mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-16 20:46:39 +00:00
Use a generic version of the Convert* functions rather than lambdas.
This is some real monkey's paw shit.
This commit is contained in:
parent
85d0327542
commit
aa43dcfbe8
@ -1,5 +1,6 @@
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using Ryujinx.Common;
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.Intrinsics;
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using static Ryujinx.Graphics.Texture.BlockLinearConstants;
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@ -9,7 +10,7 @@ namespace Ryujinx.Graphics.Texture
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{
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private const int HostStrideAlignment = 4;
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public static Span<byte> ConvertBlockLinearToLinear(
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private static unsafe Span<byte> ConvertBlockLinearToLinear<T>(
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int width,
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int height,
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int depth,
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@ -17,13 +18,14 @@ namespace Ryujinx.Graphics.Texture
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int layers,
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int blockWidth,
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int blockHeight,
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int bytesPerPixel,
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int gobBlocksInY,
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int gobBlocksInZ,
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int gobBlocksInTileX,
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SizeInfo sizeInfo,
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ReadOnlySpan<byte> data)
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ReadOnlySpan<byte> data) where T : unmanaged
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{
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int bytesPerPixel = Unsafe.SizeOf<T>();
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int outSize = GetTextureSize(
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width,
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height,
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@ -89,77 +91,89 @@ namespace Ryujinx.Graphics.Texture
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mipGobBlocksInZ,
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bytesPerPixel);
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unsafe bool Convert<T>(Span<byte> output, ReadOnlySpan<byte> data) where T : unmanaged
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fixed (byte* outputPtr = output, dataPtr = data)
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{
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fixed (byte* outputPtr = output, dataPtr = data)
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byte* outPtr = outputPtr + outOffs;
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for (int layer = 0; layer < layers; layer++)
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{
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byte* outPtr = outputPtr + outOffs;
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for (int layer = 0; layer < layers; layer++)
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byte* inBaseOffset = dataPtr + (layer * sizeInfo.LayerSize + sizeInfo.GetMipOffset(level));
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for (int z = 0; z < d; z++)
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{
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byte* inBaseOffset = dataPtr + (layer * sizeInfo.LayerSize + sizeInfo.GetMipOffset(level));
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for (int z = 0; z < d; z++)
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layoutConverter.SetZ(z);
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for (int y = 0; y < h; y++)
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{
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layoutConverter.SetZ(z);
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for (int y = 0; y < h; y++)
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layoutConverter.SetY(y);
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for (int x = 0; x < strideTrunc64; x += 64, outPtr += 64)
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{
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layoutConverter.SetY(y);
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byte* offset = inBaseOffset + layoutConverter.GetOffsetWithLineOffset64(x);
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byte* offset2 = offset + 0x20;
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byte* offset3 = offset + 0x100;
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byte* offset4 = offset + 0x120;
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for (int x = 0; x < strideTrunc64; x += 64, outPtr += 64)
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{
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byte* offset = inBaseOffset + layoutConverter.GetOffsetWithLineOffset64(x);
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byte* offset2 = offset + 0x20;
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byte* offset3 = offset + 0x100;
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byte* offset4 = offset + 0x120;
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Vector128<byte> value = *(Vector128<byte>*)offset;
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Vector128<byte> value2 = *(Vector128<byte>*)offset2;
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Vector128<byte> value3 = *(Vector128<byte>*)offset3;
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Vector128<byte> value4 = *(Vector128<byte>*)offset4;
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Vector128<byte> value = *(Vector128<byte>*)offset;
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Vector128<byte> value2 = *(Vector128<byte>*)offset2;
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Vector128<byte> value3 = *(Vector128<byte>*)offset3;
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Vector128<byte> value4 = *(Vector128<byte>*)offset4;
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*(Vector128<byte>*)outPtr = value;
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*(Vector128<byte>*)(outPtr + 16) = value2;
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*(Vector128<byte>*)(outPtr + 32) = value3;
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*(Vector128<byte>*)(outPtr + 48) = value4;
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}
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for (int x = strideTrunc64; x < strideTrunc; x += 16, outPtr += 16)
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{
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byte* offset = inBaseOffset + layoutConverter.GetOffsetWithLineOffset16(x);
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*(Vector128<byte>*)outPtr = *(Vector128<byte>*)offset;
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}
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for (int x = xStart; x < w; x++, outPtr += bytesPerPixel)
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{
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byte* offset = inBaseOffset + layoutConverter.GetOffset(x);
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*(T*)outPtr = *(T*)offset;
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}
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outPtr += outStrideGap;
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*(Vector128<byte>*)outPtr = value;
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*(Vector128<byte>*)(outPtr + 16) = value2;
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*(Vector128<byte>*)(outPtr + 32) = value3;
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*(Vector128<byte>*)(outPtr + 48) = value4;
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}
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for (int x = strideTrunc64; x < strideTrunc; x += 16, outPtr += 16)
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{
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byte* offset = inBaseOffset + layoutConverter.GetOffsetWithLineOffset16(x);
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*(Vector128<byte>*)outPtr = *(Vector128<byte>*)offset;
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}
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for (int x = xStart; x < w; x++, outPtr += bytesPerPixel)
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{
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byte* offset = inBaseOffset + layoutConverter.GetOffset(x);
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*(T*)outPtr = *(T*)offset;
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}
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outPtr += outStrideGap;
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}
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}
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outOffs += stride * h * d * layers;
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}
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return true;
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outOffs += stride * h * d * layers;
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}
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bool _ = bytesPerPixel switch
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{
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1 => Convert<byte>(output, data),
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2 => Convert<ushort>(output, data),
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4 => Convert<uint>(output, data),
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8 => Convert<ulong>(output, data),
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12 => Convert<Bpp12Pixel>(output, data),
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16 => Convert<Vector128<byte>>(output, data),
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_ => throw new NotSupportedException($"Unable to convert ${bytesPerPixel} bpp pixel format.")
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};
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}
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return output;
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}
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public static Span<byte> ConvertBlockLinearToLinear(
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int width,
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int height,
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int depth,
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int levels,
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int layers,
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int blockWidth,
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int blockHeight,
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int bytesPerPixel,
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int gobBlocksInY,
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int gobBlocksInZ,
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int gobBlocksInTileX,
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SizeInfo sizeInfo,
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ReadOnlySpan<byte> data)
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{
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return bytesPerPixel switch
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{
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1 => ConvertBlockLinearToLinear<byte>(width, height, depth, levels, layers, blockWidth, blockHeight, gobBlocksInY, gobBlocksInZ, gobBlocksInTileX, sizeInfo, data),
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2 => ConvertBlockLinearToLinear<ushort>(width, height, depth, levels, layers, blockWidth, blockHeight, gobBlocksInY, gobBlocksInZ, gobBlocksInTileX, sizeInfo, data),
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4 => ConvertBlockLinearToLinear<uint>(width, height, depth, levels, layers, blockWidth, blockHeight, gobBlocksInY, gobBlocksInZ, gobBlocksInTileX, sizeInfo, data),
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8 => ConvertBlockLinearToLinear<ulong>(width, height, depth, levels, layers, blockWidth, blockHeight, gobBlocksInY, gobBlocksInZ, gobBlocksInTileX, sizeInfo, data),
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12 => ConvertBlockLinearToLinear<Bpp12Pixel>(width, height, depth, levels, layers, blockWidth, blockHeight, gobBlocksInY, gobBlocksInZ, gobBlocksInTileX, sizeInfo, data),
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16 => ConvertBlockLinearToLinear<Vector128<byte>>(width, height, depth, levels, layers, blockWidth, blockHeight, gobBlocksInY, gobBlocksInZ, gobBlocksInTileX, sizeInfo, data),
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_ => throw new NotSupportedException($"Unable to convert ${bytesPerPixel} bpp pixel format.")
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};
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}
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public static Span<byte> ConvertLinearStridedToLinear(
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int width,
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int height,
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@ -191,7 +205,7 @@ namespace Ryujinx.Graphics.Texture
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return output;
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}
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public static Span<byte> ConvertLinearToBlockLinear(
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private static unsafe Span<byte> ConvertLinearToBlockLinear<T>(
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int width,
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int height,
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int depth,
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@ -199,13 +213,14 @@ namespace Ryujinx.Graphics.Texture
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int layers,
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int blockWidth,
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int blockHeight,
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int bytesPerPixel,
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int gobBlocksInY,
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int gobBlocksInZ,
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int gobBlocksInTileX,
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SizeInfo sizeInfo,
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ReadOnlySpan<byte> data)
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ReadOnlySpan<byte> data) where T : unmanaged
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{
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int bytesPerPixel = Unsafe.SizeOf<T>();
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Span<byte> output = new byte[sizeInfo.TotalSize];
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int inOffs = 0;
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@ -261,78 +276,90 @@ namespace Ryujinx.Graphics.Texture
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mipGobBlocksInZ,
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bytesPerPixel);
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unsafe bool Convert<T>(Span<byte> output, ReadOnlySpan<byte> data) where T : unmanaged
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fixed (byte* outputPtr = output, dataPtr = data)
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{
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fixed (byte* outputPtr = output, dataPtr = data)
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byte* inPtr = dataPtr + inOffs;
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for (int layer = 0; layer < layers; layer++)
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{
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byte* inPtr = dataPtr + inOffs;
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for (int layer = 0; layer < layers; layer++)
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byte* outBaseOffset = outputPtr + (layer * sizeInfo.LayerSize + sizeInfo.GetMipOffset(level));
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for (int z = 0; z < d; z++)
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{
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byte* outBaseOffset = outputPtr + (layer * sizeInfo.LayerSize + sizeInfo.GetMipOffset(level));
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for (int z = 0; z < d; z++)
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layoutConverter.SetZ(z);
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for (int y = 0; y < h; y++)
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{
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layoutConverter.SetZ(z);
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for (int y = 0; y < h; y++)
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layoutConverter.SetY(y);
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for (int x = 0; x < strideTrunc64; x += 64, inPtr += 64)
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{
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layoutConverter.SetY(y);
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byte* offset = outBaseOffset + layoutConverter.GetOffsetWithLineOffset64(x);
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byte* offset2 = offset + 0x20;
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byte* offset3 = offset + 0x100;
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byte* offset4 = offset + 0x120;
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for (int x = 0; x < strideTrunc64; x += 64, inPtr += 64)
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{
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byte* offset = outBaseOffset + layoutConverter.GetOffsetWithLineOffset64(x);
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byte* offset2 = offset + 0x20;
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byte* offset3 = offset + 0x100;
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byte* offset4 = offset + 0x120;
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Vector128<byte> value = *(Vector128<byte>*)inPtr;
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Vector128<byte> value2 = *(Vector128<byte>*)(inPtr + 16);
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Vector128<byte> value3 = *(Vector128<byte>*)(inPtr + 32);
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Vector128<byte> value4 = *(Vector128<byte>*)(inPtr + 48);
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Vector128<byte> value = *(Vector128<byte>*)inPtr;
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Vector128<byte> value2 = *(Vector128<byte>*)(inPtr + 16);
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Vector128<byte> value3 = *(Vector128<byte>*)(inPtr + 32);
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Vector128<byte> value4 = *(Vector128<byte>*)(inPtr + 48);
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*(Vector128<byte>*)offset = value;
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*(Vector128<byte>*)offset2 = value2;
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*(Vector128<byte>*)offset3 = value3;
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*(Vector128<byte>*)offset4 = value4;
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}
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for (int x = strideTrunc64; x < strideTrunc; x += 16, inPtr += 16)
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{
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byte* offset = outBaseOffset + layoutConverter.GetOffsetWithLineOffset16(x);
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*(Vector128<byte>*)offset = *(Vector128<byte>*)inPtr;
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}
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for (int x = xStart; x < w; x++, inPtr += bytesPerPixel)
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{
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byte* offset = outBaseOffset + layoutConverter.GetOffset(x);
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*(T*)offset = *(T*)inPtr;
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}
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inPtr += inStrideGap;
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*(Vector128<byte>*)offset = value;
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*(Vector128<byte>*)offset2 = value2;
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*(Vector128<byte>*)offset3 = value3;
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*(Vector128<byte>*)offset4 = value4;
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}
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for (int x = strideTrunc64; x < strideTrunc; x += 16, inPtr += 16)
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{
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byte* offset = outBaseOffset + layoutConverter.GetOffsetWithLineOffset16(x);
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*(Vector128<byte>*)offset = *(Vector128<byte>*)inPtr;
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}
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for (int x = xStart; x < w; x++, inPtr += bytesPerPixel)
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{
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byte* offset = outBaseOffset + layoutConverter.GetOffset(x);
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*(T*)offset = *(T*)inPtr;
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}
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inPtr += inStrideGap;
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}
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}
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inOffs += stride * h * d * layers;
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}
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return true;
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inOffs += stride * h * d * layers;
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}
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bool _ = bytesPerPixel switch
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{
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1 => Convert<byte>(output, data),
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2 => Convert<ushort>(output, data),
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4 => Convert<uint>(output, data),
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8 => Convert<ulong>(output, data),
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12 => Convert<Bpp12Pixel>(output, data),
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16 => Convert<Vector128<byte>>(output, data),
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_ => throw new NotSupportedException($"Unable to convert ${bytesPerPixel} bpp pixel format.")
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};
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}
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return output;
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}
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public static Span<byte> ConvertLinearToBlockLinear(
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int width,
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int height,
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int depth,
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int levels,
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int layers,
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int blockWidth,
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int blockHeight,
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int bytesPerPixel,
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int gobBlocksInY,
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int gobBlocksInZ,
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int gobBlocksInTileX,
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SizeInfo sizeInfo,
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ReadOnlySpan<byte> data)
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{
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return bytesPerPixel switch
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{
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1 => ConvertLinearToBlockLinear<byte>(width, height, depth, levels, layers, blockWidth, blockHeight, gobBlocksInY, gobBlocksInZ, gobBlocksInTileX, sizeInfo, data),
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2 => ConvertLinearToBlockLinear<ushort>(width, height, depth, levels, layers, blockWidth, blockHeight, gobBlocksInY, gobBlocksInZ, gobBlocksInTileX, sizeInfo, data),
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4 => ConvertLinearToBlockLinear<uint>(width, height, depth, levels, layers, blockWidth, blockHeight, gobBlocksInY, gobBlocksInZ, gobBlocksInTileX, sizeInfo, data),
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8 => ConvertLinearToBlockLinear<ulong>(width, height, depth, levels, layers, blockWidth, blockHeight, gobBlocksInY, gobBlocksInZ, gobBlocksInTileX, sizeInfo, data),
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12 => ConvertLinearToBlockLinear<Bpp12Pixel>(width, height, depth, levels, layers, blockWidth, blockHeight, gobBlocksInY, gobBlocksInZ, gobBlocksInTileX, sizeInfo, data),
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16 => ConvertLinearToBlockLinear<Vector128<byte>>(width, height, depth, levels, layers, blockWidth, blockHeight, gobBlocksInY, gobBlocksInZ, gobBlocksInTileX, sizeInfo, data),
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_ => throw new NotSupportedException($"Unable to convert ${bytesPerPixel} bpp pixel format.")
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};
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}
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public static Span<byte> ConvertLinearToLinearStrided(
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int width,
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int height,
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