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	[Ryujinx.SDL2.Common] Address dotnet-format issues (#5387)
* dotnet format style --severity info Some changes were manually reverted. * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1806 and a few CA1854 warnings * Address most dotnet format whitespace warnings * dotnet format whitespace after rebase
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				| @ -19,10 +19,7 @@ namespace Ryujinx.SDL2.Common | ||||
|         { | ||||
|             get | ||||
|             { | ||||
|                 if (_instance == null) | ||||
|                 { | ||||
|                     _instance = new SDL2Driver(); | ||||
|                 } | ||||
|                 _instance ??= new SDL2Driver(); | ||||
| 
 | ||||
|                 return _instance; | ||||
|             } | ||||
| @ -43,7 +40,7 @@ namespace Ryujinx.SDL2.Common | ||||
| 
 | ||||
|         private readonly object _lock = new(); | ||||
| 
 | ||||
|         private SDL2Driver() {} | ||||
|         private SDL2Driver() { } | ||||
| 
 | ||||
|         private const string SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS = "SDL_JOYSTICK_HIDAPI_COMBINE_JOY_CONS"; | ||||
| 
 | ||||
| @ -80,8 +77,15 @@ namespace Ryujinx.SDL2.Common | ||||
|                 } | ||||
| 
 | ||||
|                 // First ensure that we only enable joystick events (for connected/disconnected). | ||||
|                 SDL_GameControllerEventState(SDL_DISABLE); | ||||
|                 SDL_JoystickEventState(SDL_ENABLE); | ||||
|                 if (SDL_GameControllerEventState(SDL_IGNORE) != SDL_IGNORE) | ||||
|                 { | ||||
|                     Logger.Error?.PrintMsg(LogClass.Application, "Couldn't change the state of game controller events."); | ||||
|                 } | ||||
| 
 | ||||
|                 if (SDL_JoystickEventState(SDL_ENABLE) < 0) | ||||
|                 { | ||||
|                     Logger.Error?.PrintMsg(LogClass.Application, $"Failed to enable joystick event polling: {SDL_GetError()}"); | ||||
|                 } | ||||
| 
 | ||||
|                 // Disable all joysticks information, we don't need them no need to flood the event queue for that. | ||||
|                 SDL_EventState(SDL_EventType.SDL_JOYAXISMOTION, SDL_DISABLE); | ||||
| @ -153,7 +157,7 @@ namespace Ryujinx.SDL2.Common | ||||
|         { | ||||
|             const int WaitTimeMs = 10; | ||||
| 
 | ||||
|             using ManualResetEventSlim waitHandle = new ManualResetEventSlim(false); | ||||
|             using ManualResetEventSlim waitHandle = new(false); | ||||
| 
 | ||||
|             while (_isRunning) | ||||
|             { | ||||
| @ -199,6 +203,7 @@ namespace Ryujinx.SDL2.Common | ||||
| 
 | ||||
|         public void Dispose() | ||||
|         { | ||||
|             GC.SuppressFinalize(this); | ||||
|             Dispose(true); | ||||
|         } | ||||
|     } | ||||
|  | ||||
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