ -429,35 +429,35 @@ namespace Ryujinx.Graphics.Vulkan
if (dstIsDepthOrStencil)
{
_pipeline.SetProgram(src.Info.Target.IsMultisample() ? _programDepthBlitMs : _programDepthBlit);
_pipeline.SetDepthTest(new DepthTestDescriptor(true, true, CompareOp.Always));
_pipeline.SetProgram(src.Info.Target.IsMultisample() ? _programDepthBlitMs : _programDepthBlit, false);
_pipeline.SetDepthTest(new DepthTestDescriptor(true, true, CompareOp.Always), false);
}
else if (src.Info.Target.IsMultisample())
{
_pipeline.SetProgram(_programColorBlitMs);
_pipeline.SetProgram(_programColorBlitMs, false);
}
else if (clearAlpha)
{
_pipeline.SetProgram(_programColorBlitClearAlpha);
_pipeline.SetProgram(_programColorBlitClearAlpha, false);
}
else
{
_pipeline.SetProgram(_programColorBlit);
_pipeline.SetProgram(_programColorBlit, false);
}
int dstWidth = dst.Width;
int dstHeight = dst.Height;
_pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight);
_pipeline.SetRenderTargetColorMasks(new uint[] { 0xf });
_pipeline.SetScissors(stackalloc Rectangle<int>[] { new Rectangle<int>(0, 0, dstWidth, dstHeight) });
_pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight, false);
_pipeline.SetRenderTargetColorMasks(new uint[] { 0xf }, false);
_pipeline.SetScissors(stackalloc Rectangle<int>[] { new Rectangle<int>(0, 0, dstWidth, dstHeight) }, false);
if (clearAlpha)
{
_pipeline.ClearRenderTargetColor(0, 0, 1, new ColorF(0f, 0f, 0f, 1f));
}
_pipeline.SetViewports(viewports);
_pipeline.SetViewports(viewports, false);
_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
_pipeline.Draw(4, 1, 0, 0);
@ -524,10 +524,10 @@ namespace Ryujinx.Graphics.Vulkan
int dstWidth = dst.Width;
int dstHeight = dst.Height;
_pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight);
_pipeline.SetScissors(stackalloc Rectangle<int>[] { new Rectangle<int>(0, 0, dstWidth, dstHeight) });
_pipeline.SetViewports(viewports);
_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
_pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight, false);
_pipeline.SetScissors(stackalloc Rectangle<int>[] { new Rectangle<int>(0, 0, dstWidth, dstHeight) }, false);
_pipeline.SetViewports(viewports, false);
_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip, false);
var aspectFlags = src.Info.Format.ConvertAspectFlags();
@ -589,12 +589,12 @@ namespace Ryujinx.Graphics.Vulkan
if (isDepth)
{
_pipeline.SetProgram(src.Info.Target.IsMultisample() ? _programDepthBlitMs : _programDepthBlit);
_pipeline.SetProgram(src.Info.Target.IsMultisample() ? _programDepthBlitMs : _programDepthBlit, false);
_pipeline.SetDepthTest(new DepthTestDescriptor(true, true, CompareOp.Always));
}
else
{
_pipeline.SetProgram(src.Info.Target.IsMultisample() ? _programStencilBlitMs : _programStencilBlit);
_pipeline.SetProgram(src.Info.Target.IsMultisample() ? _programStencilBlitMs : _programStencilBlit, false);
_pipeline.SetStencilTest(CreateStencilTestDescriptor(true));
}
@ -684,11 +684,11 @@ namespace Ryujinx.Graphics.Vulkan
program = _programColorClearF;
}
_pipeline.SetProgram(program);
_pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight);
_pipeline.SetRenderTargetColorMasks(new[] { componentMask });
_pipeline.SetViewports(viewports);
_pipeline.SetScissors(stackalloc Rectangle<int>[] { scissor });
_pipeline.SetProgram(program, false);
_pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight, false);
_pipeline.SetRenderTargetColorMasks(new[] { componentMask }, false);
_pipeline.SetViewports(viewports, false);
_pipeline.SetScissors(stackalloc Rectangle<int>[] { scissor }, false);
_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
_pipeline.Draw(4, 1, 0, 0);
_pipeline.Finish();
@ -731,12 +731,12 @@ namespace Ryujinx.Graphics.Vulkan
0f,
1f);
_pipeline.SetProgram(_programDepthStencilClear);
_pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight);
_pipeline.SetViewports(viewports);
_pipeline.SetScissors(stackalloc Rectangle<int>[] { scissor });
_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
_pipeline.SetDepthTest(new DepthTestDescriptor(true, depthMask, CompareOp.Always));
_pipeline.SetProgram(_programDepthStencilClear, false);
_pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight, false);
_pipeline.SetViewports(viewports, false);
_pipeline.SetScissors(stackalloc Rectangle<int>[] { scissor }, false);
_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip, false);
_pipeline.SetDepthTest(new DepthTestDescriptor(true, depthMask, CompareOp.Always), false);
_pipeline.SetStencilTest(CreateStencilTestDescriptor(stencilMask != 0, stencilValue, 0xff, stencilMask));
_pipeline.Draw(4, 1, 0, 0);
_pipeline.Finish();
@ -794,8 +794,8 @@ namespace Ryujinx.Graphics.Vulkan
0f,
1f);
pipeline.SetProgram(_programColorBlit);
pipeline.SetViewports(viewports);
pipeline.SetProgram(_programColorBlit, false);
pipeline.SetViewports(viewports, false);
pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
pipeline.Draw(4, 1, 0, 0);
@ -1129,16 +1129,16 @@ namespace Ryujinx.Graphics.Vulkan
0f,
1f);
_pipeline.SetScissors(stackalloc Rectangle<int>[] { new Rectangle<int>(0, 0, dst.Width, dst.Height) });
_pipeline.SetViewports(viewports);
_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
_pipeline.SetScissors(stackalloc Rectangle<int>[] { new Rectangle<int>(0, 0, dst.Width, dst.Height) }, false);
_pipeline.SetViewports(viewports, false);
_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip, false);
for (int z = 0; z < depth; z++)
{
var srcView = Create2DLayerView(src, srcLayer + z, 0);
var dstView = Create2DLayerView(dst, dstLayer + z, 0);
_pipeline.SetRenderTarget(dstView, (uint)dst.Width, (uint)dst.Height);
_pipeline.SetRenderTarget(dstView, (uint)dst.Width, (uint)dst.Height, false);
CopyMSDraw(srcView, aspectFlags, fromMS: true);
@ -1251,9 +1251,9 @@ namespace Ryujinx.Graphics.Vulkan
1f);
_pipeline.SetRenderTargetColorMasks(new uint[] { 0xf });
_pipeline.SetScissors(stackalloc Rectangle<int>[] { new Rectangle<int>(0, 0, dst.Width, dst.Height) });
_pipeline.SetViewports(viewports);
_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
_pipeline.SetScissors(stackalloc Rectangle<int>[] { new Rectangle<int>(0, 0, dst.Width, dst.Height) }, false);
_pipeline.SetViewports(viewports, false);
_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip, false);
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, buffer.Range) });
@ -1264,7 +1264,7 @@ namespace Ryujinx.Graphics.Vulkan
var srcView = Create2DLayerView(src, srcLayer + z, 0);
var dstView = Create2DLayerView(dst, dstLayer + z, 0);
_pipeline.SetRenderTarget(dstView, (uint)dst.Width, (uint)dst.Height);
_pipeline.SetRenderTarget(dstView, (uint)dst.Width, (uint)dst.Height, false);
CopyMSDraw(srcView, aspectFlags, fromMS: false);
@ -1281,7 +1281,7 @@ namespace Ryujinx.Graphics.Vulkan
}
else
{
_pipeline.SetProgram(_programColorDrawToMs);
_pipeline.SetProgram(_programColorDrawToMs, false);
var format = GetFormat(src.Info.BytesPerPixel);
var vkFormat = FormatTable.GetFormat(format);
@ -1358,12 +1358,12 @@ namespace Ryujinx.Graphics.Vulkan
if (isDepth)
{
_pipeline.SetProgram(fromMS ? _programDepthDrawToNonMs : _programDepthDrawToMs);
_pipeline.SetProgram(fromMS ? _programDepthDrawToNonMs : _programDepthDrawToMs, false);
_pipeline.SetDepthTest(new DepthTestDescriptor(true, true, CompareOp.Always));
}
else
{
_pipeline.SetProgram(fromMS ? _programStencilDrawToNonMs : _programStencilDrawToMs);
_pipeline.SetProgram(fromMS ? _programStencilDrawToNonMs : _programStencilDrawToMs, false);
_pipeline.SetStencilTest(CreateStencilTestDescriptor(true));
}

View File

@ -1,3 +1,5 @@
using Ryujinx.Common.Logging;
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
using Silk.NET.Vulkan;
@ -74,6 +76,7 @@ namespace Ryujinx.Graphics.Vulkan
private readonly BufferState[] _transformFeedbackBuffers;
private readonly VertexBufferState[] _vertexBuffers;
private ulong _vertexBuffersDirty;
private bool _bindingsSet;
protected Rectangle<int> ClearScissor;
private readonly VertexBufferUpdater _vertexBufferUpdater;
@ -87,6 +90,9 @@ namespace Ryujinx.Graphics.Vulkan
private bool _tfEnabled;
private bool _tfActive;
private readonly bool _supportExtDynamic;
private readonly bool _supportExtDynamic2;
private FeedbackLoopAspects _feedbackLoop;
private bool _passWritesDepthStencil;
@ -94,6 +100,8 @@ namespace Ryujinx.Graphics.Vulkan
public ulong DrawCount { get; private set; }
public bool RenderPassActive { get; private set; }
private readonly int[] _vertexBufferBindings;
public unsafe PipelineBase(VulkanRenderer gd, Device device)
{
Gd = gd;
@ -126,7 +134,19 @@ namespace Ryujinx.Graphics.Vulkan
_storedBlend = new PipelineColorBlendAttachmentState[Constants.MaxRenderTargets];
_newState.Initialize();
_supportExtDynamic = gd.Capabilities.SupportsExtendedDynamicState;
_supportExtDynamic2 = gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2;
_bindingsSet = false;
_vertexBufferBindings = new int[Constants.MaxVertexBuffers];
for (int i = 0; i < Constants.MaxVertexBuffers; i++)
{
_vertexBufferBindings[i] = i + 1;
}
_newState.Initialize(gd.Capabilities);
}
public void Initialize()
@ -632,19 +652,46 @@ namespace Ryujinx.Graphics.Vulkan
{
if (texture is TextureView srcTexture)
{
var oldCullMode = _newState.CullMode;
var oldStencilTestEnable = _newState.StencilTestEnable;
var oldDepthTestEnable = _newState.DepthTestEnable;
var oldDepthWriteEnable = _newState.DepthWriteEnable;
var oldViewports = DynamicState.Viewports;
var oldViewportsCount = _newState.ViewportsCount;
var oldTopology = _topology;
CullModeFlags oldCullMode;
bool oldStencilTestEnable;
bool oldDepthTestEnable;
bool oldDepthWriteEnable;
PrimitiveTopology oldTopology;
Array16<Silk.NET.Vulkan.Viewport> oldViewports = DynamicState.Viewports;
uint oldViewportsCount;
_newState.CullMode = CullModeFlags.None;
_newState.StencilTestEnable = false;
_newState.DepthTestEnable = false;
_newState.DepthWriteEnable = false;
SignalStateChange();
if (_supportExtDynamic)
{
oldCullMode = DynamicState.CullMode;
oldStencilTestEnable = DynamicState.StencilTestEnable;
oldDepthTestEnable = DynamicState.DepthTestEnable;
oldDepthWriteEnable = DynamicState.DepthWriteEnable;
oldTopology = _topology;
oldViewportsCount = DynamicState.ViewportsCount;
}
else
{
oldCullMode = _newState.CullMode;
oldStencilTestEnable = _newState.StencilTestEnable;
oldDepthTestEnable = _newState.DepthTestEnable;
oldDepthWriteEnable = _newState.DepthWriteEnable;
oldTopology = _topology;
oldViewportsCount = _newState.ViewportsCount;
}
if (_supportExtDynamic)
{
DynamicState.SetCullMode(CullModeFlags.None);
DynamicState.SetDepthTestBool(false, false);
DynamicState.SetStencilTest(false);
}
else
{
_newState.CullMode = CullModeFlags.None;
_newState.StencilTestEnable = false;
_newState.DepthTestEnable = false;
_newState.DepthWriteEnable = false;
}
Gd.HelperShader.DrawTexture(
Gd,
@ -654,16 +701,24 @@ namespace Ryujinx.Graphics.Vulkan
srcRegion,
dstRegion);
_newState.CullMode = oldCullMode;
_newState.StencilTestEnable = oldStencilTestEnable;
_newState.DepthTestEnable = oldDepthTestEnable;
_newState.DepthWriteEnable = oldDepthWriteEnable;
if (_supportExtDynamic)
{
DynamicState.SetCullMode(oldCullMode);
DynamicState.SetStencilTest(oldStencilTestEnable);
DynamicState.SetDepthTestBool(oldDepthTestEnable, oldDepthWriteEnable);
}
else
{
_newState.CullMode = oldCullMode;
_newState.StencilTestEnable = oldStencilTestEnable;
_newState.DepthTestEnable = oldDepthTestEnable;
_newState.DepthWriteEnable = oldDepthWriteEnable;
_newState.ViewportsCount = oldViewportsCount;
}
SetPrimitiveTopology(oldTopology);
DynamicState.SetViewports(ref oldViewports, oldViewportsCount);
_newState.ViewportsCount = oldViewportsCount;
SignalStateChange();
}
}
@ -792,48 +847,102 @@ namespace Ryujinx.Graphics.Vulkan
public void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp)
{
DynamicState.SetDepthBias(factor, units, clamp);
bool depthBiasEnable = (enables != 0) && (factor != 0 && units != 0);
bool changed = false;
_newState.DepthBiasEnable = enables != 0;
SignalStateChange();
}
if (_supportExtDynamic2)
{
DynamicState.SetDepthBiasEnable(depthBiasEnable);
}
else if (_newState.DepthBiasEnable != depthBiasEnable)
{
_newState.DepthBiasEnable = depthBiasEnable;
changed = true;
}
public void SetDepthClamp(bool clamp)
{
_newState.DepthClampEnable = clamp;
SignalStateChange();
}
if (depthBiasEnable)
{
DynamicState.SetDepthBias(factor, units, clamp);
}
public void SetDepthMode(DepthMode mode)
{
bool oldMode = _newState.DepthMode;
_newState.DepthMode = mode == DepthMode.MinusOneToOne;
if (_newState.DepthMode != oldMode)
if (changed)
{
SignalStateChange();
}
}
public void SetDepthTest(DepthTestDescriptor depthTest)
public void SetDepthClamp(bool clamp)
{
_newState.DepthTestEnable = depthTest.TestEnable;
_newState.DepthWriteEnable = depthTest.WriteEnable;
_newState.DepthCompareOp = depthTest.Func.Convert();
_newState.DepthClampEnable = clamp;
UpdatePassDepthStencil();
SignalStateChange();
}
public void SetFaceCulling(bool enable, Face face)
public void SetDepthMode(DepthMode mode)
{
_newState.CullMode = enable ? face.Convert() : CullModeFlags.None;
bool newMode = mode == DepthMode.MinusOneToOne;
if (_newState.DepthMode == newMode)
{
return;
}
_newState.DepthMode = newMode;
SignalStateChange();
}
public void SetDepthTest(DepthTestDescriptor depthTest, bool signalChange = true)
{
if (_supportExtDynamic)
{
DynamicState.SetDepthTestBool(depthTest.TestEnable, depthTest.WriteEnable);
if (depthTest.TestEnable)
{
DynamicState.SetDepthTestCompareOp(depthTest.Func.Convert());
}
}
else
{
_newState.DepthTestEnable = depthTest.TestEnable;
_newState.DepthWriteEnable = depthTest.WriteEnable;
_newState.DepthCompareOp = depthTest.Func.Convert();
if (signalChange)
{
SignalStateChange();
}
}
UpdatePassDepthStencil();
}
public void SetFaceCulling(Face face)
{
if (_supportExtDynamic)
{
DynamicState.SetCullMode(face.Convert());
}
else
{
_newState.CullMode = face.Convert();
SignalStateChange();
}
}
public void SetFrontFace(FrontFace frontFace)
{
_newState.FrontFace = frontFace.Convert();
SignalStateChange();
if (_supportExtDynamic)
{
DynamicState.SetFrontFace(frontFace.Convert());
}
else
{
_newState.FrontFace = frontFace.Convert();
SignalStateChange();
}
}
public void SetImage(ShaderStage stage, int binding, ITexture image)
@ -872,28 +981,56 @@ namespace Ryujinx.Graphics.Vulkan
public void SetLineParameters(float width, bool smooth)
{
_newState.LineWidth = width;
SignalStateChange();
if (!Gd.IsMoltenVk)
{
DynamicState.SetLineWidth(Gd.Capabilities.SupportsWideLines ? width : 1.0f);
}
}
public void SetLogicOpState(bool enable, LogicalOp op)
{
// Vendors other than NVIDIA have a bug where it enables logical operations even for float formats,
// so we need to force disable them here.
bool logicOpEnable = enable && (Gd.Vendor == Vendor.Nvidia || _newState.Internal.LogicOpsAllowed);
_newState.LogicOpEnable = enable;
_newState.LogicOp = op.Convert();
if (Gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2LogicOp)
{
if (logicOpEnable)
{
DynamicState.SetLogicOp(op.Convert());
}
}
else
{
_newState.LogicOp = op.Convert();
}
SignalStateChange();
}
public void SetMultisampleState(MultisampleDescriptor multisample)
{
_newState.AlphaToCoverageEnable = multisample.AlphaToCoverageEnable;
_newState.AlphaToOneEnable = multisample.AlphaToOneEnable;
SignalStateChange();
}
public void SetPatchParameters(int vertices, ReadOnlySpan<float> defaultOuterLevel, ReadOnlySpan<float> defaultInnerLevel)
{
_newState.PatchControlPoints = (uint)vertices;
SignalStateChange();
if (Gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2PatchControlPoints)
{
DynamicState.SetPatchControlPoints((uint)vertices);
}
else
{
_newState.PatchControlPoints = (uint)vertices;
SignalStateChange();
}
// TODO: Default levels (likely needs emulation on shaders?)
}
@ -910,12 +1047,21 @@ namespace Ryujinx.Graphics.Vulkan
public void SetPrimitiveRestart(bool enable, int index)
{
_newState.PrimitiveRestartEnable = enable;
if (_supportExtDynamic2)
{
DynamicState.SetPrimitiveRestartEnable(enable);
}
else
{
_newState.PrimitiveRestartEnable = enable;
SignalStateChange();
}
// TODO: What to do about the index?
SignalStateChange();
}
public void SetPrimitiveTopology(PrimitiveTopology topology)
public void SetPrimitiveTopology(PrimitiveTopology topology, bool signalChange = true)
{
_topology = topology;
@ -923,10 +1069,18 @@ namespace Ryujinx.Graphics.Vulkan
_newState.Topology = vkTopology;
SignalStateChange();
if (_supportExtDynamic)
{
DynamicState.SetPrimitiveTopology(vkTopology);
}
if (signalChange)
{
SignalStateChange();
}
}
public void SetProgram(IProgram program)
public void SetProgram(IProgram program, bool signalChange = true)
{
var internalProgram = (ShaderCollection)program;
var stages = internalProgram.GetInfos();
@ -942,7 +1096,10 @@ namespace Ryujinx.Graphics.Vulkan
stages.CopyTo(_newState.Stages.AsSpan()[..stages.Length]);
SignalStateChange();
if (signalChange)
{
SignalStateChange();
}
if (internalProgram.IsCompute)
{
@ -968,18 +1125,26 @@ namespace Ryujinx.Graphics.Vulkan
public void SetRasterizerDiscard(bool discard)
{
_newState.RasterizerDiscardEnable = discard;
SignalStateChange();
if (_supportExtDynamic2)
{
DynamicState.SetRasterizerDiscard(discard);
}
else
{
_newState.RasterizerDiscardEnable = discard;
SignalStateChange();
}
if (!discard && Gd.IsQualcommProprietary)
{
// On Adreno, enabling rasterizer discard somehow corrupts the viewport state.
// Force it to be updated on next use to work around this bug.
DynamicState.ForceAllDirty();
DynamicState.ForceAllDirty(Gd);
}
}
public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask)
public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask, bool signalChange = true)
{
int count = Math.Min(Constants.MaxRenderTargets, componentMask.Length);
int writtenAttachments = 0;
@ -1019,7 +1184,10 @@ namespace Ryujinx.Graphics.Vulkan
}
else
{
SignalStateChange();
if (signalChange)
{
SignalStateChange();
}
if (writtenAttachments != _writtenAttachmentCount)
{
@ -1043,7 +1211,7 @@ namespace Ryujinx.Graphics.Vulkan
SetRenderTargetsInternal(colors, depthStencil, Gd.IsTBDR);
}
public void SetScissors(ReadOnlySpan<Rectangle<int>> regions)
public void SetScissors(ReadOnlySpan<Rectangle<int>> regions, bool signalChange = true)
{
int maxScissors = Gd.Capabilities.SupportsMultiView ? Constants.MaxViewports : 1;
int count = Math.Min(maxScissors, regions.Length);
@ -1052,6 +1220,8 @@ namespace Ryujinx.Graphics.Vulkan
ClearScissor = regions[0];
}
DynamicState.ScissorsCount = count;
for (int i = 0; i < count; i++)
{
var region = regions[i];
@ -1061,34 +1231,56 @@ namespace Ryujinx.Graphics.Vulkan
DynamicState.SetScissor(i, new Rect2D(offset, extent));
}
DynamicState.ScissorsCount = count;
if (!_supportExtDynamic)
{
_newState.ScissorsCount = (uint)count;
_newState.ScissorsCount = (uint)count;
SignalStateChange();
if (signalChange)
{
SignalStateChange();
}
}
}
public void SetStencilTest(StencilTestDescriptor stencilTest)
{
DynamicState.SetStencilMasks(
(uint)stencilTest.BackFuncMask,
if (_supportExtDynamic)
{
DynamicState.SetStencilTestandOp(
stencilTest.BackSFail.Convert(),
stencilTest.BackDpPass.Convert(),
stencilTest.BackDpFail.Convert(),
stencilTest.BackFunc.Convert(),
stencilTest.FrontSFail.Convert(),
stencilTest.FrontDpPass.Convert(),
stencilTest.FrontDpFail.Convert(),
stencilTest.FrontFunc.Convert(),
stencilTest.TestEnable);
UpdatePassDepthStencil();
}
else
{
_newState.StencilBackFailOp = stencilTest.BackSFail.Convert();
_newState.StencilBackPassOp = stencilTest.BackDpPass.Convert();
_newState.StencilBackDepthFailOp = stencilTest.BackDpFail.Convert();
_newState.StencilBackCompareOp = stencilTest.BackFunc.Convert();
_newState.StencilFrontFailOp = stencilTest.FrontSFail.Convert();
_newState.StencilFrontPassOp = stencilTest.FrontDpPass.Convert();
_newState.StencilFrontDepthFailOp = stencilTest.FrontDpFail.Convert();
_newState.StencilFrontCompareOp = stencilTest.FrontFunc.Convert();
_newState.StencilTestEnable = stencilTest.TestEnable;
UpdatePassDepthStencil();
SignalStateChange();
}
DynamicState.SetStencilMask((uint)stencilTest.BackFuncMask,
(uint)stencilTest.BackMask,
(uint)stencilTest.BackFuncRef,
(uint)stencilTest.FrontFuncMask,
(uint)stencilTest.FrontMask,
(uint)stencilTest.FrontFuncRef);
_newState.StencilTestEnable = stencilTest.TestEnable;
_newState.StencilBackFailOp = stencilTest.BackSFail.Convert();
_newState.StencilBackPassOp = stencilTest.BackDpPass.Convert();
_newState.StencilBackDepthFailOp = stencilTest.BackDpFail.Convert();
_newState.StencilBackCompareOp = stencilTest.BackFunc.Convert();
_newState.StencilFrontFailOp = stencilTest.FrontSFail.Convert();
_newState.StencilFrontPassOp = stencilTest.FrontDpPass.Convert();
_newState.StencilFrontDepthFailOp = stencilTest.FrontDpFail.Convert();
_newState.StencilFrontCompareOp = stencilTest.FrontFunc.Convert();
UpdatePassDepthStencil();
SignalStateChange();
}
public void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers)
@ -1207,12 +1399,24 @@ namespace Ryujinx.Graphics.Vulkan
{
int count = Math.Min(Constants.MaxVertexBuffers, vertexBuffers.Length);
_newState.Internal.VertexBindingDescriptions[0] = new VertexInputBindingDescription(0, 0, VertexInputRate.Vertex);
int validCount = 1;
if (!_bindingsSet)
{
_newState.Internal.VertexBindingDescriptions[0] = new VertexInputBindingDescription(0, _supportExtDynamic && (!Gd.IsMoltenVk || Gd.SupportsMTL31) ? null : 0, VertexInputRate.Vertex);
for (int i = 1; i < count; i++)
{
_newState.Internal.VertexBindingDescriptions[i] = new VertexInputBindingDescription((uint)i);
}
_bindingsSet = true;
}
BufferHandle lastHandle = default;
Auto<DisposableBuffer> lastBuffer = default;
bool vertexBindingDescriptionChanged = false;
bool vertexDescriptionCountChanged = false;
for (int i = 0; i < count; i++)
{
@ -1231,13 +1435,32 @@ namespace Ryujinx.Graphics.Vulkan
if (vb != null)
{
int binding = i + 1;
int descriptorIndex = validCount++;
_newState.Internal.VertexBindingDescriptions[descriptorIndex] = new VertexInputBindingDescription(
(uint)binding,
(uint)vertexBuffer.Stride,
inputRate);
if (_supportExtDynamic && (!Gd.IsMoltenVk || Gd.SupportsMTL31))
{
if (_newState.Internal.VertexBindingDescriptions[descriptorIndex].InputRate != inputRate ||
_newState.Internal.VertexBindingDescriptions[descriptorIndex].Binding != _vertexBufferBindings[i])
{
_newState.Internal.VertexBindingDescriptions[descriptorIndex].InputRate = inputRate;
_newState.Internal.VertexBindingDescriptions[descriptorIndex].Binding = (uint)_vertexBufferBindings[i];
vertexBindingDescriptionChanged = true;
}
}
else
{
if (_newState.Internal.VertexBindingDescriptions[descriptorIndex].InputRate != inputRate ||
_newState.Internal.VertexBindingDescriptions[descriptorIndex].Stride != vertexBuffer.Stride ||
_newState.Internal.VertexBindingDescriptions[descriptorIndex].Binding != _vertexBufferBindings[i])
{
_newState.Internal.VertexBindingDescriptions[descriptorIndex].Binding = (uint)_vertexBufferBindings[i];
_newState.Internal.VertexBindingDescriptions[descriptorIndex].Stride = (uint)vertexBuffer.Stride;
_newState.Internal.VertexBindingDescriptions[descriptorIndex].InputRate = inputRate;
vertexBindingDescriptionChanged = true;
}
}
int vbSize = vertexBuffer.Buffer.Size;
@ -1253,7 +1476,7 @@ namespace Ryujinx.Graphics.Vulkan
}
}
ref var buffer = ref _vertexBuffers[binding];
ref var buffer = ref _vertexBuffers[_vertexBufferBindings[i]];
int oldScalarAlign = buffer.AttributeScalarAlignment;
if (Gd.Capabilities.VertexBufferAlignment < 2 &&
@ -1270,7 +1493,7 @@ namespace Ryujinx.Graphics.Vulkan
vbSize,
vertexBuffer.Stride);
buffer.BindVertexBuffer(Gd, Cbs, (uint)binding, ref _newState, _vertexBufferUpdater);
buffer.BindVertexBuffer(Gd, Cbs, (uint)_vertexBufferBindings[i], ref _newState, _vertexBufferUpdater);
}
}
else
@ -1286,7 +1509,7 @@ namespace Ryujinx.Graphics.Vulkan
vbSize,
vertexBuffer.Stride);
_vertexBuffersDirty |= 1UL << binding;
_vertexBuffersDirty |= 1UL << _vertexBufferBindings[i];
}
buffer.AttributeScalarAlignment = oldScalarAlign;
@ -1296,11 +1519,19 @@ namespace Ryujinx.Graphics.Vulkan
_vertexBufferUpdater.Commit(Cbs);
_newState.VertexBindingDescriptionsCount = (uint)validCount;
SignalStateChange();
if (_newState.VertexBindingDescriptionsCount != validCount)
{
_newState.VertexBindingDescriptionsCount = (uint)validCount;
vertexDescriptionCountChanged = true;
}
if (vertexDescriptionCountChanged || vertexBindingDescriptionChanged)
{
SignalStateChange();
}
}
public void SetViewports(ReadOnlySpan<Viewport> viewports)
public void SetViewports(ReadOnlySpan<Viewport> viewports, bool signalChange = true)
{
int maxViewports = Gd.Capabilities.SupportsMultiView ? Constants.MaxViewports : 1;
int count = Math.Min(maxViewports, viewports.Length);
@ -1325,8 +1556,15 @@ namespace Ryujinx.Graphics.Vulkan
Clamp(viewport.DepthFar)));
}
_newState.ViewportsCount = (uint)count;
SignalStateChange();
if (!_supportExtDynamic)
{
_newState.ViewportsCount = (uint)count;
if (signalChange)
{
SignalStateChange();
}
}
}
public void SwapBuffer(Auto<DisposableBuffer> from, Auto<DisposableBuffer> to)
@ -1375,7 +1613,7 @@ namespace Ryujinx.Graphics.Vulkan
_vertexBuffersDirty = ulong.MaxValue >> (64 - _vertexBuffers.Length);
_descriptorSetUpdater.SignalCommandBufferChange();
DynamicState.ForceAllDirty();
DynamicState.ForceAllDirty(Gd);
_currentPipelineHandle = 0;
}
@ -1529,9 +1767,10 @@ namespace Ryujinx.Graphics.Vulkan
{
if (Gd.Capabilities.SupportsDynamicAttachmentFeedbackLoop)
{
_newState.FeedbackLoopDynamicState = true;
DynamicState.SetFeedbackLoop(aspects);
}
else
else if (Gd.Capabilities.SupportsAttachmentFeedbackLoop)
{
_newState.FeedbackLoopAspects = aspects;
}
@ -1591,7 +1830,14 @@ namespace Ryujinx.Graphics.Vulkan
}
// Stencil test being enabled doesn't necessarily mean a write, but it's not critical to check.
_passWritesDepthStencil |= (_newState.DepthTestEnable && _newState.DepthWriteEnable) || _newState.StencilTestEnable;
if (_supportExtDynamic)
{
_passWritesDepthStencil |= (DynamicState.DepthTestEnable && DynamicState.DepthWriteEnable) || DynamicState.StencilTestEnable;
}
else
{
_passWritesDepthStencil |= (_newState.DepthTestEnable && _newState.DepthWriteEnable) || _newState.StencilTestEnable;
}
}
private bool RecreateGraphicsPipelineIfNeeded()

View File

@ -4,6 +4,7 @@ using Silk.NET.Vulkan;
using System;
using Format = Silk.NET.Vulkan.Format;
using PolygonMode = Silk.NET.Vulkan.PolygonMode;
using PrimitiveTopology = Ryujinx.Graphics.GAL.PrimitiveTopology;
namespace Ryujinx.Graphics.Vulkan
{
@ -154,64 +155,84 @@ namespace Ryujinx.Graphics.Vulkan
public static PipelineState ToVulkanPipelineState(this ProgramPipelineState state, VulkanRenderer gd)
{
var extendedDynamicState2 = gd.Capabilities.SupportsExtendedDynamicState2;
var extendedDynamicState = gd.Capabilities.SupportsExtendedDynamicState;
PipelineState pipeline = new();
pipeline.Initialize();
pipeline.Initialize(gd.Capabilities);
// It is assumed that Dynamic State is enabled when this conversion is used.
pipeline.CullMode = state.CullEnable ? state.CullMode.Convert() : CullModeFlags.None;
pipeline.DepthBoundsTestEnable = false; // Not implemented.
pipeline.DepthClampEnable = state.DepthClampEnable;
pipeline.DepthTestEnable = state.DepthTest.TestEnable;
pipeline.DepthWriteEnable = state.DepthTest.WriteEnable;
pipeline.DepthCompareOp = state.DepthTest.Func.Convert();
pipeline.AlphaToCoverageEnable = state.AlphaToCoverageEnable;
pipeline.AlphaToOneEnable = state.AlphaToOneEnable;
pipeline.DepthMode = state.DepthMode == DepthMode.MinusOneToOne;
pipeline.FrontFace = state.FrontFace.Convert();
pipeline.HasDepthStencil = state.DepthStencilEnable;
pipeline.LineWidth = state.LineWidth;
pipeline.LogicOpEnable = state.LogicOpEnable;
pipeline.LogicOp = state.LogicOp.Convert();
pipeline.PatchControlPoints = state.PatchControlPoints;
pipeline.PolygonMode = PolygonMode.Fill; // Not implemented.
pipeline.PrimitiveRestartEnable = state.PrimitiveRestartEnable;
pipeline.RasterizerDiscardEnable = state.RasterizerDiscard;
pipeline.SamplesCount = (uint)state.SamplesCount;
if (gd.Capabilities.SupportsMultiView)
{
pipeline.ScissorsCount = Constants.MaxViewports;
pipeline.ViewportsCount = Constants.MaxViewports;
}
else
{
pipeline.ScissorsCount = 1;
pipeline.ViewportsCount = 1;
}
pipeline.DepthBiasEnable = state.BiasEnable != 0;
// Stencil masks and ref are dynamic, so are 0 in the Vulkan pipeline.
pipeline.StencilFrontFailOp = state.StencilTest.FrontSFail.Convert();
pipeline.StencilFrontPassOp = state.StencilTest.FrontDpPass.Convert();
pipeline.StencilFrontDepthFailOp = state.StencilTest.FrontDpFail.Convert();
pipeline.StencilFrontCompareOp = state.StencilTest.FrontFunc.Convert();
pipeline.StencilBackFailOp = state.StencilTest.BackSFail.Convert();
pipeline.StencilBackPassOp = state.StencilTest.BackDpPass.Convert();
pipeline.StencilBackDepthFailOp = state.StencilTest.BackDpFail.Convert();
pipeline.StencilBackCompareOp = state.StencilTest.BackFunc.Convert();
pipeline.StencilTestEnable = state.StencilTest.TestEnable;
pipeline.Topology = gd.TopologyRemap(state.Topology).Convert();
if (!extendedDynamicState)
{
pipeline.DepthCompareOp = state.DepthTest.Func.Convert();
pipeline.CullMode = state.CullMode.Convert();
pipeline.DepthTestEnable = state.DepthTest.TestEnable;
pipeline.DepthWriteEnable = state.DepthTest.WriteEnable;
pipeline.FrontFace = state.FrontFace.Convert();
if (gd.Capabilities.SupportsMultiView)
{
pipeline.ScissorsCount = Constants.MaxViewports;
pipeline.ViewportsCount = Constants.MaxViewports;
}
else
{
pipeline.ScissorsCount = 1;
pipeline.ViewportsCount = 1;
}
pipeline.StencilTestEnable = state.StencilTest.TestEnable;
pipeline.StencilFrontFailOp = state.StencilTest.FrontSFail.Convert();
pipeline.StencilFrontPassOp = state.StencilTest.FrontDpPass.Convert();
pipeline.StencilFrontDepthFailOp = state.StencilTest.FrontDpFail.Convert();
pipeline.StencilFrontCompareOp = state.StencilTest.FrontFunc.Convert();
pipeline.StencilBackFailOp = state.StencilTest.BackSFail.Convert();
pipeline.StencilBackPassOp = state.StencilTest.BackDpPass.Convert();
pipeline.StencilBackDepthFailOp = state.StencilTest.BackDpFail.Convert();
pipeline.StencilBackCompareOp = state.StencilTest.BackFunc.Convert();
}
if (!extendedDynamicState2.ExtendedDynamicState2)
{
pipeline.PrimitiveRestartEnable = state.PrimitiveRestartEnable;
pipeline.RasterizerDiscardEnable = state.RasterizerDiscard;
pipeline.DepthBiasEnable = (state.BiasEnable != 0) &&
(state.DepthBiasFactor != 0 && state.DepthBiasUnits != 0);
}
if (!extendedDynamicState2.ExtendedDynamicState2LogicOp)
{
pipeline.LogicOp = state.LogicOp.Convert();
}
if (!extendedDynamicState2.ExtendedDynamicState2PatchControlPoints)
{
pipeline.PatchControlPoints = state.PatchControlPoints;
}
pipeline.SamplesCount = (uint)state.SamplesCount;
pipeline.LogicOpEnable = state.LogicOpEnable;
int vaCount = Math.Min(Constants.MaxVertexAttributes, state.VertexAttribCount);
int vbCount = Math.Min(Constants.MaxVertexBuffers, state.VertexBufferCount);
@ -235,7 +256,7 @@ namespace Ryujinx.Graphics.Vulkan
}
int descriptorIndex = 1;
pipeline.Internal.VertexBindingDescriptions[0] = new VertexInputBindingDescription(0, 0, VertexInputRate.Vertex);
pipeline.Internal.VertexBindingDescriptions[0] = new VertexInputBindingDescription(0, extendedDynamicState && (!gd.IsMoltenVk || gd.SupportsMTL31) ? null : 0, VertexInputRate.Vertex);
for (int i = 0; i < vbCount; i++)
{
@ -255,7 +276,7 @@ namespace Ryujinx.Graphics.Vulkan
// TODO: Support divisor > 1
pipeline.Internal.VertexBindingDescriptions[descriptorIndex++] = new VertexInputBindingDescription(
(uint)i + 1,
(uint)alignedStride,
extendedDynamicState && (!gd.IsMoltenVk || gd.SupportsMTL31) ? null : (uint)alignedStride,
inputRate);
}
}

View File

@ -1,6 +1,8 @@
using Ryujinx.Common.Memory;
using Silk.NET.Vulkan;
using Silk.NET.Vulkan.Extensions.EXT;
using System;
using System.Numerics;
namespace Ryujinx.Graphics.Vulkan
{
@ -9,6 +11,7 @@ namespace Ryujinx.Graphics.Vulkan
private float _depthBiasSlopeFactor;
private float _depthBiasConstantFactor;
private float _depthBiasClamp;
private bool _depthBiasEnable;
public int ScissorsCount;
private Array16<Rect2D> _scissors;
@ -20,6 +23,23 @@ namespace Ryujinx.Graphics.Vulkan
private uint _frontWriteMask;
private uint _frontReference;
private StencilOp _backFailOp;
private StencilOp _backPassOp;
private StencilOp _backDepthFailOp;
private CompareOp _backCompareOp;
private StencilOp _frontFailOp;
private StencilOp _frontPassOp;
private StencilOp _frontDepthFailOp;
private CompareOp _frontCompareOp;
private float _lineWidth;
public bool StencilTestEnable;
public bool DepthTestEnable;
public bool DepthWriteEnable;
private CompareOp _depthCompareOp;
private Array4<float> _blendConstants;
private FeedbackLoopAspects _feedbackLoopAspects;
@ -27,6 +47,20 @@ namespace Ryujinx.Graphics.Vulkan
public uint ViewportsCount;
public Array16<Viewport> Viewports;
public CullModeFlags CullMode;
private FrontFace _frontFace;
private bool _discard;
private LogicOp _logicOp;
private uint _patchControlPoints;
public PrimitiveTopology Topology;
private bool _primitiveRestartEnable;
[Flags]
private enum DirtyFlags
{
None = 0,
@ -36,7 +70,21 @@ namespace Ryujinx.Graphics.Vulkan
Stencil = 1 << 3,
Viewport = 1 << 4,
FeedbackLoop = 1 << 5,
All = Blend | DepthBias | Scissor | Stencil | Viewport | FeedbackLoop,
CullMode = 1 << 6,
FrontFace = 1 << 7,
DepthTestBool = 1 << 8,
DepthTestCompareOp = 1 << 9,
StencilTestEnableAndStencilOp = 1 << 10,
LineWidth = 1 << 11,
RasterDiscard = 1 << 12,
LogicOp = 1 << 13,
PatchControlPoints = 1 << 14,
PrimitiveRestart = 1 << 15,
PrimitiveTopology = 1 << 16,
DepthBiasEnable = 1 << 17,
Standard = Blend | DepthBias | Scissor | Stencil | Viewport,
Extended = CullMode | FrontFace | DepthTestBool | DepthTestCompareOp | StencilTestEnableAndStencilOp | PrimitiveTopology,
Extended2 = RasterDiscard | PrimitiveRestart | DepthBiasEnable,
}
private DirtyFlags _dirty;
@ -47,7 +95,6 @@ namespace Ryujinx.Graphics.Vulkan
_blendConstants[1] = g;
_blendConstants[2] = b;
_blendConstants[3] = a;
_dirty |= DirtyFlags.Blend;
}
@ -60,15 +107,64 @@ namespace Ryujinx.Graphics.Vulkan
_dirty |= DirtyFlags.DepthBias;
}
public void SetDepthBiasEnable(bool enable)
{
_depthBiasEnable = enable;
_dirty |= DirtyFlags.DepthBiasEnable;
}
public void SetScissor(int index, Rect2D scissor)
{
_scissors[index] = scissor;
_dirty |= DirtyFlags.Scissor;
}
public void SetStencilMasks(
uint backCompareMask,
public void SetDepthTestBool(bool testEnable, bool writeEnable)
{
DepthTestEnable = testEnable;
DepthWriteEnable = writeEnable;
_dirty |= DirtyFlags.DepthTestBool;
}
public void SetDepthTestCompareOp(CompareOp depthTestOp)
{
_depthCompareOp = depthTestOp;
_dirty |= DirtyFlags.DepthTestCompareOp;
}
public void SetStencilTestandOp(
StencilOp backFailOp,
StencilOp backPassOp,
StencilOp backDepthFailOp,
CompareOp backCompareOp,
StencilOp frontFailOp,
StencilOp frontPassOp,
StencilOp frontDepthFailOp,
CompareOp frontCompareOp,
bool stencilTestEnable)
{
_backFailOp = backFailOp;
_backPassOp = backPassOp;
_backDepthFailOp = backDepthFailOp;
_backCompareOp = backCompareOp;
_frontFailOp = frontFailOp;
_frontPassOp = frontPassOp;
_frontDepthFailOp = frontDepthFailOp;
_frontCompareOp = frontCompareOp;
StencilTestEnable = stencilTestEnable;
_dirty |= DirtyFlags.StencilTestEnableAndStencilOp;
}
public void SetStencilTest(bool stencilTestEnable)
{
StencilTestEnable = stencilTestEnable;
_dirty |= DirtyFlags.StencilTestEnableAndStencilOp;
}
public void SetStencilMask(uint backCompareMask,
uint backWriteMask,
uint backReference,
uint frontCompareMask,
@ -81,28 +177,46 @@ namespace Ryujinx.Graphics.Vulkan
_frontCompareMask = frontCompareMask;
_frontWriteMask = frontWriteMask;
_frontReference = frontReference;
_dirty |= DirtyFlags.Stencil;
}
public void SetViewport(int index, Viewport viewport)
{
Viewports[index] = viewport;
_dirty |= DirtyFlags.Viewport;
}
public void SetViewports(ref Array16<Viewport> viewports, uint viewportsCount)
{
Viewports = viewports;
ViewportsCount = viewportsCount;
if (ViewportsCount != 0)
if (!Viewports.Equals(viewports) || ViewportsCount != viewportsCount)
{
_dirty |= DirtyFlags.Viewport;
Viewports = viewports;
ViewportsCount = viewportsCount;
if (ViewportsCount != 0)
{
_dirty |= DirtyFlags.Viewport;
}
}
}
public void SetCullMode(CullModeFlags cullMode)
{
CullMode = cullMode;
_dirty |= DirtyFlags.CullMode;
}
public void SetFrontFace(FrontFace frontFace)
{
_frontFace = frontFace;
_dirty |= DirtyFlags.FrontFace;
}
public void SetLineWidth(float width)
{
_lineWidth = width;
_dirty |= DirtyFlags.LineWidth;
}
public void SetFeedbackLoop(FeedbackLoopAspects aspects)
{
_feedbackLoopAspects = aspects;
@ -110,43 +224,149 @@ namespace Ryujinx.Graphics.Vulkan
_dirty |= DirtyFlags.FeedbackLoop;
}
public void ForceAllDirty()
public void SetRasterizerDiscard(bool discard)
{
_dirty = DirtyFlags.All;
_discard = discard;
_dirty |= DirtyFlags.RasterDiscard;
}
public void SetPrimitiveRestartEnable(bool primitiveRestart)
{
_primitiveRestartEnable = primitiveRestart;
_dirty |= DirtyFlags.PrimitiveRestart;
}
public void SetPrimitiveTopology(PrimitiveTopology primitiveTopology)
{
Topology = primitiveTopology;
_dirty |= DirtyFlags.PrimitiveTopology;
}
public void SetLogicOp(LogicOp op)
{
_logicOp = op;
_dirty |= DirtyFlags.LogicOp;
}
public void SetPatchControlPoints(uint points)
{
_patchControlPoints = points;
_dirty |= DirtyFlags.PatchControlPoints;
}
public void ForceAllDirty(VulkanRenderer gd)
{
_dirty = DirtyFlags.Standard;
if (gd.Capabilities.SupportsExtendedDynamicState)
{
_dirty |= DirtyFlags.Extended;
}
if (gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2)
{
_dirty |= DirtyFlags.Extended2;
if (gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2LogicOp)
{
_dirty |= DirtyFlags.LogicOp;
}
if (gd.Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2PatchControlPoints)
{
_dirty |= DirtyFlags.PatchControlPoints;
}
}
if (!gd.IsMoltenVk)
{
_dirty |= DirtyFlags.LineWidth;
}
if (gd.Capabilities.SupportsDynamicAttachmentFeedbackLoop)
{
_dirty |= DirtyFlags.FeedbackLoop;
}
}
public void ReplayIfDirty(VulkanRenderer gd, CommandBuffer commandBuffer)
{
Vk api = gd.Api;
if (_dirty.HasFlag(DirtyFlags.Blend))
if (_dirty == DirtyFlags.None)
{
RecordBlend(api, commandBuffer);
return;
}
if (_dirty.HasFlag(DirtyFlags.DepthBias))
{
RecordDepthBias(api, commandBuffer);
}
var api = gd.Api;
var extendedStateApi = gd.ExtendedDynamicStateApi;
var extendedState2Api = gd.ExtendedDynamicState2Api;
var dynamicFeedbackLoopApi = gd.DynamicFeedbackLoopApi;
if (_dirty.HasFlag(DirtyFlags.Scissor))
{
RecordScissor(api, commandBuffer);
}
DirtyFlags dirtyFlags = _dirty;
if (_dirty.HasFlag(DirtyFlags.Stencil))
while (dirtyFlags != DirtyFlags.None)
{
RecordStencilMasks(api, commandBuffer);
}
int bitIndex = BitOperations.TrailingZeroCount((uint)dirtyFlags);
DirtyFlags currentFlag = (DirtyFlags)(1 << bitIndex);
if (_dirty.HasFlag(DirtyFlags.Viewport))
{
RecordViewport(api, commandBuffer);
}
switch (currentFlag)
{
case DirtyFlags.Blend:
RecordBlend(api, commandBuffer);
break;
case DirtyFlags.DepthBias:
RecordDepthBias(api, commandBuffer);
break;
case DirtyFlags.Scissor:
RecordScissor(gd, commandBuffer);
break;
case DirtyFlags.Stencil:
RecordStencil(api, commandBuffer);
break;
case DirtyFlags.Viewport:
RecordViewport(gd, commandBuffer);
break;
case DirtyFlags.FeedbackLoop:
RecordFeedbackLoop(dynamicFeedbackLoopApi, commandBuffer);
break;
case DirtyFlags.CullMode:
RecordCullMode(extendedStateApi, commandBuffer);
break;
case DirtyFlags.FrontFace:
RecordFrontFace(extendedStateApi, commandBuffer);
break;
case DirtyFlags.DepthTestBool:
RecordDepthTestBool(extendedStateApi, commandBuffer);
break;
case DirtyFlags.DepthTestCompareOp:
RecordDepthTestCompareOp(extendedStateApi, commandBuffer);
break;
case DirtyFlags.StencilTestEnableAndStencilOp:
RecordStencilTestAndOp(extendedStateApi, commandBuffer);
break;
case DirtyFlags.LineWidth:
RecordLineWidth(api, commandBuffer);
break;
case DirtyFlags.RasterDiscard:
RecordRasterizationDiscard(extendedState2Api, commandBuffer);
break;
case DirtyFlags.LogicOp:
RecordLogicOp(extendedState2Api, commandBuffer);
break;
case DirtyFlags.PatchControlPoints:
RecordPatchControlPoints(extendedState2Api, commandBuffer);
break;
case DirtyFlags.PrimitiveRestart:
RecordPrimitiveRestartEnable(gd, commandBuffer);
break;
case DirtyFlags.PrimitiveTopology:
RecordPrimitiveTopology(extendedStateApi, commandBuffer);
break;
case DirtyFlags.DepthBiasEnable:
RecordDepthBiasEnable(extendedState2Api, commandBuffer);
break;
}
if (_dirty.HasFlag(DirtyFlags.FeedbackLoop) && gd.Capabilities.SupportsDynamicAttachmentFeedbackLoop)
{
RecordFeedbackLoop(gd.DynamicFeedbackLoopApi, commandBuffer);
dirtyFlags &= ~currentFlag;
}
_dirty = DirtyFlags.None;
@ -162,15 +382,27 @@ namespace Ryujinx.Graphics.Vulkan
api.CmdSetDepthBias(commandBuffer, _depthBiasConstantFactor, _depthBiasClamp, _depthBiasSlopeFactor);
}
private void RecordScissor(Vk api, CommandBuffer commandBuffer)
private readonly void RecordDepthBiasEnable(ExtExtendedDynamicState2 gd, CommandBuffer commandBuffer)
{
gd.CmdSetDepthBiasEnable(commandBuffer, _depthBiasEnable);
}
private void RecordScissor(VulkanRenderer gd, CommandBuffer commandBuffer)
{
if (ScissorsCount != 0)
{
api.CmdSetScissor(commandBuffer, 0, (uint)ScissorsCount, _scissors.AsSpan());
if (gd.Capabilities.SupportsExtendedDynamicState)
{
gd.ExtendedDynamicStateApi.CmdSetScissorWithCount(commandBuffer, (uint)ScissorsCount, _scissors.AsSpan());
}
else
{
gd.Api.CmdSetScissor(commandBuffer, 0, (uint)ScissorsCount, _scissors.AsSpan());
}
}
}
private readonly void RecordStencilMasks(Vk api, CommandBuffer commandBuffer)
private readonly void RecordStencil(Vk api, CommandBuffer commandBuffer)
{
api.CmdSetStencilCompareMask(commandBuffer, StencilFaceFlags.FaceBackBit, _backCompareMask);
api.CmdSetStencilWriteMask(commandBuffer, StencilFaceFlags.FaceBackBit, _backWriteMask);
@ -180,12 +412,107 @@ namespace Ryujinx.Graphics.Vulkan
api.CmdSetStencilReference(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontReference);
}
private void RecordViewport(Vk api, CommandBuffer commandBuffer)
private readonly void RecordStencilTestAndOp(ExtExtendedDynamicState api, CommandBuffer commandBuffer)
{
if (ViewportsCount != 0)
api.CmdSetStencilTestEnable(commandBuffer, StencilTestEnable);
api.CmdSetStencilOp(commandBuffer, StencilFaceFlags.FaceBackBit, _backFailOp, _backPassOp, _backDepthFailOp, _backCompareOp);
api.CmdSetStencilOp(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontFailOp, _frontPassOp, _frontDepthFailOp, _frontCompareOp);
}
private void RecordViewport(VulkanRenderer gd, CommandBuffer commandBuffer)
{
if (ViewportsCount == 0)
{
api.CmdSetViewport(commandBuffer, 0, ViewportsCount, Viewports.AsSpan());
return;
}
if (gd.Capabilities.SupportsExtendedDynamicState)
{
gd.ExtendedDynamicStateApi.CmdSetViewportWithCount(commandBuffer, ViewportsCount, Viewports.AsSpan());
}
else
{
gd.Api.CmdSetViewport(commandBuffer, 0, ViewportsCount, Viewports.AsSpan());
}
}
private readonly void RecordCullMode(ExtExtendedDynamicState api, CommandBuffer commandBuffer)
{
api.CmdSetCullMode(commandBuffer, CullMode);
}
private readonly void RecordFrontFace(ExtExtendedDynamicState api, CommandBuffer commandBuffer)
{
api.CmdSetFrontFace(commandBuffer, _frontFace);
}
private readonly void RecordDepthTestBool(ExtExtendedDynamicState api, CommandBuffer commandBuffer)
{
api.CmdSetDepthTestEnable(commandBuffer, DepthTestEnable);
api.CmdSetDepthWriteEnable(commandBuffer, DepthWriteEnable);
}
private readonly void RecordDepthTestCompareOp(ExtExtendedDynamicState api, CommandBuffer commandBuffer)
{
api.CmdSetDepthCompareOp(commandBuffer, _depthCompareOp);
}
private readonly void RecordRasterizationDiscard(ExtExtendedDynamicState2 extendedDynamicState2Api, CommandBuffer commandBuffer)
{
extendedDynamicState2Api.CmdSetRasterizerDiscardEnable(commandBuffer, _discard);
}
private readonly void RecordPrimitiveRestartEnable(VulkanRenderer gd, CommandBuffer commandBuffer)
{
bool primitiveRestartEnable = _primitiveRestartEnable;
bool topologySupportsRestart;
if (gd.Capabilities.SupportsPrimitiveTopologyListRestart)
{
topologySupportsRestart = gd.Capabilities.SupportsPrimitiveTopologyPatchListRestart ||
Topology != PrimitiveTopology.PatchList;
}
else
{
topologySupportsRestart = Topology == PrimitiveTopology.LineStrip ||
Topology == PrimitiveTopology.TriangleStrip ||
Topology == PrimitiveTopology.TriangleFan ||
Topology == PrimitiveTopology.LineStripWithAdjacency ||
Topology == PrimitiveTopology.TriangleStripWithAdjacency;
}
primitiveRestartEnable &= topologySupportsRestart;
// Cannot disable primitiveRestartEnable for these Topologies on MacOS.
if (gd.IsMoltenVk)
{
primitiveRestartEnable = true;
}
gd.ExtendedDynamicState2Api.CmdSetPrimitiveRestartEnable(commandBuffer, primitiveRestartEnable);
}
private readonly void RecordPrimitiveTopology(ExtExtendedDynamicState extendedDynamicStateApi, CommandBuffer commandBuffer)
{
extendedDynamicStateApi.CmdSetPrimitiveTopology(commandBuffer, Topology);
}
private readonly void RecordLogicOp(ExtExtendedDynamicState2 extendedDynamicState2Api, CommandBuffer commandBuffer)
{
extendedDynamicState2Api.CmdSetLogicOp(commandBuffer, _logicOp);
}
private readonly void RecordPatchControlPoints(ExtExtendedDynamicState2 extendedDynamicState2Api, CommandBuffer commandBuffer)
{
extendedDynamicState2Api.CmdSetPatchControlPoints(commandBuffer, _patchControlPoints);
}
private readonly void RecordLineWidth(Vk api, CommandBuffer commandBuffer)
{
api.CmdSetLineWidth(commandBuffer, _lineWidth);
}
private readonly void RecordFeedbackLoop(ExtAttachmentFeedbackLoopDynamicState api, CommandBuffer commandBuffer)

View File

@ -9,11 +9,15 @@ namespace Ryujinx.Graphics.Vulkan
{
}
public void SetRenderTarget(TextureView view, uint width, uint height)
public void SetRenderTarget(TextureView view, uint width, uint height, bool signalChange = true)
{
CreateFramebuffer(view, width, height);
CreateRenderPass();
SignalStateChange();
if (signalChange)
{
SignalStateChange();
}
}
private void CreateFramebuffer(TextureView view, uint width, uint height)

File diff suppressed because it is too large Load Diff

View File

@ -11,23 +11,17 @@ namespace Ryujinx.Graphics.Vulkan
{
public ulong Id0;
public ulong Id1;
public ulong Id2;
public ulong Id3;
public ulong Id4;
public ulong Id5;
public ulong Id6;
public ulong Id7;
public ulong Id8;
private readonly uint VertexAttributeDescriptionsCount => (byte)((Id5 >> 38) & 0xFF);
private readonly uint VertexBindingDescriptionsCount => (byte)((Id5 >> 46) & 0xFF);
private readonly uint ColorBlendAttachmentStateCount => (byte)((Id6 >> 8) & 0xFF);
private readonly bool HasDepthStencil => ((Id6 >> 63) & 0x1) != 0UL;
private readonly uint VertexAttributeDescriptionsCount => (byte)((Id0 >> 38) & 0xFF);
private readonly uint VertexBindingDescriptionsCount => (byte)((Id0 >> 46) & 0xFF);
private readonly uint ColorBlendAttachmentStateCount => (byte)((Id1 >> 8) & 0xFF);
private readonly bool HasDepthStencil => ((Id1 >> 63) & 0x1) != 0UL;
public Array32<VertexInputAttributeDescription> VertexAttributeDescriptions;
public Array33<VertexInputBindingDescription> VertexBindingDescriptions;
public Array32<VertexInputBindingDescription> VertexBindingDescriptions;
public Array8<PipelineColorBlendAttachmentState> ColorBlendAttachmentState;
public Array9<Format> AttachmentFormats;
public uint AttachmentIntegerFormatMask;
@ -40,9 +34,7 @@ namespace Ryujinx.Graphics.Vulkan
public bool Equals(ref PipelineUid other)
{
if (!Unsafe.As<ulong, Vector256<byte>>(ref Id0).Equals(Unsafe.As<ulong, Vector256<byte>>(ref other.Id0)) ||
!Unsafe.As<ulong, Vector256<byte>>(ref Id4).Equals(Unsafe.As<ulong, Vector256<byte>>(ref other.Id4)) ||
!Unsafe.As<ulong, Vector128<byte>>(ref Id7).Equals(Unsafe.As<ulong, Vector128<byte>>(ref other.Id7)))
if (!Unsafe.As<ulong, Vector256<byte>>(ref Id0).Equals(Unsafe.As<ulong, Vector256<byte>>(ref other.Id0)))
{
return false;
}
@ -80,12 +72,7 @@ namespace Ryujinx.Graphics.Vulkan
ulong hash64 = Id0 * 23 ^
Id1 * 23 ^
Id2 * 23 ^
Id3 * 23 ^
Id4 * 23 ^
Id5 * 23 ^
Id6 * 23 ^
Id7 * 23 ^
Id8 * 23;
Id3 * 23;
for (int i = 0; i < (int)VertexAttributeDescriptionsCount; i++)
{

View File

@ -6,6 +6,7 @@ using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Threading.Tasks;
using PrimitiveTopology = Silk.NET.Vulkan.PrimitiveTopology;
namespace Ryujinx.Graphics.Vulkan
{
@ -528,7 +529,7 @@ namespace Ryujinx.Graphics.Vulkan
public void CreateBackgroundComputePipeline()
{
PipelineState pipeline = new();
pipeline.Initialize();
pipeline.Initialize(_gd.Capabilities);
pipeline.Stages[0] = _shaders[0].GetInfo();
pipeline.StagesCount = 1;

View File

@ -71,7 +71,10 @@ namespace Ryujinx.Graphics.Vulkan
_buffer = autoBuffer;
state.Internal.VertexBindingDescriptions[DescriptorIndex].Stride = (uint)stride;
if (!gd.Capabilities.SupportsExtendedDynamicState)
{
state.Internal.VertexBindingDescriptions[DescriptorIndex].Stride = (uint)stride;
}
}
return;
@ -79,8 +82,11 @@ namespace Ryujinx.Graphics.Vulkan
autoBuffer = gd.BufferManager.GetBuffer(cbs.CommandBuffer, _handle, false, out int size);
// The original stride must be reapplied in case it was rewritten.
state.Internal.VertexBindingDescriptions[DescriptorIndex].Stride = (uint)_stride;
if (!gd.Capabilities.SupportsExtendedDynamicState)
{
// The original stride must be reapplied in case it was rewritten.
state.Internal.VertexBindingDescriptions[DescriptorIndex].Stride = (uint)_stride;
}
if (_offset >= size)
{

View File

@ -51,7 +51,7 @@ namespace Ryujinx.Graphics.Vulkan
{
if (_count != 0)
{
if (_gd.Capabilities.SupportsExtendedDynamicState)
if (_gd.Capabilities.SupportsExtendedDynamicState && (_gd.SupportsMTL31 || !_gd.IsMoltenVk))
{
_gd.ExtendedDynamicStateApi.CmdBindVertexBuffers2(
cbs.CommandBuffer,

View File

@ -23,6 +23,7 @@ namespace Ryujinx.Graphics.Vulkan
private static readonly string[] _desirableExtensions = {
ExtConditionalRendering.ExtensionName,
ExtExtendedDynamicState.ExtensionName,
ExtExtendedDynamicState2.ExtensionName,
ExtTransformFeedback.ExtensionName,
KhrDrawIndirectCount.ExtensionName,
KhrPushDescriptor.ExtensionName,
@ -314,6 +315,17 @@ namespace Ryujinx.Graphics.Vulkan
features2.PNext = &supportedFeaturesCustomBorderColor;
}
PhysicalDeviceExtendedDynamicState2FeaturesEXT supportedFeaturesExtExtendedDynamicState2 = new()
{
SType = StructureType.PhysicalDeviceExtendedDynamicState2FeaturesExt,
PNext = features2.PNext,
};
if (physicalDevice.IsDeviceExtensionPresent(ExtExtendedDynamicState2.ExtensionName))
{
features2.PNext = &supportedFeaturesExtExtendedDynamicState2;
}
PhysicalDevicePrimitiveTopologyListRestartFeaturesEXT supportedFeaturesPrimitiveTopologyListRestart = new()
{
SType = StructureType.PhysicalDevicePrimitiveTopologyListRestartFeaturesExt,
@ -416,6 +428,7 @@ namespace Ryujinx.Graphics.Vulkan
TessellationShader = supportedFeatures.TessellationShader,
VertexPipelineStoresAndAtomics = supportedFeatures.VertexPipelineStoresAndAtomics,
RobustBufferAccess = useRobustBufferAccess,
WideLines = supportedFeatures.WideLines,
SampleRateShading = supportedFeatures.SampleRateShading,
};
@ -473,6 +486,20 @@ namespace Ryujinx.Graphics.Vulkan
pExtendedFeatures = &featuresExtendedDynamicState;
if (physicalDevice.IsDeviceExtensionPresent(ExtExtendedDynamicState2.ExtensionName))
{
var featuresExtendedDynamicState2 = new PhysicalDeviceExtendedDynamicState2FeaturesEXT()
{
SType = StructureType.PhysicalDeviceExtendedDynamicState2FeaturesExt,
PNext = pExtendedFeatures,
ExtendedDynamicState2 = supportedFeaturesExtExtendedDynamicState2.ExtendedDynamicState2,
ExtendedDynamicState2LogicOp = supportedFeaturesExtExtendedDynamicState2.ExtendedDynamicState2LogicOp,
ExtendedDynamicState2PatchControlPoints = supportedFeaturesExtExtendedDynamicState2.ExtendedDynamicState2PatchControlPoints,
};
pExtendedFeatures = &featuresExtendedDynamicState2;
}
var featuresVk11 = new PhysicalDeviceVulkan11Features
{
SType = StructureType.PhysicalDeviceVulkan11Features,

View File

@ -35,6 +35,7 @@ namespace Ryujinx.Graphics.Vulkan
internal KhrSwapchain SwapchainApi { get; private set; }
internal ExtConditionalRendering ConditionalRenderingApi { get; private set; }
internal ExtExtendedDynamicState ExtendedDynamicStateApi { get; private set; }
internal ExtExtendedDynamicState2 ExtendedDynamicState2Api { get; private set; }
internal KhrPushDescriptor PushDescriptorApi { get; private set; }
internal ExtTransformFeedback TransformFeedbackApi { get; private set; }
internal KhrDrawIndirectCount DrawIndirectCountApi { get; private set; }
@ -90,6 +91,7 @@ namespace Ryujinx.Graphics.Vulkan
internal bool IsIntelArc { get; private set; }
internal bool IsQualcommProprietary { get; private set; }
internal bool IsMoltenVk { get; private set; }
internal bool SupportsMTL31 { get; private set; }
internal bool IsTBDR { get; private set; }
internal bool IsSharedMemory { get; private set; }
@ -118,6 +120,8 @@ namespace Ryujinx.Graphics.Vulkan
// Any device running on MacOS is using MoltenVK, even Intel and AMD vendors.
IsMoltenVk = true;
SupportsMTL31 = OperatingSystem.IsMacOSVersionAtLeast(14);
}
}
@ -135,6 +139,11 @@ namespace Ryujinx.Graphics.Vulkan
ExtendedDynamicStateApi = extendedDynamicStateApi;
}
if (Api.TryGetDeviceExtension(_instance.Instance, _device, out ExtExtendedDynamicState2 extendedDynamicState2Api))
{
ExtendedDynamicState2Api = extendedDynamicState2Api;
}
if (Api.TryGetDeviceExtension(_instance.Instance, _device, out KhrPushDescriptor pushDescriptorApi))
{
PushDescriptorApi = pushDescriptorApi;
@ -229,6 +238,11 @@ namespace Ryujinx.Graphics.Vulkan
SType = StructureType.PhysicalDevicePrimitiveTopologyListRestartFeaturesExt,
};
PhysicalDeviceExtendedDynamicState2FeaturesEXT featuresExtendedDynamicState2 = new()
{
SType = StructureType.PhysicalDeviceExtendedDynamicState2FeaturesExt,
};
PhysicalDeviceRobustness2FeaturesEXT featuresRobustness2 = new()
{
SType = StructureType.PhysicalDeviceRobustness2FeaturesExt,
@ -269,6 +283,12 @@ namespace Ryujinx.Graphics.Vulkan
features2.PNext = &featuresPrimitiveTopologyListRestart;
}
if (_physicalDevice.IsDeviceExtensionPresent(ExtExtendedDynamicState2.ExtensionName))
{
featuresExtendedDynamicState2.PNext = features2.PNext;
features2.PNext = &featuresExtendedDynamicState2;
}
if (_physicalDevice.IsDeviceExtensionPresent("VK_EXT_robustness2"))
{
featuresRobustness2.PNext = features2.PNext;
@ -402,6 +422,10 @@ namespace Ryujinx.Graphics.Vulkan
properties.Limits.FramebufferDepthSampleCounts &
properties.Limits.FramebufferStencilSampleCounts;
// Temporarily disable this, can be added back at a later date, make it easy to re-enable.
// Disabled because currently causing Device Lost error on NVIDIA.
featuresExtendedDynamicState2.ExtendedDynamicState2PatchControlPoints = false;
Capabilities = new HardwareCapabilities(
_physicalDevice.IsDeviceExtensionPresent("VK_EXT_index_type_uint8"),
supportsCustomBorderColor,
@ -418,6 +442,8 @@ namespace Ryujinx.Graphics.Vulkan
features2.Features.ShaderStorageImageMultisample,
_physicalDevice.IsDeviceExtensionPresent(ExtConditionalRendering.ExtensionName),
_physicalDevice.IsDeviceExtensionPresent(ExtExtendedDynamicState.ExtensionName),
featuresExtendedDynamicState2,
_physicalDevice.PhysicalDeviceProperties.Limits.MaxTessellationPatchSize,
features2.Features.MultiViewport && !(IsMoltenVk && Vendor == Vendor.Amd), // Workaround for AMD on MoltenVK issue
featuresRobustness2.NullDescriptor || IsMoltenVk,
supportsPushDescriptors && !IsMoltenVk,
@ -433,6 +459,7 @@ namespace Ryujinx.Graphics.Vulkan
_physicalDevice.IsDeviceExtensionPresent("VK_NV_viewport_array2"),
_physicalDevice.IsDeviceExtensionPresent(ExtExternalMemoryHost.ExtensionName),
supportsDepthClipControl && featuresDepthClipControl.DepthClipControl,
_physicalDevice.PhysicalDeviceFeatures.WideLines,
supportsAttachmentFeedbackLoop && featuresAttachmentFeedbackLoop.AttachmentFeedbackLoopLayout,
supportsDynamicAttachmentFeedbackLoop && featuresDynamicAttachmentFeedbackLoop.AttachmentFeedbackLoopDynamicState,
propertiesSubgroup.SubgroupSize,
@ -766,6 +793,10 @@ namespace Ryujinx.Graphics.Vulkan
supportsViewportSwizzle: false,
supportsIndirectParameters: true,
supportsDepthClipControl: Capabilities.SupportsDepthClipControl,
supportsExtendedDynamicState: Capabilities.SupportsExtendedDynamicState,
supportsExtendedDynamicState2: Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2,
supportsLogicOpDynamicState: Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2LogicOp,
supportsPatchControlPointsDynamicState: Capabilities.SupportsExtendedDynamicState2.ExtendedDynamicState2PatchControlPoints,
uniformBufferSetIndex: PipelineBase.UniformSetIndex,
storageBufferSetIndex: PipelineBase.StorageSetIndex,
textureSetIndex: PipelineBase.TextureSetIndex,