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ConcurrentBitmap: Use Interlocked Or/And (#3937)
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@ -41,7 +41,7 @@ namespace Ryujinx.Memory.Tracking
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{
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for (int i = 0; i < Masks.Length; i++)
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{
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if (Volatile.Read(ref Masks[i]) != 0)
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if (Interlocked.Read(ref Masks[i]) != 0)
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{
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return true;
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}
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@ -62,7 +62,7 @@ namespace Ryujinx.Memory.Tracking
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long wordMask = 1L << wordBit;
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return (Volatile.Read(ref Masks[wordIndex]) & wordMask) != 0;
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return (Interlocked.Read(ref Masks[wordIndex]) & wordMask) != 0;
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}
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/// <summary>
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@ -86,7 +86,7 @@ namespace Ryujinx.Memory.Tracking
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int endBit = end & IntMask;
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long endMask = (long)(ulong.MaxValue >> (IntMask - endBit));
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long startValue = Volatile.Read(ref Masks[startIndex]);
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long startValue = Interlocked.Read(ref Masks[startIndex]);
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if (startIndex == endIndex)
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{
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@ -100,13 +100,13 @@ namespace Ryujinx.Memory.Tracking
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for (int i = startIndex + 1; i < endIndex; i++)
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{
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if (Volatile.Read(ref Masks[i]) != 0)
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if (Interlocked.Read(ref Masks[i]) != 0)
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{
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return true;
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}
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}
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long endValue = Volatile.Read(ref Masks[endIndex]);
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long endValue = Interlocked.Read(ref Masks[endIndex]);
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if ((endValue & endMask) != 0)
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{
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@ -128,24 +128,15 @@ namespace Ryujinx.Memory.Tracking
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long wordMask = 1L << wordBit;
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long existing;
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long newValue;
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do
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{
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existing = Volatile.Read(ref Masks[wordIndex]);
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if (value)
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{
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newValue = existing | wordMask;
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Interlocked.Or(ref Masks[wordIndex], wordMask);
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}
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else
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{
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newValue = existing & ~wordMask;
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Interlocked.And(ref Masks[wordIndex], ~wordMask);
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}
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}
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while (Interlocked.CompareExchange(ref Masks[wordIndex], newValue, existing) != existing);
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}
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/// <summary>
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/// Clear the bitmap entirely, setting all bits to 0.
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@ -154,7 +145,7 @@ namespace Ryujinx.Memory.Tracking
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{
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for (int i = 0; i < Masks.Length; i++)
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{
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Volatile.Write(ref Masks[i], 0);
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Interlocked.Exchange(ref Masks[i], 0);
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}
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}
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}
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